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cyndrogen
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Posted - 2011.06.06 01:16:00 -
[1]
Why not?
You would have to fit it inside your cargo bay but when you overheat you could use up coolant, each cycle uses up 10 units of coolant but your engines do not overheat as fast.
Waddaya think?
Love it? Hate it? Discuss.
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kerradeph
Gallente Penumbra Military Industrial Complex
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Posted - 2011.06.06 03:10:00 -
[2]
interesting idea, so they would still take damage once your coolant is out and you could use the nano paste after they break? or is this just a proactive item for working with OHing rather than a reactive?
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cyndrogen
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Posted - 2011.06.06 03:12:00 -
[3]
Edited by: cyndrogen on 06/06/2011 03:15:01
Originally by: kerradeph interesting idea, so they would still take damage once your coolant is out and you could use the nano paste after they break? or is this just a proactive item for working with OHing rather than a reactive?
They would take LESS damage with coolant so instead of one minute you could overheat for 3 minutes, but the idea is that the damage would be slowed down by the coolant after the coolant runs out the heat does regular damage so think of it like a 75% reduction in heat damage by using coolant.
or maybe a combination of heavy water , plus coolant can help reduce heat damage by 87% etc.
The caveat is that you need to balance coolant, repair paste and ammo, so technically you could have more coolant but less ammo, or more ammo and less coolant. "BALANCE" is achieved via m3.
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Tyme Xandr
Gallente Stones Inc. Wildly Inappropriate.
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Posted - 2011.06.06 03:43:00 -
[4]
While I think its an interesting idea, I dont think it should be such a high amount. Coolant should at maximum provide 25% increase in time. Maybe a T2 coolant would be 35%.
I OH and burnout modules often, and I know the effects of OH, they can make a ship like the Moa into a DPS/Tanking beast. I just dont think an item should increase the time you can OH your modules for that long.
Possibly, however; there could be a coolant module, the ammo being coolant, and would/could take up a low slot. The reason I say lowslot is because shield tankers have a tough enough time as it is fitting a tank, point, speed mod. COnsidering the damage increase OH does to modules it would seem alright to replace a damage mod with a coolant module.
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