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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Webvan
State War Academy Caldari State
47
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Posted - 2012.09.02 23:46:00 -
[31] - Quote
Abel Merkabah wrote:
I just think an epic Galaxy ending conflict is the way to go...if Eve is going to go...
Chances are that if it happened, New Eden would collapse back in on itself, forming a GREAT black hole, sucking everything into it and on to the other side ...the SOE network.
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Abel Merkabah
The Executioners Capital Punishment.
130
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Posted - 2012.09.02 23:47:00 -
[32] - Quote
Johan Civire wrote:Jason Xado wrote:Abel Merkabah wrote: lol...didn't consider it...Eve is 9 years old now, so 11 would be 20...real simple...lol...
I see. That makes sense. I personally hope it lasts another couple hundred years. I plan on passing on my virtual corporate empire to my children and their children and so on :-) Well iam already learning my oldest son to play eve lol. And when i die he can have it and hope he pass it to. I even use the notepad like a daily blog for my sons to read for fun :)
That is great! For your sake I hope my dream never comes true. "The human body can be drained of blood in 8.6 seconds, given adequate vacuuming systems." |
Nexus Day
Native Freshfood Minmatar Republic
40
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Posted - 2012.09.02 23:48:00 -
[33] - Quote
People often hate what they don't understand. |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
271
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Posted - 2012.09.02 23:50:00 -
[34] - Quote
Abel Merkabah wrote:ISD Dorrim Barstorlode wrote:Jason Xado wrote:Abel Merkabah wrote: lol...didn't consider it...Eve is 9 years old now, so 11 would be 20...real simple...lol...
I see. That makes sense. I personally hope it lasts another couple hundred years. I plan on passing on my virtual corporate empire to my children and their children and so on :-) Ah, so you're aiming for being a Sleeper character? Are the sleepers zombies or something? Not big on the lore...
The sleepers are infomorphs, they essentially live in a computer generated world. In universe, this is called "The Construct". All their structures and drones are connected via this world. There's a fair bit of lore involving them in the EVE novels, and in other parts of the forum. ISD Dorrim Barstorlode Lieutenant Community Communication Liasions (CCLs) Interstellar Services Department |
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Jason Xado
Xado Industries
23
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Posted - 2012.09.03 00:19:00 -
[35] - Quote
ISD Dorrim Barstorlode wrote:Abel Merkabah wrote:ISD Dorrim Barstorlode wrote:Jason Xado wrote:Abel Merkabah wrote: lol...didn't consider it...Eve is 9 years old now, so 11 would be 20...real simple...lol...
I see. That makes sense. I personally hope it lasts another couple hundred years. I plan on passing on my virtual corporate empire to my children and their children and so on :-) Ah, so you're aiming for being a Sleeper character? Are the sleepers zombies or something? Not big on the lore... The sleepers are infomorphs, they essentially live in a computer generated world. In universe, this is called "The Construct". All their structures and drones are connected via this world. There's a fair bit of lore involving them in the EVE novels, and in other parts of the forum.
So that's why they are called the sleepers. Interesting. I always thought they were just sleeping :-)
I need to read more. |
Sarik Olecar
Royal Amarr Institute Amarr Empire
187
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Posted - 2012.09.03 00:49:00 -
[36] - Quote
I'm kinda pumped for the last day of eve. I'm going to pour every single ISK I have into the most expensive ship I can buy and gank a noobship in Uitra... Hows my posting? Call 1-800-747-7633 to leave feedback. |
Alavaria Fera
GoonWaffe Goonswarm Federation
1290
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Posted - 2012.09.03 00:53:00 -
[37] - Quote
ISD Dorrim Barstorlode wrote:Abel Merkabah wrote:Are the sleepers zombies or something? Not big on the lore... The sleepers are infomorphs, they essentially live in a computer generated world. In universe, this is called "The Construct". All their structures and drones are connected via this world. There's a fair bit of lore involving them in the EVE novels, and in other parts of the forum. Hmm, given that most of us learn Infomorph Psychology and jump between bodies ... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Abel Merkabah
The Executioners Capital Punishment.
131
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Posted - 2012.09.03 01:05:00 -
[38] - Quote
Sarik Olecar wrote:I'm kinda pumped for the last day of eve. I'm going to pour every single ISK I have into the most expensive ship I can buy and gank a noobship in Uitra...
That is what I am talking about!
Go out with a Bang!
Love your spirit! "The human body can be drained of blood in 8.6 seconds, given adequate vacuuming systems." |
Jett0
Surface Warfare Tribal Band
250
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Posted - 2012.09.03 01:19:00 -
[39] - Quote
I think a live event where CONCORD was MIA for some reason would be really cool.
