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Thread Statistics | Show CCP posts - 31 post(s) |

Soultemplar
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Posted - 2011.05.11 00:53:00 -
[1021]
Well I'm happy I'm in high-sec, thank god I dont have to deal with null sec anymore.
Also I think this is a good way for alliances to make sure their space is safe instead of thinking "Its under our control no worry's there."
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Vaju Katru
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Posted - 2011.05.11 00:53:00 -
[1022]
Originally by: Lruce Bee
Originally by: Sieran When this is all over I'm sure CCP will pat themselves on the back for a job well done.
I can't stress how HORRIBLE the management of the game is. You're not managing it you're MEDDLING - KNOCK IT OFF! You are TOO INVOLVED in the player base. GET OUT. We pay for the game - you GET PAID. You're making changes like a n00b. Make them slow, but RIGHT.
YOUR thoughts on game direction. YOUR long-term goals for the game?
REALLY?!! I thought the whole goal here was so that people who PAY to play the game could set their OWN long term thoughts and goals. Now I don't know what the heck to do. What direction should I train? Where should I go? Nullsec? You gotta be KIDDING ME?! I know - let me go to 0.0 and do a ton of work with an alliance, set up sov, get things rolling and FOOMP! rug pulled out from under our feet. OK - fine. Go set up somewhere else in 0.0 and do it all again. Now things are rolling again and dang if the rug didn't up and friggin disappear again.
It's really starting to look like the end goal is to control lag by removing the gaming population....
almost feels like a wow expansion..lets shake it all up and have ppl start over.
Actually, currently nullsec feels like WoW, carebear safe heaven with teleportation to everyone, no one travels anymore.
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Megy Feel
V.L.A.S.T. V.L.A.S.T
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Posted - 2011.05.11 00:55:00 -
[1023]
Originally by: krewgin after reading the dev blog for this topic, that I will have some accounts for sale as living in 0.0 is going to be nerfed so bad that it wont be worth fighting for or living in.
thanks for messing up our game!
WTG CCP
Can i have your stuff? Thanks ... bye bye then. NEXT IN LINE PLEASE!
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guska Cryotank
Gallente Void Angels Wildly Inappropriate.
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Posted - 2011.05.11 00:56:00 -
[1024]
Just to be different, I actually support these changes. Will make life a little more interesting.
The only complaint I have, is that judging by the devblog, Jump Freighters won't be able to use the bridges. This seems odd to me, that JFs can't use them, but their non-jump-capable T1 brosephs can. JFs can use gates, so why not JBs?
(Yes I realise that this has probably been brought up in this thread, but 34 pages? Of mainly Trolling? Blow reading that for a joke!)
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MeBiatch
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Posted - 2011.05.11 00:57:00 -
[1025]
HAHAHAHHAHAHA ALL THE NULLBEARS ARE PATHETIC... I USED TO LIVE IN FREGE LAND IN 2006! I REMBEMBER WHAT IT WAS LIKE HAVING TO JUMP 25 PLUS JUMPS JUST TO GET TO LOW SEC...
NOW YOU COMPLAIN THAT YOU ACTUALLY MIGHT LOOSE A SHIP CUSS YOU HAVE TO GO THREW A GATE!??!?!?1 YOU SMELL
ok now without caps lock...
seriously guys this is for the good of the game i live in faction null sec and i get along just fine... 200 mill from belt ratting a day (so stop *****ing about the annom nerf you nooblets!) and i cover my logistics via jf/carriers... you should try it not so bad...
the only people who will complain are those in giangantic congolermant alliances... hell you are in a corp thats a member of an allinace thats a member of a coalition... weather its drone/goon/north/aaa/south.... its redonckyless... kill your next door nieghbours!!! i go 5 jumps and i can find pvp against reds... why do you need 5+ jumps brdiges in tribune to bring in constant reinforcements... or any system for that reason... time to gain some balls and learn real pvp not this bloob crap!!!
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Chiralos
Merchant Princes
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Posted - 2011.05.11 00:57:00 -
[1026]
Short term:
No JBs for jumping ships is obvious. Not so sure about 1 JB per system. How about reducing range of supercaps compared to dreads and carriers, which might allow short, smaller scale capital engagements, and making committing supercaps more of a commitment.
Long term:
How much more productive does 0.0 have to be to balance the risk ? 20% ? 50% ? I think 200% - 300% for in-space activities like mining. Theory is as follows.
