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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.06 11:09:00 -
[31]
Originally by: MotherMoon
right but, if it's a performance issue, The people that have to disable it to play, wouldn't be able to run the character creator anyways...
The NCC runs faster than CQ does. By a significant margin. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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FullBoat
Chateau D'If Exiles
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Posted - 2011.06.06 12:56:00 -
[32]
When I try to switch to planet mode, it locks up the video. Only way to get it back is to restart the client.
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Blue Harrier
Gallente
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Posted - 2011.06.06 14:17:00 -
[33]
From a quick test on SiSi today; Many æsparklesÆ (small white or bright dots) on joins between walls etc.
If you do a Ctrl+F9 to clear the screen, clicking on any æactionÆ button that would open a window, say æShips HangerÆ, seems to do nothing. It should check a æflagÆ to see if Ctrl+F9 has been activated and restore the screen before trying to open the selected window.
My Avatar does not match my picture but this may simply be a cache issue and needs clearing or updating.
His face looks like he has been hit in the face and has bruising on both cheeks.
The æItemsÆ tab says (77) items and when clicked gives a quick æflashÆ of the items but then goes blank, adding further items ups the amount but still remains blank.
The CAP display still looks a tad offset to the left and is still the wrong colour for me (difficult to see red), also the whole HUD should be darker as it is still hard to read against a light/bright background.
In space;
Missiles have a weird bracket around them (a sort of small half circle top and bottom).
No Tractor beam graphic.
No Salvager beam graphic.
The new icons for the above look fine in detail close up on the HUD but are difficult to differentiate between when beside a target graphic (will take some getting used too I guess).
Aura is way too quiet, NPCÆs are way to loud, and donÆt stop talking even after you killed them all, damn annoying.
Brackets are weird and again will take some getting used too, the asteroid brackets are way invasive and turning some brackets off also turns off the red cross of the NPC ships and such like (I still need to work on that as getting the combinations are a bit hit and miss), also the hot keys (toggles) donÆt always work as I would expect.
Loading times are better.
FPS in station is slightly up on Duality in space are about the same.
Docking is slightly faster than Duality but once docked it can take time to do things if you have your Neocom closed or Station Services minimised. I can see the pew pew people getting peeved over this.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.06.06 14:19:00 -
[34]
CQ works again if you undock and redock after the PI interface allowing you access to the planit view mode from in CQ locks up the rendering engines.
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Yukiyo
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Posted - 2011.06.06 22:08:00 -
[35]
* no more ghosting for me getting on and off sofa
* translucence and incosistency in skin tones gone
* still getting partial lights shining through me but its only partial now - meh
* runs a lot smoother since the updates on saturday for me
you already know of clipping on clothes already -
getting the occasional crash after leaving NCC had ghosting one or two times but not as frequent as before
great improvement on CQ in this build for me
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Freyja Asynjur
Folkvangr
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Posted - 2011.06.06 23:08:00 -
[36]
Can't stress enough on that one :
Quote: * Facial lighting is still sub-optimal inside CQ. Lighting is fine when there's actual light falling on your face; if not, your face looks really dull and awkward. I really hope that gets fixed ere long too.
and again :
Quote: * Facial lighting is still sub-optimal inside CQ. Lighting is fine when there's actual light falling on your face; if not, your face looks really dull and awkward. I really hope that gets fixed ere long too.
Characters look like space monkeys under current lightning.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.06.07 13:33:00 -
[37]
Fourth build up lets hear some updates
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.07 15:56:00 -
[38]
Originally by: Salpun Fourth build up lets hear some updates
would be easier if the devs were to say, create a post which told us what they had actually changed in the new builds, so we could actually go see if the changes worked. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.06.08 06:05:00 -
[39]
Originally by: Soden Rah
Originally by: Salpun Fourth build up lets hear some updates
would be easier if the devs were to say, create a post which told us what they had actually changed in the new builds, so we could actually go see if the changes worked.
/friendly bump
CCPs weak point still, feedback and communicating
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody! |
Salpun
Gallente Paramount Commerce
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Posted - 2011.06.08 22:09:00 -
[40]
Fifth build up lets get some feedback.
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Joss56
Gallente Unleashed' Fury
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Posted - 2011.06.08 22:33:00 -
[41]
Reported some stuff IG but put it here too.
