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Obsidian Hawk
RONA Corporation RONA Directorate
114
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Posted - 2011.09.28 06:49:00 -
[31] - Quote
damn right im old and grumpy and you better stay off my lawn
*gets his 1400mm howitzer out*
no but seriously. Those of us who have been in eve for years found a way to get by, we found ways to make money, and got along quite handsomely. If you put time into researching what benefits you have in the area, what your skills are, you too can make a lot of money. |
Tuggboat
Republic Military School Minmatar Republic
3
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Posted - 2011.09.28 08:39:00 -
[32] - Quote
Any of thos benefits can also be looked at as liabilities. I hated jump bridges for instance> jump freighters made me dependent on profit seekingcorp and alliance leaders. Where I was at, the trade system was held hostage. If you tried competing they would threaten to pull out other product. YO u could do carrier but why bother at the expense of hurting others. THe objective was to build not destroy.
In fact Null, though it should offer freedom was the most restrictive part of the game I played. All about duties and responsibilities and playin politics too. Shoot this don't shoot that. Might as well be run by concord. At least they are consistent. |
Headerman
Quovis Shadow of xXDEATHXx
123
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Posted - 2011.09.28 11:00:00 -
[33] - Quote
Obsidian Hawk wrote:we found ways to make money
And how did you make money? T2 production? Mod/ship sales?
How much time did you spend to get your isk?
And don't go on about "Ho we did things back in the dark ages" crap, i am sick of tards going on about how good the nano age was an 70km/s Panthers and 90% webs [img]http://i53.tinypic.com/bebnf8.jpg[/img] |
gfldex
6
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Posted - 2011.09.28 11:42:00 -
[34] - Quote
Headerman wrote:And how did you make money?
A meta 4 tachyon used to sell for 100M ISK. tyvm for lvl4s in highsec.
If you know what you are doing you can get a few hauler spawns a day in 50% of all systems in 0.0. Not to speak of the heaps of minerals you can get from belt loot. It used to be much easier to find good spawns (including officers) before CCP kindly nerfed the directional scanner tho.
Technicly you can farm anything that is better then -0.4 up to 5x tripple BS spawns. That needs a lot more coordination then sorry-bro-this-sunctum-is-taken, ofc. Anybody remember marking the good spawns with a little structure damage? |
Grimpak
Midnight Elites Echelon Rising
51
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Posted - 2011.09.28 11:44:00 -
[35] - Quote
Headerman wrote:Obsidian Hawk wrote:we found ways to make money And how did you make money? T2 production? Mod/ship sales? How much time did you spend to get your isk? And don't go on about "Ho we did things back in the dark ages" crap, i am sick of tards going on about how good the nano age was an 70km/s Panthers and 90% webs
we actually strip-mined belts dry, killed the belt rats and reprocessed the loot they dropped.
I know I know, shocking! [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Headerman
Quovis Shadow of xXDEATHXx
124
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Posted - 2011.09.28 11:51:00 -
[36] - Quote
Grimpak wrote:Headerman wrote:Obsidian Hawk wrote:we found ways to make money And how did you make money? T2 production? Mod/ship sales? How much time did you spend to get your isk? And don't go on about "Ho we did things back in the dark ages" crap, i am sick of tards going on about how good the nano age was an 70km/s Panthers and 90% webs we actually strip-mined belts dry, killed the belt rats and reprocessed the loot they dropped. I know I know, shocking!
So that was before the sanctum nerf... so lots of ABC ores?
And belt rats would have serious bounties on them... not any more. And do you think selling meta 4 modules for 100m is an option these days? [img]http://i53.tinypic.com/bebnf8.jpg[/img] |
Ay Liz
Sacred Templars RED.OverLord
0
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Posted - 2011.09.28 11:57:00 -
[37] - Quote
Obsidian Hawk wrote:Oh look at all you young whippersnappers complaining about your sanctum nerfs.
You guys dont know what 0.0 was like.
here i will give you a hint.
