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Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Klausan
GK inc. Pandemic Legion
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Posted - 2011.05.10 19:53:00 -
[331]
Edited by: Klausan on 10/05/2011 19:56:54
Originally by: Rashi Nerha Man I wonder how people lived in 0.0 before jumpbridges.
My friend, are you telling me that there was a time when such things did not exist?
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Dogo Duma
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Posted - 2011.05.10 19:54:00 -
[332]
Originally by: Tango Cainne
Originally by: Julia Fistage Mmmmmm... NC tears... please continue to share them with us
Just a heads up, a good portion of those NC bffs I know (myself included) who are fed up with the 0.0 nerfs have, or are in the process of moving back to highsec and have taken up mission griefing and deccing carebear corps.
Attn CSM: By hurting 0.0 you're not punishing all those meanie pvp'ers out there and forcing them to be more civilized. You're frustrating them and asking them to come share your apartment with you. Between this change, and nerfing the money making out there, you're telling tens of thousands of players that they now can't make money, AND have to travel >30 minutes to get a fight. Know what's going to happen? Those players are going to decide that they'll just come to high sec where they can fight pve'ers without having to leave the constellation. Enjoy
Which is a good thing for the game. Things have gotten to stale, and an economy which floats on primary variables of destruction kinda needs it. That too is growing worrysome, see latest QEN.
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Caldari Meatbag
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Posted - 2011.05.10 19:55:00 -
[333]
Originally by: War Kitten Wow, the emo-splosion here is fantastic. Who knew so many whiners and carebears were lurking in sov-space? :)
It's been asked already, but for all of you that are rage-quitting, can I have your stuffs?
Apparently you have lots of it that you can no longer move around, so I'll take it off your hands...
i can still move it anywhere in my interdiction nullified cloaky T3... but it seems thats all that will be ingame... gangs and gangs of interdiction nullified T3's. thats CCP's end game for you.
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Larkonis Trassler
NibbleTek Pandemic Legion
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Posted - 2011.05.10 19:55:00 -
[334]
I don't quite understand all these NC tears. It's not as if you'll have a JB network to worry about in a month's time.
A change to JBs is long overdue. Whether or not this is the right way to go about it we'll have to wait and see.
Trolls and Tribulations: Musings of a Spaceship Politician |
Dramaticus
GoonWaffe Goonswarm Federation
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Posted - 2011.05.10 19:55:00 -
[335]
Originally by: Dogo Duma
Which is a good thing for the game. Things have gotten to stale, and an economy which floats on primary variables of destruction kinda needs it. That too is growing worrysome, see latest QEN.
Remove CONCORD. That'd spice things up.
Please don't use RL pictuers of players in Sig without permission. - WeatherMan |
Nobilis Nefas
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Posted - 2011.05.10 19:55:00 -
[336]
GO CCP!!!
Awesome JB changes... carebears have had it way too easy in 0.0 for too long!
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Alli Saud Terran
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Posted - 2011.05.10 19:56:00 -
[337]
If these changes take effect, they will hurt PvE players and logistics. At least place the jump bridges in the POS so that this doesn't feel like CCP thrives on forcing people to PvP who don't really want to. I can imagine all the travelers not PvP fit getting swarmed by cloakies camping jump bridges.
I'm a paying customer. I come home from work, and I want to PvE because it's easy, and it isn't stressful. On the weekends I'm more apt for PvP action, but how am I supposed to do my evening-after-work PvE sessions when CCP keeps slowing me down. Weak.
Rat, jump bridge, jump bridge, buy missiles, jump bridge, jump bridge, and rat again. Not rat, jump bridge, gate, gate, gate camp, emo-out, play DOD.
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Cellistara
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Posted - 2011.05.10 19:56:00 -
[338]
Originally by: Dramaticus
Originally by: Dogo Duma
Which is a good thing for the game. Things have gotten to stale, and an economy which floats on primary variables of destruction kinda needs it. That too is growing worrysome, see latest QEN.
Remove CONCORD. That'd spice things up.
I'd leave 0.0 in a heartbeat for that, delicious pubbie tears.
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SillyBilly
Amarr Zor Industries Pandemic Legion
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Posted - 2011.05.10 19:57:00 -
[339]
Edited by: SillyBilly on 10/05/2011 19:57:24 Great changes CCP, about time, effort and reward were related again.