Ships used: Hyperion, Megathron, Megathron Navy Issue, Vindicator Fit: buffer T1 rigs, meta 4 plates, T2 energised platings, DC2, MWD web medium cap boosters and scram meta 4, T2 blasters and ammo, navy 800 cap charges, manite repair paste, T2 warriors valkyries hammerheads, T1 bouncers
Drones: Bind key "All drones attack target" (Mouse 3 Button) couldn't make it work at all with any set of drones.
Mods: randomly auto set off line when passing thrum gates. -one of the group weapons can get off lined, the icon shows the whole group off line -mostly happened with DC2 -happened with MWD
Systems/constellation visited where randomly those mods get off line: -Mallugier and all the way from Amansiree to 6-C the test system where also happened.
Repair with nanite paste: mods on line, cycling normal but once the repair is done the repair cycle continues indefinitely and consumes nanite paste, there is no way to stop the repair by right clic menu -removed the nanite paste in the ships cargo to the med container in the ships cargo, no more nanite paste consumed but mods keep cycling -docking and un docking with the same ship didn't changed, the mods (guns) were still cycling. Changing the ship stopped this bug
Also: some excess of overpower yellow feeling when I've got DD by some weak Radnarok: 180K taken with the Vindi but hey !! -60K left, enough to gtfo ________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.08 23:14:00 -
[42]
Recustomiseation shortcut button, returned to the hanger Neocom. Good... That's one thing to cross off the fault list ;-)
The dress still requires you to wear invisible trousers under it. And in the NCC long hair clips the collar of the dress... doesn't seem to do it as much actually in CQ, but if you look closely some strands still pass through it.
Some word on whether we are going to get all 4 races CQ in the first build, and when they might make it to the test server. When that does happen the alteration you made to Duality to reduce char recycle time would be appreciated on SiSi (And unless you can think of a convincing reason otherwise I don't see why it shouldn't be a permanent feature on the test servers).
I have finally worked out what Salpun meant in the OP about the ship buttons from the hologram, when they fountain up they can get in the way of the screens, or the sofa, which makes clicking them quite hard, and you land up futilely trying to make the ship buttons go away.
Undocked in my Rifter... It was fitted with 2 turrets... had 5 fitted hard points... filing BR with screenshot.
New build fixed my issue with applying unspent SP (from masstest) Which got me to my Archon... Which allowed me to see how annoying it is you can no longer click on your ship to open stuff like corp hanger and ship maintenance bay...
anyhow off to file that BR... more later. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.10 21:01:00 -
[43]
New build on SiSi... not sure if this is 6th or not... I am losing track.
__________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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Mica Swanhaven
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Posted - 2011.06.10 22:44:00 -
[44]
Edited by: Mica Swanhaven on 10/06/2011 22:44:27 The put the character customise button back on the neo com. this is a clearly a step back untill we get a neo neocom/neo station services UI back.
What are we going to do when there is 5,7 more stations servers related to your avatar? just stick all of them on the neocom?
ew.
Neo neocom of course solve those problems as users were able to remove any icon they didn't like.
I really don't want an avatar customize button on my station services. station services in my mind are things that I need to access when docking to then undock. Market, ship fitting, and so on.
If anything put the character customize button on the neocom itself.
God damn it if only the neo neocom was still in the game it would be super simple to say, don't put the button anywhere! you can just find it on the neocom start bar!
Alskihdfalskha's
removal of neo neocom si really starting to make me think about if i want to quit this game....
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Malen Nenokal
The Nightshift
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Posted - 2011.06.10 23:37:00 -
[45]
- 'Right click' + 'W' should control the character similarly to 'right click' + 'left click'. - Ships shouldn't be closer to the player just because they are smaller, sense of scale is lost. - Dragging ships from the ships window onto the captain's quarters should set it as the new active ship.
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MotherMoon
Huang Yinglong
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Posted - 2011.06.11 00:54:00 -
[46]
Originally by: Malen Nenokal - 'Right click' + 'W' should control the character similarly to 'right click' + 'left click'. - Ships shouldn't be closer to the player just because they are smaller, sense of scale is lost. - Dragging ships from the ships window onto the captain's quarters should set it as the new active ship.
actually smaller ships should be even closer. You should able to look down and see your frigate fill most of the screen. The level of detail changes between ships.
so a frigate was a really close and you could tell it was the size of a 747 that would be awesome.
then larger shisp should be moved back and you can tell how far away they are.
