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Lucious Shazih
Royal Amarr Institute Amarr Empire
11
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Posted - 2012.09.09 19:14:00 -
[1] - Quote
An Epic Battle awaits you as a brave pilot. You and your fleet jump into the next system where the hostiles will soon be. But as you get through you realize. Nothingness. The overview shows nothing. Your fellow pilots are not appearing on the other side. You cannot warp to anything, you cannot approach anything you cannot see your own ship. You check your internet connection, and it's fine.
After you quit game and restart your client, you return. You receive an automatic fleet invite and you land back on grid where your friendly fleet once was, only to realize that now countless hostiles are jumping in and their fast tackle has your battlecruiser already scrammed. You fight for your death but die.
This is one of the worst case scenarios of this glitch.
I hope something is being done to fix this kind of problem, i couldn't find anything about it anywhere. |
John Rando
Sigillum Militum Xpisti Fatal Ascension
1
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Posted - 2012.09.09 21:32:00 -
[2] - Quote
This happens to me too, mostly at random. I would say maybe 1 time out of every 20 or so major gate jumps or titan bridges with a large fleet. It REALLY sucks. |
Beekeeper Bob
Beekeepers Anonymous
245
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Posted - 2012.09.09 21:46:00 -
[3] - Quote
CCP is excellent at bringing back past glitches. Problem is, they probably didn't mean too......
"CCP, is a cutting edge developer, they have found a way to sell lag to their customers, and make them believe it's a feature." |
Solstice Project
Red Federation RvB - RED Federation
1741
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Posted - 2012.09.09 23:01:00 -
[4] - Quote
So after a retro-ninja-salvager thread and a retro ... i forgot, there was another one ... ... we now have a retro my-grid-doesn't-load thread ?
Good old times ... they seem to be coming back. Inappropriate signature removed. Spitfire |
Optimo Sebiestor
The Society Calyxes
1
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Posted - 2012.09.09 23:04:00 -
[5] - Quote
We used to tell pilots to turn off brackets and effects to prevent this, then we told them to use ctrl+alt+shift+m to check if grid was loading. But this was back in the days. The question I ask today is; Are the problem located Client side or Server side. Would such preventive acts help in lowering the occasion of a failed grid load? |
Nazowa
UK Corp RAZOR Alliance
9
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Posted - 2012.09.10 12:29:00 -
[6] - Quote
Currently grid not loading and the following relog is more of a ship killer then actual combat I think |
War Kitten
Panda McLegion
1144
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Posted - 2012.09.10 12:39:00 -
[7] - Quote
It's the blob warfare nerf everyone is asking for.
Working as intended. :)
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Kari Juptris
Dreddit Test Alliance Please Ignore
7
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Posted - 2012.09.10 15:21:00 -
[8] - Quote
This is such a stupid bug. When it happens it tends to happen to several people at the same time (my favorite line in mumble is "20 people just DC'd at the gate") and while I haven't personally lost a ship to it, I know plenty of people who've lost pricey ships in this manor. |
Lucious Shazih
Royal Amarr Institute Amarr Empire
12
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Posted - 2012.09.10 22:21:00 -
[9] - Quote
yes it is a very real problem, and when it doesn't happen to me, i die a little inside when we all jump and i see multiple fleet members bracket color indicators turn blue and green and warp off in random directions.
I venture to speculate this problem is caused server side where the server doesn't tell a handful of pilots the info that their client needs to know. But it could be a combination of both. It's certainly not the player's side since all too often we're still all connected in voice communication reporting it... lameness man.
I think I hate this grid-no-load glitch more than the "oh look these friendlies that just landed on grid are neutral for all of us lets alpha them..." a moment later "stop shooting they're blue!!" overview-standings glitch. |
James Amril-Kesh
4S Corporation RAZOR Alliance
656
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Posted - 2012.09.10 22:24:00 -
[10] - Quote
FLEET, JUMP STARBURST FORMATION, GO
Anyway yeah, this is a pretty ******** bug, especially considering CCP hasn't said anything about it. It's almost as bad as the overview no standings bug. http://themittani.com/features/local-problem A simple fix to the local intel problem |
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No More Heroes
GoonWaffe Goonswarm Federation
1371
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Posted - 2012.09.10 22:54:00 -
[11] - Quote
Lucious Shazih wrote:An Epic Battle awaits you as a brave pilot. You and your fleet jump into the next system where the hostiles will soon be. But as you get through you realize. Nothingness. The overview shows nothing. Your fellow pilots are not appearing on the other side. You cannot warp to anything, you cannot approach anything you cannot see your own ship. You check your internet connection, and it's fine.
