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Maz3r Rakum
Gallente The Imperial Fedaykin
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Posted - 2011.05.17 15:40:00 -
[1]
This is a simple proposal to make faction guns worth using over their t2 counterparts. The way I propose to accomplish this is just to make the specialization skill apply to any weapon meta5 and over instead of just the t2 version.
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King Rothgar
Path of the Fallen
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Posted - 2011.05.17 16:02:00 -
[2]
Supported, I meant to bring that up in the dev question thingy but flat out forgot as I typed the post . Along with that, I'd like to see 5x run BPC's for all navy turrets/launchers added to their respective navy LP stores. In any case, as it stands, faction turrets cost 50x what t2 costs and are inferior in both damage and effective range. It's a shame really. Thus far you shall read, but no further; for this is my sig. |
Maxx Overseer
Royal Advanced Industries Imperial Crimson Legion
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Posted - 2011.05.17 17:54:00 -
[3]
Yes I agree, we pay top price they should have something special about them. Plus I think if you match the item to the ship it should give you something... --- --- --- --fly fast--
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sabre906
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Posted - 2011.05.17 18:31:00 -
[4]
Support
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Maz3r Rakum
The Imperial Fedaykin
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Posted - 2011.05.17 18:55:00 -
[5]
I support my own proposal. Having faction guns would allow players to pimp their pimp pvp/pve ships a bit more and additionally will great more options to spend LP/tags/isk on. Additionally it would make sense to make pirate faction guns a bit better than navy faction guns. Pirate>Navy>t2. Having the spec skill will make faction guns a bit better, and t2 guns will still have the advantage of t2 ammo and price. As it is now, the t2 ammo/price/spec skill make them worthless.
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Amarr Priest
Legion of Darkness.
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Posted - 2011.05.17 19:10:00 -
[6]
I have always felt the same way.
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Danika Princip
Minmatar Tactical Narcotics Team
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Posted - 2011.05.17 19:51:00 -
[7]
Would this allow T2 ammo to be used in faction guns?
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Maz3r Rakum
Gallente The Imperial Fedaykin
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Posted - 2011.05.17 19:58:00 -
[8]
Originally by: Danika Princip Would this allow T2 ammo to be used in faction guns?
no. the op only says that the spec skill would now apply to meta5+ guns.
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Danika Princip
Minmatar Tactical Narcotics Team
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Posted - 2011.05.17 20:04:00 -
[9]
Originally by: Maz3r Rakum
Originally by: Danika Princip Would this allow T2 ammo to be used in faction guns?
no. the op only says that the spec skill would now apply to meta5+ guns.
Then I won't support this. Compare barrage M with faction nuclear and tell me why you would ever use the faction over the T2.
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Sir Drake
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Posted - 2011.05.17 21:48:00 -
[10]
I might agree to that boost for officer guns but thats it. Faction guns are only worth it for certain fittings or newbs lacking the skills for t2 and thats how it should be tbh. Price tag of faction guns is of no relevance to their performance only to what ppl are willing to pay for. --------------------------------------------------
They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. Terry Pratchett |
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Marlona Sky
D00M. Northern Coalition.
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Posted - 2011.05.17 21:57:00 -
[11]
Always wanted this.
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King Rothgar
Path of the Fallen
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Posted - 2011.05.18 00:31:00 -
[12]
Well there I disagree with you maz3r, I assumed in your original post that they would be allowed to use t2 ammo as well. Without the ability to use t2 ammo, they would remain inferior in general to t2 weapons even if they did 10% more raw damage with faction ammo. They wouldn't be as inferior, but inferior none the less. My view on the matter is faction should always, without exception, be superior to t2 in all respects. Cost effective is another matter, but they should be outright superior in terms of performance.
As for those about to say cost isn't a balancing factor, yes and no. It's a balancing factor when it offers a small boost. It's when you get a huge boost that renders you effectively invincible that it falls apart. Yes, I'm looking at you mr. dramiel/cynabal/machariel. A case of cost properly balancing out with performance is the bhaalgorn, it's better than any t1 BS but they are rarely used since they aren't 800M isk better. Thus far you shall read, but no further; for this is my sig. |
Maksim Cammeren
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Posted - 2011.05.18 00:35:00 -
[13]
Edited by: Maksim Cammeren on 18/05/2011 00:35:39 I think it is a good solution to boosting faction weapons (which, imo, would be a good thing). This suggestion still lets you benefit from training specialization skills, but doesn't obsolete T2 guns, which you need to use T2 ammo.
So, can the suggestion be boiled down to: "Make all guns meta5 and above require specialization skills"? The damage boost would then follow from the skill's description.
I like.
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Maz3r Rakum
Gallente The Imperial Fedaykin
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Posted - 2011.05.18 01:19:00 -
[14]
I didn't say they shouldn't get t2 ammo. I was just saying all my proposal is is just make the spec skill apply. If there is enough support, I'll add in the t2 ammo to the proposal.
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Danika Princip
Minmatar Tactical Narcotics Team
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Posted - 2011.05.18 01:22:00 -
[15]
Originally by: Maz3r Rakum I didn't say they shouldn't get t2 ammo. I was just saying all my proposal is is just make the spec skill apply. If there is enough support, I'll add in the t2 ammo to the proposal.
Without t2 ammo, they're still worse than t2 guns, whatever you do.
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Maksim Cammeren
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Posted - 2011.05.18 02:17:00 -
[16]
Sorry, I misread then. I guess then I support this conditionally, because I want to keep the T2 ammo to T2 guns.
