Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Broc Hok
|
Posted - 2011.05.16 16:06:00 -
[1]
So you either have drone protection near you during mining or out at your container, or a little of both based on your skills. What about secure containers, another layer of theft protection for you, but if your irritating new pirate buddy has a hacking module and some skills (think an actual hacking panel pops up and you have to solve some kind of hacking puzzle that gets easier as your skills increase) say goodbye to those rocks. What about another tier of mining for those that donÆt want to go and get the ore right now? Well, travel deep into the field and install a mining operation with real hired NPCÆs that work it. They mine the ore and accumulate it and when they are full to the gills with ore a message is sent to you to come get the goods. Now you have to fly your special asteroid field hauler down deep to get it. These mining ops would be a pretty darn good target for Pod Pirates also but again they would probably be pretty deep in the field and tracking sensors would not be so great penetrating all those rocks in the way. But still a very fun and challenging activity for ore theft pirates or those who just want to take out the whole operation. I sense countermeasure for the miners here and that would be another skill at putting up defense at your proud new mining op. I am also thinking some kind of manual flight fast maneuvering scan drones designed for asteroid fields would be a really cool addition for both miners scanning for ore deep down and for pirates trying to find you or your new mining op. One final thought, arenÆt planetary rings supposed to be made out of rocks, ice, and various other types of debris? Yea that is on the wish list also. I think that fairly sums it up at this point in time. I looked down some of the proposals at the EVE CSM and saw that there are a lot of fairly good ideas out there and fixes that could be made. You know repairs for simple UI stuff, however no one seems all that concerned about the basic fabric of the game. Like the fact that CCP put air in space and that there is an up and down out in the void. So hear me, I am hoping that all players see and support my vision for a ôREALö space environment. If these issues are bothering me so much, deep down arenÆt they bothering you to? We need to band together and let our voices be heard to get these changes made. My final question is: Are we happy flying around in an unrealistic environment that our senses of reason never really fully buy? Are we happy just jumping around to a limited set of fixed warp points? DoesnÆt it all kind of feel hollow, I know planets feel real hollow when I warp or fly through them. Eve is a great game, but I think with some base foundation overhauls it could be an incredibly immersive and exciting experience.
|
Goose99
|
Posted - 2011.05.16 16:08:00 -
[2]
Stop spamming up the forums and put all of your wall of text in a single thread.
|
Destination SkillQueue
Are We There Yet
|
Posted - 2011.05.16 17:03:00 -
[3]
Originally by: Goose99 Stop spamming up the forums and put all of your wall of text in a single thread.
Also condence your idea in to a single paragraph at the start, so people can see the basic gist of your idea and aren't forced to either ingore your thread or read a tiresome essey before they even understand what you're trying to get at.
|
JitaPriceChecker2
|
Posted - 2011.05.16 18:19:00 -
[4]
The hell if i gonna read even one your threads entirely.
|
Mr LaForge
|
Posted - 2011.05.16 18:47:00 -
[5]
Paragraphs are the new rage I hear.
|
Marley Browning
|
Posted - 2011.05.16 20:07:00 -
[6]
lolwut can someone put all this together w/ punctuation so i can read it?
|
Broc Hok
|
Posted - 2011.05.17 00:18:00 -
[7]
OK ouch!!! Here is the paragraph. Take the air out of space. Let us control the movement of our ships. Make objects in space solid. And finally add more to mining and asteroid fields. Done!
|
Danika Princip
Minmatar Tactical Narcotics Team
|
Posted - 2011.05.17 00:21:00 -
[8]
Originally by: Broc Hok OK ouch!!! Here is the paragraph. Take the air out of space. Let us control the movement of our ships. Make objects in space solid. And finally add more to mining and asteroid fields. Done!
No!
|
Tres Farmer
Gallente Federation Intelligence Service
|
Posted - 2011.05.17 09:33:00 -
[9]
Originally by: Broc Hok OK ouch!!! Here is the paragraph. Take the air out of space. Let us control the movement of our ships. Make objects in space solid. And finally add more to mining and asteroid fields. Done!
And you needed 5 threads for that? Why?
Also, if you want to discuss your idea, this is the wrong place.. go to Feature&Ideas Discussion Forums. And post all in one thread.. Some titles, TL;DR and punctuation.. and not such a big wall of text would help you.. no scratch that.. would help us a lot in understanding you.
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody! |
Opertone
Caldari World - of - Empire Cassiopeia.
|
Posted - 2011.05.17 13:51:00 -
[10]
Originally by: Broc Hok quoting
agreed, please, develop the code for this physics engine, when it's done, say by mid 2014, submit it to CCP.
The core concept is very good, you need make this happen. Hint Start from open source student project.
you may collaborate with these guys eve fan
|
|
Broc Hok
|
Posted - 2011.05.17 14:33:00 -
[11]
Here is the deal, this site is about fixes and Proposals not about sarcasm and writing lessons. I have obviously offended with my Proposals. It always amazes me what people will write hiding behind their keyboards in these online games and forums. I am only trying to be constructive. By the way source code for space games should only be written with real physics engines, and the fact that you all buy off on the utter lack of it time and again never ceases to amaze me. Flavien Brebion is writing the source code for a real physics engine game so I don't need to smarty. Of coarse you are probably right it won't be done til 2014. Was hoping I could inspire a change here in the mean time, but I guess you can't teach old dogs new tricks.
|
Danika Princip
Minmatar Tactical Narcotics Team
|
Posted - 2011.05.17 15:46:00 -
[12]
Originally by: Broc Hok Here is the deal, this site is about fixes and Proposals not about sarcasm and writing lessons. I have obviously offended with my Proposals. It always amazes me what people will write hiding behind their keyboards in these online games and forums. I am only trying to be constructive. By the way source code for space games should only be written with real physics engines, and the fact that you all buy off on the utter lack of it time and again never ceases to amaze me. Flavien Brebion is writing the source code for a real physics engine game so I don't need to smarty. Of coarse you are probably right it won't be done til 2014. Was hoping I could inspire a change here in the mean time, but I guess you can't teach old dogs new tricks.
Using real physics would involve the removal of FTL, which would break the game.
|
Kaelie Onren
|
Posted - 2011.05.18 15:11:00 -
[13]
Originally by: Danika Princip
Using real physics would involve the removal of FTL, which would break the game.
lol. Well said.
Brok, sorry, but you must have misunderstood this game if you think that it needs real world physics. I'm not trying to be sarcastic here, but where did you get the impression that EVE was a space simulator? It's a space opera sandbox game. Think StarWars, star trek, wing commander. Not Star Control, or babylon 5.
Even if all that physics can be added to the client without completely bogging down the servers (just think about what lag would do to a simulator engine like that), it would really take away from the game. Why, even creating a simple orbit around a target would be a chore.
When it boils down to it, we are humans who live in a thick atmosphere, and the physics of aerodynamics is much more intuitive to us. If you really have such a bone to pick with the existing physics engine, then I'm surprised you didn't point out the numerous other glaring holes, like weapon occlusion, SOUND in a vacuum, or the fact that half of the ship designs are not symmetrical. (how can these maneuver evenly with a center of mass not in the center of the plane of travel?).
EVE is space opera. Not a space sim.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |