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Avrien
Gallente Center for Advanced Studies
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Posted - 2011.06.16 23:10:00 -
[1]
Ok here is my idea:
Ore mining Carrier:
Ore finally giving into the idea of a carrier for mining came up with the idea to use a large carrier type hull for both defense and increased efficiency in drone mining. The would use the advantages of a carrier to give defense to a mining fleet and the size of the basic hull to increase efficiency of the drones. Simple yet sweet. after taking the basic carrier designs they ripped most of the hull out and gave room for extra drones controls along with changing the setup to allow both Jump drive operation and the use of system gates! They also came up with a new toy called the matter transmitter that these carriers have been designed to use! Once the more resource hungry combat modifications they added in the super carriers corporate bay for use with the matter transmitter and refitted the other bay specifically for use with mining gear and ships! With the ability for the new transmiter to remotely control other mining drones to their bay they can gather drones for maximum yeild as if it were an energy turret reducing lag time to Zero while also transmitting it to another ship fitted with a new receiver that can be fitted to other capitol ships like the rorqual. yada yada yada
Skills: Any Carrier skill - +3 mining drones per level Exhumer - +5% mining drone yield per level; Normal defense skills for exhumer from the hulk Barge - +5% mining drone yield per level; other barge skills from the hulk
Can use the Energy transmitter module with no cap use Immune to all Electronic warfare +200% drone control range Can fit drone control units for free.(unless it could fit anyway. I'm forgetting how they are fitted. goes with the below statement about reduction in certain base resources.) Can fit Jump drives
It would basically have the EHP/basic fittings of a basic carriers and the same basic type of layout like the hulk but bigger. Except the capaciter or CPU would be reduces to a lower amount than can run foreman modules. It would basically be a long range node ship with supplies and an instant transmission to central rorqual!
High slots: 6 (5 for extra drones 1 for the high slot matter transmitter) Medium slots: 5-7 not sure low slots: 5-7or8 not sure again! Upgrade slots: 3 _ 400 calibration
It would require everything up to getting carrier and use all the same skills. It would be a hybrid carrier exhumer! It would literally max out in personally drone use at like 3300. if not it would be modified to do so with absolute max minning drone fittings to equal one absolutely maxed out Hulk with full bonsues. Since no turret bonuses can apply it get higher personal drone yeild and ammount.
It would cost approximatelly 1 billion or like 750mill like a giant transport ship or normal carrier. I would price it like normal carriers. It is the same size also as one so if it is mining without the transmitter it is long and can have roids within 0m for faster retreival! a natural benefit to size unless I'm missing something.
Matter Transmitter:
Needs a new skill. High slot. Undetermined other things. Can only be used by the carrier. The whole ship is fitted inside for that one purpose. The rest are leftovers!
the transmitter allows it to take all drones in range within the fleet and put it in what is normally a corporate cargo bay. It then sends all things in that bay to the receive if viable. Possibly other practical considerations for this would be dealt with alos if there are any.
A receiver can be fitted on a rorqual with the same skill. it would not require carrier to use. Only what is commong between carriers and rorqual and other mining shops. Whatever is convenient. Not sure what slot it would be.
The transmitter would be graphic heavy and be a white light transmitting between all viable entities(drones/rorquals selected). A Bill of Rights is what the people are entitled to against every government, and what no just government should refuse, or rest on inference.Thomas Jefferson
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Avrien
Gallente Center for Advanced Studies
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Posted - 2011.06.16 23:13:00 -
[2]
Edited by: Avrien on 16/06/2011 23:24:09 it can also only mine what drones can mine. So it is for normal roids only! So the hulk is still more diverse in use etc. but it would act as a physical node for mining to help smooth out drone operations.
It has minim all the requirements of both hulk and a normal carrier!
If I think of anything else I forgot I'll add it.
The transmitter must be turned on but it is free cap wise. And can be fitted only to this ship.
The transmitter module would act as the control means for a large machine already in the carrier!
*****Most important part: This is a reverse carrier. It can only have 10 non mining drones out ever! and 25 total mining like the supercap*****
Forgot these:
Drone bay: 1000-1500m3(adjust if needed) Drone control: 400 mbit/sec (I think this allows both full T2/harvestor along with full 10 sentries etc.)
This can also be prices at like 500mill. I would price it on equivilant damage as a minimum. Unelss of course the equivilatn is much lower. I would presume that would be maximum sentry damage. Or just leave it at 750m since it would also have the hp and stuff of a carrier. That could be lowered to go with a smaller price and other combat considerations etc etc. A Bill of Rights is what the people are entitled to against every government, and what no just government should refuse, or rest on inference.Thomas Jefferson
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raney ilara
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Posted - 2011.06.16 23:39:00 -
[3]
wow, what a giant bullseye this ship would have on it...not able to leave low or null sec. lol
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EnderCapitalG
Caldari GoonWaffe Goonswarm Federation
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Posted - 2011.06.16 23:53:00 -
[4]
What the hell is this.
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Avrien
Gallente Center for Advanced Studies
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Posted - 2011.06.17 00:09:00 -
[5]
Edited by: Avrien on 17/06/2011 00:10:29 Edited by: Avrien on 17/06/2011 00:09:34
Originally by: raney ilara wow, what a giant bullseye this ship would have on it...not able to leave low or null sec. lol
It could use system gates. It can jump and use them. 8) And go in stations. If jumping is a problem get rid of it and make it use another mining ship for jumping. The rest it could do. A Bill of Rights is what the people are entitled to against every government, and what no just government should refuse, or rest on inference.Thomas Jefferson
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Dark Sabre
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Posted - 2011.06.17 00:18:00 -
[6]
Originally by: Avrien Ok here is my idea:
Ore mining Carrier:
Immune to all Electronic warfare
I disagree to this as i would like to blow that ship up :D But other than that sounds good.
