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Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Xavier Ansatsusha
Stargate SG-1 Fatal Ascension
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Posted - 2011.05.11 07:21:00 -
[1231]
Edited by: Xavier Ansatsusha on 11/05/2011 07:25:52 OK I dont need to grace this thread wiht an arguement one way or the other.
Basically why voice yuor opinion or anything, it doesnt matter ccp does what it wants in the best interests of the alliances they have alts in. They all have rediculous ISK and their alliances can break the EULA though others cannot wihtout serious reprocusions.
Frankly the JB thing makes life a bit more of a pita in 0.0 but I will admit, living wiht solid JB networks has kinda made me soft. So that point I could care less.
CCP ignoring all the actually things that are issues with game play working properly etc is what gets me, not to mention they allow bots and macros all over the place as long as its a corp/alliance they have interests in.
Oh and just a little side note for CCP being as they have no sense of how to run a business, NUMBER OF PAID ACCOUNTS STEADILY DECREASING IS A BAD THING. I remember when I started to now, the number of players I see online when i log in. ABout 1.5 yrs later avg number of toons logged in has dropped by about 5k. SOmething to think about.
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Rumpelstilski
Caldari Blood Covenant Pandemic Legion
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Posted - 2011.05.11 07:22:00 -
[1232]
Edited by: Rumpelstilski on 11/05/2011 07:22:34 0.0 is a place, or is supposed to be a place by design, of player intrigue and eternal turnmoil where players take arms to defend their homes, sacred turfs etc etc
so let me bold for you the part where you demnostrated lack of understanding of what 0.0 is all about
Originally by: VE Vengeance @CCP Soundwave
Well lets assume we just want to take some easy mode from 0.0 .
I fully understand this intention and as a 0.0 citizen I can understand it. But what you don't seem to get is who got the easy mode at the moment.
you welcome
Also, NEWSFLASH, titans don't bridge into cyno jammed systems and cyno jammers will still be under the sole control of the defending entity. Such titan-dropping gangs can only affect the careless and the lazy.
Tl;dr, it's easy mode only because you make it easy
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Jelek Coro
Erase Rewind
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Posted - 2011.05.11 07:22:00 -
[1233]
Excellent idea...
Kindly ignoring the crying and gnashing of teeth made by certain nul sec residents who have most likely forgoten about pre jump bridge (and WTZ) convoys
More targets is always a good thing.
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Lruce Bee
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Posted - 2011.05.11 07:24:00 -
[1234]
Edited by: Lruce Bee on 11/05/2011 07:24:18
Originally by: Jelek Coro Excellent idea...
Kindly ignoring the crying and gnashing of teeth made by certain nul sec residents who have most likely forgoten about pre jump bridge (and WTZ) convoys
More targets is always a good thing.
This will get you less targets.. atleast if ccp continues this trend.
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Bren Keilloram
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Posted - 2011.05.11 07:24:00 -
[1235]
Originally by: CCP Soundwave
It increases traffic in areas that are more accessible to players outside your alliance. It's a given that a POS with guns, shields and a jumpbridge to another friendly POS is inherently safer than a stargate. While it's certainly possible to kill people at POSs, it's a bit more complex than just roaming around, killing people in open space.
Well, actually killing ppl at a jb pos is easier than killing them at some gate is, mostly because they feel safe at a jb pos and they aren't.
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WarriorTooth
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Posted - 2011.05.11 07:24:00 -
[1236]
Edited by: WarriorTooth on 11/05/2011 07:25:01
Originally by: Bren Keilloram Well, actually killing ppl at a jb pos is easier than killing them at some gate is, mostly because they feel safe at a jb pos and they aren't.
Originally by: Bren Keilloram Since someone can be ganked easily even in highsec (and without a wardec), I'm quite missing the point here. A jumpbridge network add a layer of mobility to 0.0, not a layer of safety.
Subtle troll, +rep
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Bren Keilloram
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Posted - 2011.05.11 07:29:00 -
[1237]
Originally by: CCP Soundwave
A wide range of options were considered, among those, different levels of guns on the POS. Everything from changing the fitting requirements to stripping them entirely. At the end of the day, I'm not entirely thrilled about basing smaller scale pvp around POSs. I really like the idea of having it out on the open, at a "neutral" structure like gates. It's much more visible than having to track down a POS that will still give your opponent an advantage.