There were no cosmic anomolies plexes were static and you had to fight to get into them. there was no exploration. There were no jump bridges there were no jump freighters. There were no cyno jammers. There were no sov upgrades. Sov was decided by the amount of pos towers in the system.
TL:DR Quit your whining you guys have it easy compared to way back in the day.
Well 3 years ago everyone had level 4 mission alts. Do we want to go back to that? Only this time it would probably be high-sec Incursion alts. |
Mirima Thurander
Deventer Exploration An Acquisition
15
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Posted - 2011.09.28 12:39:00 -
[38] - Quote
Metal Icarus wrote:DID NOT READ
Stop bluing all neighbors and being a Napster ball licker, Pet, or Renter and go take some good space.
Problem solved.
Lock thread now.
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Grimpak
Midnight Elites Echelon Rising
51
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Posted - 2011.09.28 12:44:00 -
[39] - Quote
Headerman wrote:So that was before the sanctum nerf... so lots of ABC ores?
And belt rats would have serious bounties on them... not any more. And do you think selling meta 4 modules for 100m is an option these days?
it was actually before supercaps.
and yes, we also mined veldspar. those rocks were like, the size of moons. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Renan Ruivo
Hipernova Vera Cruz Alliance
26
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Posted - 2011.09.28 12:57:00 -
[40] - Quote
Obsidian Hawk wrote:Oh look at all you young whippersnappers complaining about your sanctum nerfs.
You guys dont know what 0.0 was like.
here i will give you a hint.
There were no cosmic anomolies plexes were static and you had to fight to get into them. there was no exploration. There were no jump bridges there were no jump freighters. There were no cyno jammers. There were no sov upgrades. Sov was decided by the amount of pos towers in the system.
TL:DR Quit your whining you guys have it easy compared to way back in the day.
Nope but there were insta-chaining 1,85m belt rats. I'd have that in a heartbeat.
Currently its more efficient to JC to empire, mission for a few days, grab a few billions (yes, billions) then JC back to 0.0 and pew pew. THAT is the issue. Is not that CCP nerfed our sanctums. Is that right after doing so, they buffed missions. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
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Tanya Powers
Science and Trade Institute Caldari State
2
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Posted - 2011.09.28 13:03:00 -
[41] - Quote
Headerman wrote:... i am sick of tards going on about how good the nano age was an 70km/s Panthers and 90% webs
This.
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Renan Ruivo
Hipernova Vera Cruz Alliance
26
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Posted - 2011.09.28 13:05:00 -
[42] - Quote
Tanya Powers wrote:Headerman wrote:... i am sick of tards going on about how good the nano age was an 70km/s Panthers and 90% webs This.
Well you'll get to tell people how good it is to live in the Falcon age (yes i fly falcon) Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
Jenn aSide
Smokin Aces.
0
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Posted - 2011.09.28 13:35:00 -
[43] - Quote
Caulista wrote:Our corp spent billions upgrading a system (including dropping a station). After the anom nerf those upgrades were completely wasted. (Yes, we were mad bro.) In our fully upgraded 0.0 system I could make 60-80 mil an hour running a tengu with fighter support -- with the associated risks. Agreed the risks were small, but there was some risk. After awhile I kinda bought into the whole "ISK was too easy" cool-aid that CCP spun around that. Then I tried high-sec incursions. WTF. I can make 100mil+ per hour (per toon) running incursions in high sec with no risk at all. The risk reward ratio makes no sense.
QFT
Playing devil's advocate though, I can see it from CCPs point of view. Incursions are WAY less of an isk sink than the old anomaly system.
Their is only so much isk to be had in high sec incursions. yea, in a good fleet you can make massive isk, but someone can come right in with a shiney fleet and take that from you.
Their are only so many high sec incursions going on in high sec at any given time, where as (in the old system), ANY system could be upgraded to sanctums/havens. That made null sec anomaly farming somewhat like the mission system (as many missions as you want, no limit on the numbers of people getting missions from an agent, theoretically, all 300k eve players could get a mission from the same agent lol).