Say you can produce X alone in highsec in one hour. What you want to see in nullsec is for every eg miner producing X, a raider trying to steal X and a guard trying to stop the raider. The miner produces 3X. About 1/3 of the time the raider wins and takes 3X for an average income of X. The other 2/3 of the time the miner/guard win, netting themselves X each on average. Now, income is the same as highsec, but small-gang-warfare fun is had by all.
Bump mining and loot yields (but not ISK) in nullsec, allow more refining and manufacturing slots (multiple outposts per system, POS buf ?). Ramp up taxes, refining, manufacturing fees in highsec. Consider more dynamic resources in nullsec - eg randomly occurring deposits of moongoo (PI-style moon mining ? Planetary rings ?) that last for a month or so.
Amarr Victor. |

Lruce Bee
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Posted - 2011.05.11 00:57:00 -
[1027]
Edited by: Lruce Bee on 11/05/2011 00:57:18 next thing they will be adding a new tech level every 6 months and make previous tech obsolete.. this is basically what theyre doing with territory lately.. player driven my ass.. 1 month minimum of notice before big changes like this omfg u guys tarded or on coke or something?
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Imigo Montoya
Hysterically Unforgiving Wildly Inappropriate.
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Posted - 2011.05.11 00:58:00 -
[1028]
CCP says "Jumpbridges are ****ed, oh what bad luck, this is a job for Fix it Duck!"
Please note that I am a native Kiwi, and we tend to pronounce "i" like a "u" (Aussies pronounce "i" as if it were "ee", but that's another matter), like the famous "fush and chups", or in this case "Jumpbrudges"... so imagine how I would pronounce "Fix it Duck".
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Ines Fy
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Posted - 2011.05.11 00:58:00 -
[1029]
CCP, show us on the doll where the bad 0.0 people touched you, so we can understand the real reasons why you are messing with us.
first it was the ratting nerf...
For my corp, the ratting in 0.0 is over since that nerf, I'm making L4 missions in empire again! After 2 years I had to take the dust out of my mission alt and start the party all over again...
My corp mates and I, now spend more time in empire than in 0.0! We just login for cta's. not even to home defense... to defend what, there is no more money in 0.0 to defend... even the reds stop coming to us, you can go all day and no red comes by to visit, we just stay in station all day afk and play other games. And when the reds come to the good systems the 40-60 people in local now living on it, blob then all the time.
Now the jump bridges nerf...
Nice, that will just makes us stay inside a station even more time! We like jbs not because of a question of security, it was a question of avoiding making more than 5 jumps to go anywhere! we are LAZY!
This nerf will just us make the double of jumps to reach any place by JB now, thanks...
If security was the reason and a problem and you just want to level the game play, put the JB near the iHub, no guns to defend it! we don't care, we just want to go anywhere in the minimum number of jumps possible! Let us play the game like we wanted, we are paying for it!
We want to travel fast, not with security! This is 0.0, there is no security here and I don't expect to have it. If I want security I will go back to empire.
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Moostang
GoonWaffe Goonswarm Federation
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Posted - 2011.05.11 00:59:00 -
[1030]
Edited by: Moostang on 11/05/2011 01:00:36
Originally by: Wibla This JB nerf is impressively stupid.
CCP, do you even play your own game?
Apparently not. IMO travel in this game in a subcap is the worst part of this game. It's horrible.
Leave the limit to two per system just make the jump bridges anchor-able at a planet instead of a moon and make them show up in the overview system-wide, i.e. player-made gates. Make them incap-able like station services and only destroyable when the i-hub is destroyable.
I dont give a damn about the safety of the current jump bridge system, I care about the 20-40 extra mind numbing jumps of pure hell like we had to endure pre-jump bridges.
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Farrellus Cameron
Sturmgrenadier Inc Nulli Secunda
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Posted - 2011.05.11 01:00:00 -
[1031]
Will jump freighters be barred from using jump bridges? You did not mention them when you said black ops ships would be allowed to use jump bridges. Would seem odd if regular freighters can use jump bridges but not jump freighters since jump freighters can use conventional gates.
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Lruce Bee
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Posted - 2011.05.11 01:05:00 -
[1032]
Originally by: Chiralos Short term:
No JBs for jumping ships is obvious. Not so sure about 1 JB per system. How about reducing range of supercaps compared to dreads and carriers, which might allow short, smaller scale capital engagements, and making committing supercaps more of a commitment.
