Jaigar
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Posted - 2011.06.12 18:48:00 -
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Originally by: mkint Edited by: mkint on 11/06/2011 20:15:06 Regarding logi buff: the warp speed buff is alright I guess, but kinda meh unless you are in a very specific kind of fleet.
The biggest disparity between the guardian and the oneiros, the oneiros is limited by the fitting choices it must make that the Guardian does not need to make. An oneiros must choose between it's buffer (a 1600mm plate), it's RR bonus, and it's tracking link bonus. Oneiros can only run 2 of the 3 things it needs to be competitive with a Guardian, and the pilot even needs implants to even do that. A guardian can run all 3, it's 1600mm buffer, it's RR's and it's energy transfers, and it still ends up with a better speed and agility than the oneiros. The only advantage to the oneiros is that it has a higher potential RR, but it must sacrifice both tank and it's link bonus to get it. Increasing onei's power grid would make up for the differences. (I also wouldn't complain if it got a buff to it's tracking link bonus, but I don't see that being it's biggest weakness.)
Even with major Oneiros buffs, the oneiros would add to the weapons performance of a couple ships, but guardians can essentially make an entire fleet immune to capacitor warfare. Making onei tracking links into friendly AOE would make up for that difference, but would probably end up overpowered.
-onei needs 200 added to it's base PG to bring it more in line with the guardian. A 300 powergrid buff would do even more to bring it into line.
note: I don't fly shield tanks, but I'd imagine a scimitar could be looked at in the same way.
edit: just taking a look at basi vs scimi loadouts, a basi can take advantage of all it's bonuses and still have 60% more buffer than a scimi that is only taking advantage of 1 bonus. Looks like the scimi needs more midslots and more powergrid.
Theres several assumptions you make that are dangerous. First of is assuming that ships should be able to perform the same in the same scenarios. For example: when you compare the scimitar and bassy, you are looking at eHP. What you aren't looking at is how the scimi's speed and sig tank make is incredibly nice (one of the reasons they are so popular in the tourney). Now this same arguement doesnt hold with the oneiros because its slots and sig radius don't hold as well as the scimitar. HOWEVER, there are some pretty interesting things you can do with 2 guardian+oneiros with oneiros loaded with tracking links and receiving cap-transfers from the guardians. Be careful with EFT. Theres several factors you eliminate when you reduce a ship to only those numbers. I think the oneiros needs some small buff, perhaps only a sig radius change down to 75 (and perhaps additional sensor strength). But thats it.
Also I would love a trimark change. Right now its definately way too strong. 1 trimark= 115%, 2 trimarks=132.25%, 3 trimarks= 152.0875%. The gain of using trimarks is just so signficant that any buffer armor ship has to use them. If you want to use any other type of rig your tank loss is just too significant.
And d
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