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Salpun
Gallente Paramount Commerce
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Posted - 2011.06.03 20:22:00 -
[1]
While currently in testing mode. Thought I would get this thread started.
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MotherMoon
Huang Yinglong
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Posted - 2011.06.03 21:26:00 -
[2]
Edited by: MotherMoon on 03/06/2011 21:35:28 The tutorial needs to start at step 1 which is the tutorial that explains how to open them if it closes.
Why is there a stand button on the couch? When would I ever need to activate the stand function while standing?
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Daneel Trevize
Gallente
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Posted - 2011.06.03 21:30:00 -
[3]
Edited by: Daneel Trevize on 03/06/2011 21:31:53 Here's as good a place as any...
Gun groups are cleared on first undock. That's a group that preexisited on a prefitted ship, and one just created after using a saved fit and then manually grouping in station.
Text is lost on alt+tabbing between clients, when one is undocked. That's overview, local, popup ui text, everything. Actually 2nd or 3rd client restart and I've got a client to have overview + top left text but no local or in station text like item counts.
A heated module that was repairing in space with paste and got repaired 100% before docking is showing as repairing again now I've undocked again. That is, it's got the white pulsing halo. It shows no heat on mouseover, nor is it offering to cancel or comment repairs. |
Salpun
Gallente Paramount Commerce
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Posted - 2011.06.03 21:30:00 -
[4]
Files got changed in the sisi launcher. Ghost coach siting is gone.
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.03 21:30:00 -
[5]
Edited by: Soden Rah on 03/06/2011 21:33:23
Originally by: MotherMoon Edited by: MotherMoon on 03/06/2011 21:26:31 How do we know they made any changes?
You no longer enter and exit the sofa. you now sit and stand. Also its not just CQ so they may have done turret stuff....
But yes. They should have done a post detailing what issues have been addressed/changes made for the new build.
One downside, is that they made the char recycle time on Duality just over 2 mins... On SiSi we are back to 10 hrs... But now we know it's possible maybe we can get them to reduce the char recycle time on SiSi too.
EDIT: found one bug, although don't know if related to this build or is more general. It's possible to accidentally move the little cross-hair thing that anchors your locked target icons behind the neocom... from whence it is impossible to click and thus ever move again. it should be made impossible to move past the neocom edge. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.03 22:18:00 -
[6]
Edited by: Soden Rah on 03/06/2011 22:18:50 I have been looking at the shiny new turret models... and come to the conclusion that we really need a better way of zooming in on our ships than just assuming closest approach is a sphere.
On the maelstrom, one of the many long thin ships, I can't get close enough to the turrets lined down the side to really see them...
the stowing/unstowing effect in particular is damn near invisible (although the animation on the 1400's is pretty minimal anyway)
As it stands for most ships your only going to get a good look at turrets on the small ships you can zoom in on properly. The massive 1400mm turrets on my mael looked tiny... because I couldn't get close.
I would recommend either making them bigger or allowing us to zoom in closer, by having the closest approach of the camera follow something closer to the actual shape of the hull than a sphere. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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Daneel Trevize
Gallente
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Posted - 2011.06.03 22:30:00 -
[7]
Originally by: Soden Rah EDIT2: Also when using my Maelstrom with 1400mm arty's to insta pop a belt rat, and then its wreak, I noticed the turrets tracked out, locked on target, then when I pressed fire, the target just vanished, and they swivelled back to their stowed position... then when the cycle time ran out they flicked back to pointing at where the target had been and fired.... This looks less than optimal.
Think I just saw something similar with blasters on a mega. The inability to get a close enough look was also apparent.
Definately any mod that's ever been paste repaired on a ship seems to have the halo again on undocking (I now have every mod like this on a mega, even after docking with only hull damage and paying 4mil to fix all). And once a mod's had some fresh heat damage, the ui offers to cancel repairs before you can actually start using paste on them again. |
Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.03 22:36:00 -
[8]
In the new AUR store (Which I hate with a passion, and will never use in game, but I'm testing not playing soo...)
Women's 'Precision' Boots.... have a gender tag of MALE.... this seems wrong somehow... __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.03 23:08:00 -
[9]
The new character customisation (NCC) in the latest SiSi build has completely black background for some reason. backgrounds for portraits are also not showing up. There is still no option for not having a new portrait every time you change outfit.
Also this build crashes much more frequently than the last one (while in CQ, not had a crash in space yet, even when on Auto-pilot)
So far I have narrowed it down to, moving, clicking, moving camera, typing, standing still, loading NCC, exiting NCC, looking at ship, ... basically doing anything, or nothing whilst being in game while being in CQ. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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Raid'En
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Posted - 2011.06.04 00:06:00 -
[10]
Edited by: Raid''En on 04/06/2011 00:08:55 Edited by: Raid''En on 04/06/2011 00:07:27 did the "don't load station environnement" was here on previous incarna build ? cause it make incarna optional, like lots of people asked... dunno if it's a bug or not... but when you check it, next time you dock you'll stay on loading forever, without any lag. just unckeck, undock and redock and incarna load again hope it will stay, as i can't run CQ on more than 1 time at once with my PC
i saw some enhancement on space also, well i think, i saw my fps way highter than before. no change on CQ however, but i wonder if they changed the man walking animation... got this impression
ah and the bug on recustomize is still here ; i can't active it. same for undock, only the old one works, not the incarna one
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.04 00:43:00 -
[11]
Oh and one last thought before sleep... The film grain effect... It's off-putting, and un-imersive. It needs to be toned down at the least, and preferably given an on/off option... This would go in the separate graphics settings your going to put in for CQ/Incarna at some point. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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MotherMoon
Huang Yinglong
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Posted - 2011.06.04 02:41:00 -
[12]
Originally by: Soden Rah Edited by: Soden Rah on 03/06/2011 22:18:50 I have been looking at the shiny new turret models... and come to the conclusion that we really need a better way of zooming in on our ships than just assuming closest approach is a sphere.
so just zoom in? come on your an ivy league, they didn't teach you how to zoom into the point you see the pixels? hold down right mouse button and aim at the ship. Then hold down the left button as well to zoom in to see the turrets.
simple.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.06.04 14:32:00 -
[13]
Edited by: Salpun on 04/06/2011 14:33:33
Stage two tutorials still are not cleaned up. Mining does not issue a mining laser if you stay in the tutorial ship. Insurance ship has one on it. Heading in to Mountains of Mole hills 3 industry one is not seeded in station. or available as part of the mission.
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FunkDooBiesT
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Posted - 2011.06.04 17:01:00 -
[14]
Docked ship guns: Falloff = 43.022 km Tracking = 0.0325987806651 rad/sec ROF = 8.26 s Dmg mod = 21.0314486887 x Optimal = 19.498 km
Undocked ship guns: Falloff = 17.5 km Tracking = 0.0325987806651 rad/sec ROF = 20.00 s Dmg mod = 9.5673123 x Optimal = 19.498 km
Please take a look at this.
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Commissar Kate
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
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Posted - 2011.06.04 19:03:00 -
[15]
Originally by: Raid'En
did the "don't load station environnement" was here on previous incarna build ? cause it make incarna optional, like lots of people asked... dunno if it's a bug or not... but when you check it, next time you dock you'll stay on loading forever, without any lag. just unckeck, undock and redock and incarna load again hope it will stay, as i can't run CQ on more than 1 time at once with my PC
No I think this is new, hopefully it will stay and work properly. I'm fortunate enough to have a computer that it works fine on, but I feel bad for all the people that have trouble with it. Now I don't know exact numbers but I'd wager that there are more people with "standard" computers that struggle with this then the others that can run the CQ just fine.
I still like that idea from the fanfest a few years ago where when you docked you stayed in your ship and you had the option to exit the capsule via the neocom. I think this would satisfy most everyone on this issue.
