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Masha Evo
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Posted - 2011.06.01 09:36:00 -
[1]
Just two thoughts:
At the moment the Turrets are retracted when entering warp and are deployed when you leave warp. I think they should always stay retracted until you start to lock a target. There should be enough time to play the animation of a turret to the time the target is locked.
I don't know if its a Duality Bug, but the guns are not shooting at the same time when grouped. There is some sort of small "lag". Guys... Leave it this way... It looks so cool...
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Crazy KSK
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Posted - 2011.06.01 09:55:00 -
[2]
that small 'lag' is surely intentional however id like to have the option to toggle it off cuz on some ships it looks bad imo
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MotherMoon
Huang Yinglong
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Posted - 2011.06.01 10:39:00 -
[3]
Edited by: MotherMoon on 01/06/2011 10:39:29 The lag is on purpose. it's just graphical. and yes, it's awesome.
the turrets seriously need to stay docked until I lock a target. It looks bad, and defeats the whole purpose of giving them docking animations. If they are just going to dock for warping, why have them dock at all?
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Ancy Denaries
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Posted - 2011.06.01 11:10:00 -
[4]
I agree. Turrets should deploy during lock, start tracking once lock is established and then retract once locking is lost. ---- The Demigodess with a Conscience - An EVE IC Blog
Originally by: CCP Dropbear rofl
edit: ah crap, dev account. Oh well, official rofl at you sir.
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2011.06.01 13:56:00 -
[5]
Just make both ways an option.
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Logan LaMort
Gallente
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Posted - 2011.06.01 14:00:00 -
[6]
As much as I agree, and is all for turrets staying docked until locking someone...
What about instalocks? I noticed the turrets take a second or two to deploy. They'd either have to instantly deploy without going through the animation or start shooting before the animation stops. Right?
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Gecko O'Bac
Deep Core Mining Inc.
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Posted - 2011.06.01 15:21:00 -
[7]
To avoid opening another thread: it seems to me that the consumption of ammo and actual fire rate of turrets is now tied to the graphic animation and not the actual cycle time... From testing fast weapons (noticed this on medium autocannons), it seems that guns can now fire twice per cycle if not even three times... Fire rate didn't seem significantly higher than TQ so I guess perhaps the cycle time is shown incorrectly on the UI? Either this or the turrets are firing way faster than they should. And I repeat: it's not only graphical, ammo is consumed and damage notifications are sent.
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Jack bubu
GK inc. Pandemic Legion
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Posted - 2011.06.01 15:23:00 -
[8]
From a PvP perspective, Turrets should allways be deployed unless someone's in Warp. Else it will be impossible to tell what Turrets your oponent is using, and that would be not cool at all
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Don Pellegrino
Pod Liberation Authority HYDRA RELOADED
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Posted - 2011.06.01 15:37:00 -
[9]
Being able to tell what turrets your opponent has is absolutly crucial in solo pvp. ____________________________________________
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MotherMoon
Huang Yinglong
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Posted - 2011.06.01 17:52:00 -
[10]
Originally by: Jack bubu From a PvP perspective, Turrets should allways be deployed unless someone's in Warp. Else it will be impossible to tell what Turrets your oponent is using, and that would be not cool at all
bull**** every turret has a different docked model. You an easily tell the turrets apart while they are docked.
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Xercodo
Amarr Daj'Juntar
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Posted - 2011.06.01 17:58:00 -
[11]
Originally by: Masha Evo
I don't know if its a Duality Bug, but the guns are not shooting at the same time when grouped. There is some sort of small "lag". Guys... Leave it this way... It looks so cool...
ya I'm certain it was intentional, and it is awesome. Adds a bit of immersion. It's kinda like adding in a little bit of human error of the ship crew when firing grouped guns ^^
-------------------------------------------------- The drake is a lie |
Ssagat
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Posted - 2011.06.01 17:59:00 -
[12]
i have an even better idea!
why not make them exactly like they are now? :D
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Jack bubu
GK inc. Pandemic Legion
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Posted - 2011.06.01 18:30:00 -
[13]
Originally by: MotherMoon
Originally by: Jack bubu From a PvP perspective, Turrets should allways be deployed unless someone's in Warp. Else it will be impossible to tell what Turrets your oponent is using, and that would be not cool at all
bull**** every turret has a different docked model. You an easily tell the turrets apart while they are docked.
ahahah what?
look at lasers and say that again
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MotherMoon
Huang Yinglong
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Posted - 2011.06.01 18:37:00 -
[14]
Originally by: Jack bubu
Originally by: MotherMoon
Originally by: Jack bubu From a PvP perspective, Turrets should allways be deployed unless someone's in Warp. Else it will be impossible to tell what Turrets your oponent is using, and that would be not cool at all
bull**** every turret has a different docked model. You an easily tell the turrets apart while they are docked.
ahahah what?
look at lasers and say that again [/quote
looks at lasers
yup they are all different.
similar, but different. Train your eyes. just like the old turrets, which some used to look like the same turret. A lot of older large lazers you couldn't tell which kind they were using, now it's easier than that.
plus you can tell what it's using, once it locks you or something else. No way your going to even have a change to use look at in the 1st 10 seconds of a fight.
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Jack bubu
GK inc. Pandemic Legion
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Posted - 2011.06.01 18:52:00 -
[15]
Originally by: MotherMoon
Originally by: Jack bubu
Originally by: MotherMoon
Originally by: Jack bubu From a PvP perspective, Turrets should allways be deployed unless someone's in Warp. Else it will be impossible to tell what Turrets your oponent is using, and that would be not cool at all
bull**** every turret has a different docked model. You an easily tell the turrets apart while they are docked.
ahahah what?
look at lasers and say that again [/quote
looks at lasers
yup they are all different.
similar, but different. Train your eyes. just like the old turrets, which some used to look like the same turret. A lot of older large lazers you couldn't tell which kind they were using, now it's easier than that.
plus you can tell what it's using, once it locks you or something else. No way your going to even have a change to use look at in the 1st 10 seconds of a fight.
You dont do alot of PVP do you?
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MotherMoon
Huang Yinglong
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Posted - 2011.06.01 19:17:00 -
[16]
Edited by: MotherMoon on 01/06/2011 19:18:22 Are you kidding me? don't bs me. No one visually checks all the turrets in a 60 on 60 fleet fight. I never have, the FC never has, and to say they do is pure BS.
If you've ever pvped you had the game zoomed out as far as possible. It' not hard to make a judgement call on a ship loadout based solely on how far they are shooting, and placement on the battlefield.
lolz, checking turrets in pvp, what a load of crap.
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Jack bubu
GK inc. Pandemic Legion
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Posted - 2011.06.01 21:01:00 -
[17]
Originally by: MotherMoon Edited by: MotherMoon on 01/06/2011 19:37:17 Edited by: MotherMoon on 01/06/2011 19:18:22 Are you kidding me? don't bs me. No one visually checks all the turrets in a 60 on 60 fleet fight. I never have, the FC never has, and to say they do is pure BS.
If you've ever pvped you had the game zoomed out as far as possible. It' not hard to make a judgement call on a ship loadout based solely on how far they are shooting, and placement on the battlefield.
lolz, checking turrets in pvp, what a load of crap.
but that's all mute, becuase if you zoom in on the new turrets while they are docked you can easily tell them apart anyways. So I guess if your in a 1v1 dueling by can flipping it might be useful.
Just going to quote this so everyone can see how dense you are
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Rixiu
The Inuits
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Posted - 2011.06.01 21:37:00 -
[18]
Originally by: MotherMoon Edited by: MotherMoon on 01/06/2011 19:37:17 Edited by: MotherMoon on 01/06/2011 19:18:22 Are you kidding me? don't bs me. No one visually checks all the turrets in a 60 on 60 fleet fight. I never have, the FC never has, and to say they do is pure BS.
If you've ever pvped you had the game zoomed out as far as possible. It' not hard to make a judgement call on a ship loadout based solely on how far they are shooting, and placement on the battlefield.
lolz, checking turrets in pvp, what a load of crap.
but that's all mute, becuase if you zoom in on the new turrets while they are docked you can easily tell them apart anyways. So I guess if your in a 1v1 dueling by can flipping it might be useful.
