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Thread Statistics | Show CCP posts - 1 post(s) |
Jonathan Malcom
Gallente Test Alliance Please Ignore
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Posted - 2011.05.23 00:17:00 -
[91]
Originally by: kabaos 100% I agree with this idea .. You don't feel the depth of the ship, how he is huge
Silly Romantic languages with your gender-specified pronouns for inanimate objects.
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Admus
Thrush Underwood LLP
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Posted - 2011.05.23 06:48:00 -
[92]
Edited by: Admus on 23/05/2011 06:49:24 I really liked that first video in that you got a much better sense of scale. Placing the viewing platforms as they are now doesn't achieve that - it's basically the same as what we see now except with a slightly lower camera angle and a fabulous hairdo in the way.
I guess it's too late now, but I really wanted that 'walk right up to the side of your huge ship' sort of feeling.
EDIT: Looks like I wasn't alone in this sentiment.
---------------------------------------------------------- "Villains always have antidotes. They're funny that way." |
Plectra
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Posted - 2011.05.23 08:07:00 -
[93]
one of the main worries i have with this is the camera angle. Isn't there a chance you'll feel less 'connected' with your character when you just have an over shoulder view?
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2011.05.23 08:23:00 -
[94]
Edited by: Jowen Datloran on 23/05/2011 08:24:37
Originally by: Selar Nox I also don't see it absolutely necessary to be able to see the entire ship from the balcony. We see our ships in their full size every time we are in space, but what we don't get is some sense of scale. If it is really important to you to be able to see the entire ship in hangar add an extra "camera view" where everyone can spin their ship again.
So well thought out. And there could even be an option to select between 'balcony' and 'camera view' as default docking view and everybody would be happy because they would be able to opt-in and out of Incarna as they please.
But, sadly, I have no hope for such awesomeness ever being implemented.
-- Mr. Science & Trade Institute - EVE Lorebook - Mysteries of W-space |
bp920091
Killer Koalas R.A.G.E
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Posted - 2011.05.23 09:17:00 -
[95]
Originally by: Jowen Datloran Edited by: Jowen Datloran on 23/05/2011 08:24:37
Originally by: Selar Nox I also don't see it absolutely necessary to be able to see the entire ship from the balcony. We see our ships in their full size every time we are in space, but what we don't get is some sense of scale. If it is really important to you to be able to see the entire ship in hangar add an extra "camera view" where everyone can spin their ship again.
So well thought out. And there could even be an option to select between 'balcony' and 'camera view' as default docking view and everybody would be happy because they would be able to opt-in and out of Incarna as they please.
But, sadly, I have no hope for such awesomeness ever being implemented.
I agree, CQ should be interesting, but for a quick refit of a ship (say you only need to swap out one or two modules), you should not have to move around to do this. Keeping current functionality and the current amount of TIME that the current functionality has is very important.
I will not have a problem with captains quarters if it does not negatively impact how i play EVE, but it will be a detriment if i have to walk clear across my "quarters" to throw in 5 ec-300 drones, taking a minute and a half, when it should take less than fifteen seconds.
Perhaps a button in the graphics tab that enables/disables CQ is the right way to go.
BTW, CCP. Forcing a large number of people to do something that they did NOT sign up for is a great way to LOSE customers.
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Dana Bomfim
Caldari Brasfleet Networking Co.
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Posted - 2011.05.23 10:43:00 -
[96]
They should put something like, first you dock, and while onboard the ship, use the same environment as we have now, but features like market, industry, and all others you actually spend time to use, you have to leave the ship and then enter CQ. If you just go to change modules or grab cargo, you should not leave to CQ.
If it is done, sure it will please the ones for CQ as it is now, and the ones against it. And it sure will be more realistic, like that some station's or pilot's crew could be doing these tasks not needing you to leave your ship.
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MotherMoon
Huang Yinglong
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Posted - 2011.05.23 10:45:00 -
[97]
in the fles you have the pod docked at the front of the walkway. And now in the newest build you have a stair case going down to where the pod is in the assests I ripped.
It would be really cool if our pod was docked down there at the bottom of those stairs...
