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AJ DeCesare
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Posted - 2011.05.02 10:11:00 -
[1]
Hi Guys,
I could do with a few tips to speed up my scanning down of specific ships in busy hisec systems.
I can scan just fine and have the right ship and skills for the job but get a bit frustrated with the time it sometimes takes to scan down the one ship I want out of say 300-700 ships in the system.
The ships I am after are WT's running missions in the system. I know some of you guys are excellent at doing this so I'm after your pro tips.
When I enter the system all I have is a name. I can check standings and track an agent down and the station etc. My main question is do you pro's always stake out the station, find out what ship he is flying and get the ship name? It is obviously a great help but can take a long time and then at the end of it he might just do one mission over 2-3 hours (depending on his style)and then simply log off.
So just how important is the ship and ship name in the scale of things, do you guys treat this as must have intel or do you go about finding him in a different way?
Thanks
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Apex Bex
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Posted - 2011.05.02 11:37:00 -
[2]
In such a busy system it could be tough going. I'd have a neutral alt stalk the target. Watch them leave station, know the name of their ship, observe the direction of their warp. Then D-Scan down to five degrees and get a good bearing on where in space they are. Bring in your scanner, drop the probes at 4AU's along the bearing you had them at and get scanning.
If you're unable to do that, find the name of their ship on Dscan and narrow the angle you have to scan as much as possible. It can be entirely frustrating but it will save you a lot of time. If they're running level 4's you should have ample time. Most missions will take mission runners off the plane of planet rings, so be sure to Dscan up and down, not just left and right.
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AJ DeCesare
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Posted - 2011.05.02 12:10:00 -
[3]
Thanks for the reply.
I guess I was hoping for an answer that didn't involve watching the station for hours at a time but I feared as much. You can guarantee you look away for a few seconds and the bugger undocks and warps before you catch his name. Worse, you don't notice at all and keep camping a now empty station then see him leave local, lol.
I'm a bit crap with the directional positioning of the D-Scanner. Switching from normal view to system view and swinging it around doesn't help. I read that different views point differently too but I'm not sure if this has been fixed. Why can't they have headings in degrees so you can see when the WT undocks from station Y and warps for 4.2 AU in that direction it's actually say 220 degrees. You could then dock, relog whatever and still come back and know where the hell he warped to.
But I know I just need to practise this a bit more and I will.
Cheers. Any other tips welcome too.
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Marduk Nibiru
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Posted - 2011.05.02 18:57:00 -
[4]
Originally by: AJ DeCesare Edited by: AJ DeCesare on 02/05/2011 12:23:01 Thanks for the reply.
I guess I was hoping for an answer that didn't involve watching the station for hours at a time but I feared as much. You can guarantee you look away for a few seconds and the bugger undocks and warps before you catch his name. Worse, you don't notice at all and keep camping a now empty station then see him leave local, lol.
Well, first...that's pretty hard to accomplish. You're visible outside the station long before you actually get a chance to warp most of the time.
Second, if you're lucky you might find that they've forgotten or are too newb to have changed their ship name. So the first thing I'd do is enter the system, dscan for a ship named after your target. If you find it, start dscanning them down, drop probes, etc.... If you don't, go to station and see if they're there...though you don't want to end up the one on the receiving end of the gank...
Quote:
I'm a bit crap with the directional positioning of the D-Scanner. Switching from normal view to system view and swinging it around doesn't help.
I read a bunch of tutorials trying to figure this stuff out and as far as I can tell, most are in error or for older versions of EvE. I've never seen a cone in map view showing where the angle is for example. Basically, when you're in normal space view you just turn the camera. Whatever direction its facing is 0deg. If your dscan is set to say 10deg then you'll be scanning from 355-005 degrees within the direction you are directly facing with your camera.
You can do the same thing in map view. Wherever you are directly facing is where you're scanning.
Either way, once you get them down a ways, like the other guy said, drop your probes and finish the job.