Confirming solo-pvp needs to be much harder. Flying ships solo is totally op now, right?
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Cryten Jones
Gallente Advantage Inc The Matari Consortium
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Posted - 2011.06.02 00:24:00 -
[19]
Just wanted to add to the "open when lock target" groups
and
Originally by: Jack bubu From a PvP perspective, Turrets should allways be deployed unless someone's in Warp. Else it will be impossible to tell what Turrets your oponent is using, and that would be not cool at all
Good, sounds like a good RP reason to have them hidden tbh.
-CJ
Originally by: Nogap toosmall
and your understanding of probability is on par with a radish.
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Tippia
Sunshine and Lollipops
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Posted - 2011.06.02 01:40:00 -
[20]
Originally by: MotherMoon but that's all mute
ARRGHH! No it's not mute. It's moot.
Mute = incapable of speaking. Moot = having no significance. </yet another pet peeve> ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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Akirei Scytale
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Posted - 2011.06.02 02:24:00 -
[21]
Originally by: Ancy Denaries I agree. Turrets should deploy during lock, start tracking once lock is established and then retract once locking is lost.
this makes one thing suddenly possible that is impossible currently - knowing if that ship over there has someone targeted, or is the the process of targeting you.
that sort of thing can be kind of a big deal.
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Jovan Geldon
Gallente Lead Farmers Kill It With Fire
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Posted - 2011.06.02 03:59:00 -
[22]
You could sidestep the issue by adding a "Deploy Weapons" toggle switch to the HUD and disallowing weapons fire when it is not active, but I suspect that would cause more issues than it would solve.
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MotherMoon
Huang Yinglong
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Posted - 2011.06.02 04:44:00 -
[23]
Edited by: MotherMoon on 02/06/2011 04:52:16
Originally by: Tippia
Originally by: MotherMoon but that's all mute
ARRGHH! No it's not mute. It's moot.
Mute = incapable of speaking. Moot = having no significance. </yet another pet peeve>
haha ok ok fair enough. Care to comment on how many people use the look at command in the 1st 10 seconds of a fight?
Personally if anyone in my fleet was off looking at ships gun models while I give them commands on who to lock I would get ****ed off.
thread is full of idiots that have never pvped in their life.
and still you can tell them apart, it's quite easy.
another point, could you please explain to me how "turret viewing" currently works? is there any time the ship who's turrets your trying to ID would not being locking someone? it seems to me you would never see another ship in combat unless it was already trying to target you.
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Jack bubu
GK inc. Pandemic Legion
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Posted - 2011.06.02 08:18:00 -
[24]
Originally by: MotherMoon Edited by: MotherMoon on 02/06/2011 04:52:16
Originally by: Tippia
Originally by: MotherMoon but that's all mute
ARRGHH! No it's not mute. It's moot.
Mute = incapable of speaking. Moot = having no significance. </yet another pet peeve>
haha ok ok fair enough. Care to comment on how many people use the look at command in the 1st 10 seconds of a fight?
Personally if anyone in my fleet was off looking at ships gun models while I give them commands on who to lock I would get ****ed off.
thread is full of idiots that have never pvped in their life.
and still you can tell them apart, it's quite easy.
another point, could you please explain to me how "turret viewing" currently works? is there any time the ship who's turrets your trying to ID would not being locking someone? it seems to me you would never see another ship in combat unless it was already trying to target you.
:cripes:
First of all, you just called Don Pellegrino, one of the very best PVP'ers out there an "idiot that have never pvped in their life" Also Pandemic Legion is known for never PVPing right?
Lets see.. oh yeah http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=MotherMoon <- wololol
It may not matter much in your 60v60 fights, but is absolutly important in small scale fights, and you want to know what guns your oponent is using via a scout or even while you are still cloaked from jumpin. Also consider frigates wich have a very limited targeting range, i want to know what guns hes using before he gets into targeting range.
but keep sperging your ****
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Dioon Ozran
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Posted - 2011.06.02 09:43:00 -
[25]
I think there should just be a toggle between the new turrets and the old ones.
That way people can't whine about not being able to see it in pvp.
But i agree with the turrets only deploying when locking something.
