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Author |
Thread Statistics | Show CCP posts - 40 post(s) |
Seismic Stan
273
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Posted - 2012.09.07 22:05:00 -
[61] - Quote
Rather than have multiple test server installs, can I just create multiple launch icons pointing at different test servers. I appreciate that each time I visit a different server this would result in downloading the appropriate data again, but I've got more room in my bandwidth than my hard drive.
In other words, would appending the Buckingham server address to the SiSi install launcher work?
ie.
For Buckingham: C:\Program Files (x86)\CCP\Singularity\eve.exe" /server:87.237.38.69
Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |
Max Kolonko
High Voltage Industries Ash Alliance
184
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Posted - 2012.09.07 22:06:00 -
[62] - Quote
Echo Mande wrote:Changes to NPC AI? Tell me more ...
Personally a toned-down sleeper AI wouldn't be that out of place in harder level 4's and level 5's not everyone would agree with me.
making Sleepers easier??? http://www.youtube.com/watch?v=AKXlhpeb6wI&feature=related Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Salpun
Paramount Commerce Ascendance.
373
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Posted - 2012.09.07 22:07:00 -
[63] - Quote
Seismic Stan wrote:Rather than have multiple test server installs, can I just create multiple launch icons pointing at different test servers. I appreciate that each time I visit a different server this would result in downloading the appropriate data again, but I've got more room in my bandwidth than my hard drive.
In other words, would appending the Buckingham server address to the SiSi install launcher work?
ie.
For Buckingham: C:\Program Files (x86)\CCP\Singularity\eve.exe" /server:87.237.38.69
Yes but you have to copy over the TQ launcher. |
Seismic Stan
273
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Posted - 2012.09.07 22:17:00 -
[64] - Quote
Salpun wrote:Yes but you have to copy over the TQ launcher.
So SiSi and Buckingham are mutually exclusive and I'd have to overwrite my TQ install? That's not going to work then. :(
Oh well, just a thought.
Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |
mkint
885
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Posted - 2012.09.07 22:17:00 -
[65] - Quote
Yeah... I won't be touching a test server again until sisilauncher is brought back. I'm not going to go through all that hassle when so much vital feedback gets ignored anyway. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
Lors Dornick
Kallisti Industries Solar Assault Fleet
187
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Posted - 2012.09.07 23:18:00 -
[66] - Quote
Seismic Stan wrote:Salpun wrote:Yes but you have to copy over the TQ launcher. So SiSi and Buckingham are mutually exclusive and I'd have to overwrite my TQ install? That's not going to work then. :( Oh well, just a thought. Sisi and Bucky are running different versions of server code.
The one on Sisi is a bit older than TQ but with the running beta of Dust integrated and they don't want to mess with that since that would require updating all the current Dust clients.
The one on Bucky contains the latest EvE code, and will probably continue to get new code for testing including both new EvE code for the winter and Dust upgrades for their own (closed) testing.
Makes sense to me at least.
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CCP Goliath
C C P C C P Alliance
853
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Posted - 2012.09.07 23:25:00 -
[67] - Quote
mkint wrote:Yeah... I won't be touching a test server again until sisilauncher is brought back. I'm not going to go through all that hassle when so much vital feedback gets ignored anyway.
Sisilauncher will never be supported again - we have our own dedicated launcher now. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
853
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Posted - 2012.09.07 23:26:00 -
[68] - Quote
Lors Dornick wrote:Seismic Stan wrote:Salpun wrote:Yes but you have to copy over the TQ launcher. So SiSi and Buckingham are mutually exclusive and I'd have to overwrite my TQ install? That's not going to work then. :( Oh well, just a thought. Sisi and Bucky are running different versions of server code. The one on Sisi is a bit older than TQ but with the running beta of Dust integrated and they don't want to mess with that since that would require updating all the current Dust clients. The one on Bucky contains the latest EvE code, and will probably continue to get new code for testing including both new EvE code for the winter and Dust upgrades for their own (closed) testing. Makes sense to me at least.
Buckingham will not have any winter code - that's what we'll be using Duality for. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
853
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Posted - 2012.09.07 23:27:00 -
[69] - Quote
Echo Mande wrote:Changes to NPC AI? Tell me more ...
Personally a toned-down sleeper AI wouldn't be that out of place in harder level 4's and level 5's not everyone would agree with me.