After you quit game and restart your client, you return. You receive an automatic fleet invite and you land back on grid where your friendly fleet once was, only to realize that now countless hostiles are jumping in and their fast tackle has your battlecruiser already scrammed. You fight for your death but die.
This is one of the worst case scenarios of this glitch.
I hope something is being done to fix this kind of problem, i couldn't find anything about it anywhere.
This happens to hundreds of people every day, yet the CSM is concerned with a new voting system...for the CSM. http://www.themittani.com Bringing balance to the world of Eve news |
Ranger 1
Ranger Corp
2415
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Posted - 2012.09.10 23:27:00 -
[12] - Quote
No More Heroes wrote:Lucious Shazih wrote:An Epic Battle awaits you as a brave pilot. You and your fleet jump into the next system where the hostiles will soon be. But as you get through you realize. Nothingness. The overview shows nothing. Your fellow pilots are not appearing on the other side. You cannot warp to anything, you cannot approach anything you cannot see your own ship. You check your internet connection, and it's fine.
After you quit game and restart your client, you return. You receive an automatic fleet invite and you land back on grid where your friendly fleet once was, only to realize that now countless hostiles are jumping in and their fast tackle has your battlecruiser already scrammed. You fight for your death but die.
This is one of the worst case scenarios of this glitch.
I hope something is being done to fix this kind of problem, i couldn't find anything about it anywhere. This happens to hundreds of people every day, yet the CSM is concerned with a new voting system...for the CSM. ... because the CSM fix bugs.... To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Katie Frost
Asgard. Exodus.
98
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Posted - 2012.09.11 00:06:00 -
[13] - Quote
This issue had been reported in the Issues, Workarounds and Localisations forum section a few times now. I remember when it happened to me around the end of 2011, CCP responded by saying that it was a server-side issue related to clock drift. From my limited understanding it is a sync issue that makes the client clock move slower than the server clock (or server going faster? Or was it slower... neh you get the general idea). When this gap gets bad enough, you get stuck in a session change playing catchup with the server. To me, this would suggest that every session change you would have progressively worse loading time each jump/session change as opposed it happening after seemingly completely normal functioning, but yah...
Other theories started being thrown about: a) multiple clients vs one client; b) being in large fleets vs solo; c) regional session changes only; d) GFX settings, graphic cards, OS; e) geographical location of the clients etc, in an attempt to explain the issue. Suffice to say, there did not appear to be any, or perhaps there were too many client-sided variables, that could explain what was happening.
Apparently a fix was released in early 2012 that made the server clock refresh at a faster rate. This did not alleviate the problem for many people, or me for that matter, so I utilised an outside program aimed at forcing a client-server refresh/ping every 10 mins to reduce the clock drift. This actually fixed the problem for me. Having said that, others 'fixed it' by reinstalling/upgrading windows, not running multiple clients or staying away from big fleets... while others have never fixed it at all no matter what they tried to do.
Good luck with it and check out this topic(s) for some more information:
Link 1 Link 2 |
adopt
Enlightened Industries Test Alliance Please Ignore
412
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Posted - 2012.09.11 00:10:00 -
[14] - Quote
Katie Frost wrote:This issue had been reported in the Issues, Workarounds and Localisations forum section a few times now. I remember when it happened to me around the end of 2011, CCP responded by saying that it was a server-side issue related to clock drift. From my limited understanding it is a sync issue that makes the client clock move slower than the server clock (or server going faster? Or was it slower... neh you get the general idea). When this gap gets bad enough, you get stuck in a session change playing catchup with the server. To me, this would suggest that every session change you would have progressively worse loading time each jump/session change as opposed it happening after seemingly completely normal functioning, but yah... Other theories started being thrown about: a) multiple clients vs one client; b) being in large fleets vs solo; c) regional session changes only; d) GFX settings, graphic cards, OS; e) geographical location of the clients etc, in an attempt to explain the issue. Suffice to say, there did not appear to be any, or perhaps there were too many client-sided variables, that could explain what was happening. Apparently a fix was released in early 2012 that made the server clock refresh at a faster rate. This did not alleviate the problem for many people, or me for that matter, so I utilised an outside program aimed at forcing a client-server refresh/ping every 10 mins to reduce the clock drift. This actually fixed the problem for me. Having said that, others 'fixed it' by reinstalling/upgrading windows, not running multiple clients or staying away from big fleets... while others have never fixed it at all no matter what they tried to do. Good luck with it and check out this topic(s) for some more information: Link 1Link 2
You could say you...