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.04 19:55:00 -
[16]
Originally by: Commissar Kate
Originally by: Raid'En
did the "don't load station environnement" was here on previous incarna build ? cause it make incarna optional, like lots of people asked... dunno if it's a bug or not... but when you check it, next time you dock you'll stay on loading forever, without any lag. just unckeck, undock and redock and incarna load again hope it will stay, as i can't run CQ on more than 1 time at once with my PC
No I think this is new, hopefully it will stay and work properly. I'm fortunate enough to have a computer that it works fine on, but I feel bad for all the people that have trouble with it. Now I don't know exact numbers but I'd wager that there are more people with "standard" computers that struggle with this then the others that can run the CQ just fine.
I still like that idea from the fanfest a few years ago where when you docked you stayed in your ship and you had the option to exit the capsule via the neocom. I think this would satisfy most everyone on this issue.
Yes, confirming having a 'do not load station environment' whilst useful for those who's issues were technical/performance... does not solve the RP/immersion issue for those who do want to be able to use Incarna, but would like it to make in game sense. Still waiting for proper hanger view with option to the disembark. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.04 20:36:00 -
[17]
Also for those using 'do not load station environment' ... They will need a neocom button to access the NCC. Because you made it only accessible through the magic mirror, it's now impossible to access without loading CQ. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.04 20:56:00 -
[18]
One of the new vanity items is a Dress... Which looks quite nice... However...
It should not be an 'outer' garment. You could want to put a jacket/coat over the top. Dresses should be in the 'top' section.
Second your ESRB censoring requires a top and bottom (plus shoes strangely, barefoot is banned), however the dress overrides the bottom, making whatever you have on disappear.
This does mean you can appear to just be wearing a dress (and shoes) but only because your bottom layer (trousers/skirt) is invisible.
note if vanity items are destructible, this means your forced to walk around/fly with an invisible bit of unnecessary clothing on.
This is just bad design, you should make it so that dresses are tops so you can wear jackets and such over them, and make it so you don't have to wear invisible trousers underneath. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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Grifthin
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Posted - 2011.06.04 20:59:00 -
[19]
Sometimes the sounds of aura get completely overpowered by all the other sounds so you can't hear anything else.
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Daneel Trevize
Gallente
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Posted - 2011.06.04 22:51:00 -
[20]
Drones belonging to a destroyed ship still show an engine effect even though they are stationary. |
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MotherMoon
Huang Yinglong
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Posted - 2011.06.04 23:36:00 -
[21]
Originally by: Soden Rah Also for those using 'do not load station environment' ... They will need a neocom button to access the NCC. Because you made it only accessible through the magic mirror, it's now impossible to access without loading CQ.
why would you need it...
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Tippia
Sunshine and Lollipops
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Posted - 2011.06.05 00:33:00 -
[22]
Originally by: MotherMoon
Originally by: Soden Rah Also for those using 'do not load station environment' ... They will need a neocom button to access the NCC. Because you made it only accessible through the magic mirror, it's now impossible to access without loading CQ.
why would you need it...
To fiddle with your forum/EVE Gate avatar picture? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Ogogov
Gallente Test Alliance Please Ignore
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Posted - 2011.06.05 01:59:00 -
[23]
Build is MUCH faster, good job.
The wire mesh texture on the walkway has an irritating black matte line that makes it look very ugly when placed over other objects.
Hybrids now look as weedy as they actually are. And sound awful. This sucks.
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Rykuss
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Posted - 2011.06.05 02:29:00 -
[24]
Bugs:
1. Warping effects are not working on "Performance" setting. 2. Aura's voice is so low, I have to press my earbuds against my ears to hear her in the tutorials and even then it's difficult. 3. Warp drive and docking acknowledgements are non-existant 4. Mining lasers act like weapon turrets in that they only make a sound at the beginning of their cycle and very briefly at that. 5. Closing windows seems to have a delay, TQ has always had an annoying thing where I try clicking the x in the right corner to close a window and it takes several clicks as there is a delay where it actually becomes "unclickable". The effect on sisi is longer.