Also +rep for having CCP Fallout be the op.
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Larkonis Trassler
NibbleTek Pandemic Legion
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Posted - 2011.05.10 19:58:00 -
[340]
Originally by: Alli Saud Terran If these changes take effect, they will hurt PvE players and logistics. At least place the jump bridges in the POS so that this doesn't feel like CCP thrives on forcing people to PvP who don't really want to. I can imagine all the travelers not PvP fit getting swarmed by cloakies camping jump bridges.
Welcome to 0.0.
Trolls and Tribulations: Musings of a Spaceship Politician |
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Dramaticus
GoonWaffe Goonswarm Federation
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Posted - 2011.05.10 19:58:00 -
[341]
Originally by: Ribeye Jaksom This is a fantastic and long needed change. Applause to you CCP.
Im sure you and your corpmate are thrilled.
Please don't use RL pictuers of players in Sig without permission. - WeatherMan |
Purrp Ledone
Dreddit Test Alliance Please Ignore
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Posted - 2011.05.10 19:58:00 -
[342]
Look at all the PL alts coming out of the woodwork. Hilarious.
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Phoenus
Caldari Habitual Euthanasia Pandemic Legion
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Posted - 2011.05.10 19:58:00 -
[343]
Originally by: Vuk Lau This is ****ing ******ed but nothing else to be expected from 0.0 dev team who wants to limit force projection by raping industrialist and common John 0.0 Doe with this change.
And the worst thing is giving only a week for a change to implement, while there is hundreds of things in backlog community is crying for years, but its more important for you guys to heal the frustrations and enjoy in drama on forums this change will cause. You are that really that horny to **** people up.
Before usual trolls emerge, I need to point my alliance will be the least affected with this cause we have small territorial footprint and we live 10j from Jita and 3j from highsec. Also cynojammers are not any protection for long time, but I pitty all semiserious industrialist in 0.0 and people who are living bit more far from high/low sec. CCP just got your life 10 times harder cause they are ****ing clueless how 0.0 operates.
Heh.
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Rashi Nerha
GK inc. Pandemic Legion
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Posted - 2011.05.10 19:59:00 -
[344]
Originally by: Alli Saud Terran
I'm a paying customer. I come home from work, and I want to PvE because it's easy, and it isn't stressful. On the weekends I'm more apt for PvP action, but how am I supposed to do my evening-after-work PvE sessions when CCP keeps slowing me down. Weak.
When I come home from work I want to play hello kitty online too.
Originally by: CCP Wrangler Am I reading this correctly? You claim you have a bug that undresses female avatars???
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Marlona Sky
D00M. Northern Coalition.
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Posted - 2011.05.10 19:59:00 -
[345]
HA HA!
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Sino Sarn
Sick Tight Controlled Chaos
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Posted - 2011.05.10 20:00:00 -
[346]
speaking of pubbies and noobs, I'm wondering.
If you have a competent PVPer who has to make two gates to his next JB, and a ****fit noob who must do the same...which will be caught by the PL/Merciless/NCDot/Evoke/Not Found campers?
Camping gates and killing noobs, the new PVP end-game.
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Shawna Gray
Gallente
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Posted - 2011.05.10 20:00:00 -
[347]
Originally by: Rashi Nerha Man I wonder how people lived in 0.0 before jumpbridges.
You mean before 0.0 was about how many supercaps you have?
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CheckingAmarr
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Posted - 2011.05.10 20:00:00 -
[348]
Originally by: xttz
Originally by: CCP Fallout If itÆs difficult catching people moving around, roaming/open world pvp becomes more sidelined, which weÆre against
Let's be clear - this change does not promote player vs player, it promotes player versus ganker. One of the primary draws of conquerable space is the ability to define your own transport and shortcuts. This is of huge importance to the casual 0.0 player who doesn't want to stress about getting an escort fleet everytime he moves his hauler full of salvage somewhere. The net effect of this change will be less casual eve players in 0.0, and eventually less opportunity for exactly the kind of 'PVP' you claim to promote.
Where are the mini-objectives promised for roaming gangs in conquerable 0.0 over eighteen months ago? Why aren't these gangs currently running around with the ability to disrupt jumpbridges and force people to use stargates? This is a hugely regressive step where roamers no longer have to use cunning or specialised ships to kill people outside their own towers, or disrupt their logistics, but instead the aim of their op becomes 'gank hauler on gate, go home'.