Time warped Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled.
FREE XOLVE ~ THE HERO TEST NEEDS |
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CCP Habakuk
C C P C C P Alliance
253
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Posted - 2012.09.11 00:38:00 -
[15] - Quote
hey guys!
Unfortunately we have still no clear picture on what is causing (a good part of) these grid not loading issues. As I posted in the linked thread: Please write bug reports about it, optimally with a log from logserver.exe (warning: running logserver might cause additional lag during fleet fights). The more detailed bug reports we have the likelier we can find the reason for the problems.
Btw: We'll probably also have a look at this issue in the upcoming mass test this week (hopefully I can squeeze it in somehow).
CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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Qorvis Communications
Imperial Academy Amarr Empire
0
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Posted - 2012.09.11 04:11:00 -
[16] - Quote
Solstice Project wrote:So after a retro-ninja-salvager thread and a retro ... i forgot, there was another one ... ... we now have a retro my-grid-doesn't-load thread ?
Good old times ... they seem to be coming back. meta retro ftw |
Easthir Ravin
Easy Co. Fatal Ascension
62
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Posted - 2012.09.11 04:32:00 -
[17] - Quote
Greetings
Let me just say that if anyone is leaning towards un-subing...can I has your stuff?
vr East IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |
Trii Seo
Sabotage Incorporated Executive Outcomes
0
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Posted - 2012.09.11 07:33:00 -
[18] - Quote
Ha, knew I'm not alone! (Can I have my Hound back now? Pretty please?)
Anyway, having been on the receiving end of this glitch I can say it happens most often when switching regions, and more often when you're among the last ones to jump through. Brackets or Overview Profile don't really matter in this case.
It usually happens when big fleets are present nearby, but I've seen it happen when something smaller than a blob jumps through - for instance, a small group jumping into a big blob already present on the grid can suffer from this issue.
Interestingly, the presence of the ship is still recorded as in the system and on grid. You can't warp yourself, but you will be fleetwarped, so the server does seem to register your presence in the system. It would seem the client is a bit confused on the matter.
Also unsub, all my fortune shall be given to the families of ganked miners. ("All my fortune" does, in fact, include a vast storage of empty alcohol bottles and gambling debts.) |
Lin-Young Borovskova
Science and Trade Institute Caldari State
720
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Posted - 2012.09.11 11:24:00 -
[19] - Quote
How to get some isk out of the game brb |
Cede Forster
71
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Posted - 2012.09.11 12:59:00 -
[20] - Quote
i had that issue only while in fleet with more then 30 people jumping through a gate
following steps i tried to fix it in this order
- delete the extra data (logfiles) - disable saving logiles - running the eve repair file - running it again - changing fan setting to keep the processor and gpu cooler - changing video settings to minimum, settings of the card to performance, VSYNC on - changing to full screen (from fixed window)
the next patch there was an issue with the installing
- ran repair file again
never had the issue again, before i had it 1/10 jumps with the fleet
it seems it can be fixed, not sure what exactly fixed it
also pressed the "clear cache button" a few times, but i am sure everybody did that |
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highonpop
Eve Liberation Force Fatal Ascension
273
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Posted - 2012.09.11 13:28:00 -
[21] - Quote
CCP Habakuk wrote:hey guys!