I love the new mining laser effects though, very cool. I haven't tested strips yet. I'll test a bit more tomorrow.
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Ranka Mei
Caldari
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Posted - 2011.06.05 04:27:00 -
[25]
A few more bugs:
* UI voice ("Going to warp," etc.) is extremely soft now, to absent.
* Several mods (not always the same) get offlined when ship is stored in hangar.
* Combat Probes don't seem to work at all (at least yesterday they didn't); far as I'm concerned, though, you can leave that broken. :P
* Facial lighting is still sub-optimal inside CQ. Lighting is fine when there's actual light falling on your face; if not, your face looks really dull and awkward. I really hope that gets fixed ere long too. --
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.05 12:14:00 -
[26]
Originally by: MotherMoon
Originally by: Soden Rah Also for those using 'do not load station environment' ... They will need a neocom button to access the NCC. Because you made it only accessible through the magic mirror, it's now impossible to access without loading CQ.
why would you need it...
The current solution of not loading CQ is basically aimed at those with hardware/performance issues while running it. It means that when they launch CQ on the 21st and loads of people suddenly find they can't dock, CCP can say just turn off load station environment like that's an actual solution. This means its not really a solution for those who like the idea of Incarna and like to RP but don't want to load CQ every time they dock. So you might well be forced, one way or another to un-check load station environment, but still want to re-customise your avatar/pic.
It's also currently the ONLY feature I can see that is suddenly ONLY accessible via the new 3d Incarna UI. As you have to be standing right in front of the magic mirror to access it this means its the only feature you have to slow boat your character around to be able to access. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.06.05 14:05:00 -
[27]
When you stand up after sitting you can walk up on top the sofa.
Skirts are clipping badly around the legs when sitting and walking.
The skirts and the new mid layer has no inside layer, so if you have the camera low you can only see the front part but not the inside of the rear section that should have been fully visible. Same with the new mid layer tops.
The white skirt is black.
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Merende Macaco
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Posted - 2011.06.05 22:08:00 -
[28]
Edited by: Merende Macaco on 05/06/2011 22:17:36 Edited by: Merende Macaco on 05/06/2011 22:08:20 Ran into a few bugs:
1 At one point was unable to to target more than 2 ships in logi (even with multitasking!) edit: all ships seem to be affected
2 After losing drones in space (got killed) unable to launch drones on replacement ship (you have no skill to launch drones)
3 The goggles show up as an x in fitting screen
4 Undocking in bought clothing gives an error message, but can still undock.
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Scara manga
The Rough Riders
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Posted - 2011.06.05 22:40:00 -
[29]
Don t know if it has been reported before, clone jump fails. Client freeze. I didn t wait more than a minute. I tried ctrl alt del to kill process but didn t work either. Windows freeze too :(. I had to close session. After logging back a am where i wanted to be after clone jumping.
Tried to shoot at NPC to see new turrets in action but locking process never ended lol...
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MotherMoon
Huang Yinglong
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Posted - 2011.06.06 01:28:00 -
[30]
Originally by: Soden Rah
Originally by: MotherMoon
Originally by: Soden Rah Also for those using 'do not load station environment' ... They will need a neocom button to access the NCC. Because you made it only accessible through the magic mirror, it's now impossible to access without loading CQ.
why would you need it...
The current solution of not loading CQ is basically aimed at those with hardware/performance issues while running it. It means that when they launch CQ on the 21st and loads of people suddenly find they can't dock, CCP can say just turn off load station environment like that's an actual solution. This means its not really a solution for those who like the idea of Incarna and like to RP but don't want to load CQ every time they dock. So you might well be forced, one way or another to un-check load station environment, but still want to re-customise your avatar/pic.
It's also currently the ONLY feature I can see that is suddenly ONLY accessible via the new 3d Incarna UI. As you have to be standing right in front of the magic mirror to access it this means its the only feature you have to slow boat your character around to be able to access.
right but, if it's a performance issue, The people that have to disable it to play, wouldn't be able to run the character creator anyways...
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