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Ulysses Ryan
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Posted - 2011.06.14 08:11:00 -
[1]
Edited by: Ulysses Ryan on 14/06/2011 08:20:21 Edited by: Ulysses Ryan on 14/06/2011 08:16:34 a lot of people wan't WTZ, and some hate the idea, saying you should "play your game" i say there's nothing you can do in transit anyway, except take forever (and use the facilities), and be vulnerable. most ships used for hulling have little to no capabilities do defend themselves, and in some cases there so slow it ads an 30 min's to an hour on travel time (or it seems like it.) in my opinion WTZ should be in the game, however, i feel that it would be fair to make it a skill, meaning that if you want WTZ you have to earn it.
UN-SKILLED - 15km AUTOPILOT PROGRAMMING I - 10km AUTOPILOT PROGRAMMING II - 8km AUTOPILOT PROGRAMMING III - 5km AUTOPILOT PROGRAMMING IV - 0km AUTOPILOT PROGRAMMING V - include auto docking @ waypoints |
Juliette DuBois
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Posted - 2011.06.14 08:52:00 -
[2]
I`m sure we could also make moving the ship at all tier 10 skill. And initiating warp too. After all, we don`t want noobs to fly their ships too early...
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.06.14 08:58:00 -
[3]
Haven't heard a single person complain about it for several years until you came along. Leads me to believe the problem is with you and not the system.
Camping is lame and already way too easy so most definitely does not warrant a 'boost', and inserting wasted time just for the hell of it is neither here nor there.
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Bo Tosh
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Posted - 2011.06.14 09:24:00 -
[4]
Pointless, not supported. There are a multitude of important things to spend dev time on.
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Shandir
Minmatar Brutor Tribe
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Posted - 2011.06.14 12:13:00 -
[5]
Edited by: Shandir on 14/06/2011 12:13:47 I suspect the first and second replies misunderstood the point of the OP - not sure I agree with it, but he's suggesting a boost to autopilot, allowing it to warp closer to the gate with increased skill level - not a nerf to existing WTZ mechanics. -
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Pierced Brosmen
Priory Of The Lemon
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Posted - 2011.06.14 15:56:00 -
[6]
Not supported.
There is supposed to be a benefit of traveling manualy. The benefit is that you get to your destination faster, since you can WTZ when doing so.
If you have something expensive to haul, then you shouldn't be autopiloting anyways. But travel manualy and by doing so, help to protect your investment by reducing the chance of getting suicided.
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Val'Dore
Word Bearers of Chaos Word of Chaos Undivided
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Posted - 2011.06.14 16:47:00 -
[7]
WTZ is an abomination and is one of the biggest factors in EvE PvP issues today. But arbitrarily inventing new skills for something we already have is even worse.
~No matter what happens, somebody will find a way to take it too seriously.~
Tiericide |
Toawa
EVE Mercantile Exchange Virtue of Selfishness
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Posted - 2011.06.15 04:31:00 -
[8]
WTZ was added for practical reasons. I don't know if the forum/devlog archives go back that far, but before it was implemented, there were many million bookmarks set out at 15km from gates/stations to achieve the same effect, and it was proving to be a major DB headache.
That being said, I give no support to this proposal.
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Rip Minner
ARMITAGE Logistics Salvage and Industries
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Posted - 2011.06.15 05:35:00 -
[9]
There are thoughs that will cry no. I realy dont know why though.
1.) If you want to Auto Pilot to 0km and auto dock at your picked station there are 3rd party programs that will do this for you already anyways mite as well just put it in the game.
2.) "there's nothing you can do in transit anyway, except take forever (and use the facilities), and be vulnerable. most ships used for hulling have little to no capabilities to defend themselves, and in some cases there so slow it ads an 30 min's to an hour on travel time (or it seems like it.)" Copy&pasted becouse it's so freaking true and stupidly so.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
Swynet
State War Academy
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Posted - 2011.06.15 10:44:00 -
[10]
WTZ is fine has it is has mechanic, yes it has his own little issues sometimes meaning you don't warp to zero but at 2600, nothing really important but still tiny little bug.