So incursions come with a built in, finite isk sinking limit, the old anomaly system didn't.
Still, they went WAY too far. At the very least every null sec system should be able to at least spawn 1 low end Haven and multiple forsaken hubs (WHICH SHOULD BE FIXED CCP) in order to give small holders something for their investment money.
Me personally, I still live in null and make most of my isk there (lots of "natural" anoms floating around in un-upgraded systems) even if i have to travel more, but I've got an alt in high sec with a shiney ship for incursions and missions for when null is too hostile.
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Renan Ruivo
Hipernova Vera Cruz Alliance
26
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Posted - 2011.09.28 13:51:00 -
[44] - Quote
Jenn aSide wrote:Caulista wrote:Our corp spent billions upgrading a system (including dropping a station). After the anom nerf those upgrades were completely wasted. (Yes, we were mad bro.) In our fully upgraded 0.0 system I could make 60-80 mil an hour running a tengu with fighter support -- with the associated risks. Agreed the risks were small, but there was some risk. After awhile I kinda bought into the whole "ISK was too easy" cool-aid that CCP spun around that. Then I tried high-sec incursions. WTF. I can make 100mil+ per hour (per toon) running incursions in high sec with no risk at all. The risk reward ratio makes no sense. QFT Playing devil's advocate though, I can see it from CCPs point of view. Incursions are WAY less of an isk sink than the old anomaly system. Their is only so much isk to be had in high sec incursions. yea, in a good fleet you can make massive isk, but someone can come right in with a shiney fleet and take that from you. Their are only so many high sec incursions going on in high sec at any given time, where as (in the old system), ANY system could be upgraded to sanctums/havens. That made null sec anomaly farming somewhat like the mission system (as many missions as you want, no limit on the numbers of people getting missions from an agent, theoretically, all 300k eve players could get a mission from the same agent lol). So incursions come with a built in, finite isk sinking limit, the old anomaly system didn't. Still, they went WAY too far. At the very least every null sec system should be able to at least spawn 1 low end Haven and multiple forsaken hubs (WHICH SHOULD BE FIXED CCP) in order to give small holders something for their investment money. Me personally, I still live in null and make most of my isk there (lots of "natural" anoms floating around in un-upgraded systems) even if i have to travel more, but I've got an alt in high sec with a shiney ship for incursions and missions for when null is too hostile.
Yes. Incursions AND missions. Both give their isk through LP Store. But the problem is that CCP chose to nerf first and maybe, maybe do something proper later. As soon as CCP learns not to nerf something until you have a proper FIX to put in place, it will rain upside-down.
Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
Tetragammatron Prime
Pink Sockers
2
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Posted - 2011.09.28 14:07:00 -
[45] - Quote
I would be very surprised if high sec incursions weren't nerfed in the near future. |
Cearain
The IMPERIUM of LaZy NATION
53
|
Posted - 2011.09.28 14:38:00 -
[46] - Quote
Tetragammatron Prime wrote:I would be very surprised if high sec incursions weren't nerfed in the near future.
They will not be nerfed in the near future.
Incursions is the only FIS feature ccp has done in the last 2 years. By making them pay too much they have more people doing them. Having more people do them is proof that they are putting out FIS content that players want. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Mastertz
Red Ghost Recon
14
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Posted - 2011.09.28 14:47:00 -
[47] - Quote
Go back to hi sec and do lvl 4 missions. Obviously being a ****** renter pilot is not fun for you.
Your tearz, I has them. |
Caulista
Science and Trade Institute Caldari State
0
|
Posted - 2011.09.28 15:12:00 -
[48] - Quote
Obsidian Hawk wrote:Oh look at all you young whippersnappers complaining about your sanctum nerfs.
You guys dont know what 0.0 was like.
here i will give you a hint.
There were no cosmic anomolies plexes were static and you had to fight to get into them. there was no exploration. There were no jump bridges there were no jump freighters. There were no cyno jammers. There were no sov upgrades. Sov was decided by the amount of pos towers in the system.
