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Thread Statistics | Show CCP posts - 4 post(s) |
fukier
Handsome Millionaire Playboys
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Posted - 2011.06.10 21:32:00 -
[1]
Edited by: fukier on 10/06/2011 21:39:49 i guess the got ccp tallest cuss balancing is a pretty "tall" order
also is this just ship balancing or you doing mod balancing too? like hybrids need love...
plus from the dram nerf it looks like you want angel ships (minnie) ships to remain the fastest and serp (gallente) to be the most agile... is this going to carry over to non faction ships i.e minnie regular ships being the fastest and make gallente ships the most agile?
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fukier
Handsome Millionaire Playboys
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Posted - 2011.06.16 20:09:00 -
[2]
Edited by: fukier on 16/06/2011 20:11:16 this is just fluff... but what if they made the gallente logi have a cap recharge bonus? or how about higher sensor strength so it does not need eccm?
i am not sure about liangs idea about a repper bonus... maybe a hp bonus?
personally i think logis are way too op... its kinda bull that i can fit a full rack of large rr on my cruiser... i would much rather see all logis get nerfed so they can only use medium sized rr... but thats just me...
as for the dram fix... yeah get rid of its drone aswell and now you have a all round good ship... as it stands now its way to hard to kill them... but somepeople are pretty good at it... the problem is with balance when you nerf something you now have someother ship becomming the new fotm... but i guess we can address this when and if the next op ship becomes used too much...
edit: to the guys post above me... hells yeah i like the idea of the gal logi getting a bigger drone bay to use lets say 5 heavy rep bots? that could help with its short commings
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fukier
Handsome Millionaire Playboys
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Posted - 2011.06.20 05:10:00 -
[3]
Edited by: fukier on 20/06/2011 05:11:58 rr is op... increase the fitting for large armor shield and energy transfers... make it so only bs's can fit them...
logistics cruisers are just that cruisers they have no right fitting full large rr plus energy... make it so logi cruisers can only fit medium rr..
secondly increase the drone bay of the galente logi so it can use 5 heavy armor rr drones...
3rd. change the 7.5% bonus to internal reps to also include external incoming reps... (basically ammar/caldari have a bonus to resistance which make internal/external rr more efficient gallente/minnie only have an internal rep bonus... if you make the external incoming rr have the same bonus as internal reps this will balance minnie/gallente to ammar/caldari...
4. blasters got a$$ buggered when the last speed nerf came... due to the mwd bloom being turned off by the scram... to fix this we need hybrid ammo to give a tracking bonus like on minnie ammo...
5. fix blasters by making them close range arties... increase the base damage decrease the rof... decrease the clip size...
6. fix railguns by making them the highest long range dps platform... to do this increase base damage and rof by 15%... change the caldari 10% to turrets optimal range to 5% to rof... now you have the rokh doing 1000dps at 100km.. also increase railguns clip size to compensate
7. change the falloff bonus on galente ships to a mass reduction bonus... (this will make gallente ships faster and the most agile... basically the way they should be)
8.boost sensor damps to include a reduction of max targets... a tech I sensor damp will now decrease max target by 1. tech II by 1.5... (note you will allways be able to target one target regardless of sensor damps on you)
9. decease dreads siege time to 5 min also half the activation cost
10. introduce capital nuets/nos make them exclusive to dreads and tech II dreads... (note capital nuets/nos only work on other capital ships siege mode increases cap usuage/drain amount and range)
11. nerf sc by introducing tech II dreads called juggernauts... they can use capital nuets... they can tank 1 ddd.. they have resist bonus for caldari/ammar and repper bonus for gallente/minnie... they can use capital webbers (which only work on capital ships and can only be used on a super cap when in siege mode siege mode increases cap usuage and range) and they can jump out with 60% cap plus they use an infinity point when in siege mode... note that juggers will have the sensor strength of bs's...