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Eraggan Sadarr
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Posted - 2011.05.23 14:40:00 -
[98]
Originally by: Gwenywell Shumuku So, go do your space battles, who is keeping you?
Well seems like i have to walk around to actually do the stuff i used to in hangar view. So CQ is actually just a timesink for me. And even though there might be people who don't have other responsibilities, i know many eve players are a mature crowd who often have families, so play time is limited. Then i really don't want to waste my time walking to what was once a mouse click away.
Eve Market Scanner - Marketlog comparisons |
spyor
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Posted - 2011.05.23 14:48:00 -
[99]
Tin foil hat on.....
I tried the initial one and it blew my graphics cards, they (SLI Nvidia 8600GS 512MB 3 yr old) could not cope with it. I have now replaced them with one 460 GTX 1GB monster, which lets me play two in full blown glory if I want. (62 degrees C GPU temp, which according to the webby, will be okay dokey!) So feeling scared monkey to test again, but I may venture there... Seeing as the shop will take it back if I kill it again!
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The Cole Train
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Posted - 2011.05.23 16:28:00 -
[100]
Sense of scale, Incarna needs it.
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Vaju Katru
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Posted - 2011.05.23 16:36:00 -
[101]
Originally by: Eraggan Sadarr
Originally by: Gwenywell Shumuku So, go do your space battles, who is keeping you?
Well seems like i have to walk around to actually do the stuff i used to in hangar view. So CQ is actually just a timesink for me. And even though there might be people who don't have other responsibilities, i know many eve players are a mature crowd who often have families, so play time is limited. Then i really don't want to waste my time walking to what was once a mouse click away.
This made me laugh, omg apparently their is a correlation between having a family and playing EvE with CQ.
CCP, what about the families?!!?!? lol
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Duvida
Gallente The Scope
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Posted - 2011.05.23 16:45:00 -
[102]
Originally by: Eraggan Sadarr
Originally by: Gwenywell Shumuku So, go do your space battles, who is keeping you?
Well seems like i have to walk around to actually do the stuff i used to in hangar view. So CQ is actually just a timesink for me. And even though there might be people who don't have other responsibilities, i know many eve players are a mature crowd who often have families, so play time is limited. Then i really don't want to waste my time walking to what was once a mouse click away.
So what you are saying is that we don't have another option besides spending a much larger chunk of time in station if we change anything on the ship? This is a game-affecting change, and certainly not for the better. Could this be clarified by a CCP member or by other of you testers? Learning... |
Minsc
Gallente Alpha Empire
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Posted - 2011.05.23 16:56:00 -
[103]
Originally by: Eraggan Sadarr
Originally by: Gwenywell Shumuku So, go do your space battles, who is keeping you?
Well seems like i have to walk around to actually do the stuff i used to in hangar view. So CQ is actually just a timesink for me. And even though there might be people who don't have other responsibilities, i know many eve players are a mature crowd who often have families, so play time is limited. Then i really don't want to waste my time walking to what was once a mouse click away.
Uh you don't have to take a single step in incarna to access the ship fittings or your hangar, all of the old buttons are still there so if you need to do a quick ship fitting and get right out again you can no problem. Unless you were willfully ignoring the presence of those buttons when you logged in to test it. But of course you didn't even log in to test it out because that would totally defeat the purpose of your whine now wouldn't it.
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Slozhenitsyn
Caldari
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Posted - 2011.05.23 16:59:00 -
[104]
Is it just me, or that thing is not even close to not being obsolete? Will there a way to turn it off once it will be released? - Sloz. |
Silicon Sailor
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Posted - 2011.05.23 18:02:00 -
[105]
If you do not scale ships, you wind up either with El-Hugo ships filling your view, while shuttles/pods are a couple pixels across, to Pod is big and well rendered, but all your FC in his big command mother-flipping big ship will see is a plate of steel, and a couple rivets...
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Garekell
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Posted - 2011.05.23 18:29:00 -
[106]
Still incredibly dark for me. Literally all I could see were the items that were glowing. Had trouble walking until I remembered there was a couch there which I couldn't see due to how dark it was.