(personally it takes my 20 secs to lock something xD)
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MotherMoon
Huang Yinglong
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Posted - 2011.06.02 09:56:00 -
[26]
Edited by: MotherMoon on 02/06/2011 10:05:45 Edited by: MotherMoon on 02/06/2011 10:02:38 Edited by: MotherMoon on 02/06/2011 09:59:41
Originally by: Jack bubu
First of all, you just called Don Pellegrino, one of the very best PVP'ers out there an "idiot that have never pvped in their life" Also Pandemic Legion is known for never PVPing right?
Lets see.. oh yeah http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=MotherMoon <- wololol
It may not matter much in your 60v60 fights, but is absolutly important in small scale fights, and you want to know what guns your oponent is using via a scout or even while you are still cloaked from jumpin. Also consider frigates wich have a very limited targeting range, i want to know what guns hes using before he gets into targeting range.
but keep sperging your ****
Sorry this is my logi pilot. note the lack of scimitar death mails.
also CCP please give us logi pilots some kill mail love.
I suppose it could be something scouts could get, but even then, the new turrets do look different while docked. And on TQ right now a lot of guns in the same class look really similar. This if anything makes it easier to tell what they have fitted, even lasers.
and I'm still sticking to what I said, visually checking turrets BEFORE targeting isn't a largely used tactic. And where it is useful, the new turrets all have their own docked model. for instance I suppose if I was sitting in a cloaked ship I could get a good look.
At least not in the south East. where like you said most fights are gate camps and 60x60 fights.
also another point, if a frigate is trying to get into range, he's using close range weapons. If he's staying at range and targeting you, he's fitted for long range. Why does it matter if it's 200mm arties or 150mm arties? What difference would knowing what type of long range small weapon he's using? You can't tell what kind of missiles someone is using by sight.
I can't even image the headache of using look at when a tackling is coming right at your ship. I'd have a lot more logi losses.
Also that link you posted is really weird... I haven't killed 4 people this week... I haven't killed anyone in months O.o unless battle clinic started recording logi pilots?
corp I'm a 4 year member always fly scimitars. corp kicks ass.
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FunkDooBiesT
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Posted - 2011.06.02 14:40:00 -
[27]
Weapons retracting for warp makes very little sence to me in any case but: Weapons should: Deploy when ever possible. (Combat readyness over sleak/packed up look any day.) Track a target once it's locked & Selected. Fire when activated.
Simple as that what more do you really what from a weapon?
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Rrama Ratamnim
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Posted - 2011.06.02 23:32:00 -
[28]
Micrometeorites hitting guns deployed at warp speed = broken guns
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Kelli Alisor
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Posted - 2011.06.03 03:03:00 -
[29]
Originally by: Masha Evo Just two thoughts:
At the moment the Turrets are retracted when entering warp and are deployed when you leave warp. I think they should always stay retracted until you start to lock a target. There should be enough time to play the animation of a turret to the time the target is locked.
I don't know if its a Duality Bug, but the guns are not shooting at the same time when grouped. There is some sort of small "lag". Guys... Leave it this way... It looks so cool...
This.
I'm just wondering what's going to happen if you instalock a target and fire right away before the deploy animation is done. From what videos I've seen of the new turrets in action, since they swivel toward their target instead of instantly snapping in that direction like the old turrets did, it could look really strange.
That aside, the weapons only deploying when you lock something (or perhaps when you begin locking something, to allow more time for turret readiness) makes more sense to me.
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FunkDooBiesT
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Posted - 2011.06.03 08:38:00 -
[30]
Originally by: Rrama Ratamnim Micrometeorites hitting guns deployed at warp speed = broken guns
As I'm sure that these same Micrometeorites must hit the ship and some how it seems to be ok, probably due to the fact that you have a shield that is stopping these things from damaging your ship. If your Shield does not cover the guns and they there for need to retract to protect them selves from damage, then I want to be able to shoot at the guns with out having to go throu shields. I'm also sure you know that targeting subsystems/modules is not possible in EVE and again it makes no sence to protect some thing that is covered by the ships shield. To me it's more an effect of being in a aggresive stance or defencive stance. But then I'd like to get some bonuses depending on what you select.
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