Off-topic semi-rant directed at no one: I swear, it's like the different sec areas are life philosophies for some people... I live everywhere, and try to do everything. From carebearing it up in high to hunting a red in null. Why limit yourself to one part of the game? Occasionally plays sober |
Nicolo da'Vicenza
Divine Power. Cascade Imminent
1538
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Posted - 2012.09.03 01:24:00 -
[40] - Quote
Paul Oliver wrote:MatrixSkye Mk2 wrote:
This, as always, is simply inaccurate PVP zealot propaganda. Lo and 0.0 sec have ALWAYS had better rewards. That the inhabitants of these places have made it so uninhabitable that the risk-to-reward ratio is simply unappealing to anyone other than someone looking for PVP is a problem that those inhabitants themselves need to fix, instead of killing/driving all the prey away to extinction.
You can continue to advocate the nerf of hi sec. All it means that it will take longer to make a profit; unlike lo sec, where the average "carebear" is likely to run in the red.
I totally agree with this, nerfing one's ability to earn isk in highsec isn't going to force anyone into the jungles that low/nullsec players have built for themselves, because the issue isn't about risk vs reward, it's about the fact that the predatory nature of low/nullsec does not appeal to everyone who plays EVE, nerfing highsec won't change that. Statistically, these are incorrect claims. Every change in the risk/reward relations between highsec and other sec has resulted in corresponding population distribution changes. Every nerf to nullsec and every buff to highsec has resulted in increased highsec population. The one buff to nullsec (Dominion anomalies) resulted in a large buff to nullsec population. The claim that risk and reward relative to other regions in EVE doesn't affect people's decisions of which sec-status to play in is simply an uninformed one.
Did nerfing the rewards of incursions change people's willingness to run them? |
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Paul Oliver
Federal Navy Academy Gallente Federation
584
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Posted - 2012.09.03 02:42:00 -
[41] - Quote
Nicolo da'Vicenza wrote:Paul Oliver wrote:MatrixSkye Mk2 wrote:
This, as always, is simply inaccurate PVP zealot propaganda. Lo and 0.0 sec have ALWAYS had better rewards. That the inhabitants of these places have made it so uninhabitable that the risk-to-reward ratio is simply unappealing to anyone other than someone looking for PVP is a problem that those inhabitants themselves need to fix, instead of killing/driving all the prey away to extinction.
You can continue to advocate the nerf of hi sec. All it means that it will take longer to make a profit; unlike lo sec, where the average "carebear" is likely to run in the red.
I totally agree with this, nerfing one's ability to earn isk in highsec isn't going to force anyone into the jungles that low/nullsec players have built for themselves, because the issue isn't about risk vs reward, it's about the fact that the predatory nature of low/nullsec does not appeal to everyone who plays EVE, nerfing highsec won't change that. Statistically, these are incorrect claims. Every change in the risk/reward relations between highsec and other sec has resulted in corresponding population distribution changes. Every nerf to nullsec and every buff to highsec has resulted in increased highsec population. The one buff to nullsec (Dominion anomalies) resulted in a large buff to nullsec population. The claim that risk and reward relative to other regions in EVE doesn't affect people's decisions of which sec-status to play in is simply an uninformed one. Did nerfing the rewards of incursions change people's willingness to run them? Statistically, people who say statistically without actually providing statistics and their source are making stuff up. Also from what I understand about incursions that had to do with the amount of isk incursions paid out, and had nothing to do with how the predatory nature of low/nullsec does not appeal to everyone who plays EVE. "Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |
MatrixSkye Mk2
Republic University Minmatar Republic
356
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Posted - 2012.09.03 03:15:00 -
[42] - Quote
Nicolo da'Vicenza wrote:Paul Oliver wrote:MatrixSkye Mk2 wrote:
This, as always, is simply inaccurate PVP zealot propaganda. Lo and 0.0 sec have ALWAYS had better rewards. That the inhabitants of these places have made it so uninhabitable that the risk-to-reward ratio is simply unappealing to anyone other than someone looking for PVP is a problem that those inhabitants themselves need to fix, instead of killing/driving all the prey away to extinction.
You can continue to advocate the nerf of hi sec. All it means that it will take longer to make a profit; unlike lo sec, where the average "carebear" is likely to run in the red.
