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Thread Statistics | Show CCP posts - 31 post(s) |
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CCP Fallout
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Posted - 2011.05.10 17:52:00 -
[1]
Changes are afoot for 0.0, and CCP Soundwave's newest dev blog has all the details. Read it here.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Antal Marius
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Posted - 2011.05.10 18:02:00 -
[2]
This is gonna change the face of null-sec alot =/ Only being allowed one JB per system, rather then the current two is going to be hard on the smaller alliances, but the increased fuel capacity will be nice.
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LOL CYBERKNIGHTS
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Posted - 2011.05.10 18:02:00 -
[3]
Quote: and developing guidelines for what 0.0 ôshouldö be. Luckily, the CSM will be joining us this month so the players are adequately represented.
I think you should consider who is actually on the CSM and what alliances they are a part of tbfh.
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Kozmic
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Posted - 2011.05.10 18:02:00 -
[4]
Sounds like fun.
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krickettt
Golden Orb Technology inc EVE Animal Control
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Posted - 2011.05.10 18:05:00 -
[5]
\o/ Change the face of nullsec! Change it all!!!
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Djakku
No Added Sugar
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Posted - 2011.05.10 18:05:00 -
[6]
Put more money into low-sec to make piracy actually a worthwhile career? This is not a signature. |
Night Epoch
Ishuk-Raata Enforcement Directive
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Posted - 2011.05.10 18:06:00 -
[7]
One JB per system? I expect a threadnaught.
Regardless, a nerf was needed. Overpowered force projection over vast JB networks is a real problem.
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Lucas Tigh
GoonWaffe Goonswarm Federation
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Posted - 2011.05.10 18:06:00 -
[8]
This is awful.
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Smoking Blunts
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Posted - 2011.05.10 18:08:00 -
[9]
once again you show you know **** all about your game and customers
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MrCaptAwsm
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Posted - 2011.05.10 18:08:00 -
[10]
This is a terrible idea. This is literally awful.
This doesn't help anything, and just makes 0.0 even more of a PITA.
Screw you guys.
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Lucas Tigh
GoonWaffe Goonswarm Federation
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Posted - 2011.05.10 18:08:00 -
[11]
How about, in addition to these changes:
Make jump bridges discoverable system-wide as the now ubiquitous space widget or as a category in the right click menu in space (or both!!) to all alliance members (or even blues, too).
Provide an option to allow all alliance members (or even blues) to go through jump bridges without the force field password.
Make them actually work like they should and this wouldn't be such a hamfisted patch.
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Delagos Almondis
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Posted - 2011.05.10 18:08:00 -
[12]
I like it. A lot. Also: In b4 flamewar.
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Furb Killer
Gallente
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Posted - 2011.05.10 18:09:00 -
[13]
So the TL;DR is that you are yet AGAIN nerfing incentives to actually live in 0.0 (instead of using high sec alts for your income) and somewhere in the future you are going to iterate on it to fix the real issues, as you say all the time but never actually happens?
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Lenid Kalkin
Sniggerdly Pandemic Legion
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Posted - 2011.05.10 18:09:00 -
[14]
Will this apply to Titan jump bridges as well as anchored Jump portal modules?
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Wibla
Minmatar Alcatraz Inc. Tactical Narcotics Team
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Posted - 2011.05.10 18:09:00 -
[15]
This JB nerf is impressively stupid.
CCP, do you even play your own game?
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Chia Mulholland
Merch Industrial Goonswarm Federation
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Posted - 2011.05.10 18:10:00 -
[16]
Finally a nerf to subcaps. God knows they were getting way too powerful compared to caps and supercaps.
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Starkiller Adams
Gallente Interwebs Cooter Explosion Important Internet Spaceship League
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Posted - 2011.05.10 18:10:00 -
[17]
for the love of god leave 0.0 alone!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
LEAVE SOMETHING CONSTANT U WILL NEVER SEE WHAT WORK IF UR ALWAYS ****ING CHANGING ****!!!!
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Quinn Auer
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Posted - 2011.05.10 18:11:00 -
[18]
So instead of an unbelievably stupid plan we've got a believably stupid plan?
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Venetian Tar
United Systems Navy Wildly Inappropriate.