I'll see if I can get someone from Five 0 to comment on this. CCP Goliath | QA Director | @CCP_Goliath |
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mkint
885
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Posted - 2012.09.07 23:53:00 -
[70] - Quote
CCP Goliath wrote:mkint wrote:Yeah... I won't be touching a test server again until sisilauncher is brought back. I'm not going to go through all that hassle when so much vital feedback gets ignored anyway. Sisilauncher will never be supported again - we have our own dedicated launcher now. So ccp is done with the whole 'we want people to test our stuff so we will make it easy for them' initiative and now onto the 'make them think they will get an unfair advantage while ignoring serious feedback' bent. Got it. Testing time is wasted time. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
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Bloodpetal
Mimidae Risk Solutions
834
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Posted - 2012.09.08 00:07:00 -
[71] - Quote
Reading your diagram carefully it says that TQ is EVE's Production Server, and SISI will be Dust514's "Production Server" does that mean LIVE Dust514 games will be happening on the Singularity server only while testing is going on or Singularity will be handling all Dust interactions moving forward after release? Or are you going to have TQ handle Dust when you go into live release? It's just confusing because you used Production Server twice to indicate live releases...
Thanks for the answer to the inane question. :)
Mimidae Risk Solutions Recruiting |
ThisIsntMyMain
Republic University Minmatar Republic
127
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Posted - 2012.09.08 02:59:00 -
[72] - Quote
Bloodpetal wrote:
Reading your diagram carefully it says that TQ is EVE's Production Server, and SISI will be Dust514's "Production Server" does that mean LIVE Dust514 games will be happening on the Singularity server only while testing is going on or Singularity will be handling all Dust interactions moving forward after release? Or are you going to have TQ handle Dust when you go into live release? It's just confusing because you used Production Server twice to indicate live releases...
Thanks for the answer to the inane question. :)
I dont get what's so hard to grasp ...
- TQ is Eve-Onlines server and will remain so
- Sisi will be used for the DUST open Beta. You will be able to connect to it with an eve test client
- Bucky will be used for CCP's internal DUST Testing. You might be able to connect to it as well using an Eve test client
- Duality will be used for the Eve Online Winter expansion testing. We will get (somewhat limited) public access.
Actually, no. You're right. It is confusing.
No, we are never going to be able to connect one Eve Client to Four different versions of the Eve server software. The Client and Server software versions must match. Since CCP need to patch each of the four servers at different times with different versions then the clients have to also be updated. The only way to connect one client to four differnet server versions would be to somehow track the changes in each version of the client and substitute changed files in another folder while still retaining a pointer to the main eve client. If you think that ANYBODY could achieve this programming miracle without creating more bugs than you are trying to to fix then you need to get outside more. |
Malice Redeemer
Redeemer Group Joint Venture Conglomerate
123
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Posted - 2012.09.08 04:48:00 -
[73] - Quote
I agree that this all sounds like a confusing waste of time, I would not touch it with a 20 foot pole.
Automate this garbage or no one is going to bother. |
Zloco Crendraven
BALKAN EXPRESS
51
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Posted - 2012.09.08 06:26:00 -
[74] - Quote
I did setup everything, but when i start the game on the login screen it sais "Incompatible (Release)". |
Jack bubu
GK inc. Pandemic Legion
360
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Posted - 2012.09.08 07:14:00 -
[75] - Quote
mkint wrote:CCP Goliath wrote:mkint wrote:Yeah... I won't be touching a test server again until sisilauncher is brought back. I'm not going to go through all that hassle when so much vital feedback gets ignored anyway. Sisilauncher will never be supported again - we have our own dedicated launcher now. So ccp is done with the whole 'we want people to test our stuff so we will make it easy for them' initiative and now onto the 'make them think they will get an unfair advantage while ignoring serious feedback' bent. Got it. Testing time is wasted time. Because its terribly hard to copy your eve folder, and make a new shortcut.
what are you 10? |
Max Kolonko
High Voltage Industries Ash Alliance
184
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Posted - 2012.09.08 10:01:00 -
[76] - Quote
Jack bubu wrote:mkint wrote:CCP Goliath wrote:mkint wrote:Yeah... I won't be touching a test server again until sisilauncher is brought back. I'm not going to go through all that hassle when so much vital feedback gets ignored anyway. Sisilauncher will never be supported again - we have our own dedicated launcher now. So ccp is done with the whole 'we want people to test our stuff so we will make it easy for them' initiative and now onto the 'make them think they will get an unfair advantage while ignoring serious feedback' bent. Got it. Testing time is wasted time. Because its terribly hard to copy your eve folder, and make a new shortcut. what are you 10?
^^^This.
But still- they should add old sis launcher functionality to their current launcher Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Salpun
Paramount Commerce Ascendance.