12. introduce tech II tier II bc's called heavy bombers... let them use citidel torps heavy bombs(think capital bomb that only hit capital ships has really really slow explosion velocity) it can also use coverts ops cloak/bridge
13. nerf fb by making it so they cant shoot at pos objects including ihubs (this should be the dreads/juggers job)
14. give assault frigs a 4th bonus
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fukier
Handsome Millionaire Playboys
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Posted - 2011.06.20 20:41:00 -
[4]
Edited by: fukier on 20/06/2011 20:47:29 does anyone else find it disturbing that a crusier can emote 334 dps tank out to 70km? if you have lets say 10 of them you get 3340 tank out to 70km... and thats not even taking resists into the equation... lets say you have 75% all round that means that 334 turns into 1336 tank per ship!!!!! multiply that by 10 and now you have 13360 dps tank out to 70km... thats crazy!!!
rr is way way way way way too op!
increase the fittings requirements for large rr mods... make it so only bs's can fit large rr!
a cruiser is a cruiser and its designed to use medium sized mods... under the nerfed parameters we now have a logi cruiser doing 170 per ship that means 10 ships will now emote 1706 dps out to 51km... with the standard 75% resists this means each ship will emote 680 dps tank and 10 ships will emote 6800 dps tank...
this is the way it should be...
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fukier
Handsome Millionaire Playboys
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Posted - 2011.06.20 22:13:00 -
[5]
Originally by: Lucas Quaan
Originally by: fukier does anyone else find it disturbing that a crusier can emote 334 dps tank out to 70km?
No. Logistics is no more overpowered than any other type of specialised T2 cruiser ability. Furthermore they are vulnerable to neuts, ecm, damps and are generally a softer target than the ships they support.
Yes, a good logistics squad can swing a battle and let you fight at a numerical disadvantage. No, they are not invincible.
really 10 guardians can be hurt by nueting? how many baalagorns you need? so i can fit large guns on a crusier now? i can fit large armor reps on a crusier now? i can fit large propulsion on a crusiers now? the fact is logi ships are the only ones that can fit a full rack of large mods on it... and no i dont think it being vulnerable to ecm is enough of a counter to this... i did not say they were invincible i am saying that in thier current form they are op...
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fukier
Handsome Millionaire Playboys
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Posted - 2011.06.20 23:17:00 -
[6]
Originally by: F1 F8 Stop trolling this thread. You bring 10 logis, others will bring 10 dps ships, you diaf + cant kill anything, logis not op.
1st off i am not a troll... secondly this is my personal opinion...
10 logi's can tank upto 20 abbadons... i am saying make it so 10 logi's can tank up to 10 abbadons... whats so bad about that? if you want to use large rr use it on bs's like you used to in domi's and phoons and such...
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fukier
Handsome Millionaire Playboys
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Posted - 2011.06.23 14:59:00 -
[7]
Originally by: CCP Tallest About the Oneiros... What do you think about increasing the armor to about 3000, reducing the sig radius to 70 and adding a little space to the drone bay for spare drones?
ummm **** yeah! thats alot of armor!!!! so thats what 9k armor with a 1600 on? pretty sweet... even better with trimarks were looking at 11700 armor on that bad boy... are you thinking an extra 25m3 or 50m3? how about a slight mass reduction to go with it so its not so damn slow
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fukier
Handsome Millionaire Playboys
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Posted - 2011.06.23 16:09:00 -
[8]
Edited by: fukier on 23/06/2011 16:10:26
Originally by: HELLBOUNDMAN So basically what i'm saying is since you're looking at the Oneiros, maybe also take a look at the Basilisk? I know that it's not as weak as the Oneiros, but i do feel that it still pales in comparison to the other 2 logistics
ok the at cannont be used as a reference to the real game... mainly cuss you cant use more then one logi in it... one of the bonus for the basilisk is cap transfer if there isnot more then one basilisk it cant effectivly use this bonus... they are fine when there are more then one out there...
