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Thread Statistics | Show CCP posts - 1 post(s) |
Virtual Mismo
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Posted - 2011.06.07 12:32:00 -
[31]
I have a decent spec pc , CQ loading time isnt that bad but i still dont want to use this walking around stuff , its a load of crap(my opinion).I want to fly around in my ships not play dressing up and looking in the mirror in the station.
It appear like some gimmick which suits ccp corporate wallet more then it suits a majority of players, because obviously your marketing experts identify that a certain percentage of the player base will want to buy new clothes for plexes and play dressing up etc in the station and looking in the mirror, good for them but i imagine that not all people will want this.
Even if you just present us with an option to restrict it to the balcony overlooking the ship hangar but not see your character i feel would be some way towards not ruining the game immerion for some of us (Unless your gonna add some awesome scene of us climbing in and out of our ships to fill the session change timer)
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Wilhelm Riley
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Posted - 2011.06.07 12:43:00 -
[32]
Originally by: Virtual Mismo I have a decent spec pc , CQ loading time isnt that bad but i still dont want to use this walking around stuff , its a load of crap(my opinion).I want to fly around in my ships not play dressing up and looking in the mirror in the station.
It appear like some gimmick which suits ccp corporate wallet more then it suits a majority of players, because obviously your marketing experts identify that a certain percentage of the player base will want to buy new clothes for plexes and play dressing up etc in the station and looking in the mirror, good for them but i imagine that not all people will want this.
I'm sorry but could you try not to sound so condescending when you talk about other people using Incarna? The goal is to create a full-fledged Sci Fi game, not just to "play dress up". In the short term, yes, that's all we can do but in the future it'll be expanded to the rest of station environments.
And yes, it may be more for the CCP's wallet than the community but they are a business after all, there's no reason expanding the game and earning money need be mutually exclusive.
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Virtual Mismo
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Posted - 2011.06.07 12:59:00 -
[33]
Originally by: Wilhelm Riley I'm sorry but could you try not to sound so condescending when you talk about other people using Incarna? The goal is to create a full-fledged Sci Fi game, not just to "play dress up". In the short term, yes, that's all we can do but in the future it'll be expanded to the rest of station environments.
And yes, it may be more for the CCP's wallet than the community but they are a business after all, there's no reason expanding the game and earning money need be mutually exclusive.
Not trying to sound condescending it wasnt my intention sorry if i did upset you , I just see it for garbage it is and aye ofc the people who are looking forwards to buying new clothes and stuff might be upset by my comment , my appologies
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Geksz
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Posted - 2011.06.08 12:37:00 -
[34]
Originally by: CCP Shiny The NeoCom and station services will be present still.
Yes, but u are forcing us to use a more resource heavy enviroment, wich some of us don't want to use, or don't like it. Why can't we have an option to choose, if we want to use the new enviroment or not?
And can we have the agent finder from SiSi CQ integrated to the NeoCom too pls?
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2011.06.08 13:12:00 -
[35]
Supported. CCP, please give us a "Disembark" option and let us retain our old hangar view. ----- Andreus Ixiris CEO, Mixed Metaphor
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Sahaquiel Faust
Gallente Mixed Metaphor
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Posted - 2011.06.08 13:15:00 -
[36]
Supported and bumped
----- Sahaquiel Faust Director Mixed Metaphor
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Commissar Kate
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
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Posted - 2011.06.08 13:31:00 -
[37]
Originally by: Geksz And can we have the agent finder from SiSi CQ integrated to the NeoCom too pls?
It is, just click on the agents tab then the agent finder.
http://i.imgur.com/hX4yR.jpg agent finder with CQ disabled, seems to work so far.
And yes, I still say a "disembark" option would have satisfied the majority of players.
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Oxigun
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Posted - 2011.06.08 16:50:00 -
[38]
For those of us who like to multibox and leave a couple of toons in station for market research/chat while others are in space, this whole captain's quarters thing is a graphics resource hog. Give us the option to turn it off and go back to a utilitarian view that will not eat up so many graphics cycles...