Long term:
How much more productive does 0.0 have to be to balance the risk ? 20% ? 50% ? I think 200% - 300% for in-space activities like mining. Theory is as follows.
Say you can produce X alone in highsec in one hour. What you want to see in nullsec is for every eg miner producing X, a raider trying to steal X and a guard trying to stop the raider. The miner produces 3X. About 1/3 of the time the raider wins and takes 3X for an average income of X. The other 2/3 of the time the miner/guard win, netting themselves X each on average. Now, income is the same as highsec, but small-gang-warfare fun is had by all.
Bump mining and loot yields (but not ISK) in nullsec, allow more refining and manufacturing slots (multiple outposts per system, POS buf ?). Ramp up taxes, refining, manufacturing fees in highsec. Consider more dynamic resources in nullsec - eg randomly occurring deposits of moongoo (PI-style moon mining ? Planetary rings ?) that last for a month or so.
the value of 0.0 has been nerfed to sh*t over the last 2 -3 years.. almost as bad as mission loot/salvage now.. I think they decided that the fact that ppl could live well in 0.0 by just being friends and allowing carebears to rat for taxes for ship replacement even if they didnt wanna pvp.. its not the way eve is supposed to be! we are supposed to be cold and evil like the dev's intended!?
We are playing it all wrong.. soon will be in eula that you can only have 100 friends and you have to *** one of them over every 6 months or ur not allowed to have friends at all.
Sry for rant.. but omfg 7 days? too much shuffling.. why not abolish 0.0 empire building all together if ur gonna go this route?
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Versuvius Marii
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Posted - 2011.05.11 01:05:00 -
[1033]
I hope those who are complaining haven't forgotten how a normal star gate functions. ============= HERE'S TO ME, HERE'S TO YOU, THE BEST OF FRIENDS, WILL ALWAYS BE! BUT IF WE SHOULD....DISAGREE! TO HELL WITH YOU AND HERE'S TO ME! CHUG! CHUG! CHUG! CHUG! ============= |

The Offerer
Minmatar
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Posted - 2011.05.11 01:06:00 -
[1034]
Oh, so you want to ruin 0.0 space and have more small scale PvP?
Well, I have some good news for CCP - you've accomplished the goal:
Screw you and your vision of nullsec. I'm officially into wardecing empire newb corps business - far away from supercap blobs that just got boosted. Want to see power projection? THIS is power projection: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1505084
P.S.: Yes, this is an alt of an 0.0 player... No, I wasn't in the North.
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LtCol Laurentius
Zor Industries Pandemic Legion
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Posted - 2011.05.11 01:10:00 -
[1035]
About ****ing time CCP. Good Job!
And to you whiners out there: I have lived the last 3 years in nullsec. Without a single jumpbridge. Confirming it is possible. But ofc, you cannot be asleep at the helm anymore. You actually have to coordinate with other players. Use scouts. Use bookmarks. Be smart. For those of you that thinks this just is to much effort, I wish you good luck in your journey back to empire space, where you belong.
HTFU.
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Polrena
Caldari War Machine STR8NGE BREW
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Posted - 2011.05.11 01:16:00 -
[1036]
Worst.Idea.Ever.
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Giselle Garner
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Posted - 2011.05.11 01:16:00 -
[1037]
Edited by: Giselle Garner on 11/05/2011 01:16:51 People think that having a scout is so easy as to get a char in a Ibis in the next system. People is plain stupid 
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Lruce Bee
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Posted - 2011.05.11 01:17:00 -
[1038]
Originally by: LtCol Laurentius About ****ing time CCP. Good Job!
And to you whiners out there: I have lived the last 3 years in nullsec. Without a single jumpbridge. Confirming it is possible. But ofc, you cannot be asleep at the helm anymore. You actually have to coordinate with other players. Use scouts. Use bookmarks. Be smart. For those of you that thinks this just is to much effort, I wish you good luck in your journey back to empire space, where you belong.
HTFU.
Id love to see you guys hold sov long enuff to have a jb ahaha I bet you titan bridge more then the avg guy tho?
