Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tekkaa
Minmatar QuantumTech Industries
|
Posted - 2011.05.18 10:58:00 -
[1]
i have a char at the moment who is mainly focused toward combat atm i have 4.5 mil sp i want to set up an alt to basically just bring in the money i was thinking about setting up a mining char is this a good way to gain extra isk or are there other ways of getting isk without the alt and still have some to cope with ship losses in pvp
|
foksieloy
Minmatar Rockets ponies and rainbows
|
Posted - 2011.05.18 12:46:00 -
[2]
Use the combat character to run missions. More ISK. _______________________ The best thing in EvE is Barrage M. |
Gianath
Gallente Gallentian Legitimate Businessmen
|
Posted - 2011.05.18 14:03:00 -
[3]
I would discourage that. For a miner to make anything worthwhile, it takes a few months of dedicated training to get into a hulk with T2 strips and crystals, and it only really shines if you have a small fleet of alt hulks with an Orca boosting and/or hauling for them.
You would be better off just starting off an alt in a Noctis (takes about 4-5 days to become very proficient in the ship and salvaging skills, all the other skills don't matter much at first). If you want to take on more of a combat role, you could start training your alt for gallente battleships and T2 sentries, it takes a couple months but will provide a huge boost in your missions with sentries autoassisting you, and the Domi could be set to remote repair and salvage as you mission, speeding things up and squeezing every ounce of ISK you can get out of it.
As somebody who wasted way too much time with 3 alts mining/hauling, I would never do that again. They can be invaluable alts if you ever get into a wormhole or 0.0 corp, but for high sec missioning they are just never going to pay off without turning to the 23/7 bot darkside.
|
Tekkaa
Minmatar QuantumTech Industries
|
Posted - 2011.05.19 10:54:00 -
[4]
i guess i may as well just continue training my minni char for combat i wanted to give mining/production a go but didnt want to waste skill training on mining, what would a worth while alt be other than combat.
|
foksieloy
Minmatar Rockets ponies and rainbows
|
Posted - 2011.05.19 11:32:00 -
[5]
First, think what you need an alt for.
Usually people use them for: Dedicated market alt Scout alt Fleet booster alt Hauler alt ... and so on
Need any of those? _______________________ The best thing in EvE is Barrage M. |
sycore101
|
Posted - 2011.05.19 11:47:00 -
[6]
I heard that you can only train one characters skill per account at any one time, so you could have 3 characters, but only 1 of them is being trained. I don't know this to be true, so if anyone can verify it or back me up.
Also personly i've been a single character player, there was a post about it recently about who was for & against it. But then i'm also pretty new to the game, so i'm wuite happy with my one characters.
I think it somehow defeats the object of the game if you can jump roles at any given time, & when you the time comes you have the specific roles needed for such events, it slightly breaks down the involvement issue of the game. You need to trust others to get you where your going, not just be able to jump in & out of the game to do everything yourself.
|
Toshiro GreyHawk
|
Posted - 2011.05.19 11:59:00 -
[7]
You have two considerations here - short term and long term. In the short term - how are you going to make money until your long term plans begin to pay out? You can do any number of things.
Mission running is one of them - but Level I and II missions pay horribly. You can get through them faster if you don't loot or salvage the wrecks - but that is sacrificing a significant percentage of the value of that mission if you don't.
Mining makes more money than running Level I and II missions. It is very easy to get into a mining cruiser.
You are not however going to get rich doing either Cruiser Mining or running Level I or II missions - you're merely going to move up to something better.
Level IV missions produce fairly well - but if you have a number of accounts mining scales well too. The thing is - all the things you hear against mining - are from people running Level IV missions. If you could just hop in a battleship and start running Level IV's - then that would be one thing - but unless you can (and this being the new players forum many can't) - mining provides more income for a new player than mission running.
What the mission runners are really advising - is to just grind your way through missions as fast as you can until you can get in a Battleship and have access to Level IV agents. You can do that. You're biggest problem is going to be paying for your ships - unless you play a lot. Playing time here really matters. But then if you advance quickly you have the problem of not having your skills trained very well for flying battleships - and that means you're more likely to lose them.
None of that really matters though.
What matters is what you enjoy doing.
If you like mining - then do that. If you like mission running then do that.
Or - do both. You just won't advance in either as fast.
Now - as to your original question - Mission Running is a natural income source for a PVP oriented character - as many of the skills are pretty much the same. So - you don't have to create a mining character to make money for your PVP guy.
You definitely do not want to split your training time so - if you do create another character - you want to do that on another account.
Here - if you do create another account - then that guy can mine and the PVP guy can haul for him. Also the miner can support the combat guy when running missions.
You can run missions - then, if they have asteroids, mine them in relative security as people have to scan you down to find you. Outside of mission hubs ... that's not that likely as the people doing that are mostly Ninja's looking for Level IV Mission Salvage. They aren't going to be out in the sticks trying to scan down some miner and his hauler just so they can harass them by flipping their cans.
If you want to get into industry - then having a mining character and a hauler/combat guy is a good start - unless - you get security status problems from your PVP activities that preclude you from hanging out in hi sec.
Also - think about training some trading skills. Broker Relations and Accounting will help if you're selling things. Trading is also the best way to make money - it just requires some real effort to learn the market - and again - you have to LIKE doing it. I make most of my money trading - but hate it. I like mining - but I spend a lot of time running missions (which I don't like either) to grind standings for the bases I use for my industry guys.
For me ... one of the things that helps me enjoy the game is to not do the same thing all the time. But then I also have multiple characters/accounts ... so that helps with that ...
The big thing is - try stuff - see what you like and have fun.