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Mica Swanhaven
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Posted - 2011.06.11 09:38:00 -
[47]
Edited by: Mica Swanhaven on 11/06/2011 09:38:06 what is new this patch?
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Axon Atom
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Posted - 2011.06.11 09:40:00 -
[48]
I don't understand... why is there a button in stations services for customizing our character? If I don't care about spaceships how often am I going to use that? please get rid of it, it's like the one thing that should only be accessible in person.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.06.11 10:56:00 -
[49]
Originally by: Axon Atom I don't understand... why is there a button in stations services for customizing our character? If I don't care about spaceships how often am I going to use that? please get rid of it, it's like the one thing that should only be accessible in person.
Becouse the Neocom is not custimizable yet. And there was major crying on the forums about its removal
I can only use that in the 3d CQ bad CCP... over and over again.
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Pierced Brosmen
Priory Of The Lemon
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Posted - 2011.06.11 11:49:00 -
[50]
I haven't seen a reflection in the CQ mirror for the past 3 patches. It's just a brown surface with a yellow overlay.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.06.11 11:51:00 -
[51]
Originally by: Pierced Brosmen I haven't seen a reflection in the CQ mirror for the past 3 patches. It's just a brown surface with a yellow overlay.
Computer info and settings?
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.06.11 12:43:00 -
[52]
station services window is a constant nuisance.. CCP, get rid of the damn thing already - please? At least keep it minimised when I dock again.
Please give me a button [sit on couch] and my avatar does the rest.. even when he's on the hangar balcony. The range from when you can use the [sit] option on the couch is.. you have to stand right in front of it. I want to sit on the damn thing, but I don't want to manually steer all my avatars to it all the time.. every day.
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody! |
MotherMoon
Huang Yinglong
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Posted - 2011.06.11 12:47:00 -
[53]
Originally by: Tres Farmer station services window is a constant nuisance.. CCP, get rid of the damn thing already - please? At least keep it minimised when I dock again.
Please give me a button [sit on couch] and my avatar does the rest.. even when he's on the hangar balcony. The range from when you can use the [sit] option on the couch is.. you have to stand right in front of it. I want to sit on the damn thing, but I don't want to manually steer all my avatars to it all the time.. every day.
The neo neocom made quick work of that window you know...
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.11 12:52:00 -
[54]
Edited by: Soden Rah on 11/06/2011 12:54:31
Originally by: Tres Farmer station services window is a constant nuisance.. CCP, get rid of the damn thing already - please? At least keep it minimised when I dock again.
Please give me a button [sit on couch] and my avatar does the rest.. even when he's on the hangar balcony. The range from when you can use the [sit] option on the couch is.. you have to stand right in front of it. I want to sit on the damn thing, but I don't want to manually steer all my avatars to it all the time.. every day.
And here is a perfect example of why it was so... lets go with idiotic... to remove the old hanger view and have CQ replace it...
I want/need the Station services window when I am docked.
But I may not want/need it when in CQ/Incarna.
However because their is now no difference between being docked and being in incarna... I have to have one option for both, or manually minimise/re-maximise the UI element as circs change.
This is just one of many examples of why they should, from a design stand point, make the hanger and CQ separate.
EDIT: TL:DR People keep asking for optimization's for CQ to make it better as a hanger, or better as Incarna.... they are often contradictory... thus it is Hard/Impossible to optimise CQ as either Incarna or the Hanger.
__________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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Malen Nenokal
The Nightshift
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Posted - 2011.06.11 15:25:00 -
[55]
Edited by: Malen Nenokal on 11/06/2011 15:26:31
Originally by: MotherMoon actually smaller ships should be even closer. You should able to look down and see your frigate fill most of the screen. The level of detail changes between ships.
so a frigate was a really close and you could tell it was the size of a 747 that would be awesome.
then larger shisp should be moved back and you can tell how far away they are.
I'm aware, still don't care, would rather have more immediate and intimidating sense of scale between ships than be able to see details on frigates.
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.11 15:46:00 -
[56]
Originally by: Malen Nenokal Edited by: Malen Nenokal on 11/06/2011 15:26:31
Originally by: MotherMoon actually smaller ships should be even closer. You should able to look down and see your frigate fill most of the screen. The level of detail changes between ships.
so a frigate was a really close and you could tell it was the size of a 747 that would be awesome.
then larger shisp should be moved back and you can tell how far away they are.
