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Nikita LaFem
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Posted - 2011.06.12 21:47:00 -
[1]
Finally got my training up to run Sentry's, but they are doing jack for damage! Granted I can only use T1 Sentry's, but I am using a damage rig and tracking computer and had to deploy Hammerhead II's to take a BS.
Am I missing something?
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Temuken Radzu
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Posted - 2011.06.12 21:54:00 -
[2]
Edited by: Temuken Radzu on 12/06/2011 21:54:27 The problem is the T1 sentry's, you need T2 to use them for max dmg output. Until then, use orge II if you have them.
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Swynet
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Posted - 2011.06.12 21:54:00 -
[3]
T1's are pretty bad stuff at least under lvl4 but you want t2 models for sure.
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Whiteknight03
Theoretical Research
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Posted - 2011.06.12 22:03:00 -
[4]
I'm using T1 sentries on my dominix, without damage rig, and they do just fine. No clue what you're on about. Of course, I'm mostly using garde, so maybe if you only use the caldari version?
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Xenuria
Gallente The Scope
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Posted - 2011.06.12 22:07:00 -
[5]
Originally by: Nikita LaFem Finally got my training up to run Sentry's, but they are doing jack for damage! Granted I can only use T1 Sentry's, but I am using a damage rig and tracking computer and had to deploy Hammerhead II's to take a BS.
Am I missing something?
Orger 2s do more damage then Sentry 2s with all skills in the game at level 5...
When you have 3 tech 2 sentry rigs then and only then do sentry guns do slightly more damage then ogre 2s.
Sentry guns are trash don't waste your time on them. "Sorry, Your Sov Options are Unavailable due to a PSN Outage."
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Frank Millar
Gallente
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Posted - 2011.06.12 22:15:00 -
[6]
Omnidirectional Tracking Links?
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Whiteknight03
Theoretical Research
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Posted - 2011.06.12 22:17:00 -
[7]
How long do your ogres take to reach a target? For every km your target is away from you, you do one less second of DPS, which on ogres is 475 at all max skills in a domi. The sentries do 450 without rigs. Straight away. With rigs, they do more than ogres.
To put it another way, to deal 4500 damage to a target 20 km away, Sentries take approximately 10 seconds, while ogres take 20 seconds travel time + . . . 9.5 seconds to do that damage
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Galane
The Interstellar Lunatic Asylum
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Posted - 2011.06.12 22:30:00 -
[8]
Originally by: Whiteknight03 Edit: Damn I got trolled by that moron. Oh well. Sentries kick ass, use them
Haha was just about to post a link to this epic thread. Oh look, I did it anyway
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Nikita LaFem
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Posted - 2011.06.12 22:35:00 -
[9]
Range was my main issue. I thought they would hit at a longer thange than that. Yes, I am using Garde's and yes I am using an Omni.
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ELECTR0FREAK
Eye of God
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Posted - 2011.06.12 22:40:00 -
[10]
Originally by: Xenuria
Originally by: Nikita LaFem Finally got my training up to run Sentry's, but they are doing jack for damage! Granted I can only use T1 Sentry's, but I am using a damage rig and tracking computer and had to deploy Hammerhead II's to take a BS.
Am I missing something?
Orger 2s do more damage then Sentry 2s with all skills in the game at level 5...
When you have 3 tech 2 sentry rigs then and only then do sentry guns do slightly more damage then ogre 2s.
Sentry guns are trash don't waste your time on them.
Xenuria is trolling, don't listen to him. Sentries will do a lot more damage than Ogres overall because of instant, constant DPS, whereas Ogres have to fly from target to target before they can apply their damage and lose a large percentage of their "EFT DPS" this way.
Keep in mind that Sentries have fairly low tracking and shouldn't be used against fast-moving targets at short range. Omnidirectional tracking links will help to improve this but will not make them effective short-range weapons.
Also keep in mind that, like drones, damage varies between sentries dependent upon which race drone you are using.
Gallente (Thermal) > Minmatar (Explosive) > Amarr (EM) > Caldari (Kinetic)
In many circumstances, it's better advised to use Gallente drones over Caldari ones against certain NPCs (such as Guristas for example) because despite the thermal damage resistance of the NPC being higher than kinetic, the added thermal damage is even higher.