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Sciencegeek deathdealer
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Posted - 2011.05.23 22:57:00 -
[107]
Quote: As with the previous Incarna dev blog IÆll be answering your questions in the forum comment thread.
Yup!
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xxxak
Caldari Infinite Improbability Inc -Mostly Harmless-
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Posted - 2011.05.23 23:18:00 -
[108]
Originally by: LegendaryFrog
Originally by: Jim Luc The ships are still too far away. Yes, it's a tiny step in the right direction but nothing compared to the awe-inspiring demo we saw several years ago.
Ambulation Demo
Put our ships right next to the walkway. There should be shuttlecraft going to and from our ship, to show us we actually have a crew on that thing. I still don't understand how it's so hard to make things animate in the Eve Universe...
I'm with this guy. The scale of ships in the EvE universe is an amazing thing, and a huge point of awe for people new to the game (just show somebody who has never heard anything about eve one of those ship size comparison posters and watch them get excited).
EvE has never really done a great job showcasing that sense of scale, and this is the perfect opportunity to do so. Allow the player to walk right up to the side of the ships. You would only have to show a small portion of most of the ships, due to the massive actual sizes of these things. I think scale is far more important that being able to see the entire ship, at least from an immersion perspective (which is what this is all about, right?)
This. Ships need to show scale.
Also, we need the old docking interface as an option.
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Eraggan Sadarr
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Posted - 2011.05.24 01:30:00 -
[109]
Originally by: Minsc
Originally by: Eraggan Sadarr
Originally by: Gwenywell Shumuku So, go do your space battles, who is keeping you?
Well seems like i have to walk around to actually do the stuff i used to in hangar view. So CQ is actually just a timesink for me. And even though there might be people who don't have other responsibilities, i know many eve players are a mature crowd who often have families, so play time is limited. Then i really don't want to waste my time walking to what was once a mouse click away.
Uh you don't have to take a single step in incarna to access the ship fittings or your hangar, all of the old buttons are still there so if you need to do a quick ship fitting and get right out again you can no problem. Unless you were willfully ignoring the presence of those buttons when you logged in to test it. But of course you didn't even log in to test it out because that would totally defeat the purpose of your whine now wouldn't it.
Fair enough... I did test it though, but i had come to understand that CQ would completely replace station panel as the interface. I might be mistaken here. I still hope for an option to disable the CQ, as long as it doesn't provide any new functionality or gameplay. Hopefully it will in the future... For now its just extra load time when you dock.
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Tammarr
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Posted - 2011.05.24 11:17:00 -
[110]
If its not optional when its hits tq, my computer is going to burn when I dock 3 accounts, no, I can't upgrade without upgrading everything. I'am looking forward to incarna and the quarters, but not as a mandatory you dock for quick change on your ship or turn mission in and undock again, without having to load all that.
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.05.24 13:50:00 -
[111]
Originally by: Razin We really need to keep the current hangar view and have the disembarking done via the station interface command. This was one of the top requests in the Duality CQ test feedback thread.
There is no good reason to be forced to leave your ship EVERY TIME you dock.
QFT. Sometimes a pilot docks her ship to do a quick refit or pick-up an item and quickly turn-around to undock.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.05.24 14:05:00 -
[112]
Originally by: Sciencegeek deathdealer
Quote: As with the previous Incarna dev blog IÆll be answering your questions in the forum comment thread.
Yup!
Typical CCP. If the lolcustomer questions don't fit CCP-awesome answers they will be ignored. ...
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Mithrasith
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Posted - 2011.05.24 16:54:00 -
[113]
Originally by: Jim Luc The ships are still too far away. Yes, it's a tiny step in the right direction but nothing compared to the awe-inspiring demo we saw several years ago.
Ambulation Demo
Put our ships right next to the walkway. There should be shuttlecraft going to and from our ship, to show us we actually have a crew on that thing. I still don't understand how it's so hard to make things animate in the Eve Universe...
Completely agree with this post. The ships are too Underwhelming. We want a CLOSE view as was previously shown in the Ambulation video. I want to feel inspired by my ships, not *Meh*. This really effects immersion.
