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Atticus Fynch
Gallente The Scope
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Posted - 2011.06.08 05:07:00 -
[1]
Edited by: Atticus Fynch on 08/06/2011 05:10:59 OK, from what I understand all texures in EVE are on the client. That includes ship skins.
Now with custom logos and skins on the horizon, just how will this work? You can't upoad a custom skin to every client, so it will have to be server side.
Yet, wont that translate into drag if say, 100 ships in a blob have 100 custom skins and logos?
Or is the whole thing just an illusion whereas your particular customiziation will be on your client and viewable to you only while the rest of us see the default ship skin?
If so then what is the point of it all?
Anyone know how this will work?
EDIT: Come to think of it, the same applies to all the toons in WIS. Everyone will have different textures/clothing, yet they all cant possibly be on the client.
Curious.
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malaire
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Posted - 2011.06.08 05:18:00 -
[2]
Originally by: Atticus Fynch EDIT: Come to think of it, the same applies to all the toons in WIS. Everyone will have different textures/clothing, yet they all cant possibly be on the client.
Curious.
This isn't a problem. There are only limited number of different clothing options available, so including them all in client is not a problem. EVE client is already several gigabytes and I wouldn't mind e.g. 1 GB more this. (But I guess it will be a lot less.)
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Xercodo
Amarr Daj'Juntar
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Posted - 2011.06.08 05:19:00 -
[3]
instead of saving an entire new texture, CCP will prob just save some numbers that equate to styles (camo, pinstripe, etc) and colors (rbga)
-------------------------------------------------- The drake is a lie |
Shilo Ticondrega
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Posted - 2011.06.08 05:20:00 -
[4]
they probably could do it smartly with an intelligent design they only downloaded the the textures with x radius of the system your in . and then just periodical check every so often . or only show the texture when you click on the pilot and or ship .
if textures are kept within limits i don't think it would be huge problem .
but with that said games that implemented this ala "track mania" has shown that it does induce lag but i have seen it also work rather well . really depends on the servers . I'm hoping that ccp feeds their hamsters Wheaties and the extra texture load and distribution will not be a problem.
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malaire
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Posted - 2011.06.08 05:24:00 -
[5]
Originally by: Atticus Fynch Edited by: Atticus Fynch on 08/06/2011 05:10:59 OK, from what I understand all texures in EVE are on the client. That includes ship skins.
Now with custom logos and skins on the horizon, just how will this work? You can't upoad a custom skin to every client, so it will have to be server side.
Yet, wont that translate into drag if say, 100 ships in a blob have 100 custom skins and logos?
Or is the whole thing just an illusion whereas your particular customiziation will be on your client and viewable to you only while the rest of us see the default ship skin?
If so then what is the point of it all?
Anyone know how this will work?
I would guess that (at least in the beginning) there will only be limited number of options available, like for clothing, and all of them will be included in client code.
So no full customization, but list of different logos or paint jobs you can buy for your ship.
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Culmen
Caldari Vigrior The Dominion Empire
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Posted - 2011.06.08 05:27:00 -
[6]
Well one quick way to implement this would be to only display custom skins for the ship you have your camera focused on.
They already do this with turrets. It's not noticeable with regular ships, but on dreadnoughts it really sticks out.
This means that it's probably going to be nothing fancy, maybe a ship name and/or corp logo. and further more why do i even need a sig? |
Atticus Fynch
Gallente The Scope
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Posted - 2011.06.08 05:31:00 -
[7]
Edited by: Atticus Fynch on 08/06/2011 05:33:30
One possiblity I hadnt considered is that "custom" my mean something entirely differtent.
I kept thinking of that "Hello Kitty" ship.
I dont think EVE will allow us to get that detailed but rather will give us a range of pre-made options/skins to choose from.
Much the way corprate logos are done now.
If that is the case then i can see how it can be done without issue, since it all will be on the client anyway.
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Aroh X
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Posted - 2011.06.08 05:32:00 -
[8]
What's wrong by showing the default ship type (i.e. as it is now) and then as you view a ship check to see if you have those graphics in cache, if yes, show it, if no, get the texture then update once it's on your computer.
For ships it'll probably just be an alliance or corp logo (so once you've viewed one ship with that logo, it'll be in your cache for the next time you see someone in that corp/alliance), and maybe some colour changes?
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malaire
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Posted - 2011.06.08 05:37:00 -
[9]
Originally by: Atticus Fynch I kept thinking of that "Hello Kitty" ship.