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DeftCrow Redriver
Gallente Best Path Inc. Cascade Imminent
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Posted - 2011.06.08 17:26:00 -
[39]
"A voice informed him that his docking requst had been accepted, and the fuzziness at the edge of his consciousness meant that he would soon be detached from his ship's processes. He hated this part of the jaunt; he truely loathed it. ...... decontamination, scanning, and nourishment injection. ...... He vomited up the last of the extoplasm, feeling it gush out of his mouth and his nose, and trying not to instinctively inhale lest he swallow it back with a click. The sudden loss of support made him drop onto his hands and knees. ...... He dry-heaved a couple of times, his hoarse retching echoing off the metallic walls."
-EVE: The Burning Life, p. 383-385, CCP Abraxas.
It's already established in canon that exctraction from the pod is a rather unpleasant process that takes at least a few minutes. I mean, how long will it take for someone who just got out of the bath tub to change into formal attire? I'm sure you can't do that in less than 20 seconds.
It just breaks the immersion to see the character standing in his room right after the docking process is complete, because everyone knows it's physically impossible. Then, what's the point of forcing the use of CQ if it just breaks the immersion right at the beginning?
Moving in and out of the pod has to be a formal procedure. It will be better to start from the regular "ship-spinning" screen, and display a cut scene of the extraction/insertion process while loading the CQ and station environments. This way, those who don't want CQ can skip it. Those who do can wait the loading delays without getting bored. It's a win-win solution.
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Commissar Kate
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
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Posted - 2011.06.08 17:33:00 -
[40]
Edited by: Commissar Kate on 08/06/2011 17:35:10
Originally by: Oxigun For those of us who like to multibox and leave a couple of toons in station for market research/chat while others are in space, this whole captain's quarters thing is a graphics resource hog. Give us the option to turn it off and go back to a utilitarian view that will not eat up so many graphics cycles...
You can disable it but all you get is a static image of the CQ on the current SiSi build. There is still no excuse for not having an "disembark" button though.
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Zora'e
Nasty Pope Holding Corp Talocan United
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Posted - 2011.06.09 00:25:00 -
[41]
Standing still in the station, running ONE client doing NOTHING. Processor temps go from a tranquility 3 client normal of around 42c to a sisi single client of 50c for ONE ****ING CLIENT! I can run 3 clients on tranquility with maxxed graphics and not hit those temps.
I'm running a pretty damn good processor cooler, the Thermaltake CLP0564 Frio. There is no excuse for my computers processor temperatures to be skyrocketing like they are running just 1 client when they don't do that running full out with 3 clients on tranquility.
I have a GPU cooler installed on my graphics cared as well. A Zalman. It struggles to pull the heat off the GPU. My temps on the GPU alone running ONE client on Sisi are 76c (graphics maxxed, AA on low). I can run three maxxed graphics clients on tranquility (AA +4) and not see those temps. I've ended up having to open my case and place a desk fan blowing air into the case to bring my temperatures to reasonable levels and I have 4 120mm fans pushing air through my case. There really is no excuse for needing to do this other than bad game design.
If this goes to TQ, I'll be shutting down two accounts simply because I can't afford to burn my computer up running them and I will be damned if I am going to pay CCP a ****ing dime more than accounts I can run. This has gone beyond reasonable requests to ccp being ignored to now they are running the risk of burning peoples machines up because of their crappy code and ideas. -
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Geksz
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Posted - 2011.06.09 11:23:00 -
[42]
Originally by: Commissar Kate
Originally by: Geksz And can we have the agent finder from SiSi CQ integrated to the NeoCom too pls?
It is, just click on the agents tab then the agent finder.
http://i.imgur.com/hX4yR.jpg agent finder with CQ disabled, seems to work so far.
Thx!:)
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Vidar Kentoran
Minmatar Eighty Joule Brewery
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Posted - 2011.06.10 16:23:00 -
[43]
Edited by: Vidar Kentoran on 10/06/2011 16:23:50 I find it extremely hard to believe that CCP would really push this live without an opt-out option... it doesn't affect the experience for anyone other than people who don't like it. I fail to see the downside in avoiding the risk of driving customers away by letting them disable a change that so many people clearly dislike.
Embarrassing if they actually go through with this without adding an option that anyone with common sense would tell them is needed. |
Commissar Kate
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
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Posted - 2011.06.10 16:56:00 -
[44]
Originally by: Vidar Kentoran Edited by: Vidar Kentoran on 10/06/2011 16:23:50 I find it extremely hard to believe that CCP would really push this live without an opt-out option... it doesn't affect the experience for anyone other than people who don't like it. I fail to see the downside in avoiding the risk of driving customers away by letting them disable a change that so many people clearly dislike.
Embarrassing if they actually go through with this without adding an option that anyone with common sense would tell them is needed.
There actually is an option to disable it. http://i.imgur.com/5aEse.jpg
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Pierced Brosmen
Priory Of The Lemon
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Posted - 2011.06.10 17:03:00 -
[45]
Edited by: Pierced Brosmen on 10/06/2011 17:04:45
Originally by: Commissar Kate There actually is an option to disable it. http://i.imgur.com/5aEse.jpg
True and then you get nothing... The general requests regarding making CQ optional, is that you have the good 'ol hangar view when you opt out (would require some modifications, so you could see where your CQ is from the hangar).
Getting a static "Loading" screen, though better for those of us that run more then one client, it's far from being a good alternative.
I love the CQ and I will use it a lot, but I don't want my character to exit the ship and go to CQ if I dock for 60 seconds to get more ammo... It just makes no sense at all.
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Commissar Kate
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
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Posted - 2011.06.10 17:23:00 -
[46]
Originally by: Pierced Brosmen True and then you get nothing... The general requests regarding making CQ optional, is that you have the good 'ol hangar view when you opt out (would require some modifications, so you could see where your CQ is from the hangar).
Getting a static "Loading" screen, though better for those of us that run more then one client, it's far from being a good alternative.
I love the CQ and I will use it a lot, but I don't want my character to exit the ship and go to CQ if I dock for 60 seconds to get more ammo... It just makes no sense at all.
Yea, I feel the same way. A "disembark" option is what they need to implement.
But I don't see that happening with the current station hanger, you would see some ugly CQ balcony in the middle of the hanger. I think they would have to completely redesign the station hangers to make everything look good, as you previously stated.
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2011.06.10 19:08:00 -
[47]
Originally by: Commissar Kate But I don't see that happening with the current station hanger, you would see some ugly CQ balcony in the middle of the hanger. I think they would have to completely redesign the station hangers to make everything look good, as you previously stated.
Just don't render the captain's quarters when you're in normal hangar view. Easy.
Of course, it'd lead to people questioning where the captain's quarters actually are, but that's much better right now than forcing everyone to use CQ when they don't want to. ----- Andreus Ixiris CEO, Mixed Metaphor
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Shivus Tao
Minmatar Broski Enterprises
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Posted - 2011.06.11 07:59:00 -
[48]
Originally by: Andreus Ixiris
Originally by: Commissar Kate But I don't see that happening with the current station hanger, you would see some ugly CQ balcony in the middle of the hanger. I think they would have to completely redesign the station hangers to make everything look good, as you previously stated.
Just don't render the captain's quarters when you're in normal hangar view. Easy.
Of course, it'd lead to people questioning where the captain's quarters actually are, but that's much better right now than forcing everyone to use CQ when they don't want to.
Additionally, Judging by the size of small ships from the balcony they get towed near the balcony in order to "de-pod". In the normal hanger view the balcony would be so far away and tiny that it can simply be explained away as it's so small that it's indistinguishable from the numerous other windows or platforms. Large ships like the machariel appear to be far away, floating on the actual hanger platform as in the standard hanger view. Likely because they're too large to safely tow towards the de-podding area.
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Einar Matveinen
Gallente nXo Intrepid Crossing
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Posted - 2011.06.16 10:00:00 -
[49]
Well, there is an option to disable the quarters: ESC, display & graphic, load station environment. You've to uncheck this option for not loading captain's quarters environment.
We've this button in Tranquility client, too.
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