Originally by: CCP Fallout if youÆre in an alliance with an intel channel and a semi-decent jumpbridge network, you have a pretty overwhelming degree of safety
This is entirely untrue. People get ganked using jumpbridges (and beacons) all the time. Bombers, HIC traps, drag bubbles, and supercapital drops happen every minute. Try looking for them instead of assuming they do not happen.
Originally by: CCP Fallout WeÆre currently looking into a long term plan for 0.0. I say long term, not because itÆs planned for 2014, but because the work will begin this winter and hopefully go on for a while
You're nerfing a key part of nullsec in June. You're starting work on our consolation prize 'this winter', meaning it'll be at least 9 months before we see any improvement. Nine months as people move away from living in from vulnerable conquerable stations with little benefit to NPC 0.0 stations with no downsides.
Let's balance the books a little. If conquerable space has to become even more open to NPC-space based gankers, give us the recourse to hit them back. Let use disable NPC 0.0 station services.
Here's a crazy idea - why not introduce your nerfs alongside a proper, well thought out rebalance of nullsec rather than shoving them in now and offering vague promises that something better is coming, hopefully! Between this and the botched sanctum change, the only people left in conquerable space by that time will be the gankers wondering where all their targets went.
This post, was a good post. These changes do nothing to promote small gang pvp. They just promote additional asymmetric pvp. It lessens the value of sov space while not addressing the balance issues of of npc nullsec.
And CCP wants to make it easier for players to move from highsec to sov space? Really? Another step backwards. |
Hyveres
Caldari Resilience. Northern Coalition.
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Posted - 2011.05.10 20:00:00 -
[349]
Edited by: Hyveres on 10/05/2011 20:00:34
Originally by: Cellistara Even NC/DC enemies don't support this, only pubbies and PL. I still ****ing hate you Nulli. Cloaky camping bastards.
Well I welcome you to find large numbers of 0.0 players not currently blue to MM who finds that JBs in their current incarnation are "fair & balanced"(just like fox news).
Odds are you wont find them.
There is no "overkill." There is only "open fire" and "I need to reload." |
Immolati
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Posted - 2011.05.10 20:01:00 -
[350]
Explain to me why ccp is wasting time on this when I still can't jump to a system with 300 people in it without getting traffic control. This not only is a BS change, it's something that really hurts 0.0 alliances. We spend a lot of time moving around 0.0 because the distances are huge. Where as the distances in empire really are not that far. We regurally need to move 25 jumps for action, where in empire, moving from jita to whatever other location you're moving is often half that. In addition to this it takes quite a while for jb networks to be even availible for setup... Fail, fail, fail! Congrats CCP, you're just screwing up again!
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Purrp Ledone
Dreddit Test Alliance Please Ignore
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Posted - 2011.05.10 20:02:00 -
[351]
Originally by: Hyveres Edited by: Hyveres on 10/05/2011 20:00:34
Originally by: Cellistara Even NC/DC enemies don't support this, only pubbies and PL. I still ****ing hate you Nulli. Cloaky camping bastards.
Well I welcome you to find large numbers of 0.0 players not currently blue to MM who finds that JBs in their current incarnation are "fair & balanced"(just like fox news).
Odds are you wont find them.
Plenty in this thread, m8. Can't help you if you can't be bothered to read.
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Limitanes
Unlimited Blade Works Nulli Tertius
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Posted - 2011.05.10 20:03:00 -
[352]
I am okay with these changes, but CCP...please let us remove installed upgrades from ihubs (without, you know, having to unanchor the entire thing and destroy *all* the installed upgrades) when you implement this.
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Larkonis Trassler
NibbleTek Pandemic Legion
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Posted - 2011.05.10 20:04:00 -
[353]
Originally by: Immolati Explain to me why ccp is wasting time on this when I still can't jump to a system with 300 people in it without getting traffic control. This not only is a BS change, it's something that really hurts 0.0 alliances. We spend a lot of time moving around 0.0 because the distances are huge. Where as the distances in empire really are not that far. We regurally need to move 25 jumps for action, where in empire, moving from jita to whatever other location you're moving is often half that. In addition to this it takes quite a while for jb networks to be even availible for setup... Fail, fail, fail! Congrats CCP, you're just screwing up again!