No, it wouldn't make the faction weapons useless, as they would have more dps and smaller fitting requirements (I assume). It forces you to make a trade-off. If you want to use Barrage, then use T2 guns. If you can live without it, you can fit faction.
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Maz3r Rakum
Gallente The Imperial Fedaykin
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Posted - 2011.05.18 04:57:00 -
[17]
I don't see any reason why high meta lvl guns shouldn't be able to use higher meta ammo. Updated op.
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Goose99
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Posted - 2011.05.18 05:14:00 -
[18]
Edited by: Goose99 on 18/05/2011 05:14:29
Originally by: Danika Princip
Originally by: Maz3r Rakum I didn't say they shouldn't get t2 ammo. I was just saying all my proposal is is just make the spec skill apply. If there is enough support, I'll add in the t2 ammo to the proposal.
Without t2 ammo, they're still worse than t2 guns, whatever you do.
Actually, once specialization is factored in, faction guns will do more dps with faction ammo (but not with t1 normal ammo) than t2 guns with t2 short range ammo. T2 ammo has drawbacks that faction ammo don't, but is cheaper.
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Danika Princip
Minmatar Tactical Narcotics Team
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Posted - 2011.05.18 10:37:00 -
[19]
Originally by: Goose99 Edited by: Goose99 on 18/05/2011 05:14:29
Originally by: Danika Princip
Originally by: Maz3r Rakum I didn't say they shouldn't get t2 ammo. I was just saying all my proposal is is just make the spec skill apply. If there is enough support, I'll add in the t2 ammo to the proposal.
Without t2 ammo, they're still worse than t2 guns, whatever you do.
Actually, once specialization is factored in, faction guns will do more dps with faction ammo (but not with t1 normal ammo) than t2 guns with t2 short range ammo. T2 ammo has drawbacks that faction ammo don't, but is cheaper.
but will they have the range to match t2 long range ammo? Somehow, I doubt it.
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Goose99
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Posted - 2011.05.18 12:31:00 -
[20]
Originally by: Danika Princip
Originally by: Goose99 Edited by: Goose99 on 18/05/2011 05:14:29
Originally by: Danika Princip
Originally by: Maz3r Rakum I didn't say they shouldn't get t2 ammo. I was just saying all my proposal is is just make the spec skill apply. If there is enough support, I'll add in the t2 ammo to the proposal.
Without t2 ammo, they're still worse than t2 guns, whatever you do.
Actually, once specialization is factored in, faction guns will do more dps with faction ammo (but not with t1 normal ammo) than t2 guns with t2 short range ammo. T2 ammo has drawbacks that faction ammo don't, but is cheaper.
but will they have the range to match t2 long range ammo? Somehow, I doubt it.
Those have drawback in dps.
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n4d444
Solar Nexus. -Mostly Harmless-
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Posted - 2011.05.18 13:40:00 -
[21]
Support
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Scandal Caulker
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Posted - 2011.05.18 13:41:00 -
[22]
Simple solution. Make all faction and officer weapons T2. Skills required for T2 weapons will also be required for faction/officer. Then they're all worth buying fitting and using.
To be honest thought. The whole storyline/faction/deadspace/officer modules need a rebalance. Especially the faction stuff. Why should one module completely outperform all other modules in all aspects (eg warp disruptors). Some warp faction warp disruptors are simply just easier to fit where the top of the line is not only the very easiest to fit but also has the max range. These attributes need to be rejuggled so that one module offers one thing while another offers something else but not everything in the same module. However, I digress.
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Aston Martin DB5
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Posted - 2011.05.18 15:14:00 -
[23]
Edited by: Aston Martin DB5 on 18/05/2011 15:13:59
Originally by: Maz3r Rakum Edited by: Maz3r Rakum on 18/05/2011 04:56:06 This is a simple proposal to make faction guns worth using over their t2 counterparts. The way I propose to accomplish this is just to make the specialization skill apply to any weapon meta5 and over instead of just the t2 version. Additionally they should be able to use t2 ammo.
So wow, congrats! You just gave an idea without reason or justification .... would you please explain further.
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Bean Giant
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Posted - 2011.05.18 15:26:00 -
[24]
Originally by: Aston Martin DB5 Edited by: Aston Martin DB5 on 18/05/2011 15:13:59
Originally by: Maz3r Rakum Edited by: Maz3r Rakum on 18/05/2011 04:56:06 This is a simple proposal to make faction guns worth using over their t2 counterparts. The way I propose to accomplish this is just to make the specialization skill apply to any weapon meta5 and over instead of just the t2 version. Additionally they should be able to use t2 ammo.
So wow, congrats! You just gave an idea without reason or justification .... would you please explain further.
Maybe to make them worth using?
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Andrea Griffin
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Posted - 2011.05.18 18:23:00 -
[25]
I have always seen faction/deadspace/etc mods as modules that are as good as T2 or better, but without the skill requirements, in many cases easier fitting, and not the additional benefits of using T2 skills.
I would not like the T2 damage bonuses to be applied to them; I would rather that they be buffed in such a way that, with max skills, they do more damage than a T2 weapon of the same type while keeping their reduced fittings.
This lets you make a choice - you can use the faction weapons for easier fitting, less skill requirements, and more damage overall, or use T2 which requires more skills, more fitting, does a bit less damage, but has the flexibility of T2 ammo.
I support the topic in general, except for faction guns using T2 ammo.
- "When I nerf something, it takes 2-3 months for your dreams to be crushed." - CCP Big Dumb Object |
Venkul Mul
Gallente
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Posted - 2011.05.19 07:34:00 -
[26]
So the basic idea is to make T2 guns useless?
No, thanks.
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