That's what it seems to me anyway. I can scan people down in nearly empty systems quite quickly....bit more trouble when I have to sift through various targets. Still not so great myself....but that's what I do and the more I practice the better I seem to get. The source of all legend |
weebil
Amarr industrial apocolypse
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Posted - 2011.05.02 19:09:00 -
[5]
Easiest way I found was sit outside station on an alt with a 0.5 au probe dropped when he comes out station scan. Then you have his ID and you can ignore all other IDs
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AJ DeCesare
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Posted - 2011.05.02 21:01:00 -
[6]
Quote: I read a bunch of tutorials trying to figure this stuff out and as far as I can tell, most are in error or for older versions of EvE. I've never seen a cone in map view showing where the angle is for example. Basically, when you're in normal space view you just turn the camera. Whatever direction its facing is 0deg. If your dscan is set to say 10deg then you'll be scanning from 355-005 degrees within the direction you are directly facing with your camera.
You can do the same thing in map view. Wherever you are directly facing is where you're scanning.
Yeah, this is what was confusing me too. I was getting the impression from what I've read that the orientation was different when switching from space view to map view. Thanks for clearing that up.
Quote: Easiest way I found was sit outside station on an alt with a 0.5 au probe dropped when he comes out station scan. Then you have his ID and you can ignore all other IDs
Ahh, nice. I'll try that too, thanks.
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AJ DeCesare
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Posted - 2011.05.03 07:55:00 -
[7]
A quick question on ship ID's.
Is the ID permanant for that ship, as in if it (or you) docks, undocks, leaves system and returns etc?
Does it carry over after DT and if so is there any time limit on it that anyone knows?
Thanks
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Othran
Brutor Tribe
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Posted - 2011.05.03 09:25:00 -
[8]
Originally by: AJ DeCesare
A quick question on ship ID's.
Is the ID permanant for that ship, as in if it (or you) docks, undocks, leaves system and returns etc?
Does it carry over after DT and if so is there any time limit on it that anyone knows?
Thanks
The ship ID changes every time there is a session change. So docking or jumping into another system will change the ship ID.
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AJ DeCesare
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Posted - 2011.05.03 14:10:00 -
[9]
Damn, I was hoping until DT. Thanks
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Salient
Caldari APOCALYPSE LEGION
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Posted - 2011.05.03 14:52:00 -
[10]
Originally by: Othran
The ship ID changes every time there is a session change. So docking or jumping into another system will change the ship ID.
I used to think this was written in stone as well, but lately on multiple occasions I've seen the same target dock and undock with the same ID. Perhaps a new change? I don't know.
ut tensio sic vis |
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Othran
Brutor Tribe
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Posted - 2011.05.03 15:21:00 -
[11]
Originally by: Salient
Originally by: Othran
The ship ID changes every time there is a session change. So docking or jumping into another system will change the ship ID.
I used to think this was written in stone as well, but lately on multiple occasions I've seen the same target dock and undock with the same ID. Perhaps a new change? I don't know.
I tested it extensively in March 2010. Ship ID always changed with session, which frankly made sense but there have been changes to inventory systems so I guess it could well have changed.
Easy enough to test, just setup probes on Rens, Jita, Dodixie or whatever hub and watch the high-sec PvP players dock/undock.
I did it with an alt before but frankly my characters are scattered over 30+ jumps and I cba logging in to JC one of them
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Othran
Brutor Tribe
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Posted - 2011.05.03 15:36:00 -
[12]
Originally by: AJ DeCesare
Damn, I was hoping until DT. Thanks
I sympathise with you as I had the same reaction last year.
Thing is your probes should be used to bust their insta-undocks and safes so you deploy probes when he's docked, cloak up, note ship type on undock, set ship-type filter and scan. You CAN do this on busy hubs like Rens (and I have - dual-boxing) but it requires patience and either an alt or a corpmate. You also have to accept that if you want them guaranteed dead then this requires patience - sometimes a couple of days to pop them with something nice.
Most people warp to insta-undocks at zero. They never vary it. Likewise they usually never have any insta-undocks further out. Most are just off-grid and that's it - you can have fun with those by stretching the grid so their insta-undock is ON-grid. Induces some panic at times - quite fun
tl;dr probers need to be patient
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