I'm aware, still don't care, would rather have more immediate and intimidating sense of scale between ships than be able to see details on frigates.
Perhaps then some options so you can select where you want your ship placed...
Option 1 is to have it hanger centred and rotating, so small ships look tiny and big ships fill most of the screen.
Option 2 is to have it placed near to your balcony and non rotating so you can see lots of detail on small ships and big ships are just a wall.
This way, as often with options, you allow (almost)everyone to be happy. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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Blue Harrier
Gallente
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Posted - 2011.06.11 16:02:00 -
[57]
From my tests on SiSi today 11/06/2011 and from my post of the 6/06/2011 to show changes;
Many æsparklesÆ (small white or bright dots) on joins between walls etc Mostly fixed but still a lot between the join of the floor and the bulkhead leaving the CQ area.
If you do a Ctrl+F9 to clear the screen, clicking on any æactionÆ button that would open a window, say æShips HangerÆ, seems to do nothing. It should check a æflagÆ to see if Ctrl+F9 has been activated and restore the screen before trying to open the selected window. Not fixed, you can hear the æOpen Fittings WindowÆ sound but see no window open.
My Avatar does not match my picture but this may simply be a cache issue and needs clearing or updating. Cache issue, not a problem
The æItemsÆ tab says (77) items and when clicked gives a quick æflashÆ of the items but then goes blank, adding further items ups the amount but still remains blank. Fixed
The CAP display still looks a tad offset to the left and is still the wrong colour for me (difficult to see red), also the whole HUD should be darker as it is still hard to read against a light/bright background. Better, display is more yellow now but buttons look like small æSmartiesÆ with drawings on them lol.
In space;
Missiles have a weird bracket around them (a sort of small half circle top and bottom). Fixed
No Tractor beam graphic. Fixed
No Salvager beam graphic. Fixed
The new icons for the above look fine in detail close up on the HUD but are difficult to differentiate between when beside a target graphic (will take some getting used too I guess). Slight change and better.
Aura is way too quiet, NPCÆs are way to loud, and donÆt stop talking even after you killed them all, damn annoying. Gone the other way now with many system sounds, clicks etc a bit on the quiet side, still needs tweaking.
Most of the bracket problems seem fixed.
Loading times are slightly worse than a few days ago but FPS are about 15 up on my last test while in station, I can get around 40 to 50 FPS depending on what I am doing.
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Blue Harrier
Gallente
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Posted - 2011.06.11 16:20:00 -
[58]
Also new to me;
A small tractor æGunÆ now mounted on my Drake and also a Salvager æGunÆ just to the side of it. Close inspection shows they squat down when the ship goes into warp and then slowly unpack as the ship slows. Nice but who will be close enough to see it when fighting.
Tractor and Salvage beams also emanate from the æGunsÆ although from certain angles there is some overshoot and the starting point is behind the ægunÆ. Best noticed when under the ship. The æNoble ExchangeÆ is being populated with various clothing and to keep the ladies happy I see even semi high healed shoes as well as a very flashy range of spray on skirts and dresses. The ISK will flow well and earn CCP a steady income from the more, how can I say, style aware members of the community.
I still have this feeling that if the current single avatar pushes a graphics card this hard how will a computer cope with multiple avatars in a communal environment and how well will a mid range computer cope with more than one client running at once.
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.11 21:18:00 -
[59]
Confirming as at stands Jump-Cloning is not functioning.
Upon attempting to JC from CQ this message appears
" You must be in a capsule to use the jump clone service.
Please exit your ship by right clicking on it and selecting 'Leave Ship' and try again.
If you have been podded, please open the ship hangar and board a ship in order to receive a
fresh capsule. You will then be able to leave that ship and clone jump. " __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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Orphan World
Kitzless
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Posted - 2011.06.11 22:10:00 -
[60]
Very frequent crashes in character creator.
When an item is changed in the character creator and the character is reloaded, sometimes it appears that lighting/shading breaks on part of the character. This seems especially severe on female characters. This broken appearance can be reloaded, and sometimes fixed, if you toggle an item. The broken appearance will carry over to portrait capturing.
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