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Hav0cide
Caldari PsyCorp -Mostly Harmless-
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Posted - 2011.05.23 22:12:00 -
[1]
Edited by: Hav0cide on 23/05/2011 22:17:29 Edited by: Hav0cide on 23/05/2011 22:15:57 Overall a nicely done complex, which is good to see in the DED list and working at last! Just a few suggestions.
The Structure at the end tanks like the Serpentis 10/10, which is fine though even if you go outside of 60km it still reps itself. So whilst this is good as it requires teamwork, even then solo player couldn't kill it without some nasty DPS. Suggest adding ability to go outside 60km to stop it repping so the solo player can do it.
Frigates in the last room of the 8/10 web and scram, where as in the 10/10 they do not. I would have thought this should be switched. So the 10/10 frigs web and scram. Even so I liked the challenge. :P
More ships in the first few rooms please. Its a little too easy.
As for the loot. I picked up something not even on contracts in Jita so kinda rare. :P
Will add more if I come up with anything.
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Hav0cide
Caldari PsyCorp -Mostly Harmless-
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Posted - 2011.05.24 16:51:00 -
[2]
Originally by: Idassa For a point of reference, if you've done other 8/10's, how would you say the Serp one compares, in terms of both reward, difficulty and time required?
I have only so far done 2 of these Prison camps, so its hard to say on the loot return as currently when I last checked no loot stood at Jita for sale for the Core B-type item I picked up. However it is a fairly decent module.
Comparing it to the Guristas 8/10, which is the only other 8/10 I have done I would say it was harder due to the Nature of the final structure but in terms of rats, easier as there is less of them. Whilst the Guristas has 3 rooms instead of the 4 they probably take around the same time to complete. All depending on whether you have help on the final structure for the Serpentis plex.
After I have done these a few more times it I will be able to gauge whether they are worth my time to do them.
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Hav0cide
Caldari PsyCorp -Mostly Harmless-
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Posted - 2011.06.12 11:26:00 -
[3]
That seems like a fair bit of work just to stop it repping. I found just taking 3 ships into the last area (having alts is always great :P ) and simply attack it from optimal range, with drones etc as well. It dies pretty fast this way. xD
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