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IIIAsharakIII
Caldari Provisions
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Posted - 2011.06.16 01:06:00 -
[91]
Eve Online has a lot of timers already.....
So how about an AFK timer?
Eve needed this a long time ago, and it still needs it.
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Roosterton
Psychotic Delusions Enemy-Fleet
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Posted - 2011.06.16 01:59:00 -
[92]
Edited by: Roosterton on 16/06/2011 02:01:14
Originally by: IIIAsharakIII Eve Online has a lot of timers already.....
So how about an AFK timer?
Eve needed this a long time ago, and it still needs it.
No!
The point of this thread is not to nerf AFK cloaking in general. AFK cloaking is a perfectly valid tactic, as it is not physically stopping anybody from doing anything, and it is up to the victims to work up the courage to do something. AFK cloaking adds risk to the world of happy nullsec NAP carebearing.
Contrast with what this thread is about, which is a 100% safe, lame way of making use of game mechanics to stop sites - which are supposed to regularly spawn with sovereignity - from regularly spawning.
OP, I suggest you amend the title of this thread to something other than "AFK cloaking," as it attracts people who
A) Think a little face in a chat window will be the end of the world. B) Are too stupid to read the OP and just want to troll you. -------- Enemy corps raided into disbandment: Three.
Originally by: Tarminic
OH MY GOD WHAT HAVE YOU DONE?! |
LiSung
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Posted - 2011.06.16 03:54:00 -
[93]
Originally by: IIIAsharakIII Eve Online has a lot of timers already.....
So how about an AFK timer?
Eve needed this a long time ago, and it still needs it.
No, because this means that you'd have to push a button every 108 minutes to prevent your scout alt from being logged out or revealed or whatever you think should happen.
Just fix the spawning system so that a site can "despawn" with someone in it after a certain length of time.
I have seen the acceleration gate for a Gurista Scout Outpost (highsec 4/10) DISAPPEAR before my eyes. It was something I could consistently recreate and so far as I know, it still can happen. So it's certainly possible to make sites disappear with people looking at them.
The only downside of this I see would be that a site could disappear while you're mining rocks that spawned with it, but if we're talking about nullsec ratting there are plenty of belts to mine.
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Dracvlad
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Posted - 2011.06.16 06:32:00 -
[94]
Roosterton, that Troll embarrased himself with that post which showed a complete ignorance on how 0.0 works, he needs to read up what advantages a -1.00 system gives with full upgrades.
As Roosterton pointed out this thread is about the lame use of an exploit to prevent Sov holders from running Sanctums, not some lame players definition of carebears, nor is it abot AFK cloakers in general which is a perfectly valid strategy and one we enjoyed trying to counter.
I understand why CCP in the end did not police this as I would expect people tried to petition people who were AFK cloaking in general, or those that were using this lame tactic pleaded innocence of intent. I have been a GM in another game, so have seen this type of thing used by both sides. But CCP should try harder on this, perhaps with less systems having Sanctums and Havens they may up their game on this, I hope so.
The simple way to deal with it is to put a timer on it from the time that the last rat was destroyed, the Ring Sanctums don't have roids from memory, but the station ones do so that is a complication, that was a good point raised, but we never mined them, we mined the specific sites.
Nerfing cloaks is not something I would support in anyway, I seriously believe that intelligent play can deal with the AFK cloakers, apart from this exploit of course.
Now lets see how many more divert the thread posts we get after this?
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Robert Caldera
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Posted - 2011.06.16 08:56:00 -
[95]
Originally by: IIIAsharakIII
Eve needed this a long time ago, and it still needs it.
it does not and never did.
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ResearchGuy10k
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Posted - 2011.06.16 09:58:00 -
[96]
Edited by: ResearchGuy10k on 16/06/2011 10:09:01 Leave the cloaking as it is, people can cloak up all day everyday if they want to.
But yes, what need's to be addressed is the issue of sites not re-spawning because someone is sat in there. This should be considered an exploit and be addressed. Here's a response from a GM I received in regards to this topic:
"Hi there, this is GM. I honestly couldn't say why the decision was made that this would not be an exploit but I regret that there is nothing that I can personally do to affect this. I suggest that you post about this and any other suggestions you might have for optimizing and improving the game in the Features and Ideas Discussion section of our official forums. The Dev Team regularly reads it and takes feedback into consideration while working their hardest to improve the game. Here is a direct link to the section :
Features and Ideas
You can also try to create a topic on the Council of Stellar Management (CSM) boards and get people to support it. The CSM will then bring the issue to the attention of CCP's developers. Here is a link to the assembly hall boards:
CSM Boards
Kind Regards, GM EVE Online Customer Support"
So...... to get anything done and any potential changes made an initial thread should be started and as much backing from people who have read the thread and understand what this is about should respond to help get this fixed.
Added link to Features and Ideas post
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