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Inara Selenis
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Posted - 2011.05.24 17:06:00 -
[114]
How about adding to the main screen the ability to browse influence map? It would work like the one here but it would have slightly overhauled graphics. You could be able to browse trough certain dates and maybe even set small simulations to see how sovereignty changed over time. You could also check the system status to see if it's vulnerable, does it have incursion present, and things that are already in the in-game map.
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Mithrasith
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Posted - 2011.05.24 20:47:00 -
[115]
Also updating CCP on the fact that the majority of players would like the OPTION to de-pod (myself included). Please provide us with a handy dandy button in the Station interface to be able to de-pod.
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Throatslitter
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Posted - 2011.05.24 20:55:00 -
[116]
I look at all this and I wonder where are all the new spaceships, then I remember, they're coming with X3: Rebirth in the 4th Q of 2011 ...
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aFiveH Galintceo
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Posted - 2011.05.25 11:46:00 -
[117]
I'm not lucky enough to have an uber-spec machine, but what I have will give me reasonable fps on low graphics settings and overview items. I hope that the in-station graphics will be suitably scalable so that I can continue to play. I would hate to find that in-station use of important menus/actions became impossible due to lag, especially considering that fancy in-station graphics is basically unimportant fluff that I would happily live without.
For me, I will always take functionality over fancy graphics, especially when the potential for lag is involved.
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Minsc
Gallente Alpha Empire
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Posted - 2011.05.25 12:50:00 -
[118]
Originally by: aFiveH Galintceo I'm not lucky enough to have an uber-spec machine, but what I have will give me reasonable fps on low graphics settings and overview items. I hope that the in-station graphics will be suitably scalable so that I can continue to play. I would hate to find that in-station use of important menus/actions became impossible due to lag, especially considering that fancy in-station graphics is basically unimportant fluff that I would happily live without.
For me, I will always take functionality over fancy graphics, especially when the potential for lag is involved.
A $400 barebones machine will be able to run incarna on max settings. If you want a good card for a decent price look at the radeon 5770 line of cards, they are around $100 and rival my $300 GTX285 I got a few years ago for performance (they even do dx11 whereas my card is only dx10). That plus a $300 barebones kit gets you a system powerfull enough to play virtually any game for the next 3-4 years. Geez people the days of having to spend $2000 to kit out a good gaming pc ended in the 90's. Upgrade your **** PC's already.
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Minsc
Gallente Alpha Empire
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Posted - 2011.05.25 12:54:00 -
[119]
Originally by: Hakaru Ishiwara
Originally by: Razin We really need to keep the current hangar view and have the disembarking done via the station interface command. This was one of the top requests in the Duality CQ test feedback thread.
There is no good reason to be forced to leave your ship EVERY TIME you dock.
QFT. Sometimes a pilot docks her ship to do a quick refit or pick-up an item and quickly turn-around to undock.
You can still do that. The first thing that loads up when you dock is the station interface, this gives you access to all of the services and buttons you have now and the incarna station enviroment loads up IN THE BACKGROUND. It doesn't interfere with any actions taken while it is loading up so you can dock up and swap ships just like before.
Honestly though on any decent spec machine it only takes a few seconds longer than the old station enviroments to load up, and that's before optimisation.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.05.25 18:49:00 -
[120]
Edited by: Razin on 25/05/2011 18:49:44
Originally by: Minsc
Originally by: Hakaru Ishiwara
Originally by: Razin We really need to keep the current hangar view and have the disembarking done via the station interface command. This was one of the top requests in the Duality CQ test feedback thread.
There is no good reason to be forced to leave your ship EVERY TIME you dock.
QFT. Sometimes a pilot docks her ship to do a quick refit or pick-up an item and quickly turn-around to undock.
You can still do that. The first thing that loads up when you dock is the station interface, this gives you access to all of the services and buttons you have now and the incarna station enviroment loads up IN THE BACKGROUND. It doesn't interfere with any actions taken while it is loading up so you can dock up and swap ships just like before.
Honestly though on any decent spec machine it only takes a few seconds longer than the old station enviroments to load up, and that's before optimisation.
Is having a choice against your religion or something? No one is asking for CQ to be cancelled, we just want it optional on every dock. For various reasons. ...
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