I totally agree with this, nerfing one's ability to earn isk in highsec isn't going to force anyone into the jungles that low/nullsec players have built for themselves, because the issue isn't about risk vs reward, it's about the fact that the predatory nature of low/nullsec does not appeal to everyone who plays EVE, nerfing highsec won't change that. Statistically, these are incorrect claims. Every change in the risk/reward relations between highsec and other sec has resulted in corresponding population distribution changes. Every nerf to nullsec and every buff to highsec has resulted in increased highsec population. The one buff to nullsec (Dominion anomalies) resulted in a large buff to nullsec population. The claim that risk and reward relative to other regions in EVE doesn't affect people's decisions of which sec-status to play in is simply an uninformed one. Did nerfing the rewards of incursions change people's willingness to run them?
May I ask where these statistics were pulled out of? |
Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2017
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Posted - 2012.09.03 03:21:00 -
[43] - Quote
MatrixSkye Mk2 wrote:Nicolo da'Vicenza wrote:Paul Oliver wrote:MatrixSkye Mk2 wrote:
This, as always, is simply inaccurate PVP zealot propaganda. Lo and 0.0 sec have ALWAYS had better rewards. That the inhabitants of these places have made it so uninhabitable that the risk-to-reward ratio is simply unappealing to anyone other than someone looking for PVP is a problem that those inhabitants themselves need to fix, instead of killing/driving all the prey away to extinction.
You can continue to advocate the nerf of hi sec. All it means that it will take longer to make a profit; unlike lo sec, where the average "carebear" is likely to run in the red.
I totally agree with this, nerfing one's ability to earn isk in highsec isn't going to force anyone into the jungles that low/nullsec players have built for themselves, because the issue isn't about risk vs reward, it's about the fact that the predatory nature of low/nullsec does not appeal to everyone who plays EVE, nerfing highsec won't change that. Statistically, these are incorrect claims. Every change in the risk/reward relations between highsec and other sec has resulted in corresponding population distribution changes. Every nerf to nullsec and every buff to highsec has resulted in increased highsec population. The one buff to nullsec (Dominion anomalies) resulted in a large buff to nullsec population. The claim that risk and reward relative to other regions in EVE doesn't affect people's decisions of which sec-status to play in is simply an uninformed one. Did nerfing the rewards of incursions change people's willingness to run them? May I ask where these statistics were pulled out of?
I know!!! I will also give you a hint
His ass!
Gÿ+/ /Gûî /n++ \ -áThis is Bob, post him into your forum sig and help him conquer the forums. |
Roime
Shiva Furnace Dead On Arrival Alliance
1137
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Posted - 2012.09.03 03:26:00 -
[44] - Quote
Those stats are well known fact to most EVE players, as evidenced by experience, dev blogs and EVE economic reports.
But don't worry, nobody expects NPC corp members to know anything about EVE. We just wish you wouldn't be able to post outside New Players Q & A.
Carebears stay in hisec because L4s, 3/10s and 4/10s hand out so much ISK with no effort or risk. Gallente - the choice of the interstellar gentleman |
Leisen
The Empire of Libria
48
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Posted - 2012.09.03 03:26:00 -
[45] - Quote
This thread is an elaborate ruse, likely on CCP's behalf! OP is a lying disinfo agent! The entire topic is pointless, he's just here to try to desensitize people to the idea of Eve shutting down.
MOVE ALONG PEOPLE. |
Abel Merkabah
The Executioners Capital Punishment.
135
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Posted - 2012.09.03 03:32:00 -
[46] - Quote
Leisen wrote:This thread is an elaborate ruse, likely on CCP's behalf! OP is a lying disinfo agent! The entire topic is pointless, he's just here to try to desensitize people to the idea of Eve shutting down.
MOVE ALONG PEOPLE.
And I would have gotten away with it if it wasn't for you damn kids... "The human body can be drained of blood in 8.6 seconds, given adequate vacuuming systems." |
Volar Kang
Quartz Research Strategic Alliance
18
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Posted - 2012.09.03 03:33:00 -
[47] - Quote
James 315 wrote: Sorry, don't buy it. It's the ratio of risk:reward that matters, not the fact that nullsec has slightly better ore or whatever. I also disagree with your premise that highsec is filled with people who refuse to take risks under any circumstances. The fact that nullsec folk have alts in highsec debunks this idea.
How do you even come up with this stuff? its like you are Snot Shots brother or something. How does the fact that some null players have highsec alts disprove the idea that some highsec players refuse to take risks? So you are saying that a null person who keeps a highsec alt in jita for price checking disproves the idea that there might be some players in highsec who refuse to take a risk? Its like saying that ice cream sales are directly related to shark attacks. When the beach vendors sell more ice cream, shark attacks increase. The truth is that both are totally unrelated and are caused by a third issue, heat. The hotter it is the more people are in the water increasing the chance of shark attack and the hotter it is the more likely people are to buy ice cream.