If people don't want to be behind their screen when they play or don't want to have it in first window then you're doing it wrong.
Don't play at work
Don't lie to your wife
Stop afk youP°rn
What about stop playing? -you don't have issues with WTZ any more.
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Jaari Val'Dara
Caldari Deep Space Nomads Corp
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Posted - 2011.06.15 10:50:00 -
[11]
It's fine as it is, I just wish there was auto dock to station, if the route end at a station.
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Val'Dore
Word Bearers of Chaos Word of Chaos Undivided
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Posted - 2011.06.15 16:21:00 -
[12]
Originally by: Toawa WTZ was added for practical reasons. I don't know if the forum/devlog archives go back that far, but before it was implemented, there were many million bookmarks set out at 15km from gates/stations to achieve the same effect, and it was proving to be a major DB headache.
That being said, I give no support to this proposal.
WTZ was added when CCP caved to the whiny players that were complaining about the instajump bm nuking.
~No matter what happens, somebody will find a way to take it too seriously.~
Tiericide |
Portmanteau
CTRL-Q
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Posted - 2011.06.15 16:27:00 -
[13]
I guess the general idea behind this proposal is that some folks will not be bothered to train it and as such will be vulnerable to attack in losec, nullsec, wars etc. Thing is it just won't happen like that.. 99.9 % of ppl will train this skill and it would probably be the first thing they did if it came about.
What you are forgetting is that while many people auto pilot sometimes EVERYBODY NEEDS TO WTZ SOMETIMES and for many reasons, whether it's getting to a fleet op on time, docking in home station b4 downtime, getting thru lo/null safely, hauling stuff to sell in jita before u have to go out with ur bird... everyone at some point has to use WTZ.
All ur proposal would acheive is creating work for the devs and creating a week (or other arbitrary amount of skill time) of utter boredom for everybody waiting for the skill to train. Many people, will not even go about their usual activities while they wait for this, i can't imagine many folks will go on pvp roam while landing at 15 or 10 kms.
U should rename ur proposal [PROPOSAL] get devs to waste time creating week of boredom and inactivity for all
imbecile
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Ulysses Ryan
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Posted - 2011.06.23 08:24:00 -
[14]
Edited by: Ulysses Ryan on 23/06/2011 08:27:49 why does everyone hate this idea? it took me 21 min's to make a 16 jump destination by doing the point and click method, which is good. but your so busy you don't have time to do anything in transit except click the gate,click warp to[target], and click the jump button, rinse, repeat, fall asleep. on auto pilot it took me 50 min's to make the same jump, which is way more time than needed to Cruse the forums, chat in corp/fleet etc, check the market etc. etc.(that's what i do on auto pilot) the real thing that gets me is on autopilot i'm vulnerable to even starter ships for 30 min's in that particular jump, that means anyone can just gank my stuff and there's nothing i can do, if one could learn to keep the time exposed down during travel time this would act as a defense for passive transit ships, and increase productivity. that would mean that gate campers would have to be fitted for the task and not just be there w/ a civilian laser and take your slow @$$ ship out, cause most shields won't last more than 0.5-2 min's max against a player character. no they would have to be fitted for it, knock you out of warp and then jump you. i wouldn't even mind being podded so much as long as someone had to work for it, as long as i gave them a run for there money. but as is, it's too unfair and it doesn't make sense. i mean if you really had a transport ship, i mean in real life, wouldn't you figure out how to make your autopilot the most efficient it can be? i mean time is money, and are there to gank you. i mean it just makes sense to have it both from a meta point of view as well as in game. P.s. i wrote this in autopilot and i'm only 9 jumps in on the same run and i type @ 15 WPM
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Luciana Collinius
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Posted - 2011.06.23 09:25:00 -
[15]