Well, since jb noetworks map are quite public, there isn't any effort needed from a raiding party to track down a jb pos location.
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Mithfindel
Zenko Incorporated
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Posted - 2011.05.11 07:29:00 -
[1238]
Edited by: Mithfindel on 11/05/2011 07:30:00
Originally by: CCP Soundwave
Originally by: Liang Does this mean that you might take a look at current moon goo locations and/or T2 production pipelines?
-Liang
Yes, those are most definately prime candidates. Things like trit and datacore supplies, production slots etc.
Moving more things to exploration, perhaps? Admitted, having "jackpot" sites appear too often might not be desirable, but having sites with okay amounts of resources with a "jackpot" site appearing every once in a while might be interesting. These would of course need be monitored, and if needed, balanced. Which should be doable, as they're essentially dynamic resources. Some work for the good doctor to play god?
Some random thoughts about resources and small objectives
E: I fail at quoting.
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Lruce Bee
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Posted - 2011.05.11 07:30:00 -
[1239]
Edited by: Lruce Bee on 11/05/2011 07:31:48
Originally by: Bren Keilloram
Originally by: CCP Soundwave
It increases traffic in areas that are more accessible to players outside your alliance. It's a given that a POS with guns, shields and a jumpbridge to another friendly POS is inherently safer than a stargate. While it's certainly possible to kill people at POSs, it's a bit more complex than just roaming around, killing people in open space.
Well, actually killing ppl at a jb pos is easier than killing them at some gate is, mostly because they feel safe at a jb pos and they aren't.
And all we really want is roam around killing in open space.. like Soundwave.. we dont want ganking to be complex affairs at bridges? lol Actually the rest of the game we just threw in to keep some killboard padding around?. :D
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DanMck
Amarr Rionnag Alba Northern Coalition.
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Posted - 2011.05.11 07:32:00 -
[1240]
Originally by: Sister Bliss A baby-step in the right direction, just like the anomaly weighting with trusec. Unfortunately these are such pitifully small changes in isolation and nowhere near far-reaching enough to make 0.0 the fascinating prospect that is needs to be.
CCP appears to have lost the ability to surprise and delight us and instead wheels out minor tweaks to a broken universe. What eve needs is bold and revolutionary changes.
exactly what i was going to post
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Bren Keilloram
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Posted - 2011.05.11 07:34:00 -
[1241]
Originally by: CCP Soundwave
I'd still aruge that a defender has much better terms than an attacker. You can still use jumpbridges, you have intel channels, shorter routes to change ships/fittings, shorter routes to getting reinforced.
Well, actually the attackers have the very same intel channels (they only need to figure out the name, you know). And I won't be so sure about the shorter route to get reinforcement parts.
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FellRaven
Minmatar Macabre Votum Morsus Mihi
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Posted - 2011.05.11 07:35:00 -
[1242]
Originally by: Rumpelstilski Fellraven, my good KOS buddy of old, don't fret about it, the changes will probably affect DRF a lot more then the NC considering the long logistic routes that they have and you don't.
Besides, CCP can't make or don't make policies based on player internal politics.
Hi Rumple surprised you remember me , in th long-term you are probably right but in the short term the timing is really sus.
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Ron Bacardi
SniggWaffe FREE KARTTOON NOW
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Posted - 2011.05.11 07:36:00 -
[1243]
First I was then I was and then i read the thread and went and now I cant wait to start
Keep up the good work CCP
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Bren Keilloram
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Posted - 2011.05.11 07:37:00 -
[1244]
Originally by: CCP Soundwave
Originally by: Zamiq
Originally by: CCP Soundwave
Originally by: Ay Liz F On to the great plan you have. Like others already pointed out, we haven't seen your outline for 0.0 and only see you taking away things that make our lives easier. Maybe you should add something new.. Incentives to live in 0.0 as you called it. Taking away all the good stuff (anomalies, now convenient JB networks) and making our lives miserable until you decide to add something new in 2 years doesn't sound very appealing to anyone.
Won't be two years. You'll hear the early parts of it before this month is up.