Originally by: Gypsio III
Originally by: CCP Tallest About the Oneiros... What do you think about increasing the armor to about 3000, reducing the sig radius to 70 and adding a little space to the drone bay for spare drones?
More drones is a good Gallente theme, but it's not really a reason to fly the thing instead of a Guardian. A sig of 70 m still gives it no sig advantage over the Guardian, and it has pretty much the same base speed too. If the Oneiros is supposed to be used when you need more mobility than offered by the Guardian, but still want to rep armour, then it's got to have considerable advantages in sig and speed over the Guardian, comparable to the scale of those offered by the Scimitar over the Basilisk, which are two pretty well balanced ships. I'm still not sure what these fast-moving armour gangs that would want Oneirosesii are, but that's a different issue...
This means changing the Guardian as well as the Oneiros. People will whinge about that, but they always want power creep instead of intelligent balancing. Currently:
Basilisk: base speed 240 m/s, sig 90 m Scimitar: base speed 316 m/s, sig 65 m
Guardian: base speed 261 m/s, sig 70 m Oneiros: base speed 268 m/s, sig 80 m
If we want to replicate the relationship between Basilisk and Scimitar among the Guardian and Oneiros, then something like this springs to mind:
Guardian: base speed ~250 m/s, sig 80-85 m Oneiros: base speed ~295 m/s, sig 70 m
dont forget about the mass of the ships... reduce the mass of the gallente ligi too...
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fukier
Handsome Millionaire Playboys
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Posted - 2011.06.23 19:57:00 -
[9]
Originally by: Hirana Yoshida
Originally by: CCP Tallest About the Oneiros... What do you think about increasing the armor to about 3000, reducing the sig radius to 70 and adding a little space to the drone bay for spare drones?
How on earth do you plan to explain that a Gallente ship has 50% more base armour than its Amarr counterpart?
The issue with the Oneiros is the more or less useless tracking link (TL) bonus that gives it those two extra midslots at the expense of lows, making people shield tank it as that is where the slots are.
How about: - Slots stay as they are but TL bonus is replaced by the MWD bonus similar to the Thorax. - Equalize the shield/armour values (~1500 each). - Run the fitting numbers and increase CPU as needed to allow for a 1-2 extender tank.
I mean, if you are willing to change it then why not rethink the concept of it entirely?
ok yes to the bonus change though imo changing the 5th mid slot for a 5th low slot would be better... plus the ship is hurting when it comes to PG... please increase the pg so i can fit 4 large rr armor a 10mn mwd mid cap injector and a 1600 without needing a rcuII would be awesome... my dream setup is: high 4 large rr armor reppers
mids: 10mn mwd eccm sensor booster cap injector
lows: 1600 dcu II 2 energy adaptives 1 ex hardner
rigs: either 2 trimarks or 2 Remote Repair Augmentor I
drones (i am assuming 100m3) 5 hammerhead rr 5 warrior II 5 ecm 300's
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fukier
Handsome Millionaire Playboys
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Posted - 2011.06.23 20:46:00 -
[10]
"but I suppose you could experiment with replacing it with a remote ECCM bonus." (lazy quote)
hmm... i like the sound of that... well either that or the mwd bonus
"You mad? 4 L.Reps + 1600RT barely fits on a Guardian and Amarr are the grid happy bunch"
yes i am crazy... like a fox... though scimi is shield gangs and it being fast works well for it... armor ships are not fast... plus the gal logi does not get cap tsf bonus so giving it insane tank could offset in the areas its lacking...
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fukier
Handsome Millionaire Playboys
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Posted - 2011.08.22 06:38:00 -
[11]
Originally by: Nicolo da'Vicenza What about taking away the Deimos' 5% bonus to MWD capacitor per level and replace it with a -15% size penalty of MWD sig radius, like an interceptor? Or would that be stepping on T3?
i was thinking more remove the falloff bonus and replace it with a 5% reduction in mass per level... that way with a mwd on you will go faster and be more agile...