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Posted - 2011.05.10 18:11:00 -
[19]
Heh, thanks for making the game even more boring in terms of travelling. Idiots. |
Fuujin
GoonWaffe Goonswarm Federation
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Posted - 2011.05.10 18:11:00 -
[20]
Originally by: Night Epoch One JB per system? I expect a threadnaught.
Regardless, a nerf was needed. Overpowered force projection over vast JB networks is a real problem.
Spoken like someone who's never had to plan, organize, and maintain a single jump bridge link. The logistical requirements are enormous. Additionally, you need to hold sov for nearly a month uninterrupted in order to deploy one; if you let a hostile force hold systems on your doorstep for that long you deserve to have a hostile highway speed along the demolition crews to take out your empire.
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Andartha
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Posted - 2011.05.10 18:11:00 -
[21]
Originally by: Night Epoch One JB per system? I expect a threadnaught.
This.
Originally by: Lucas Tigh This is awful.
This, too. |
Aryndel Vyst
Amarr GoonWaffe Goonswarm Federation
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Posted - 2011.05.10 18:12:00 -
[22]
Would you mongoloids at CCP leave 0.0 alone? Jesus ****ing christ.
SIGMA SQUAD BEST SQUAD
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SokoleOko
Minmatar D00M.
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Posted - 2011.05.10 18:12:00 -
[23]
Quote: Is 0.0 industry currently geared to support the population living there?
No. C'mon, everything goes through Jita!
Quote: Is the relationship between 0.0 and empire balanced well enough?
Not really.
Quote: Does the current sovereignty system meet our goals?
Is this a joke? Hell, NO!
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Takashi Halamoto
Mercurialis Inc. RAZOR Alliance
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Posted - 2011.05.10 18:12:00 -
[24]
so basically the big alliances will just run permanent gate camps on strategic jump gates, or enemies will run permanent gate camps on the strategic gate camps,
oh well the NC has learned to live with G9d guess its just going to be that but everywhere
oh and to answer empire vs 0.0 no really there isnta balance i could make twice the isk living in empire i just dont wanna Me? im just sitting here,
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Jack bubu
GK inc. Pandemic Legion
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Posted - 2011.05.10 18:12:00 -
[25]
Good change :)
Removing 0.0 safety is allways good.
expect alot of DC/NC tears heh
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Cellistara
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Posted - 2011.05.10 18:12:00 -
[26]
Quit messing with 0.0, everything that's been done to it since the incursion patches started has been terrible. If your goal is to get everyone but the Russian rmt'ers to leave then keep it up. Otherwise stick to screwing up hisec and leave 0.0 alone.
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Pallidum Treponema
Body Count Inc. Pandemic Legion
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Posted - 2011.05.10 18:12:00 -
[27]
From my april fools post to my corp:
Quote: Jump Bridges
Passwords for jump bridges will also be removed and access managed through standings. The mechanics for initiating a bridge jump will be changed as well. Similar to Wormholes, a jump bridge will be limited in the amount of mass a jump bridge will be able to transport. This mass limit will regenerate naturally, or û by adding liquid ozone to a portal reactor û at an vastly accelerated rate. What this means is that everyday logistics will not be hampered, but it will no longer be possible to quickly transport huge fleets across several regions in a matter of minutes. Transporting these fleets will still be possible, but it will be spread out over a longer period of time. This also has the side effect that supercapitals are no longer able to use jump bridges. To compensate for this, we have extended the range at which the jump bridge can be activated. Yes, this means that you can activate the bridge from sitting inside a POS. This change was made so that you will not be stuck in your freighter outside a jump bridge with no mass limit remaining. The jump bridge now also has a 30 second ôcharge upö timer added before your ship is being sent through.
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Kronossan
Fidelas Constans
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Posted - 2011.05.10 18:12:00 -
[28]
ffs, don't touch the jumpbridges :/ _________________
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Lykouleon
Bad Kitty Inc.
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Posted - 2011.05.10 18:12:00 -
[29]
Nice changes so far.
Quote: to avoid suicide among players who do logistics.
OUR LOGISTICS BACKBONE!!!!~ I am a fig-newton of your imagination. |
Valfreyea
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Posted - 2011.05.10 18:13:00 -
[30]
To prevent logistics teams from killing themselves? They're going to kill themselves when they find out that they'll have to remap the JBs again.
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