374
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Posted - 2012.09.08 10:07:00 -
[77] - Quote
Max Kolonko wrote:Jack bubu wrote:mkint wrote:CCP Goliath wrote:mkint wrote:Yeah... I won't be touching a test server again until sisilauncher is brought back. I'm not going to go through all that hassle when so much vital feedback gets ignored anyway. Sisilauncher will never be supported again - we have our own dedicated launcher now. So ccp is done with the whole 'we want people to test our stuff so we will make it easy for them' initiative and now onto the 'make them think they will get an unfair advantage while ignoring serious feedback' bent. Got it. Testing time is wasted time. Because its terribly hard to copy your eve folder, and make a new shortcut. what are you 10? ^^^This. But still- they should add old sis launcher functionality to their current launcher Hopefully the 2.0 launcher that was almost ready for the new Bucky server will be deployed soon and will have the functianality we desire. Hababkuk sayed there was a build ready for Bucky but has "two" many bugs so they had to hold off. |
Malcanis
Vanishing Point. The Initiative.
4552
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Posted - 2012.09.08 10:16:00 -
[78] - Quote
CCP Goliath wrote:Thanks for reading everyone! Looking forward to addressing your questions
Technoporn should be accomanpied by photos of the hardware. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
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CCP Goliath
C C P C C P Alliance
856
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Posted - 2012.09.08 13:24:00 -
[79] - Quote
Bloodpetal wrote:
Reading your diagram carefully it says that TQ is EVE's Production Server, and SISI will be Dust514's "Production Server" does that mean LIVE Dust514 games will be happening on the Singularity server only while testing is going on or Singularity will be handling all Dust interactions moving forward after release? Or are you going to have TQ handle Dust when you go into live release? It's just confusing because you used Production Server twice to indicate live releases...
Thanks for the answer to the inane question. :)
This is the state of affairs as it is right now. "Soon TM" is looking into the future, but is not the be all and end all of the road ahead. CCP Goliath | QA Director | @CCP_Goliath |
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Salpun
Paramount Commerce Ascendance.
374
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Posted - 2012.09.08 13:38:00 -
[80] - Quote
CCP Goliath wrote:Bloodpetal wrote:
Reading your diagram carefully it says that TQ is EVE's Production Server, and SISI will be Dust514's "Production Server" does that mean LIVE Dust514 games will be happening on the Singularity server only while testing is going on or Singularity will be handling all Dust interactions moving forward after release? Or are you going to have TQ handle Dust when you go into live release? It's just confusing because you used Production Server twice to indicate live releases...
Thanks for the answer to the inane question. :)
This is the state of affairs as it is right now. "Soon TM" is looking into the future, but is not the be all and end all of the road ahead. The concern is that Sisi might not be able to present Dust in the best light after the next release. With all the new code how is sisi handling it? |
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Crysis McNally
Aideron Technologies
2
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Posted - 2012.09.08 14:44:00 -
[81] - Quote
Where's our damn Mining Frigate? That was supposed to be in the 1.2 Summer Update..... |
Jack bubu
GK inc. Pandemic Legion
361
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Posted - 2012.09.08 15:51:00 -
[82] - Quote
Crysis McNally wrote:Where's our damn Mining Frigate? That was supposed to be in the 1.2 Summer Update..... it wasnt. |
Inovy Dacella
Proper Villains The Marmite Collective
24
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Posted - 2012.09.08 20:05:00 -
[83] - Quote
CCP Goliath wrote:Milton Middleson wrote:Will the orbital bombardment be limited to destroyers, or will any ship be able to do it? Any ship that can fit a small turret can fire down an Orbital Strike.
In "EVE physics and distance scale" no turret has enough range to fire down on a planet. You may assume planets and orbital distances are not down to scale in EVE, and that the range of a small turret is enough to hit a target on the surface of a planet. But that would be inconsistent with the range scale EVE uses in solar systems with AU and kilometers. (Of course in real physics projectiles would practically have infinite range in space, but real physics has nothing to do with the EVE universe.) Therefore, perhaps it would be better if we had a different type of module or turret specifically for orbital bombardment, which would explain away the hundreds of kilometers range that is necessary. This should help keep the game consistent within it's own physical rules. |
Zloco Crendraven
BALKAN EXPRESS
51
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Posted - 2012.09.08 21:09:00 -
[84] - Quote
Inovy Dacella wrote:CCP Goliath wrote:Milton Middleson wrote:Will the orbital bombardment be limited to destroyers, or will any ship be able to do it? Any ship that can fit a small turret can fire down an Orbital Strike. In "EVE physics and distance scale" no turret has enough range to fire down on a planet. You may assume planets and orbital distances are not down to scale in EVE, and that the range of a small turret is enough to hit a target on the surface of a planet. But that would be inconsistent with the range scale EVE uses in solar systems with AU and kilometers. (Of course in real physics projectiles would practically have infinite range in space, but real physics has nothing to do with the EVE universe.) Therefore, perhaps it would be better if we had a different type of module or turret specifically for orbital bombardment, which would explain away the hundreds of kilometers range that is necessary. This should help keep the game consistent within it's own physical rules.