Hear being the key word. We wont actual see it for two years if ever. Half your content is either undeveloped or underdeveloped.
Now you're just inventing timeframes. You'll see changes this winter.
yeah, as in CCP notorious "soon TM"
still waiting for the mothership here.
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Lruce Bee
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Posted - 2011.05.11 07:40:00 -
[1245]
7 days.. not acceptable..
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Bren Keilloram
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Posted - 2011.05.11 07:43:00 -
[1246]
Originally by: CCP Soundwave
Originally by: Liang Nuren
Originally by: CCP Soundwave No disagreement. Better resource distribution, more pvp goals etc.
Does this mean that you might take a look at current moon goo locations and/or T2 production pipelines?
-Liang
Yes, those are most definately prime candidates. Things like trit and datacore supplies, production slots etc.
Well, for the trit part, unless CCP introduce some way to get a lot of it in 0.0 only (something like ten times the amount per hour that you can get in empire), I don't really think more people will harvest it than those that are already mining it now. I'm talking about or a new capital class mining ship with a mining capacity equal of ten times that of the hulk or about a new kind of ore that yeld 10 times more trit than the veldspar.
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SioGyapot HUN
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Posted - 2011.05.11 07:44:00 -
[1247]
This is very nice!!!!
PVP back to the game, gate camp back to the game!
CCP Great!!!
\o/
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Zargyl
Black Thorne Corporation Black Thorne Alliance
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Posted - 2011.05.11 07:46:00 -
[1248]
Another short time nerf for those trying to eke out an existence far away from Empire right after the anomaly nerf. And then only some vague statement that there are long term plans but not specifying anything. To me (and I havenĘt yet used a jump bridge ever so I am not really affected mind you)it looks like the only goal of this blog was to make customers disillusioned about the game they pay for.
Please CCP do invest your time into working to add something to the game not taking away things. E.g. what about the promised additional sov-upgrades? What about treaties? What about comets and mining them? What about T3 frigates, what about ... (list goes on).
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Kronossan
Fidelas Constans
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Posted - 2011.05.11 07:47:00 -
[1249]
Originally by: Random Comment from this action I gather that CCP supports the Gate Camp as the preferred method of PvP.
_________________
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Bren Keilloram
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Posted - 2011.05.11 07:48:00 -
[1250]
Originally by: CCP Soundwave
Originally by: Liang Nuren
Originally by: CCP Soundwave No disagreement. Better resource distribution, more pvp goals etc.
Does this mean that you might take a look at current moon goo locations and/or T2 production pipelines?
-Liang
Yes, those are most definately prime candidates. Things like trit and datacore supplies, production slots etc.
For the moon goo part, you know, the oil industry to increase the oil output in real life: 1) found multiple ways for getting more oil out of an oilfield 2) look constantly for more eve unconventional sources of oil
The amount of moon goo that can be estracted from a moon is almost the same since eve went live 8 years ago (with minor changes, for example since 8 years ago we got some new regions). I think it's time to add more resources, not to shift the placement of the current ones (for example).
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Bren Keilloram
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Posted - 2011.05.11 07:53:00 -
[1251]
Originally by: CCP Soundwave
Jumpbridges were an original part of the little things, far before we got the go-ahead for a 0.0 review. They're also really time sensitive (need time to reconfigure the networks). It also functions independently, compared to many other larger changes.
Yes, but they bend with all the other stuff so, from this point of view, they aren't an isolated system.
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Miso Hawnee
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Posted - 2011.05.11 07:55:00 -
[1252]
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n4d444
Solar Nexus. -Mostly Harmless-
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Posted - 2011.05.11 07:56:00 -
[1253]
I guess CCP soundwave plays the game as roaming griefer so he boosts his game?
I understand that you need to nerf the sov holding people to have it easier for you.
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Bren Keilloram
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Posted - 2011.05.11 07:57:00 -
[1254]
Originally by: FellRaven Edited by: FellRaven on 11/05/2011 07:03:04 NO CHANGES UNTIL CURRENT SOV WAR ENDS
THE TIMING OF THIS CHANGE IS APPALLING. A CHANGE OF THIS TYPE IN THE MIDDLE OF A MAJOR SOV WAR IS TOTALLY UNACCEPTABLE AS IT HUGELY DISADVANTAGES ONE SIDE ONLY
It's obvious which Alliances have most DEVs are in, we can't win fairly left cheat should be CCPs motto
Well, it's no secret that when a DRF campaign start, the NC will end up fighting both DRF and CCP. It's not the first time.