Discoverer of the Original Missile Damage Formula |
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Saile Litestrider
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Posted - 2011.06.12 22:50:00 -
[11]
I believe this is the source of a lot of the bad opinions of the dominix and other drone boats. T2 sentries are simply a league beyond T1s. One of the most telling things to look at is simply the optimal range, it's fairly pitiful for the T1s, but quite nice for the T2s. Damage, tracking, and everything else scales up quite quickly as well.
Drone boats, sadly, aren't something you can test the waters of easily, you don't see their true colors until you train several very long skills.
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Joey Moonbeam
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Posted - 2011.06.12 23:27:00 -
[12]
Originally by: Xenuria
Orger 2s do more damage then Sentry 2s with all skills in the game at level 5...
When you have 3 tech 2 sentry rigs then and only then do sentry guns do slightly more damage then ogre 2s.
Sentry guns are trash don't waste your time on them.
You're missing the fact that sentries do not have to fly to attack their next target. DPS total per battle will be higher with sentry guns because you don't have to wait for slow Ogre II's to fly to the next target.
If you have more than one target or the target is far away (one of which is almost always the case) you're usually better off with sentries.
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Tenzeck
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Posted - 2011.06.12 23:34:00 -
[13]
Edited by: Tenzeck on 12/06/2011 23:37:09
Originally by: Nikita LaFem Finally got my training up to run Sentry's, but they are doing jack for damage! Granted I can only use T1 Sentry's, but I am using a damage rig and tracking computer and had to deploy Hammerhead II's to take a BS.
Am I missing something?
1) Tracking computers work for turrets.
You want Omnidirectional Tracking Links for drones.
2) Tech 1 sentry drones are far inferior to tech 2. You'll need to get tech 2 if you want to dedicate yourself to that sort of ship.
3) Ignore Xenuria.
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Tippia
Sunshine and Lollipops
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Posted - 2011.06.12 23:50:00 -
[14]
Edited by: Tippia on 12/06/2011 23:50:11
Originally by: Saile Litestrider I believe this is the source of a lot of the bad opinions of the dominix and other drone boats. T2 sentries are simply a league beyond T1s.
To put that into perspective: T2 Sentries are inherently 20% better than T1s in the following areas: damage, tracking, optimal, falloff and HP. That, and an additional 5% damage from the sentry skill itself, is what you get for slogging through to Sentry Interfacing V. It's more than worth it.
That one skill level gives you more benefits than training all other drone support skills put together from IV to V. Hell, for most of them, it gives you more than training those support skills from I to V ù the T2s are that much better.
àbut besides that, what you're doing wrong is using 's to create a plural, when it should just be a simple s. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Wacktopia
Dark Side Of The Womb
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Posted - 2011.06.13 00:08:00 -
[15]
1. You need to be at range. Check the optimal of the sentry you are using (each race is different) and make sure you're out at about that range.
2. Omni Directional Tracking Link modules increase both optimal range and tracking.
3. Train up Sentry drone interfacing skill to at least IV. This will max out your damage. At level V you will be able to use T2 sentries, which are better at hitting and doing damage.
4. Train the Drone Sharpshooter skill to at lease IV to improve the drone optimal range. The further you are from a target the lower the transversal velocity will be and the hit chance will increase.
5. Target painters can help if you have the spare mids although omni-links are probably a better fit in most cases.
6. Consider fitting sentry drone damage augmentor rigs - they will increase the damage.
Sentries do quite heavy damage and when they hit well the tend to melt most NPC targets quickly. I imagine your problem is you (your drones) are either too close to the target and hence are missing or perhaps the target is way out of your drone optimal range.
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Nikita LaFem
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Posted - 2011.06.13 00:19:00 -
[16]
1. You need to be at range. Check the optimal of the sentry you are using (each race is different) and make sure you're out at about that range.
Range was the main issue - I was at 50, needed to be at 20
2. Omni Directional Tracking Link modules increase both optimal range and tracking.
Using a Navy ODTL, probably need a 2nd
3. Train up Sentry drone interfacing skill to at least IV. This will max out your damage. At level V you will be able to use T2 sentries, which are better at hitting and doing damage.