Ahm small artillry on my trasher easily reaches 50km. lol |
Tlat Ij
Hedion University Amarr Empire
19
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Posted - 2012.09.08 21:26:00 -
[85] - Quote
Inovy Dacella wrote:CCP Goliath wrote:Milton Middleson wrote:Will the orbital bombardment be limited to destroyers, or will any ship be able to do it? Any ship that can fit a small turret can fire down an Orbital Strike. In "EVE physics and distance scale" no turret has enough range to fire down on a planet. You may assume planets and orbital distances are not down to scale in EVE, and that the range of a small turret is enough to hit a target on the surface of a planet. But that would be inconsistent with the range scale EVE uses in solar systems with AU and kilometers. (Of course in real physics projectiles would practically have infinite range in space, but real physics has nothing to do with the EVE universe.) Therefore, perhaps it would be better if we had a different type of module or turret specifically for orbital bombardment, which would explain away the hundreds of kilometers range that is necessary. This should help keep the game consistent within it's own physical rules. There is a very large difference between shooting another spaceship and shooting a general location on a planet that is, for all intents and purposes, stationary. |
LordSwift
Wrabble Wrousers Rebel Alliance of New Eden
1
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Posted - 2012.09.08 21:30:00 -
[86] - Quote
CCP Goliath wrote:Milton Middleson wrote:Will the orbital bombardment be limited to destroyers, or will any ship be able to do it? Any ship that can fit a small turret can fire down an Orbital Strike.
You are kidding me right!!! IS this a early test of the orbital strike mechanic? because according to lore i thought it was only dreadnaughts that could bombard planets. IF you are going to allow turrets at least just allow BS's to do it! Mal: "If anyone gets nosy, just...you know... shoot 'em. "
Zoe: "Shoot 'em?"
Mal: "Politely." |
Inquisitor Kitchner
Galaxy Punks Executive Outcomes
77
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Posted - 2012.09.08 21:58:00 -
[87] - Quote
Inovy Dacella wrote:CCP Goliath wrote:Milton Middleson wrote:Will the orbital bombardment be limited to destroyers, or will any ship be able to do it? Any ship that can fit a small turret can fire down an Orbital Strike. In "EVE physics and distance scale" no turret has enough range to fire down on a planet. You may assume planets and orbital distances are not down to scale in EVE, and that the range of a small turret is enough to hit a target on the surface of a planet. But that would be inconsistent with the range scale EVE uses in solar systems with AU and kilometers. (Of course in real physics projectiles would practically have infinite range in space, but real physics has nothing to do with the EVE universe.) Therefore, perhaps it would be better if we had a different type of module or turret specifically for orbital bombardment, which would explain away the hundreds of kilometers range that is necessary. This should help keep the game consistent within it's own physical rules.
Luckily the DUST Mercs have Super Future TechGäó which they used to boost the flux capacitor in the ship allowing for extra accuracy even at longer ranges, meaning even small ships can bombard a planet with some level of accuracy.
Happy now?
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Tres Farmer
Gallente Federation Intelligence Service
83
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Posted - 2012.09.09 09:06:00 -
[88] - Quote
Milton Middleson wrote:CCP Goliath wrote:Milton Middleson wrote:Will the orbital bombardment be limited to destroyers, or will any ship be able to do it? Any ship that can fit a small turret can fire down an Orbital Strike. Intriguing. Is it going to stay that way i.e. only small guns can be used for orbital bombardment, or will it eventually be changed to allow guns of all sized? Because I'm having a mental image of a DUST bunny calling down what he expects to be fire support from a destroyer, only to have a sieged dreadnought in orbit pick up the phone instead. LOL! man, you made my day.. kudos!
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Oxylan
Fuss Roo Dah
17
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Posted - 2012.09.09 09:07:00 -
[89] - Quote
CCP congtatulations for conecting two difirent games form difirent platforms, not a dust fan but i have to say, Good Job CCP! your company is first in the word who made this. You should be in guinness record book. I love you and hate you simultaneously, i wish you all best in future with dust project. If it bleed we can kill it. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1061
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Posted - 2012.09.09 09:19:00 -
[90] - Quote
There can be.... ONLY ONE!!! HAHAHA!!!
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