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fukier
Handsome Millionaire Playboys
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Posted - 2011.08.22 17:35:00 -
[12]
Edited by: fukier on 22/08/2011 17:37:05
Originally by: Duchess Starbuckington
Originally by: fukier
Originally by: Nicolo da'Vicenza What about taking away the Deimos' 5% bonus to MWD capacitor per level and replace it with a -15% size penalty of MWD sig radius, like an interceptor? Or would that be stepping on T3?
i was thinking more remove the falloff bonus and replace it with a 5% reduction in mass per level... that way with a mwd on you will go faster and be more agile...
Right up until you get into blaster range, at which point you're scrammed, webbed and no more mobile than a Brutix. Reason for spending double the money on a Diemost is now gone.
meh its not soo bad if he is scarmed too... i dont care if i am scramed as long as i am in range with my blasters... Plus my 5 med ecm 600's will take care of that lock in no time
plus the brutix is usually buffer tanked meaning it is really slow in comparison... The brutix will be kited the deimos will not be Plus most kiting ships only use 1 point and if you are getting scramed well then you are in blasters optimal range anyways...
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fukier
Handsome Millionaire Playboys
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Posted - 2011.08.22 18:54:00 -
[13]
Originally by: Duchess Starbuckington
Quote: meh its not soo bad if he is scarmed too...
The point being: the only reason to use a HAC over a BC is mobility. Fly into scram range and that's gone.
Quote: Plus my 5 med ecm 600's will take care of that lock in no time
If 5 EC-600s could fix problems that easily, we'd have a lot fewer gimpy ships. Also FYI: a Brutix can send out those as well.
Quote: The brutix will be kited the deimos will not be
Shield gank Brutix can still get to around the 1.6km/s mark with an overheat. And yeah, sure, a Diemost can get into range better - at which point your inferior tank and gank kicks in.
so then whats the solution? cut a highslot for a mid slot so you can either duel prop or shield tank the thing?
i still would like the falloff bonus to be cut and made into the base stats of the guns and replaced with a mass reduction bonus to make the "mobility" bonus better...
if ccp fixed railguns by increasing thier dps... i would fly a deimos like a vega (specially if they added a 4th mid slot)...
Personally if rail guns did not suck so hard the deimos would be a much better ship...
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fukier
Handsome Millionaire Playboys
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Posted - 2011.08.22 18:59:00 -
[14]
Originally by: Duchess Starbuckington
Quote: meh its not soo bad if he is scarmed too...
The point being: the only reason to use a HAC over a BC is mobility. Fly into scram range and that's gone.
Quote: Plus my 5 med ecm 600's will take care of that lock in no time
If 5 EC-600s could fix problems that easily, we'd have a lot fewer gimpy ships. Also FYI: a Brutix can send out those as well.
Quote: The brutix will be kited the deimos will not be
Shield gank Brutix can still get to around the 1.6km/s mark with an overheat. And yeah, sure, a Diemost can get into range better - at which point your inferior tank and gank kicks in.
so then whats the solution? cut a highslot for a mid slot so you can either duel prop or shield tank the thing?
i still would like the falloff bonus to be cut and made into the base stats of the guns and replaced with a mass reduction bonus to make the "mobility" bonus better...
if ccp fixed railguns by increasing thier dps... i would fly a deimos like a vega (specially if they added a 4th mid slot)...
Personally if rail guns did not suck so hard the deimos would be a much better ship...
so then whats the solution? cut a highslot for a mid slot so you can either duel prop or shield tank the thing?
i still would like the falloff bonus to be cut and made into the base stats of the guns and replaced with a mass reduction bonus to make the "mobility" bonus better...
if ccp fixed railguns by increasing thier dps... i would fly a deimos like a vega (specially if they added a 4th mid slot)...
Personally if rail guns did not suck so hard the deimos would be a much better ship...
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