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BeachParty
Caldari Semi Precious
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Posted - 2011.06.07 03:22:00 -
[1]
I have to say after spending some 18 hours in my Kitsune last Friday and Saturday, I am love with this little ship. It was just enough, fast point good jams and a decent decloaker. Its AUS made it pure joy to move it up and down the TOR pipe producing the bulk of my 35kills this weekend. I am looking at traing up some other electronic attack ships. Has anyone had positive experiences with the others ships in this class?
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Dirk Magnum
Blue Republic RvB - BLUE Republic
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Posted - 2011.06.07 03:31:00 -
[2]
Keres can't solo. Hyena can solo but double-web and MSE gang setup is better. Sentinel rules.
They're all good gang ships. Sentinel is easily the best for solo stuff though, but is probably the most skill-intensive. As with recon cruisers, level 5 in the relevant ship command skill yields a substantial advantage over level 4, compared to most other ship types.
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.06.07 03:52:00 -
[3]
Originally by: Dirk Magnum Keres can't solo. Hyena can solo but double-web and MSE gang setup is better. Sentinel rules.
They're all good gang ships. Sentinel is easily the best for solo stuff though, but is probably the most skill-intensive. As with recon cruisers, level 5 in the relevant ship command skill yields a substantial advantage over level 4, compared to most other ship types.
Keres SO CAN solo
Sentinel is great... if you pick targets wisely.
~~~
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Miriiah
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Posted - 2011.06.07 05:24:00 -
[4]
HURR DURR Griffin having 50% longet targeting range than Kitsune 8)))
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Duchess Starbuckington
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Posted - 2011.06.07 10:41:00 -
[5]
I've flown the Kitsune in a few fights and I actually really like the speed. Blackbird is a better all rounder but having EWAR that powerful in a frigate package is quite handy.
Could definately use a tweak on lock range and sig radius but the Kitsune is a nice little frigate if you fly it right.
In fact, with the possible exception of the Hyena, I honestly think that the idea that EAFs are seriously broken is rather flawed. They're all perfectly usable, they just need a few small changes to make them fit their role better. _________________________________
ROCKET STATUS: FIX IN PROGRESS... |
Orange Raven
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Posted - 2011.06.07 13:03:00 -
[6]
senital is a frig destroyer able 2 neut a frig at 24k out and set drones on it ... bye bye 1/10 and 2/10 ded plex runners
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Whim Aqayn
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Posted - 2011.06.07 13:34:00 -
[7]
Regarding the Sentinel, can't an Arbitrator do essentially the same things and more for a cheaper cost? I always wondered what exactly the Sentinel's advantage is supposed to be.
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Kneebone
K-H Light Industries
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Posted - 2011.06.07 13:38:00 -
[8]
Originally by: Whim Aqayn Regarding the Sentinel, can't an Arbitrator do essentially the same things and more for a cheaper cost? I always wondered what exactly the Sentinel's advantage is supposed to be.
Couple of big differences. They both have the Tracking Disruptor bonus, but the Arby has the drone damage bonus. The Sentinel has Neut/NOS range and strength bonus plus a cap recharge bonus. Arby also has the bigger drone bay and more bandwidth. Sentinal can't even field 5 lights. ________________________________________________
Change: Politicians are like diapers. They need to be changed often and for the same reason.
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Templar Dane
Amarrian Retribution
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Posted - 2011.06.07 13:42:00 -
[9]
Originally by: Whim Aqayn Regarding the Sentinel, can't an Arbitrator do essentially the same things and more for a cheaper cost? I always wondered what exactly the Sentinel's advantage is supposed to be.
While not being the frigate murderer that the arbitrator is, you'll get more fights.
EAF = moar killboard points and ****.
While I wouldn't take it up against a missile boat, it could probably refit to beat them. I dare to say a well-fit sentinel can take on any frigate in it's neut range.
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Alexandra Stormwing
Cry Wolf.
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Posted - 2011.06.07 17:07:00 -
[10]
Originally by: Lady Spank Sentinel is great... if you pick targets wisely.
QFT. It is my favorite ship of all time to fly.
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Millie Clode
Amarr Insert Cool Name Here
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Posted - 2011.06.07 18:04:00 -
[11]
+1 for sentinel.
It's adorable. ---------- Who, me? |
Zodiac TheMarketRat
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Posted - 2011.06.07 19:49:00 -
[12]
Originally by: Alexandra Stormwing
Originally by: Lady Spank Sentinel is great... if you pick targets wisely.