How about you reset all those guys in a 25 jump direction? You're not the Soviet Union and you don't need half of Eastern Europe as a buffer.
Trolls and Tribulations: Musings of a Spaceship Politician |
Nirnaeth Ornoediad
Caldari Shadowed Command Fatal Ascension
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Posted - 2011.05.10 20:04:00 -
[354]
Originally by: Usagi Tsukino
Originally by: Caldari Meatbag will be deleted... over 1 bil liquid isk, multiple T2 ships, a T3 will all be destroyed...
both 30 and 40 mil skill point characters will be terminated too.
You should probably format your hard drives and burn down your house/apartment as well. You never know what nefarious means CCP has implemented to ensure you stay subscribed.
CCP had a patch awhile ago that required the part about formatting your hard drive... --------------------------------------------- U.S. Diplomat Cryo Innovations
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Lady Go Diveher
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Posted - 2011.05.10 20:05:00 -
[355]
Grats CCP, a ballsy change that is long, long overdue.
I imagine it ****es you off no-end that 0.0 - the "great lawless space" - has essentially been turned into fluffy wuffy carebear central.
I can enter pretty much any 0.0 system, observe 5-10 toons grinding anoms an ... wait, wut?
Oh, they've all gone to POS? All 10 of them? Let's just cloak here a moment ...
Maybe 5 minutes ... ?
I'm using a NCP corp toon with no kills to his name ..
15 minutes ...
25 minutes ...
Oh sweet jesus what is this!?
Yeah, you can pretty much do this all day. Do this in NC space and you eventually get someone in local trying to get you to leave. Priceless.
Inject a tiny amount of risk into 0.0 and they all ****ing **** themselves.
Carry on CCP, if you succeed in injecting some *actual* risk back into 0.0 then I'll have mad props for you, especially given the opposition from the player base which whine and whine when you take their risk-free candy.
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Lord Sinistrus
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Posted - 2011.05.10 20:05:00 -
[356]
This change hurts the little guys. The people who own 1 carrier and use it to move around their stuff. I can't get the alliance heads to drop a cynojammer for me to jump into a system, but I can use a jump bridge. Really ccp, this is too much... It seems like you are intentionally targeting the individuals in large corps and alliances and not really hurting the alliances on the whole. Nerf super caps, nerf tech, hurt the man, not the little guy!
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DruzidelCastro
Habitual Euthanasia Pandemic Legion
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Posted - 2011.05.10 20:06:00 -
[357]
Originally by: Purrp Ledone
Originally by: Hyveres
Well I welcome you to find large numbers of 0.0 players not currently blue to MM who finds that JBs in their current incarnation are "fair & balanced"
Plenty in this thread, m8. Can't help you if you can't be bothered to read.
woops
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Martin Mckenna
V0LTA VOLTA Corp
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Posted - 2011.05.10 20:06:00 -
[358]
Originally by: Purrp Ledone Look at all the PL alts coming out of the woodwork. Hilarious.
Its the NC tears i'm finding hilarious.
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Holdout
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Posted - 2011.05.10 20:06:00 -
[359]
Originally by: ReK42
Secondly, JBs are one of the major factors that keep an alliance together. Being in TEST and having just moved into Fountain, this region was a complete pain in the ass to move around in without bridges. None of our major industry really got into swing until they were up and we had a lot of trouble with small 1-4 man gangs camping our pipe systems. Nerfing them should not at all be taken lightly and you need to look at input from people who actually live in nullsec and work with these bridges daily.
This is the funniest thing I've read in weeks on the EVE forums.
This just in: Huge alliance has problem with 1 to 4 man gate camps, expects sympathy.
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Lev Aeris
United Amarr Templar Legion Fidelas Constans
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Posted - 2011.05.10 20:06:00 -
[360]
Originally by: CCP Soundwave
This particular area of space should offer a lot more opportunities than it does today, and thatÆs what weÆll put in.
Funny, Greyscale just got done performing life saving amputations on the patient, and now you want to re-attach limbs.
Originally by: Night Epoch One JB per system? I expect a threadnaught.
Regardless, a nerf was needed. Overpowered force projection over vast JB networks is a real problem.
This still doesn't touch the unbalanced Force Projection of Super Carriers. 12.5k DPS that can disappear in 15 minutes. Then reappear at a whim. It would be so cool if the USS Nimitz could do the same thing.
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