TL:DR Quit your whining you guys have it easy compared to way back in the day.
Yes, there are ways to make isk in 0.0 without anoms. But none of them come even close to the ISK per hour that the high sec options provide.
And the high sec options are without risk.
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Metal Icarus
xHELLonEARTHx Rookie Empire
1
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Posted - 2011.09.28 15:57:00 -
[49] - Quote
(AGAIN WITH THE WELL WORDED POST GETTING DELETED!)
Ok, now that my raeg has subsided once again, maybe I can retype a halfhours worth of thought..... ow my brain...
I am not saying the SOV null 0.0 isn't fun, I love it. Its the only EVE I know. I love the politcis, the pressure to build a corp into something, but the the tools they gave us to do so it was do-able anywhere in 0.0 are now gone. Now, it seems that only up north could you really grow an alliance. The income is so biased that now 3/4 is being taken over by the DRF, a northern alliance.
We came to 0.0 to grow and try to teach people how to play EVE in sov from the beginning of their careers making hardend pilots by their 3rd month in. Carebears they are not, they go to highsec LOOKING for fights when it gets boring... When its gets to boring down here, they leave and join other corps. Which is fine, we dont care, it's really why we do it, for future good fights. But from what used to be easy to do, easy to recover from loses, easy to give salvage to noobs who really need the money, we find our selves scavaging for salvage and queing up and calling the next anom because half of which are broken.
Sanctums could give 3 or 4 people good money and give a noob 10 million in salvage (great incentive for noobs to come down to earn monies for PVP) Not so much now...
If you have an alt in highsec doing lvl4 missions, what is the point of owning ANY space in null if you can't use the space to even sustain your corp? Its like they baited us to go down there, make the investment then they pulled the rug from underneath us for us to fall on our asses.
They said they did it for "Moar good fights" for whom I ask? The DRF? Because it definitely was not for anyone in the south...
(ctrl-a, ctrl-c gawd damnit)
[AND I NEEDED IT, SON OF A *****]
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Renan Ruivo
Hipernova Vera Cruz Alliance
26
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Posted - 2011.09.28 17:01:00 -
[50] - Quote
Ooh look clueless null-sec "pro pvp'ers" would rather have you carebearing in high-sec then in 0.0. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
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Slade Trillgon
Endless Possibilities Inc.
12
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Posted - 2011.09.28 17:29:00 -
[51] - Quote
gfldex wrote:Anybody remember marking the good spawns with a little structure damage?
I know at least a few pilots in this thread remember this.
Metal Icarus wrote:(AGAIN WITH THE WELL WORDED POST GETTING DELETED! ) Ok, now that my raeg has subsided once again, maybe I can retype a half-hours worth of thought..... ow my brain...
If you would copy & paste, or the even better option, write your post in a word processor, then you would not be having these issues. Maybe this is a hint towards your overall problems
Take your time and breathe my friend. Time is not in a hurry; neither should you be.
Slade |
Renan Ruivo
Hipernova Vera Cruz Alliance
26
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Posted - 2011.09.28 17:44:00 -
[52] - Quote
Slade Trillgon wrote:gfldex wrote:Anybody remember marking the good spawns with a little structure damage? I know at least a few pilots in this thread remember this. Metal Icarus wrote:(AGAIN WITH THE WELL WORDED POST GETTING DELETED! ) Ok, now that my raeg has subsided once again, maybe I can retype a half-hours worth of thought..... ow my brain... If you would copy & paste, or the even better option, write your post in a word processor, then you would not be having these issues. Maybe this is a hint towards your overall problems Take your time and breathe my friend. Time is not in a hurry; neither should you be. Slade
Whenever i'm posting something that exceeds three or four lines, i ctrl-a ctrl-c everything before i hit any buttons. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
David Grogan
The Motley Crew Reborn Warped Aggression
44
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Posted - 2011.09.28 19:59:00 -
[53] - Quote
even the ded sites are so broken that its not even worth buying the upgrades for the i-hub
1. they dont spawn sites like they are supposed to do. in my experience unupgraded systems spawn just as many ded sites and a fully upgraded system does.