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DeadDuck
Amarr Cutting Edge Incorporated RAZOR Alliance
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Posted - 2011.05.11 01:20:00 -
[1039]
And since you CCP are tweaking 0.0, take a look at the Super C(r)aps, cause they REALLY need a look. It's totality ******ed what you are seeing with dreads being completely worthless at the moment. Why the hell siege dreads can't move and can't be repped ? They are at the moment sitting ducks waiting to be destroyed by the omni present Super capitals. Why the hell a Super Carrier can sustain a Titan DD? Why you make it so easy and cheap to produce Super Caps? Instead of Super Caps BPO's you don't you turn them on 1 copy BPC's keeping the same price ?
If you want to tweak 0.0 take a look of what's happening in sov fights. I'm in favour of the JB nerf, and since you started revise 0.0, revise Super C(r)aps roles and the C(r)ap roles and the totality ******ed sov system you invented.
 Strength and Honour |

Giselle Garner
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Posted - 2011.05.11 01:21:00 -
[1040]
Edited by: Giselle Garner on 11/05/2011 01:21:37
Originally by: Lruce Bee
Id love to see you guys hold sov long enuff to have a jb ahaha I bet you titan bridge more then the avg guy tho?
A mercenary alliance that don't get to maintain sov in a territory. That's bad publicity for the business 
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Arien Omnicron
Gallente Interwebs Cooter Explosion Important Internet Spaceship League
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Posted - 2011.05.11 01:25:00 -
[1041]
Originally by: Furb Killer So the TL;DR is that you are yet AGAIN nerfing incentives to actually live in 0.0 (instead of using high sec alts for your income) and somewhere in the future you are going to iterate on it to fix the real issues, as you say all the time but never actually happens?
Exactly disrupting the JB network it going to kill large alliances. ITS 0.0 Players control the flow of action, if this game is supposed to be player driven, why are you removing more freedoms of the player
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Vaju Katru
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Posted - 2011.05.11 01:26:00 -
[1042]
Originally by: Arien Omnicron
Originally by: Furb Killer So the TL;DR is that you are yet AGAIN nerfing incentives to actually live in 0.0 (instead of using high sec alts for your income) and somewhere in the future you are going to iterate on it to fix the real issues, as you say all the time but never actually happens?
Exactly disrupting the JB network it going to kill large alliances. ITS 0.0 Players control the flow of action, if this game is supposed to be player driven, why are you removing more freedoms of the player
They are giving players freedom, freedom to kill you.
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Lruce Bee
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Posted - 2011.05.11 01:28:00 -
[1043]
Originally by: Arien Omnicron
Originally by: Furb Killer So the TL;DR is that you are yet AGAIN nerfing incentives to actually live in 0.0 (instead of using high sec alts for your income) and somewhere in the future you are going to iterate on it to fix the real issues, as you say all the time but never actually happens?
Exactly disrupting the JB network it going to kill large alliances. ITS 0.0 Players control the flow of action, if this game is supposed to be player driven, why are you removing more freedoms of the player
Latetely theyre just "shuffling" it about.. with little to no notice, eve used to be stable world.. aside from what players did. This is starting to feel like they wanna go more a traditional mmo route.. which is sad.
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Giselle Garner
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Posted - 2011.05.11 01:29:00 -
[1044]
Edited by: Giselle Garner on 11/05/2011 01:30:11 Time to do a semi-serious post: They make that every alliance can hold the sov of every system it has people to hold on. No more entire regions owned by 1 alliance. They make that most of the process to move a ship is done via stargate. The enemy alliances make gatecamps. The enemy alliance kill more ships, either they use tricks as warping to a planet or other entity in the overview to avoid the interdictors of every system (remember, 0.0) and avoiding the "easy kb way" of a gatecamp << (not said, but a lot of carebears of 0.0 TBH). The only they want is to stimulate the market. By the amount of kills there will be. Ah, and also want to stimulate the population of Ibis in 0.0 EDIT: Another note, they want to make die the market of expensive implants 
Who will win in this game? The industrialist, OFC.
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Lruce Bee
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Posted - 2011.05.11 01:30:00 -
[1045]
Originally by: Vaju Katru
Originally by: Arien Omnicron
Originally by: Furb Killer So the TL;DR is that you are yet AGAIN nerfing incentives to actually live in 0.0 (instead of using high sec alts for your income) and somewhere in the future you are going to iterate on it to fix the real issues, as you say all the time but never actually happens?