Unfortunately we have still no clear picture on what is causing (a good part of) these grid not loading issues. As I posted in the linked thread: Please write bug reports about it, optimally with a log from logserver.exe (warning: running logserver might cause additional lag during fleet fights). The more detailed bug reports we have the likelier we can find the reason for the problems.
Btw: We'll probably also have a look at this issue in the upcoming mass test this week (hopefully I can squeeze it in somehow).
So the only way we have to figure out why we are glitching out of fleets is to lag ourselves out of fleets?
seems legit
edit:
Personally, I think it has more to do with your PC. This happens to me at least once per fleet, sometimes more twice or more, depending on how many are in fleet and how many session changes we have in rapid succession, like titan bridge, warp to gate, jump, warp to gate, jump, etc... I have a really really really bad PC. 3.0ghz Pentium 4, 2 gig ram and a piece of **** AMD 4600 series card. I can run 2 clients as long as they arent doing much. During large engagements, I have brackets off, all effects off, all graphics at the lowest possible settings.... and still nearly kill my PC... I have a grid-load problem ALL THE TIME.
Maybe its the server, more than likely your PC (like mine)
also:
Sometimes, extreme TiDi can make it seem as though the grid has not loaded, when in fact, its just loading at 10% its normal speed
http://www.soundboard.com/sb/Very%20best%20of%20Makalu%20Zarya |
Aprudena Gist
GoonWaffe Goonswarm Federation
3
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Posted - 2012.09.11 15:55:00 -
[22] - Quote
CCP Habakuk wrote:hey guys!
Unfortunately we have still no clear picture on what is causing (a good part of) these grid not loading issues. As I posted in the linked thread: Please write bug reports about it, optimally with a log from logserver.exe (warning: running logserver might cause additional lag during fleet fights). The more detailed bug reports we have the likelier we can find the reason for the problems.
Btw: We'll probably also have a look at this issue in the upcoming mass test this week (hopefully I can squeeze it in somehow).
Boy ccp sure does sound like a useful company one that can almost figure out whats going on with their own game. |
Cede Forster
73
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Posted - 2012.09.11 16:10:00 -
[23] - Quote
it is a bit hard to figure out a problem you can not reproduce because it relates to the computer configuration
they are programmers, not wizards i hope because if you are messing with a wizard ... i am out of here |
March rabbit
R.I.P. Legion
245
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Posted - 2012.09.11 16:32:00 -
[24] - Quote
Nazowa wrote:Currently grid not loading and the following relog is more of a ship killer then actual combat I think well. last big battle i have been to i made like 20%-30% of shots i could. It was just some crazy lags of my client when once enemy ship gets targeted i get lag for 1-2 seconds (it's enough to most targets disappear when you have 100+ alpha-fleet). So i missed lots of targets to shoot at. And my fight finished when i detected locking from enemy ship (first yellow-box on field) and hadn't any chance to order anything to ship until i got mass lock and felt into capsule.
The worst thing is: i was already aligned and prepared to warp. Bookmark window was already opened on bookmark and i was ready to press warp-out. But lag.....
Corpmate didn't detect any lags in that fight.... |
Lucious Shazih
Royal Amarr Institute Amarr Empire
12
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Posted - 2012.09.13 22:26:00 -
[25] - Quote
Quote: i had that issue only while in fleet with more then 30 people jumping through a gate
following steps i tried to fix it in this order
- delete the extra data (logfiles) - disable saving logiles - running the eve repair file - running it again - changing fan setting to keep the processor and gpu cooler - changing video settings to minimum, settings of the card to performance, VSYNC on - changing to full screen (from fixed window)
the next patch there was an issue with the installing
- ran repair file again
never had the issue again, before i had it 1/10 jumps with the fleet
it seems it can be fixed, not sure what exactly fixed it
also pressed the "clear cache button" a few times, but i am sure everybody did that
I agree that being with more people in fleet seems to make it more likely for the glitch to happen, but when it comes to the person's computer being the cause, I can't discount it completely, but I also think this is not quite likely. The reason I say that is because during one of the glitch I was monitoring my computer's performance to see if it was indeed a problem with my graphics card or my computer. From what I could see, my hardware was not even near being pushed to its limits. I feel there's something more to the glitch than just player-side issues.