You are not fooling anyone, the rewards for null are 10 times the rewards for high. Better ore, better rats, better PI, Moon Goo. Seriously, how is mining in highsec for 30 to 40 mill an hour doing the most mind numbingly boring thing that Eve has to offer even compare to moon goo, where you make billions while not even playing?
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Paul Oliver
Federal Navy Academy Gallente Federation
584
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Posted - 2012.09.03 03:37:00 -
[48] - Quote
Roime wrote:Those stats are well known fact to most EVE players, as evidenced by experience, dev blogs and EVE economic reports.
But don't worry, nobody expects NPC corp members to know anything about EVE. We just wish you wouldn't be able to post outside New Players Q & A.
Carebears stay in hisec because L4s, 3/10s and 4/10s hand out so much ISK with no effort or risk. See it's people like you with your elitst attitude that I almost feel represent the nullsec player, and subsequently why I can't see myself enjoying nullsec gameplay. "Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |
MatrixSkye Mk2
Republic University Minmatar Republic
356
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Posted - 2012.09.03 03:40:00 -
[49] - Quote
Roime wrote:Those stats are well known fact to most EVE players, as evidenced by experience, dev blogs and EVE economic reports.
But don't worry, nobody expects NPC corp members to know anything about EVE. We just wish you wouldn't be able to post outside New Players Q & A.
Carebears stay in hisec because L4s, 3/10s and 4/10s hand out so much ISK with no effort or risk.
So many words just to say they were pulled out of his ass. |
Abel Merkabah
The Executioners Capital Punishment.
135
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Posted - 2012.09.03 03:42:00 -
[50] - Quote
Paul Oliver wrote:Roime wrote:Those stats are well known fact to most EVE players, as evidenced by experience, dev blogs and EVE economic reports.
But don't worry, nobody expects NPC corp members to know anything about EVE. We just wish you wouldn't be able to post outside New Players Q & A.
Carebears stay in hisec because L4s, 3/10s and 4/10s hand out so much ISK with no effort or risk. See it's people like you with your elitst attitude that I almost feel represents the nullsec player, and subsequently why I can't see myself enjoying nullsec gameplay.
He is right with his argument though.
Right now there is an increase in FW "play" because of the unbalanced rewards certain aspects of the FW experience are exploitable. This leads to an artifical increase in the number of players in lowsec systems. However, since they are only interested in ISK potential, they will leave once it gets balanced out.
It is safe to assume this same behavior occurs on a regular basis; as he pointed out with incursions. It does not take rocket surgery to recognize the pattern; however, you do need to be exposed to those portions of the game where these influxes of temporary players occur; hense, probably not highsec NPC corp members.
It's not fair to throw all highsec NPC corp members in the same boat, but I have a feeling, if you are in the forums posting, you are not the highsec NPC player he is referring too.
Edit: I stand corrected, he was referring directly to you. I take this whole post back; his argument was true, but the way he handled it was not right. "The human body can be drained of blood in 8.6 seconds, given adequate vacuuming systems." |
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ugh zug
37
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Posted - 2012.09.03 04:24:00 -
[51] - Quote
pointless what if, eve will never end. Want me to shut up?-á Send me ISK and i'll stop giving suggestions to CCP that make sense. Remove content from my post, 15 bil Remove my content from a thread I have started 30bil. |
Webvan
State War Academy Caldari State
47
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Posted - 2012.09.03 05:03:00 -
[52] - Quote
If EVE died, it would most likely be plunged deep into the eternal pit of smouldering hell, fire brimstone and and tormenting demons galore, where we would just log in with our SOE station access account. |
Ukonius
Social Destortion
5
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Posted - 2012.09.03 05:34:00 -
[53] - Quote
MatrixSkye Mk2 wrote:James 315 wrote:I don't think there's so much an issue of hate between the two groups as a problem with game imbalance that most of us recognize: There's too much reward for too little risk in highsec, and "carebear"-type players seem very eager to maintain or worsen the imbalance, to everyone's detriment. This, as always, is simply inaccurate PVP zealot propaganda. Lo and 0.0 sec have ALWAYS had better rewards. That the inhabitants of these places have made it so uninhabitable that the risk-to-reward ratio is simply unappealing to anyone other than someone looking for PVP is a problem that those inhabitants themselves need to fix, instead of killing/driving all the prey away to extinction. You can continue to advocate the nerf of hi sec. All it means that it will take longer to make a profit; unlike lo sec, where the average "carebear" is likely to run in the red.