2. ded sites rarely drop anything decent anymore and quite often dont escalate either
3. anoms pay rubbish isk tbh... & drop crap loot and salvage. |
Zey Nadar
Aliastra Gallente Federation
7
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Posted - 2011.09.29 09:59:00 -
[54] - Quote
Renan Ruivo wrote:But the problem is that CCP chose to nerf first and maybe, maybe do something proper later. As soon as CCP learns not to nerf something until you have a proper FIX to put in place, it will rain upside-down.
This is a tried-and-true method of pissing off one's playerbase. Numerous MMO developers have done this. |
Skippermonkey
Tactical Knightmare
59
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Posted - 2011.09.29 10:45:00 -
[55] - Quote
this thread needs more benny lava
http://youtu.be/sdyC1BrQd6g |
Apollo-Moor
xHELLonEARTHx Rookie Empire
9
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Posted - 2011.09.29 12:12:00 -
[56] - Quote
Ratnose Banker wrote:Fight or pay for better space or stfu imo.
I rat in venal atm. Plenty of faction spawn and if you're lucky officers.
If you have some brains you can go do havens/hubs in russian botting space and make use of their upgrades.
LoL.. Right "Hey DRF I know I've been bashing you guys on the forums and trying to hunt your bots and ****. But I hope you don't mind that I've jumped 10 gates deep into your territory to do some sanctums. Oh DRF can you also call off that 20 man gang that's been hunting me the last 6 jumps. Be much appreciated .. OMFG thanks..!"
Yea.. That's exactly how it will go... |
Apollo-Moor
xHELLonEARTHx Rookie Empire
9
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Posted - 2011.09.29 12:16:00 -
[57] - Quote
Jenn aSide wrote:Caulista wrote:Our corp spent billions upgrading a system (including dropping a station). After the anom nerf those upgrades were completely wasted. (Yes, we were mad bro.) In our fully upgraded 0.0 system I could make 60-80 mil an hour running a tengu with fighter support -- with the associated risks. Agreed the risks were small, but there was some risk. After awhile I kinda bought into the whole "ISK was too easy" cool-aid that CCP spun around that. Then I tried high-sec incursions. WTF. I can make 100mil+ per hour (per toon) running incursions in high sec with no risk at all. The risk reward ratio makes no sense. QFT Playing devil's advocate though, I can see it from CCPs point of view. Incursions are WAY less of an isk sink than the old anomaly system. Their is only so much isk to be had in high sec incursions. yea, in a good fleet you can make massive isk, but someone can come right in with a shiney fleet and take that from you. Their are only so many high sec incursions going on in high sec at any given time, where as (in the old system), ANY system could be upgraded to sanctums/havens. That made null sec anomaly farming somewhat like the mission system (as many missions as you want, no limit on the numbers of people getting missions from an agent, theoretically, all 300k eve players could get a mission from the same agent lol). So incursions come with a built in, finite isk sinking limit, the old anomaly system didn't. Still, they went WAY too far. At the very least every null sec system should be able to at least spawn 1 low end Haven and multiple forsaken hubs (WHICH SHOULD BE FIXED CCP) in order to give small holders something for their investment money. Me personally, I still live in null and make most of my isk there (lots of "natural" anoms floating around in un-upgraded systems) even if i have to travel more, but I've got an alt in high sec with a shiney ship for incursions and missions for when null is too hostile.
One thing that your missing here. Is the fact that some systems can only be upgraded to do Forsaken Hubs max, and when those Forsaken Hubs are broken 3 out of a 7 day week like clockwork. It becomes a problem for the smaller Corp/Ally to make back the money they've invested into the system or continuing to make profits without a decent hiccup in between because of broken sites.
I dont know how broken Sanctums are as far as respawns, but Forsaken Hubs being broken can be see quite often.. |
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