QFT. It is my favorite ship of all time to fly.
Absolutely.
I usually fly mine super-nano'd up with no tank other than a DC, 3 neuts, MWD/long point/TD, cap booster. It's super fragile this way, you sneeze you die, but it's fun to cap out a frigate with two blasts then grind 'em down with drones. Taken a few cruisers as well. Just stay away from missile and drone boats, they will murder you.
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Baneken
Gallente The New Knighthood Apocalypse Now.
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Posted - 2011.06.07 19:49:00 -
[13]
Keres is an excellent long range tackler for catching n00bs with dramiels and such but in terms of survivability I would rather take arazu or lachesis; but no question about that an EAF is a fun to play with as long as there's no gate guns to ruin your fun.
http://desusig.crumplecorn.com/sigs.html |
James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2011.06.07 21:19:00 -
[14]
I like the Kitsune, as a replacement for a BB in a fleet. Lower HPs, made up by being faster and faster locking. And not even bothering to try and tackle - signal amplifier gets you enough lock range to be able to do your thing. (OK, so I use a MAPC to get the standard IIs on there too)
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Shade Millith
Caldari Macabre Votum Morsus Mihi
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Posted - 2011.06.07 22:21:00 -
[15]
Edited by: Shade Millith on 07/06/2011 22:22:10
Originally by: Whim Aqayn Regarding the Sentinel, can't an Arbitrator do essentially the same things and more for a cheaper cost? I always wondered what exactly the Sentinel's advantage is supposed to be.
The Sentinel has a pretty nasty neut bonus on it.
Arb can maybe get 2 neuts, each with 12k range on it (even then it seems to have a bit of a PG problem), sentinal can fit 3 with 19k range.
Arb's neuts do 180 every 12 seconds, Sentinals does 108 every 6 seconds, or 216 every 12 seconds.
Arb with it's 2 neuts gets 350 cap every 12 seconds, Sentinal with 3 neuts gets 638 cap every 12 seconds. That's pretty nice coming from a frigate. ------------------------
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ELECTR0FREAK
Eye of God United Front Alliance
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Posted - 2011.06.08 03:21:00 -
[16]
Trained them, but never flew them. Almost started to after the last EVE Quarterly Report described them as the least-used ships in the game (I like to break the trend).
This thread has gotten me interested again though.
Discoverer of the Original Missile Damage Formula |
FT Diomedes
Gallente Factio Paucorum
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Posted - 2011.06.08 03:28:00 -
[17]
This thread makes me happy. I've spent almost a year training the perfect frigate pilot alt for some cheap PvP. One of the things I trained was EAF V. Everyone told me I was crazy, but now I get to try them out at their full potential. --- This doesn't even seem to be a regular case of rats fleeing the sinking ship. Seems more like the rats are on fire, the ship is on fire, and the sea is full of drunk Russians. - Jacob Etienne |
Noisrevbus
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Posted - 2011.06.08 03:59:00 -
[18]
Edited by: Noisrevbus on 08/06/2011 04:05:31
The problems with the EAF, as with all frigates, have always been that they don't scale well.
I'm not going to go into details, instead i'm just going to give you an illustration.
- Look at how a Recon fare with Battleships on the field. - Next, look at how an EAF fare with BC and HACs on the field.
EAF are balanced similarily as Recons, with a lower defensive end and cap issues. For the EAF however this is quite a problem, since it's also reinforced by issues related to being a frigate. A ship that rely on speed and sig to make up a great portion of it's survivability. They get no bonuses to sig or speed, and while they rely on mobility and range for mitigation they have cap issues attempting to sustain that. Recons on the other hand can take a couple volleys (both thanks to slots, the scaling of HP to nominal damage and scaling of bonuses), can more reliably recieve reps and half of them are cloaky. At it's 20m price it's not meant to compete with 200m options, that's not what i'm saying, but it falls short of adapting to the environment and become impractical.
There are plenty of times when the little support features of an EAF can come in quite handy, and it's offensive qualities are reasonably well balanced as "a little less than a Recon" (if we take using your offensive qualities as defensive means out of the picture, and assume you can control the targets enough to put yourself at risk), but it's largely overshadowed by the times you face something somewhat competent - that will more or less instapop you.