Exactly disrupting the JB network it going to kill large alliances. ITS 0.0 Players control the flow of action, if this game is supposed to be player driven, why are you removing more freedoms of the player
They are giving players freedom, freedom to kill you.
If you starve a troll it turns into a cute little hobgoblin.
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Arien Omnicron
Gallente Interwebs Cooter Explosion Important Internet Spaceship League
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Posted - 2011.05.11 01:31:00 -
[1046]
Originally by: Vaju Katru
Originally by: Arien Omnicron
Originally by: Furb Killer So the TL;DR is that you are yet AGAIN nerfing incentives to actually live in 0.0 (instead of using high sec alts for your income) and somewhere in the future you are going to iterate on it to fix the real issues, as you say all the time but never actually happens?
Exactly disrupting the JB network it going to kill large alliances. ITS 0.0 Players control the flow of action, if this game is supposed to be player driven, why are you removing more freedoms of the player
They are giving players freedom, freedom to kill you.
First off do you live in 0.0, because honestly they're hundreds of chances for me to get killed every day. Having a Jb network does not stop reds or neuts from entering our space. Having a JB net work allows us to protect out sov space properly, which is what we want. You want to make things harder for people CCP put a cap drain or a timer on cloaking
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Vaju Katru
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Posted - 2011.05.11 01:33:00 -
[1047]
Originally by: Lruce Bee
Originally by: Vaju Katru
Originally by: Arien Omnicron
Originally by: Furb Killer So the TL;DR is that you are yet AGAIN nerfing incentives to actually live in 0.0 (instead of using high sec alts for your income) and somewhere in the future you are going to iterate on it to fix the real issues, as you say all the time but never actually happens?
Exactly disrupting the JB network it going to kill large alliances. ITS 0.0 Players control the flow of action, if this game is supposed to be player driven, why are you removing more freedoms of the player
They are giving players freedom, freedom to kill you.
If you starve a troll it turns into a cute little hobgoblin.
The irony...
BU BU BU, the carebear crybaby troll is awake, are you having nightmares? Go back to sleep, no one is going to gank you in our bed, you are safe their.
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Kyra Felann
Gallente The Scope
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Posted - 2011.05.11 01:34:00 -
[1048]
I support this product and/or service. -----WARNING SIGNATURE BELOW-----
Bring back the NeoNeoCom! |

Giselle Garner
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Posted - 2011.05.11 01:35:00 -
[1049]
Originally by: Giselle Garner Edited by: Giselle Garner on 11/05/2011 01:30:11 Time to do a semi-serious post: They make that every alliance can hold the sov of every system it has people to hold on. No more entire regions owned by 1 alliance. They make that most of the process to move a ship is done via stargate. The enemy alliances make gatecamps. The enemy alliance kill more ships, either they use tricks as warping to a planet or other entity in the overview to avoid the interdictors of every system (remember, 0.0) and avoiding the "easy kb way" of a gatecamp << (not said, but a lot of carebears of 0.0 TBH). The only they want is to stimulate the market. By the amount of kills there will be. Ah, and also want to stimulate the population of Ibis in 0.0 EDIT: Another note, they want to make die the market of expensive implants 
Who will win in this game? The industrialist, OFC.
The first serious post of the night and people don't give his opinnion. U all mad 
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Cellistara
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Posted - 2011.05.11 01:37:00 -
[1050]
Originally by: Giselle Garner
Originally by: Giselle Garner Edited by: Giselle Garner on 11/05/2011 01:30:11 Time to do a semi-serious post: They make that every alliance can hold the sov of every system it has people to hold on. No more entire regions owned by 1 alliance. They make that most of the process to move a ship is done via stargate. The enemy alliances make gatecamps. The enemy alliance kill more ships, either they use tricks as warping to a planet or other entity in the overview to avoid the interdictors of every system (remember, 0.0) and avoiding the "easy kb way" of a gatecamp << (not said, but a lot of carebears of 0.0 TBH). The only they want is to stimulate the market. By the amount of kills there will be. Ah, and also want to stimulate the population of Ibis in 0.0 EDIT: Another note, they want to make die the market of expensive implants 
Who will win in this game? The industrialist, OFC.
The first serious post of the night and people don't give his opinnion. U all mad 
How will the industrialist win without null sec minerals? Oh yeah the drone region residents.
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