At IV, need to train to V so I can use T2's (thanks for all the input - just need more training.
4. Train the Drone Sharpshooter skill to at lease IV to improve the drone optimal range. The further you are from a target the lower the transversal velocity will be and the hit chance will increase.
Will check, have it at 3 or 4
5. Target painters can help if you have the spare mids although omni-links are probably a better fit in most cases.
Using a Republic Navy TP now on my fit.
6. Consider fitting sentry drone damage augmentor rigs - they will increase the damage.
Should have noted, already fitted
Sentries do quite heavy damage and when they hit well the tend to melt most NPC targets quickly. I imagine your problem is you (your drones) are either too close to the target and hence are missing or perhaps the target is way out of your drone optimal range.
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ELECTR0FREAK
Eye of God
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Posted - 2011.06.13 05:05:00 -
[17]
Edited by: ELECTR0FREAK on 13/06/2011 05:05:38
It's also worth noting that in-game, Show Info on your drones is broken and shows unbonused stats.
You'll have to manually calculate the bonuses Drone Sharpshooting and Omnidirectional tracking links apply to your drone optimal range (or just use EFT.)
Discoverer of the Original Missile Damage Formula |
Ilah Gruhbarn
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Posted - 2011.06.13 07:42:00 -
[18]
i use gardes II with navy omni and i am very pleased with results optimal of 38k+12 falloff,so kill range is ~42-43k and tracking of 0.045 meaning that tracking is as good as pulse lasers using scorch or better depend of setup and that is with single omni am nothing but impressed so far.
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Roime
Gallente Talon Tech Securities Anarchy Unlimited
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Posted - 2011.06.13 07:58:00 -
[19]
I have still 9 days until T2 Sentries, so I use Federation Navy Gardes for now. Their damage increase is neglible, but have loads of more HP and much better tracking.
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Takseen
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Posted - 2011.06.13 08:14:00 -
[20]
Assuming you have a big enough drone bay, I'd advise carrying a set of Bouncers or Wardens for long range work, and only switch to the Garde once targets get close to their optimal range. Also once you add a couple Omnidirectional Tracking Links even the Garde Is will have a 30km optimal. With Garde IIs and Sharpshooting V, you can get 40km optimal. As an added bonus the +tracking from the OTLs plus the innately high tracking on the Garde IIs will be enough to hit BSes and most cruisers even if they're orbiting you at under 10km. Frigates should be killed as they approach when they have 0 transversal and are dead easy to hit. Only use Hobgoblins on frigates that get really close.
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Grimpak
Gallente The Whitehound Corporation Frontline Assembly Point
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Posted - 2011.06.13 09:53:00 -
[21]
Originally by: Tippia Edited by: Tippia on 12/06/2011 23:50:11
Originally by: Saile Litestrider I believe this is the source of a lot of the bad opinions of the dominix and other drone boats. T2 sentries are simply a league beyond T1s.
To put that into perspective: T2 Sentries are inherently 20% better than T1s in the following areas: damage, tracking, optimal, falloff and HP. That, and an additional 5% damage from the sentry skill itself, is what you get for slogging through to Sentry Interfacing V. It's more than worth it.
That one skill level gives you more benefits than training all other drone support skills put together from IV to V. Hell, for most of them, it gives you more than training those support skills from I to V ù the T2s are that much better.
àbut besides that, what you're doing wrong is using 's to create a plural, when it should just be a simple s.
this.
however, having all those support skills at 5 wouldn't hurt either.
specially drone durability. it's kinda funny seeing people doing solo bomb runs and the only taking a hit, while everybody else's drones get blown'd up ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Nikita LaFem
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Posted - 2011.06.13 13:13:00 -
[22]
Thanks for all the input. Seems like I am gimping myself with the T1 sentry's and will have to bite the bullet and hold out the 34 days to get all training up to snuff.
I did fare better with the Garde's at 20-25km. They cut through mid-sized ships quickly, and help with the BS's. Warrior II's take care of the small stuff.
Was running the Worlds Collide mission, which is a time whip (didnt finish - the Rattler takes too long to get to gates when you have to leave frequently). Even with its heavy tank, hanging with the Garde's at 20 is tough in the 2 & 3 rooms.
Thanks for the assistance.
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