You have the exactly same problem with AF, the idea of what they are supposed to do - do not scale down to frigate size. They either need something outstanding and unique to balance them (as other tech II frigates do) or simply find some way around the scaling issues. You simply don't do anything well enough to keep yourself alive against odds. Controlled environments you do alright in, but what ship doesn't?
I'd love to see them be a bit more capable than simple gank-support ships.
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Quality Poaster SEEEEE
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Posted - 2011.06.08 04:06:00 -
[19]
Originally by: Shade Millith Edited by: Shade Millith on 07/06/2011 22:22:10
Originally by: Whim Aqayn Regarding the Sentinel, can't an Arbitrator do essentially the same things and more for a cheaper cost? I always wondered what exactly the Sentinel's advantage is supposed to be.
The Sentinel has a pretty nasty neut bonus on it.
Arb can maybe get 2 neuts, each with 12k range on it (even then it seems to have a bit of a PG problem), sentinal can fit 3 with 19k range.
Arb's neuts do 180 every 12 seconds, Sentinals does 108 every 6 seconds, or 216 every 12 seconds.
Arb with it's 2 neuts gets 350 cap every 12 seconds, Sentinal with 3 neuts gets 638 cap every 12 seconds. That's pretty nice coming from a frigate.
And a stiff breeze can blow any EAF, sent included, out of the water. Meanwhile, the arbitrator can actually sport something that might be confused with a tank.
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Grimpak
Gallente The Whitehound Corporation Frontline Assembly Point
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Posted - 2011.06.08 10:19:00 -
[20]
keres is.. meh. tbh a tackling interceptor has better chances to live.
hyena really need something since it was one of the ships that suffered more with the nano nerf, and unintentionally at that (web str reduction and all that).
atm only 2 AF's that actually work well and you can expect them to be very useful in gangs is the sentinel and the kitsune, both because one is pretty much frig bane, the other because it's a pretty neat force multiplier packed in a tiny hull. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
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Jennifer Starling
Imperial Navy Forum Patrol
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Posted - 2011.06.08 10:23:00 -
[21]
Originally by: Grimpak atm only 2 AF's that actually work well and you can expect them to be very useful in gangs is the sentinel and the kitsune, both because one is pretty much frig bane, the other because it's a pretty neat force multiplier packed in a tiny hull.
Too bad the Sentinel is SO FRIGGIN UGLY!
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.06.08 11:32:00 -
[22]
Originally by: Jennifer Starling Too bad the Sentinel is SO FRIGGIN UGLY!
Them's fighting words. Also the Sentinel actually CAN fit a reasonable tank. The issue is applying your moderately anaemic DPS in time (160dps ish with a moderate tank). ~~~
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2011.06.08 13:41:00 -
[23]
Originally by: FT Diomedes This thread makes me happy. I've spent almost a year training the perfect frigate pilot alt for some cheap PvP. One of the things I trained was EAF V. Everyone told me I was crazy, but now I get to try them out at their full potential.
It remains my opinion that EAFs are support ships - for all you can solo in them, they're best supporting a gang.
I think the Kitsune is pretty awesome at this. EAF 5 doesn't look amazingly good, but being nearly cap stable on jam and MWD is really very nice indeed.
Sentinel is the ship where EAF 5 really rocks. More neut range is fantastic. |
joshua boston
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Posted - 2011.06.10 20:34:00 -
[24]
man i haven't even tried my kitsune out yet... I'm going to have to give it a whirl soon
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Zarnak Wulf
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Posted - 2011.06.11 07:37:00 -
[25]
The Kitsune has the largest signature radius of any frigate at 58m. It also has less targeting range then the Griffin, it's T1 counterpart.
The hyena has a lighter version of the old interceptor bonus (sig reduction) which was abandoned because it no longer worked after the nano nerf in Dec 2008! At 43m at lvl 5 eas skill it's the smallest EAS. It still dies if you look at it.
The Keres? 36m point vs. 30m point on a slower, fatter ship when compared to an interceptor. Why bother?
The sentinel is decent. But again, like all the other EAS, it's signature radius is silly big. The ships are pushing three years being broken.
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Tobiaz
Spacerats
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Posted - 2011.06.11 15:05:00 -
[26]
IMHO the Kitsune is a +25m ISK lossmail the second it dares to show it's face on anything other then a gank (in which case it scales poorly anyway). And that goes for all EAF, especially with all the Dramiels flying around.
Even the EAF's T1 versions are preferable over these broken toys.
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