Originally by: Ulysses Ryan Edited by: Ulysses Ryan on 23/06/2011 08:27:49 why does everyone hate this idea? it took me 21 min's to make a 16 jump destination by doing the point and click method, which is good. but your so busy you don't have time to do anything in transit except click the gate,click warp to[target], and click the jump button, rinse, repeat, fall asleep. on auto pilot it took me 50 min's to make the same jump, which is way more time than needed to Cruse the forums, chat in corp/fleet etc, check the market etc. etc.(that's what i do on auto pilot) the real thing that gets me is on autopilot i'm vulnerable to even starter ships for 30 min's in that particular jump, that means anyone can just gank my stuff and there's nothing i can do, if one could learn to keep the time exposed down during travel time this would act as a defense for passive transit ships, and increase productivity. that would mean that gate campers would have to be fitted for the task and not just be there w/ a civilian laser and take your slow @$$ ship out, cause most shields won't last more than 0.5-2 min's max against a player character. no they would have to be fitted for it, knock you out of warp and then jump you. i wouldn't even mind being podded so much as long as someone had to work for it, as long as i gave them a run for there money. but as is, it's too unfair and it doesn't make sense. i mean if you really had a transport ship, i mean in real life, wouldn't you figure out how to make your autopilot the most efficient it can be? i mean time is money, and are there to gank you. i mean it just makes sense to have it both from a meta point of view as well as in game. P.s. i wrote this in autopilot and i'm only 9 jumps in on the same run and i type @ 15 WPM
By the way everyone who reads this thread? this is what Ulysses thinks
[09:20:30] Ulysses Ryan > pvp is for kids who don't have jobs
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Goose99
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Posted - 2011.06.23 13:36:00 -
[16]
Travel macros already do exactly what you're proposing, without the SP sink.
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Laechyd Eldgorn
Caldari Hikivirta Test Alliance Please Ignore
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Posted - 2011.06.23 19:36:00 -
[17]
Originally by: Goose99 Travel macros already do exactly what you're proposing, without the SP sink.
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Civ Zomas
Gallente Jazz Associates
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Posted - 2011.06.23 21:55:00 -
[18]
Wait, is this a proposal to nerf manual WTZ (requiring skills to get it back like they did with trade) or add WTZ to autopilot? Either way, not supported.
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Ulysses Ryan
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Posted - 2011.06.24 01:52:00 -
[19]
Originally by: Goose99 Travel macros already do exactly what you're proposing, without the SP sink.
i don't want to cheat, ppl that cheat like that should have there accounts shutdown. if i wanted to cheat i'd de-compile the ui in python and edit the 1-2 lines of code in the AutopilotEX.
you know, i see a lot of "not supported," for what reason? type something, or is the extent of your conversational skills "dude no way."
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Ulysses Ryan
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Posted - 2011.06.24 02:14:00 -
[20]
Originally by: Shandir Edited by: Shandir on 14/06/2011 12:13:47 I suspect the first and second replies misunderstood the point of the OP - not sure I agree with it, but he's suggesting a boost to autopilot, allowing it to warp closer to the gate with increased skill level - not a nerf to existing WTZ mechanics.
to confirm yes this is what i'm talking about
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Xander Hunt
Minmatar Dead Rats Tell No Tales
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Posted - 2011.06.26 14:54:00 -
[21]
If this were to go, I'd say warp to 5 instead of zero, only worked on certain ships, and only for autopilot, not for manual warping.
This still gives time for ships to get `ganked` (Even though I hate being on the receiving end of that, but its a way of life in EVE for others)
It'd improve time going through gates in that if you're going to get ganked, you're going to get scrammed and/or webbed. The 5km buffer would still allow for it. WT5 would give an assist to the player.
However, for me? I'm not much of an AFK'r, and if I do, its usually when I'm in a shuttle going a really long distance via high-sec.
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