I think the other post regarding how it could be related to clocking of the client has something to do with it. But yes I have taken many steps to eliminate it, and although for me is not an every day occurrence, the glitch is not fixed. And I don't want to "avoid large fleets" in order to fix it... because that's lame.
I am am looking forward to seeing if they duplicate the problem or notice the problem as it happens in the upcoming mass tests... |
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
153
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Posted - 2012.09.15 09:22:00 -
[26] - Quote
Had this happen a few times and only when in (biggish, around 20, 30 people) fleets, usually when there was something waiting on the other side but once even when there was nothing there. I was/am under the impression that this only happens when there is a mass-jump, lots of people trying to session-change at the same time so my solution is to wait a few seconds before jumping myself though that is hardly a good behavior.
Also, a few times I had the grid loading and dynamic but my ship remained unresponsive, don-¦t know if this is related but there you go... Forum-unbanned since 2011.10.20. |
Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1522
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Posted - 2012.09.15 10:42:00 -
[27] - Quote
CCP Habakuk wrote:hey guys!
Unfortunately we have still no clear picture on what is causing (a good part of) these grid not loading issues. As I posted in the linked thread: Please write bug reports about it, optimally with a log from logserver.exe (warning: running logserver might cause additional lag during fleet fights). The more detailed bug reports we have the likelier we can find the reason for the problems.
Btw: We'll probably also have a look at this issue in the upcoming mass test this week (hopefully I can squeeze it in somehow).
- I have posted petitions, CCP basically responded the very same thing, "we don't know what happened"...
- I have posted bug report(s) (the first one failed to be sent for some reason idk), up to the point when I sacrificed my ship just to post a bug report, with the huge bug report screen + the client freeze during submitting reports + the time it takes (oh, that was actually right after CCP told me to post one from one of my petitions), plus, CCP refused to reimburse that loss, because your "policy" states that player loss with the involvement of other players (eventhough the action taken was under their direction, plus it would have never happened if the "bug" weren't there in the first place) is not reimburseable.
And none, apparently, it's still not fixed yet, as I said on my petitions before, this happened often to many people and so often that people don't even bother to post bug reports anymore. These so called "desyncs" is known to be a regular occurrence. Just ask any big fleet FCs how many fleet members have to deal with this everytime. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer |
Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1522
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Posted - 2012.09.15 10:45:00 -
[28] - Quote
March rabbit wrote:Nazowa wrote:Currently grid not loading and the following relog is more of a ship killer then actual combat I think well. last big battle i have been to i made like 20%-30% of shots i could. It was just some crazy lags of my client when once enemy ship gets targeted i get lag for 1-2 seconds (it's enough to most targets disappear when you have 100+ alpha-fleet). So i missed lots of targets to shoot at. And my fight finished when i detected locking from enemy ship (first yellow-box on field) and hadn't any chance to order anything to ship until i got mass lock and felt into capsule. The worst thing is: i was already aligned and prepared to warp. Bookmark window was already opened on bookmark and i was ready to press warp-out. But lag..... Corpmate didn't detect any lags in that fight.... This is a different issue altogether. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer |
Ashera Yune
Royal Amarr Institute Amarr Empire
43
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Posted - 2012.09.15 10:45:00 -
[29] - Quote
Some lowsec gate camps have tons of cans, drones, and junk piled around them that causes your client to lag when getting ongrid, not to mention decloaking you.
This method is however considered an exploit, you are encouraged to report this exploit and deliver punishment on glitchers. "Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth."
-áKahlil Gibran |
Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1522
|
Posted - 2012.09.15 10:53:00 -
[30] - Quote
Ashera Yune wrote:Some lowsec gate camps have tons of cans, drones, and junk piled around them that causes your client to lag when getting ongrid, not to mention decloaking you.
This method is however considered an exploit, you are encouraged to report this exploit and deliver punishment on glitchers. This is also a different issue.
The "desync" bug is when you jump through a gate, or bridge with a titan and right after you switch system / session change, the grid and all space objects refuses to load, basically, you can't do anything, can't warp, overview is showing nothing, right-click context menu shows nothing (by nothing it means showing no celestials, stations, belts, or other warpable objects). But the chat windows are still active, and other than 'space-stuff' everything works fine. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer |
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