WOW, I want that paint job for my kestrel Then I go to newbie systems and offer to help them in missions with my nber frigate
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Alotta Baggage
Amarr Coarition of Poorry Stereotyped Asian Peopre
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Posted - 2011.06.08 06:02:00 -
[10]
Wirr I be abre to fry a battreship that rooks rike a carifornia rorr?
Originally by: Valkoinen Heteromies
I for one would love to be able to walk on stations and fly spaceships in the body of a little cute catgirl!
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Atticus Fynch
Gallente The Scope
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Posted - 2011.06.08 06:04:00 -
[11]
Originally by: Alotta Baggage Wirr I be abre to fry a battreship that rooks rike a carifornia rorr?
I think the race you should have aimed for when creating your character was Caldari.
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2011.06.08 06:32:00 -
[12]
Look at APB.
Would require a redesign of how Eve works, but technically that would possible.
The real question is: Would you be willing to put up with the ******, ***, Swastika, **** that would come if they allowed that sort of customization?
My guess is CCP wouldn't.
So expect canned textures and limited CCP created styles/textures because we at Eve can't have nice things.
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Wild Rho
Amarr Silent Core
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Posted - 2011.06.08 06:39:00 -
[13]
Odds are you'll just be able to adjust the base colour of the diffuse map and / or its mask maps. This would translate into a very small amount of information needing to be sent to each client so they can redraw the ships skins in the custom colours without having to download whole new textures - of course that's a total guess but it's the best I can think of.
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Surfin's PlunderBunny
Minmatar The Python Cartel. The Defenders of Pen Island
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Posted - 2011.06.08 06:42:00 -
[14]
Originally by: Sader Rykane Look at APB.
Eve will never be APB, CCP wants to keep it T for teen even in online interactions
Like yesterday in APB I was passengering in a van driven by Adolf ****** (See, even names are filtered out) with a big swastika on the roof being yelled at by Adolph to exterminate all the jews that were walking down the street.
He promptly dropped me off and drove away when I asked to see "little adolf"
Originally by: Xenuria
I don't need a LICENSE to take a photoshooped image and lay it on top of the game client and make pretend my character is naked.
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ivar R'dhak
Minmatar
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Posted - 2011.06.08 13:34:00 -
[15]
Edited by: ivar R''dhak on 08/06/2011 13:35:21 What I remember from devposts every optional ship skin will be an actual separate ship type. Just with the same attributes.
So that¦s how they will be treated in space and on the market. Just another different ship. ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |
Mia Restolo
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Posted - 2011.06.08 14:40:00 -
[16]
As said I expect there to be a limited number of paint schemes with a limited number of color options (primary/secondary maybe) per ship, so the amount of additional data is small. Think three or four digits between 1-20 a single time, the client already receives tons of data every second such as heading, speed, location, targeting data, etc. for everything on grid.
Even the custom alliance logos are part of the the client side textures so actually need to be patched in. That was one of the reasons they were taking so long to appear in-game after being submitted. At least it makes them easy to slap on the side of a ship. |
Atticus Fynch
Gallente The Scope
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Posted - 2011.06.08 16:26:00 -
[17]
Edited by: Atticus Fynch on 08/06/2011 16:30:54
Originally by: ivar R'dhak Edited by: ivar R''dhak on 08/06/2011 13:35:21 What I remember from devposts every optional ship skin will be an actual separate ship type. Just with the same attributes.
So that¦s how they will be treated in space and on the market. Just another different ship.
That actually makes a lot of sense and avoids the texture re-mapping overhead required by any other method.
In short, it will be an extension of the current different "variations" we have of any one ship now like a Megathron vs a Navy Megathron.
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okst666
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Posted - 2011.06.08 16:34:00 -
[18]
Edited by: okst666 on 08/06/2011 16:34:04 I hope they'll handle it like Forza.
Watch that video a friend of mine did. He created that sparta-guy in Forza2 just from shapes. http://www.youtube.com/user/pilpop#p/u/13/Ke6JmRcvjL4
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MotherMoon
Huang Yinglong
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Posted - 2011.06.08 17:02:00 -
[19]
Edited by: MotherMoon on 08/06/2011 17:02:07 http://www.eveonline.com/devblog.asp?a=blog&bid=732
read the year old dev blog on it.
It's works EXACTLY like APB.
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Tza Omi
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Posted - 2011.06.08 17:41:00 -
[20]
It shouldn't be too different from how the portraits work now, they take a little time to fill in in the local channel but they do without slowing the game overly, I imagine the portrait has more detail info than the ships. Its pretty rare I'm close enough to another ship that it needs to be painted in detail anyway, mostly just docking and undocking at stations and at Stargates.
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