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oodin
North Eastern Swat Pandemic Legion
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Posted - 2011.05.11 07:58:00 -
[1255]
Excellent changes CCP - good job!
On the whole the way EVE has evolved since I started playing in 2005 has improved greatly. Back then running freighters with escorts out to 0.0 was truly tiresome so the advancements made with Carriers, then jump bridges, then jump freighters has made life a little too safe for nullsec dwellers.
Something as complex as EVE is never going to be easy to balance and I feel a lot of people don't appreciate this. Just as the races are constantly being balanced ( I remember when the Tempest was the only BS worth flying ) I consider these a step in the right direction.
Now make it so that anyone can use a jump bridge and they are not connected to POSes please ( ok maybe a little over balanced to the bad guys but it would be a lot of fun! )
"You can please some of the people all of the time, you can please all of the people some of the time, but you canĘt please all of the people all of the time" - keep up the good work CCP!
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Bailian Moxtain
NibbleTek Pandemic Legion
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Posted - 2011.05.11 07:58:00 -
[1256]
great idea ccp, keep it up. And look at all the bears crying
- made in Norway - |
WisdomPanda
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2011.05.11 08:01:00 -
[1257]
I'm liking all the trolls telling us how we use JB's to thwart their nefarious deeds. It would even make me all hot and bothered, were it true.
But that's OK, keep believing that JB's are the only thing stopping you from being 'forced' to stare at gates/undock for 5h strait. I'm sure when these changes do go live and the "omgah nullsec bears" learn to adapt (all be it slowly) to your new (actually old) pro-pvp tactics, you'll eventually realise it wasn't the JB's that ruined small gang PvP. Or you won't, which would be equally unsurprising.
Also loving the stupidly outdated references to "how it use to be" like the landscape is at all the same. :bittervet: more, :bittervet:
On the bright side I guess, I now have a semi-decent excuse to install a Jump Clone into a Rorq. Yay? ----- Cheesecake, Natures ultimate weapon. |
Waarph
Kernel of War Goonswarm Federation
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Posted - 2011.05.11 08:02:00 -
[1258]
Edited by: Waarph on 11/05/2011 08:05:25 In my humble opinion thoses change are ok except the one jump bridge per system rule.
Simply because it makes life of single-account and not-yet-capital pilots (by will, time or isk's) in 0.0 extremely difficult.
It does not affect in the slightess way the multi-account capital pilot at all on the other hand.
So the main effect is raising the barrier of entry to 0.0. Once again I may even say.
Now, I have no doubt that shaking up 0.0 is a necessity. Just that your solution with Jump bridge is not the right one. It may be good with other changes but just not on its own. I could see it as a good one if there are more tiny npc 0.0 spread out everywhere, like those in foutain or delve (because this is the only thing that actually creates pvp, unlilke the rest of the proposals so far)... hint hint hint :)
So , I also feel you should come with a comprehensive plan regarding 0.0 instead of small partial yet 7-days in advance breaking changes. I feel the pain of the logistic dudes setting up posses etc...
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Zey Nadar
Gallente Unknown Soldiers Wildly Inappropriate.
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Posted - 2011.05.11 08:04:00 -
[1259]
Edited by: Zey Nadar on 11/05/2011 08:05:37 Some things that need clarifying:
the JB change will be in one months time, not in one week. Next week they will remove the jumpcapable ships from being able to use JBs.
Second: this change will increase overhead costs of maintaining JB network, as there will be more systems in which iHub is needed.
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David Hassan
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Posted - 2011.05.11 08:04:00 -
[1260]
This is a nice start. Next I think you need to look at Super capital spamming. People move in super fleets, only to log off and disappear from game. No required logistics, no beachheads, just phantom force projection. Please make it so that Ships never disappear from space, and force super cap spammers to maintain the infrastructure for their doomsday weapons. Super capitals are way to easy to use, people fly them like battleships. Holder alts are cheesy, if you want godlike power then you should actually have to put forth some ::effort::
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