Well said and very true. ^
OP, most high-sec 'carebears' do not have comparable pvp skills to put up much of a fight. It would be exactly like it is now, a slaughter, only Concord wouldnt respond. |
Josef Djugashvilis
The Scope Gallente Federation
515
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Posted - 2012.09.03 06:26:00 -
[54] - Quote
Roime wrote:Those stats are well known fact to most EVE players, as evidenced by experience, dev blogs and EVE economic reports.
But don't worry, nobody expects NPC corp members to know anything about EVE. We just wish you wouldn't be able to post outside New Players Q & A.
Carebears stay in hisec because L4s, 3/10s and 4/10s hand out so much ISK with no effort or risk.
May I ask for a rational explanation why NPC folk are presumed not to know anything about Eve.
My main has been active in Eve since early 2007 and has a reasonable working knowledge of how Eve functions.
Your statement seems to say more about your level of knowledge than mine. You want fries with that? |
Samoth Egnoled
EVE Corporation 987654321-POP The Marmite Collective
34
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Posted - 2012.09.03 06:31:00 -
[55] - Quote
I would like to see, what would happen if they made all systems conquerable. A sort of Revolution. concord gets dumbed down and can be fended off, but they would also up their game and bring in the Caps.
Would be amusing.
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DarthNefarius
Minmatar Heavy Industries
320
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Posted - 2012.09.03 06:38:00 -
[56] - Quote
James 315 wrote:I don't think there's so much an issue of hate between the two groups as a problem with game imbalance that most of us recognize: There's too much reward for too little risk in highsec, and "carebear"-type players seem very eager to maintain or worsen the imbalance, to everyone's detriment.
There is not too much reward.. gimme a break! There is too much NULL crying that there are not enough lambs for the slaughter & that people that enjoy a different part of the sanbox should suffer under thier thumbs
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EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents. EVE demographics vs CSM demographics, nothing to worry about... |
Andski
GoonWaffe Goonswarm Federation
4516
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Posted - 2012.09.03 06:41:00 -
[57] - Quote
MatrixSkye Mk2 wrote:This, as always, is simply inaccurate PVP zealot propaganda. Lo and 0.0 sec have ALWAYS had better rewards. That the inhabitants of these places have made it so uninhabitable that the risk-to-reward ratio is simply unappealing to anyone other than someone looking for PVP is a problem that those inhabitants themselves need to fix, instead of killing/driving all the prey away to extinction.
You can continue to advocate the nerf of hi sec. All it means that it will take longer to make a profit; unlike lo sec, where the average "carebear" is likely to run in the red.
You getting popped on the Torrinos gate or whatever is not indicative of lowsec/0.0 being "uninhabitable," sorry. please leave |
Josef Djugashvilis
The Scope Gallente Federation
515
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Posted - 2012.09.03 06:45:00 -
[58] - Quote
I run level 4 missions to pay for lo-sec pvp, which I enjoy but do very very badly.
I make about 30 mill per hour running missions.
If folk in null sec think this is a high income level, then the isk rewards in null sec must be simply awful.
You want fries with that? |
DarthNefarius
Minmatar Heavy Industries
320
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Posted - 2012.09.03 06:46:00 -
[59] - Quote
Nicolo da'Vicenza wrote:
. Every nerf to nullsec and every buff to highsec has resulted in increased highsec population.
So the Titan nerfs increased HI SEC population?!?!?!?! You are so full of it you must have brown eyes.
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EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents. EVE demographics vs CSM demographics, nothing to worry about... |
James Vayne
The Scope Gallente Federation
0
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Posted - 2012.09.03 06:46:00 -
[60] - Quote
MatrixSkye Mk2 wrote:[quote=James 315]
This, as always, is simply inaccurate PVP zealot propaganda. Lo and 0.0 sec have ALWAYS had better rewards. That the inhabitants of these places have made it so uninhabitable that the risk-to-reward ratio is simply unappealing to anyone other than someone looking for PVP is a problem that those inhabitants themselves need to fix, instead of killing/driving all the prey away to extinction.
This. Low/Nullsec is a more risky space to fly around in and, thusly, has more reward for those enterprising enough to take the risk. However highsec has had, by increments, more and more reward put into it and I thing that because the buildup of reward has been so incremental, it has largely gone unnoticed by CCP.
There is nothing wrong with lowsec or nullsec as it is save for the folk who live out there hunting everything for the sake of hunting it. While this is a perfectly valid use for the game (all things being sandbox), even the nullsec/lowsec players must recognise that over-hunting drives players back to safe space leaving them to float around hoping they'll get a bite.
The only thing I would suggest is that CCP redress the balance between high/null sec and provide more incentive for nullsec enterprise by reducing incentive in highsec.
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