. Orbiting vs. Kiting Faction Schools |
Tenophas
Minmatar Brutor Tribe
|
Posted - 2011.05.19 12:58:00 -
[8]
Originally by: sycore101 I heard that you can only train one characters skill per account at any one time, so you could have 3 characters, but only 1 of them is being trained.
Exactly. On each account only one of the three possible characters can be training, the other 2 must be in pause at least. -------------------------------------------- See you in space........
Tenophas Blackhand Formerly member of the disbanded Cerberus Order corp. |
Ji'kahr
Amarr 1st Praetorian Guard
|
Posted - 2011.05.19 14:52:00 -
[9]
Originally by: Tekkaa i have a char at the moment who is mainly focused toward combat atm i have 4.5 mil sp i want to set up an alt to basically just bring in the money i was thinking about setting up a mining char is this a good way to gain extra isk or are there other ways of getting isk without the alt and still have some to cope with ship losses in pvp
Well if you really like combat then level 4 Faction war missions make excellent isk. You could train the other alt as a scout, train up some salvaging skills and have them salvage up the missions you finish. Salvaging the wrecks makes good isk, and you can even make and use or sell your own rigs with the salvage if so inclined.
One good technique to use is called 'double boxing'. You open two versions of your EVE client, and run a different character on each one. That's how you can have one alt scout while another shoots, or one mission while one salvages, or one mines in one region while another missions in another region.
You have three alt slots, so you could train the third alt as a hauler/ trader to make more isk. It only takes 3 days to train a hauling alt (depending on which race you choose. Amarr is the fastest hauler alt to train). Leave your hauler in the default NPC corp so it can never be war decced. Haulers are useful since you will have to bring your ships and modules from where you buy them to where you need them. You can also make money with courier contracts if you have enough ISK for a deposit.
Trading generally makes more money than mining, but you have to know what you are doing or you will lose money too. The markets in EVE are very competitive, some call it market PVP. Hauling and trading go together since one of the easier ways to make money as a trader/ hauler is speculative hauling/ inter-regional trading.
Mining is more steady 'guaranteed' ISK, and you can do it semi-AFKish. Target a big roid, activate lasers...read a book, watch a movie, just listen for the sounds of your lasers stopping or the 'BOOP BOOP BOOP' of being targeted.
The only problem I found with mining as an alternative revenue source for my PvP is that it can get VERY skill intensive. Not as much as PvP, but there are a lot of different ores, refining skills, etc. to train as well as ships to train up for. Mining and manufacturing go together for me the same way that trading and hauling do. Being able to make your own ships and modules is a good way to make money and gives you a great sense of independence, but it's not a quick pay-off thing.
I'd say spend 3 days (or more if you want a Minmatar hauler...although they get a choice of bigger ships) training a hauler alt, offer to haul for some miners and see if you like it. Generally most mining fleets split up their cash evenly, so haulers get as much as the miners do. If your hauler was also a hauler/ trader AND had perfect refine skills, you could grind up standings for the refine corp and make a profit off the miners by buying their ore and refining it.
Of course, your PvP alt can also offer some security for the mining fleet as a 'belt guardian' against can flipping Pirates and the like.
|
Ji'kahr
Amarr 1st Praetorian Guard
|
Posted - 2011.05.19 15:35:00 -
[10]
I agree with much of what Toshiro GreyHawk says, with a few caveats.
Level IV missions produce fairly well - but if you have a number of accounts mining scales well too. The thing is - all the things you hear against mining - are from people running Level IV missions. If you could just hop in a battleship and start running Level IV's - then that would be one thing - but unless you can (and this being the new players forum many can't) - mining provides more income for a new player than mission running.
This is true, except that if you are running FW missions you will be part of a player corp that will help you grind your standings up very quickly and will split the ISk.
What matters is what you enjoy doing.
Which is the most important thing to consider really.
Mission Running is a natural income source for a PVP oriented character - as many of the skills are pretty much the same. So - you don't have to create a mining character to make money for your PVP guy. You definitely do not want to split your training time so - if you do create another character - you want to do that on another account.
Here - if you do create another account - then that guy can mine and the PVP guy can haul for him. Also the miner can support the combat guy when running missions.
I agree that PVP/ Missioner is a natural pair, just like hauler/ trader and miner/ manufacturer are natural pairs. They all use the same skill sets, have the same environment, etc.
I disagree that the PVP guy should be a hauler. Militia are targets everywhere, even in high sec. You don't want your enemy seeing you in a vulnerable hauler and popping you like a pinata.
If you want to get into industry - then having a mining character and a hauler/combat guy is a good start - unless - you get security status problems from your PVP activities that preclude you from hanging out in hi sec.
Another reason not to have a hauler/ PVP guy. You need your hauler guy to bring you ships and supplies to you from high sec if your combat guy can't leave low sec because of your low security status.
Also - think about training some trading skills. Broker Relations and Accounting will help if you're selling things. Trading is also the best way to make money - it just requires some real effort to learn the market - and again - you have to LIKE doing it. I make most of my money trading - but hate it. I like mining - but I spend a lot of time running missions (which I don't like either) to grind standings for the bases I use for my industry guys.
Unless you want to get a second account, my suggestion would be a hauler/ trader alt. Grind up some standings with an NPC corp where miners refine ore so you can buy their ore as well as their ratting loot. Place buy orders for ore, refine that, melt and refine the low value rat loot, haul the minerals to market and sell them.
For me ... one of the things that helps me enjoy the game is to not do the same thing all the time. But then I also have multiple characters/accounts ... so that helps with that ...
Me too. My miner/ manufacturer is on a second account.
The big thing is - try stuff - see what you like and have fun.
Alts are good for that.
|
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |