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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Azrael Dinn
The 20th Legion Mildly Sober
12
|
Posted - 2012.09.22 11:06:00 -
[31] - Quote
Alexej wrote:Once upon a time EVE was a fine place for PVP. Then they introduced jump bridges, warp to 0km, sanctums and interdiction nullifiers. If you living in 0.0, you already know how easy to grind ISK unharmed with absolutely zero risk.
For the rest of the people:
Step 1: Get into a large alliance. Step 2: Get a drake. Step 3: Go to a system where you have a lot of sanctums and an online POS. Step 4: Put the local chat in a big window in the middle of your screen. Step 5: If local is clear start to rat in a nice fluffy sanctum. Step 6: If you see anything other than blue in the local window press: warp to POS then GOTO Step 5.
Even if you are a totally stupid idiot you can still avoid being caught. The only way to counter this level of carebearness is semi-AFK cloaking. Logon traps, fast jumps in, directional scans are way too slow methods to catch anyone else than true retards. And you want the only working solution left out of this game. Dear Azrael Dinn, you are an *******.
Dear Alexej, please go and learn how to pvp. |
Evanga
Trust Doesn't Rust Against ALL Authorities
22
|
Posted - 2012.09.22 13:39:00 -
[32] - Quote
Only renters and cva cry about afk cloakers |
Elderel
The Black Legionnares SpaceMonkey's Alliance
1
|
Posted - 2012.09.22 18:09:00 -
[33] - Quote
Corina Jarr wrote:Can you come up with a way to do this (removing afk cloaking) that does not hurt active cloakers?
So far no one has.
Not a blanket removal like what's so often requested but yes, I have found a way to counter afk cloaks without screwing active cloakers. The currently useless system scanner array pos module could very easily be tweaked to provide an active, and limited, means to counter afk cloaking in a system. Couple it with an ihub upgrade requirement and you've made it something of an advantage to holding sov over simply slumming in npc space and harassing your neighbors.
Details on the module change would be similar to the following: When activated this module sends out a system wide burst of harmonic radiance (or whatever you want to call it) that disrupts ALL cloaking in system for 5 minutes. This effect is so energy intensive that it can only be used ever (pick balancing number) hours and disrupts any other module of this kind in the system for the same duration.
My personal thought is that if you can't scan down an afk ship in 5 minutes, you deserve to have afk cloaks in your systems. I'm also of the opinion that any half competent pilot can avoid scan probes for a few minutes to stay alive thru the disruption effect. If you're too stupid to get yourself a collection of safes so you don't have to bounce off celestials at grid ranges, you deserve to die because you fail as a covops pilot. Now, whether you consider afk cloaking to be a problem or not is irrelevant - the simple fact is covops cloaks are too good and have no balancing factors of any kind beyond the limited number of ships they can be fitted to. |
Azrael Dinn
The 20th Legion Mildly Sober
12
|
Posted - 2012.09.23 10:44:00 -
[34] - Quote
Corina Jarr wrote:Can you come up with a way to do this (removing afk cloaking) that does not hurt active cloakers?
So far no one has.
There has been alot of solutions and topics how they would be countered.
Main problem seems to be that most of the solutions would kill cloaking completely. I would personaly want to see fuel bays for the specialized ships and just fuel in cargo bay for others. And it would be CCPs problem how to balance it so that it would be fair to the ones using cloaks and it would also kill afk cloaking. Mayby higher meta level mods would consume less fuel so you could cloack up for longer period of times or something.
I don't see how this would ruin cloaking completely. It would just mean that if your stupid enough to leave your ship to be cloaked for long period of times without you being around someone would eventualy find you and kill you if they wanted to. You could still do all the psychological warfare you want by being in the system or traps and so on but you would most importantly be active and not passive ratting in empire waiting there and not even paying attention.
And stop posting no no no no I can't play without afk cloaking and start saying something constructive. |
Adeleda Adoudel
Welp The Monkey
15
|
Posted - 2012.09.23 14:09:00 -
[35] - Quote
Azrael Dinn wrote:
2. Your getting an indirect benefits in many ways and your still not playing the game
What indirect benefit are you getting? If it's stopping other people from ratting then its not benefitting you, its just harrassing them.
Also how do you know if they are AFK or not? You complain saying they're afk cloaking, but if they are they're doing no harm are they? They're not even there. |
Azrael Dinn
The 20th Legion Mildly Sober
12
|
Posted - 2012.09.23 14:22:00 -
[36] - Quote
Adeleda Adoudel wrote:Azrael Dinn wrote:
2. Your getting an indirect benefits in many ways and your still not playing the game
What indirect benefit are you getting? If it's stopping other people from ratting then its not benefitting you, its just harrassing them. Also how do you know if they are AFK or not? You complain saying they're afk cloaking, but if they are they're doing no harm are they? They're not even there.
I'll just counter this by saying. Lets add the fuelbays and scans into the game. Is there a problem then? And if you don't get the indirect benefits of psychological warfare, well thats your problem then. |
Corina Jarr
Spazzoid Enterprises Purpose Built
1314
|
Posted - 2012.09.24 03:09:00 -
[37] - Quote
Azrael Dinn wrote:Corina Jarr wrote:Can you come up with a way to do this (removing afk cloaking) that does not hurt active cloakers?
So far no one has. There has been alot of solutions and topics how they would be countered. Main problem seems to be that most of the solutions would kill cloaking completely. I would personaly want to see fuel bays for the specialized ships and just fuel in cargo bay for others. And it would be CCPs problem how to balance it so that it would be fair to the ones using cloaks and it would also kill afk cloaking. Mayby higher meta level mods would consume less fuel so you could cloack up for longer period of times or something. I don't see how this would ruin cloaking completely. It would just mean that if your stupid enough to leave your ship to be cloaked for long period of times without you being around someone would eventualy find you and kill you if they wanted to. You could still do all the psychological warfare you want by being in the system or traps and so on but you would most importantly be active and not passive ratting in empire waiting there and not even paying attention. And stop posting no no no no I can't play without afk cloaking and start saying something constructive. I've gone on several WH and null roams where I have done more than 24 hours worth of cloaking (most of my roams last a week or so, depending on how much I am able to play) without being anywhere near someplace where I could dock up.
Any sort of fuel or cap use or whatever that would have any effect on an afk cloaker would make my personal activity very very difficult. I'm sure there are many other folks who do similar things that require long cloak times away from any source of refueling.
And to the person with the pulse thing: that kills bombers and gate/POS scouts. Adds certain death to an already tedious job. And if it had a significant (say 6 hours) cooldown, it woudl be pretty useless against the afk cloakers. |
Jint Hikaru
OffWorld Exploration Inc
310
|
Posted - 2012.09.24 09:28:00 -
[38] - Quote
Azrael Dinn wrote:Adeleda Adoudel wrote:Azrael Dinn wrote:
2. Your getting an indirect benefits in many ways and your still not playing the game
What indirect benefit are you getting? If it's stopping other people from ratting then its not benefitting you, its just harrassing them. Also how do you know if they are AFK or not? You complain saying they're afk cloaking, but if they are they're doing no harm are they? They're not even there. I'll just counter this by saying. Lets add the fuelbays and scans into the game. Is there a problem then? And if you don't get the indirect benefits of psychological warfare, well thats your problem then.
fuelbays kill the active cloaker who spends time away from any refueling base. For example behind enemy lines work, or deep wormhole resident hunting.
System wide scans. However they work (even if you dont use them to then scan down a cloaker), simply knowing a cloaker is present in this way still breaks wormholes.
Edit: Posted the following before and I am sure i will post it again:
Simply remove cloakers from local. And deny that cloaker local.
- Now cloaks are really cloaked.
- Now AFK Cloaking cannot cause any fear.
- Now active cloakers have to work for more intel.
- Now system residents have to pay a little more attention to whats going on around them.
- Now (if done correctly) BOTs can be caught.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Jack Carrigan
Order of the Shadow The Revenant Order
756
|
Posted - 2012.09.25 04:56:00 -
[39] - Quote
No.
Working as intended.
HTFU.
There is a counter to cloakers. It's called a standing fleet. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
Jack Carrigan
Order of the Shadow The Revenant Order
756
|
Posted - 2012.09.25 04:57:00 -
[40] - Quote
If all else fails, the biomass queue is over
Don't forget to give me your stuff. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
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greeny knight
Solar Storm Intrepid Crossing
4
|
Posted - 2012.09.25 15:38:00 -
[41] - Quote
i also hate afk cloackies mmm
now i found this
http://games.chruker.dk/eve_online/inventory.php?group_id=193
nuff said
for people that need glasses Monophobia Bonus
now let it get implimanted |
Herping yourDerp
Tribal Liberation Force Minmatar Republic
772
|
Posted - 2012.09.25 20:30:00 -
[42] - Quote
Herping yourDerp wrote:so i decided to try this "afk cloaking thing" that people clearly think is an exploit so i figure i'l get rich doing it. I set my alarm to wake up right after downtime and undock from jita in a stealth bomber with nothing but a cloak eagerly awaiting isk and rage mails saying why they think I am cheating or a bad person.
so i warp to a safe and cloak then go back to bed, i woke up with no mails or isk =( so i guess i have to stay there longer I left my computer on till downtime again, didn't touch anything other then chat a bit in corp chat. nothing happened even the next day which i did it again. there seems to be no exploit or issue
therefore, afk cloaking isn't a problem.
can someone help me maybe I am doing it wrong i been in jita for like 1 week now, didn't even get 1 rage mail. |
Mag's
the united Negative Ten.
10271
|
Posted - 2012.09.27 14:02:00 -
[43] - Quote
What game mechanic are they using to interact with you, whilst they are AFK?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Zeravla Shardani
Valkyrie's Mining Corporation
1
|
Posted - 2012.10.02 13:25:00 -
[44] - Quote
Then perhaps ccp should stop alowing us to train while we are afk/offline since we are playing but not playing?
Ever hear of snipers? Do you really think they stay awake 24/7 or never leave their position to **** or **** or sleep or eat or anythng? Yes snipers go afk but the enemy doesnt know if or when they do it. Hell the sniper could move on and they often do since it is dangerous for them to stay in one position very long yet the enemy doesnt know this until they actually go out and verify!
Combat forces also use decoys and various forms of deceptive practices to deceive, distract and or delay their enemies.
AFK cloaking is a valid gammng tactic so go get some cheese for your whine :-)
One last point. I played wow for years since it's begining. For years the useless noobs would come into the forums and moan and groan about this change or that change that needed to be made because oh the current system is soooo hard or unfair especially for the noobs. So what has happened now? WoW has become watered down and stupified to appease all the useless morons with IQ's south of 30. I left wow and came to EVE because I got tired of playing in kindercare and wanted to actually think for myself.
So my point is that I hope CCP doesnt listen to all the whining of the noobs and keeps doing what they are doing :-) And all the ignorant low IQ noobs can go back to wow!
Oh and for the one moaning about you posting in the wrong place, ignore him! When a game has been around as long as Eve there is very little that hasn't been discussed already except maybe new content and even that gets old fast. In reality very few people actually research old past post first. Most just want a fast current reply often times from new players who probably were not around when it was last discussed and I see no problem with it. If you don't want to read it then move on. Honestly...ediots that whine about trivial crap like this are about as usefull as the forum grammar police! |
Arduemont
Lords 0f Justice Fidelas Constans
288
|
Posted - 2012.10.02 14:47:00 -
[45] - Quote
Zeravla Shardani wrote:Then perhaps ccp should stop alowing us to train while we are afk/offline since we are playing but not playing?
Ever hear of snipers? Do you really think they stay awake 24/7 or never leave their position to **** or **** or sleep or eat or anythng? Yes snipers go afk but the enemy doesnt know if or when they do it. Hell the sniper could move on and they often do since it is dangerous for them to stay in one position very long yet the enemy doesnt know this until they actually go out and verify!
Combat forces also use decoys and various forms of deceptive practices to deceive, distract and or delay their enemies.
AFK cloaking is a valid gammng tactic so go get some cheese for your whine :-)
One last point. I played wow for years since it's begining. For years the useless noobs would come into the forums and moan and groan about this change or that change that needed to be made because oh the current system is soooo hard or unfair especially for the noobs. So what has happened now? WoW has become watered down and stupified to appease all the useless morons with IQ's south of 30. I left wow and came to EVE because I got tired of playing in kindercare and wanted to actually think for myself.
So my point is that I hope CCP doesnt listen to all the whining of the noobs and keeps doing what they are doing :-) And all the ignorant low IQ noobs can go back to wow!
Oh and for the one moaning about you posting in the wrong place, ignore him! When a game has been around as long as Eve there is very little that hasn't been discussed already except maybe new content and even that gets old fast. In reality very few people actually research old past post first. Most just want a fast current reply often times from new players who probably were not around when it was last discussed and I see no problem with it. If you don't want to read it then move on. Honestly...ediots that whine about trivial crap like this are about as usefull as the forum grammar police!
Brilliant post. Usually I cant be bothered to rant in afk cloaky threads. But that pretty much sums up my feelings on the matter.
Also...
Zeravla Shardani wrote:Honestly...ediots that whine about trivial crap like this are about as usefull as the forum grammar police!
"Useful".
|
HY RWO
Imperial Academy Amarr Empire
0
|
Posted - 2012.10.02 22:27:00 -
[46] - Quote
so.... I was AFK cloaked the other day and I didnt see any one ratting or mining, Might have been cause I was AFK and therefore not a threat? |
Zeravla Shardani
Valkyrie's Mining Corporation
2
|
Posted - 2012.10.03 09:42:00 -
[47] - Quote
Arduemont wrote:There is a search function on this forum. Try looking up how often this has come up before starting a new one, otherwise we end up saying the same things as before over and over.
Just go back and read the old threads (all 30 or so of them in which this gets shot down).
Why should we do that when the old post will probably be locked (which makes no sense). People create new post because they want their views seen and or have further questions. So if having multiple post annoys you dont come crying to us about it, talk to the genius's at ccp who lock post for no good reason! |
Arduemont
Lords 0f Justice Fidelas Constans
290
|
Posted - 2012.10.04 16:17:00 -
[48] - Quote
Zeravla Shardani wrote:Arduemont wrote:There is a search function on this forum. Try looking up how often this has come up before starting a new one, otherwise we end up saying the same things as before over and over.
Just go back and read the old threads (all 30 or so of them in which this gets shot down). Why should we do that when the old post will probably be locked (which makes no sense). People create new post because they want their views seen and or have further questions. So if having multiple post annoys you dont come crying to us about it, talk to the genius's at ccp who lock post for no good reason!
They're not locked. Go look.
"They're probably locked" is a daft thing to say when you can actually check. If they were locked that would be a very strong argument indeed, but they're not. So you might as well have not opened your mouth. |
Zylona Femtov
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.10.06 17:28:00 -
[49] - Quote
AFK cloacking is use for a lot of reason and there's no middle or half way arround it.
You might even need to use it to go to the WC, when RL your body tell you to.
Psy warfare, spying, urgent need, no place to park your ship, waiting for a scout, etc.... people have a lot of reason to use it
That is part of the game and it's not an exploit, you need to get use to it. |
Mallak Azaria
GoonWaffe Goonswarm Federation
725
|
Posted - 2012.10.07 09:26:00 -
[50] - Quote
Azrael Dinn wrote:Topic says it all.
Why:
1. You are not playing the game but yet you still are
2. Your getting an indirect benefits in many ways and your still not playing the game
I don't realy care how this is dealt with. My solution would be a heavy water fuel bay to the claoks but thats my idea.
Now lets hear the whines next.
There is a fault in your reasoning. AFK cloaking is the only activity where someone does not benefit from being AFK. How do you actually know if the player is AFK or not? Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |
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lara montbank
Science and Trade Institute Caldari State
0
|
Posted - 2012.10.07 18:35:00 -
[51] - Quote
Corina Jarr wrote:Can you come up with a way to do this (removing afk cloaking) that does not hurt active cloakers?
So far no one has.
Easy its the fact that ppl dont know if the person cloaked for up to 23 hrs in system is active or not and they cant scan him down but its not the cloaked ship that stops them mining its the black ops fleet that he could jump in so all that really needs to be done is put a black ops jammer into system sov and then no one will care if the cloaky is active or not because he is basicly usless against even a half decent sheild tanked barge. |
Corina Jarr
Spazzoid Enterprises Purpose Built
1323
|
Posted - 2012.10.07 20:43:00 -
[52] - Quote
I have to admit that doesn't hurt the active cloaker. |
Jason Cesaille
URCO Logistics
0
|
Posted - 2012.10.08 02:54:00 -
[53] - Quote
I personally don't have a cloak-able ship on my combat alt that i enjoy using so i can only speculate on what i have learnt so far, the only way in which i can see there being a method to possibly appease both sides is to have a emission rating or heat rating on the cloak. This could then build up over extended use of say a hour or what ever length of time is suitable, you could then have a scanner to scan for these emissions or heat build up. The template is in place if they used a similar model to the planet scanning for resources where by white spots indicate heat/emissions, this would also mean if these emission are produced by all ships then the best place for a cloaker is on main routes. Alternatively if its heat based the sun or volcanic planets also produce heat as do big facilities.
And not to ruin continuity in low/null sec have interference on the scanner that makes it a lot less accurate so that you could only scan down to withing say 1au of the target. That way the high sec care bares get their counter measure that is partially effective, and cloaking ops are not totally compromised.
I mean if they use the heat side of thing for the build up AFK cloaking could still happen if they leave it near say a star but then one scan would give that away in the sense no heat spots else where on the map.
Anyway what you think? viable to both sides?
|
Jint Hikaru
OffWorld Exploration Inc
324
|
Posted - 2012.10.08 08:22:00 -
[54] - Quote
Jason Cesaille wrote:I personally don't have a cloak-able ship on my combat alt that i enjoy using so i can only speculate on what i have learnt so far, the only way in which i can see there being a method to possibly appease both sides is to have a emission rating or heat rating on the cloak. This could then build up over extended use of say a hour or what ever length of time is suitable, you could then have a scanner to scan for these emissions or heat build up. The template is in place if they used a similar model to the planet scanning for resources where by white spots indicate heat/emissions, this would also mean if these emission are produced by all ships then the best place for a cloaker is on main routes. Alternatively if its heat based the sun or volcanic planets also produce heat as do big facilities.
And not to ruin continuity in low/null sec have interference on the scanner that makes it a lot less accurate so that you could only scan down to withing say 1au of the target. That way the high sec care bares get their counter measure that is partially effective, and cloaking ops are not totally compromised.
I mean if they use the heat side of thing for the build up AFK cloaking could still happen if they leave it near say a star but then one scan would give that away in the sense no heat spots else where on the map.
Anyway what you think? viable to both sides?
Someone 'actively cloaking' behind ememy lines doing some recon work may very well be cloaked up for more than an hour. You have now nerfed an active cloaker.
Same thing for someone cloaked in a WH. He could be stalking the local residents setting up the correct time to pounce. Your scannable heat signature now alerts the residents that someone is cloaked in the WH. You just broke Wormholes!
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Jason Cesaille
URCO Logistics
0
|
Posted - 2012.10.08 10:11:00 -
[55] - Quote
Jint Hikaru wrote:Jason Cesaille wrote:I personally don't have a cloak-able ship on my combat alt that i enjoy using so i can only speculate on what i have learnt so far, the only way in which i can see there being a method to possibly appease both sides is to have a emission rating or heat rating on the cloak. This could then build up over extended use of say a hour or what ever length of time is suitable, you could then have a scanner to scan for these emissions or heat build up. The template is in place if they used a similar model to the planet scanning for resources where by white spots indicate heat/emissions, this would also mean if these emission are produced by all ships then the best place for a cloaker is on main routes. Alternatively if its heat based the sun or volcanic planets also produce heat as do big facilities.
And not to ruin continuity in low/null sec have interference on the scanner that makes it a lot less accurate so that you could only scan down to withing say 1au of the target. That way the high sec care bares get their counter measure that is partially effective, and cloaking ops are not totally compromised.
I mean if they use the heat side of thing for the build up AFK cloaking could still happen if they leave it near say a star but then one scan would give that away in the sense no heat spots else where on the map.
Anyway what you think? viable to both sides?
Someone 'actively cloaking' behind ememy lines doing some recon work may very well be cloaked up for more than an hour. You have now nerfed an active cloaker. Same thing for someone cloaked in a WH. He could be stalking the local residents setting up the correct time to pounce. Your scannable heat signature now alerts the residents that someone is cloaked in the WH. You just broke Wormholes! Quote:Anyway what you think? viable to both sides? Um, how is this anything but a nerf to cloaking???
The way i would suggest doing it would be it is only a dominant showing of a heat signature if the ship has been on one spot for more than a hour, kind of a if you stay still the heat radius gets bigger making it hard to hide
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Arduemont
Lords 0f Justice Fidelas Constans
302
|
Posted - 2012.10.08 11:13:00 -
[56] - Quote
This thread is terrible. |
TheGunslinger42
Bite Me inc Elysian Empire
410
|
Posted - 2012.10.09 07:35:00 -
[57] - Quote
Jason Cesaille wrote:Jint Hikaru wrote:Jason Cesaille wrote:I personally don't have a cloak-able ship on my combat alt that i enjoy using so i can only speculate on what i have learnt so far, the only way in which i can see there being a method to possibly appease both sides is to have a emission rating or heat rating on the cloak. This could then build up over extended use of say a hour or what ever length of time is suitable, you could then have a scanner to scan for these emissions or heat build up. The template is in place if they used a similar model to the planet scanning for resources where by white spots indicate heat/emissions, this would also mean if these emission are produced by all ships then the best place for a cloaker is on main routes. Alternatively if its heat based the sun or volcanic planets also produce heat as do big facilities.
And not to ruin continuity in low/null sec have interference on the scanner that makes it a lot less accurate so that you could only scan down to withing say 1au of the target. That way the high sec care bares get their counter measure that is partially effective, and cloaking ops are not totally compromised.
I mean if they use the heat side of thing for the build up AFK cloaking could still happen if they leave it near say a star but then one scan would give that away in the sense no heat spots else where on the map.
Anyway what you think? viable to both sides?
Someone 'actively cloaking' behind ememy lines doing some recon work may very well be cloaked up for more than an hour. You have now nerfed an active cloaker. Same thing for someone cloaked in a WH. He could be stalking the local residents setting up the correct time to pounce. Your scannable heat signature now alerts the residents that someone is cloaked in the WH. You just broke Wormholes! Quote:Anyway what you think? viable to both sides? Um, how is this anything but a nerf to cloaking??? The way i would suggest doing it would be it is only a dominant showing of a heat signature if the ship has been on one spot for more than a hour, kind of a if you stay still the heat radius gets bigger making it hard to hide
Or we could just not implement stupid mechanics that do nothing but nerf legitimate playstyles because crybaby bears need even more safety than they already have.
I know its a shocking idea |
Jason Cesaille
URCO Logistics
0
|
Posted - 2012.10.09 09:06:00 -
[58] - Quote
Like i said i think cloaking is fine as is but that to one side every development in war has a counter measure, at present the cloak rules supreme with no counter measure. By adding a way to counter it you can still use it and do things fine but just means those that use it with less shall we say strategy get a kick in the butt.
Personally though drone swarms work well against cloaks well enough that its a viable counter provided you take certain other steps.
Either way i was merely adding a option of compromise that could work |
Jint Hikaru
OffWorld Exploration Inc
327
|
Posted - 2012.10.09 11:39:00 -
[59] - Quote
Jason Cesaille wrote: The way i would suggest doing it would be it is only a dominant showing of a heat signature if the ship has been on one spot for more than a hour, kind of a if you stay still the heat radius gets bigger making it hard to hide
So all an AFK cloaker has to do is point at a random spot in space and switch on engines. No longer stationary... no heat buildup.
You could counter that by saying, well that dosn't count, they have to warp at least once an hour.
Now its a massive nerf to active (non covert ops) ships that have managed to get in place undetected and are waiting cloaked, to spring on someone... or performing intel-gathering.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Arduemont
Lords 0f Justice Fidelas Constans
322
|
Posted - 2012.10.10 00:49:00 -
[60] - Quote
Seriously?
Is this thread still going? Do us a favour and look up the old ones, everything you anti-cloakers are saying has been covered literally hundreds of times in previous threads. Do some god damn reading. I am done baby sitting you lot and slowly and patiently explaining why the hundreds of terrible ideas you people come up with are crap.
I just don't get it. What is so wrong with you people that your so damn scared of 1 person in a system? If someone is there and you want to run anomalies, move next door. Is that really that scary? |
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