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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2011.04.28 23:06:00 -
[1]
Short and sweet: Allow players to take a hand in the skillbook market. Basically, if you've mastered a skill (level V, obviously), you can spend 2% of the total time it took to train that skill to create a skillbook, which you can then sell on the market (2% is a random variable I just pulled out). During that time, you cannot train anything else.
Reduce the number of available skillbooks sold by NPC's on the market (especially any book that cannot be trained by trial accounts, as they are more 'advanced'), and allow market fluctuation in the sell of those books by NPC's in relation to player input.
Why? I'm a big fan of less NPC input and more player input (as you can guess, I loved planetary interactions contribution to the market with trade goods). I don't see what harm shifting skills more into players hand would have.
Posts by Ruze Ahkor'Murkon and Ruze |
Joe Phoenix
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Posted - 2011.04.28 23:46:00 -
[2]
Its a nice idea, but the profit margin might be a little bit too big. Keep working on the concept, i like it
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Danika Princip
Minmatar Tactical Narcotics Team
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Posted - 2011.04.28 23:58:00 -
[3]
I really don't think it'd get much uptake if you couldn't train anything while you were making one.
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Joe Phoenix
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Posted - 2011.04.29 00:05:00 -
[4]
I don't think that was what he meant..
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2011.04.29 00:09:00 -
[5]
Actually, that is. But if the payout is the ability to sell an advanced ability for millions (of which you already payed for it when you bought it to train), there might be a benefit. Especially if your selling in an area which doesn't have that skill, such as Amarr T2 lasers in Minmatar space, etc.
I'm not even going to really get into expansion ideas that can be added on, such as selling 'partially trained' skills with the first or second levels already completed for alot more profit.
Posts by Ruze Ahkor'Murkon and Ruze |
Joe Phoenix
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Posted - 2011.04.29 00:15:00 -
[6]
I don't think anyone would "sell" their sp.
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2011.04.29 00:24:00 -
[7]
Originally by: Joe Phoenix I don't think anyone would "sell" their sp.
Hmm ... didn't consider it that way. I'll clarify, if I can:
Player A (a.k.a Chuck Norris) is trained to level V in Advanced Spaceship Command (i.e. the skill needed to run capital ships). He stops normal training, and proceeds to cook off a skill book for Advanced Spaceship Command, which he then sells on the market for value. After the book is written, which takes only a small portion of the time that it took to fully train it, the player resumes skill training. No sp loss for good ole Chuck, simply a small break in skill training.
For the next option of skillbooks that contain levels already trained, we're dealing with a larger time installment from Chuck. Instead of just 2% of the max training time, now we make it 10% for the first rank, 20% for the second. Maxed at two ranks, but now the skillbook is more valuable to the buyer because it takes out those early days of training.
Posts by Ruze Ahkor'Murkon and Ruze |
Danika Princip
Minmatar Tactical Narcotics Team
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Posted - 2011.04.29 00:49:00 -
[8]
Originally by: Ruze Ahkor'Murkon
Originally by: Joe Phoenix I don't think anyone would "sell" their sp.
No sp loss for good ole Chuck, simply a small break in skill training.
That IS an SP loss. Over half a day if I can remember how maths works. That'll add up pretty fast.
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Joe Phoenix
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Posted - 2011.04.29 00:49:00 -
[9]
You've still losted sp's from the lost training time. Maybe this would be better as a kind of research job.
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2011.04.29 00:53:00 -
[10]
Both make a valid point, and as I was writing the last reply that did strike me as a way of viewing it.
A research job may be another way to go about it, too. The investment is already there: you trained the skill to V. It's entirely possible that just to create the book you wouldn't need ANOTHER form of investment.
Posts by Ruze Ahkor'Murkon and Ruze |
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Yanshee
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Posted - 2011.04.29 00:55:00 -
[11]
I'll agree with you Ruze, definately reduce NPC input and seeding of things as much as possible.
I've no real problem with the premise of the idea but I definitely wouldn't pause my skill training to earn ISK.
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2011.05.03 19:35:00 -
[12]
Originally by: Yanshee I'll agree with you Ruze, definately reduce NPC input and seeding of things as much as possible.
I've no real problem with the premise of the idea but I definitely wouldn't pause my skill training to earn ISK.
Fair enough.
Posts by Ruze Ahkor'Murkon and Ruze |
Hexadecimator
Amarr Ferrrix ltd United Interstellar Federation
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Posted - 2011.05.03 19:53:00 -
[13]
im liking this, i think the % time would need inbcreasing aloit, imagine writing a carrier skillbook worth millions...
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J Kunjeh
Gallente
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Posted - 2011.05.03 20:01:00 -
[14]
Interesting idea, though I don't know that I'd stop my training to do it. Maybe you could still train, but at half speed or something?
~Gnosis~ |
Karash Amerius
Sutoka
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Posted - 2011.05.03 23:32:00 -
[15]
I might be wrong here, but buying skillbooks from NPC stations is a fairly large isk sink for CCP. I really doubt they change this if so. ========================= Karash Amerius - Operative - Sutoka Fighting Broke - A Eve Online Blog ========================= |
Griptus
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Posted - 2011.05.04 00:58:00 -
[16]
Edited by: Griptus on 04/05/2011 01:05:16
I'm all for the basic idea of allowing players to manufacture skill books, even if you haven't trained them. You shouldn't have to quit your training either. It should just require a blue print, some data disks/cubes/spheres, and some basic commodities like paper, synthetic oil, whatever seems appropriate.
The only catch for selling skill books on the market is that it should include an addition fee equal to some proportion of what the NPC station normally charges. That would preserve the ISK sink. Keeping it as cheap and simple as making ammo should keep the prices down, at least for basic skill books.
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El'Niaga
Minmatar Republic Military School
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Posted - 2011.05.04 04:47:00 -
[17]
I'd require a Library module on a POS to make skillbooks but I like the idea of player made ones. I know folks will argue it removes isk sinks, prices will rise.....no it won't. Game economies don't work like real economies. Trit is still far below its all time high as is every other mineral. Same with ice products, ships, mods etc.
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ShahFluffers
Ice Fire Warriors
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Posted - 2011.05.04 06:47:00 -
[18]
I'm going to have to say "no" to this one.
While it'd be nice to make skillbooks part of the player driven market I can also see abuse... especially if one can only "make" the skillbook if they have that specific skill at 5.
The capital skillbooks (and capital class support skills) especially come to mind. You DO realize how long those skills take to train to 5, right? I can only see older players as abusing this "privilege." _______________________
"Just because I seem like an idiot doesn't mean I am one." ~Unknown |
IIIAsharakIII
The League of Extraordinary Assholes
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Posted - 2011.05.04 23:20:00 -
[19]
Just because skillbooks aren't a part of the player driven economy doesn't mean they have to be.
Besides, some skillbooks are available to the player base for resale through the LP stores. Lastly, some skillbooks are only available on a regional level, and individuals already transport those to other regions and sell them for a profit.
But if you MUST have some sort of constructive criticism, I'd say you'd be better off having this be based on materials + time as opposed to SP + time. Someone mentioned research jobs, this might be a nice conversion for RP,but we have to consider the datacore market, which I am ignorant of.
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