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Steveir
Gallente Hagukure
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Posted - 2011.06.17 00:31:00 -
[7]
I like the idea of a carrier type that could just fit mining drones and operate in low sec and 0.0 space (and dock). It could be specced for defense, offense, or GTFO (depending on your preferences). Of course, it would have a giant bulls eye on it, but that could be part of the fun (after all there are quite a few players who want more interest in losec). Because it would either be a bait ship, or a mining ship, it could present quite a challenge to pirates - the trick would be to make it hard, but not impossible to take down. And obviously the price would need to be right for the mining pilot to take the risk.
Escaped Gobbo from Warhammer |
Sakaras Lane
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Posted - 2011.06.17 00:44:00 -
[8]
give the miners all the ships they want so that there is so much wealth in the universe it hyper inflates commodities thus leading to dirt cheap products for us pvpers
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Avrien
Gallente Center for Advanced Studies
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Posted - 2011.06.17 00:48:00 -
[9]
The point of this one was first to get the statistics for a mining ship equal to the hulk at full power. The bonuses might need to be reduced to +4% for that. After that I was thinking a smaller carrier and one for small and large. Then I said hey why not combine it all and make one ship. So now it has a special weapon to maximize efficiency of all drones. And act as a node to allow mining to strech out. The orcas still collect like normal but can put the stuff into the carriers corp/fleet bay. It would then send it to the rorqual or other ship for other things. It would be semi versitile way to setup a node setup for transmission of all roids. And act as defense. It's justified by ripping out the innerds of a normal carrier having only it's hull specs and modded to fight like a hulk. Plus have some combat abilities. In this case only up to sentry while doing normal mining at the same efficiency as a drone based hulk. If you max it out. Which isn't hard. Of course you could also put some sentry bonus etc. It's range is also specifically setup to be just beyond normal warp range so orcas and others ships have a warp path along wider roids(now or in the future). Basically its for efficiency. And hopefully fills in that gap nicely.
Orcas collect, Carriers send and collect drones, rorqual chew and spit out. something carriers away afterwords. 8p A Bill of Rights is what the people are entitled to against every government, and what no just government should refuse, or rest on inference.Thomas Jefferson
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Velator Nador
Gallente Center for Advanced Studies
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Posted - 2011.06.18 14:08:00 -
[10]
Edited by: Velator Nador on 18/06/2011 14:15:55 Newest version! Ore Mining Carrier:(could use a new name) Description: Text... Skills: Amarr Carrier: +5% Armor res per level(still needs to be hashed out with armor tanking) Caldari Carrier: +5% Shield res per level(I think this will stay but shields stats need to be worked out) Galente Carrer: +10% drone damage per level(Pretty sure this will remain might need tweeking though) Minmitar Carrer: +5% Hull res per level(defiantly keeping. And hull amount is how I want it!)
Ore Industrial Carrier(new skill): (I have to remember these. I will edit more in later) +X% per level to drone Optimal range per level +3 Mining Drones per level Any bonuse needed to make drone control range higher so Sentries can shoot 200 -300km +200% drone control range -99% cpu need for Matter Transmitter Relay Device(MTRD) Can fit Jump Clone bay
Exhumer: +5% mining drone yield per level Some other bonus possibly Mining Barge: +5% mining drone Yield per level some other bonus possibly (All I can remember for now I think there were more for the ore carrier skill)
* = averaged from other carriers and have to go over stats more for proper affect.
Atributes: Structure: Structure - 346,875 Capacity - 8,192 Drone bay capacity - 2,000(possibly 2,500 or 5,000) Drone Bandwidth - 400(325 if restricking to only T2) Mass - 1,337,703,125(LEET it's staying! It was the average of all 8 normal carriers! 8p) Volume - 12,555,000/34,302,500/56,050,000*(undecided) Volume Packaged - 1,000,000 Intertia Modifiter - 0.04125* Resistance EM/TH/KN/EX - 0/0/0/0 Ore Hold Capacity - 80,000 Armor: Armor - 118,750/476,875/835,000* Armor Res - 50/35/35/10(Undecided) Shield: Shield - 106,250/430,625/755,000* Recharge - 27,000* Shield Res - 0/20/40/50 Capacitor: Capacity - 62,484* Recharge - 4,189* Targeting: Max Targeting Range - 125.625*(with max bonus will equal around 300km or something) Max Targets - 12(Whatever max targets is) Scan Resolution - 50* Sensor Strength - 112 Magnetometric* Signature Radius - 7,475* Shared Facilities: Crop Hanger Bay - 50,000 Ship Maintenance Bay - 2,500,000 Jump Drive: Capacitor Needed - 95.00% Maximum Jump Range - 6.5(or 5 undecided. It's technically a very good regular carrier) Fuel Needed - Oxygen Isotopes (or Any) Consumpti0n - 1,000 Fuel Bay - 5,000 Propulsion Sub warp - 75* Warp Speed - 1.5(Could change but it's standard for a carrier) Fitting: CPU - 790* Powergrid - 681,250* Calibration - 400* Jump Clones - 12(Same as above) Low slots - 5(could be changed) Medium slots - 8(could be changed) High slots - 6(only changed if I change how the new device works. 5 drone devices plus the new device.) Upgrade slots - 3 Mod Size - Large Prerequisites: Ore Industrial carrier 1_Capital Industrial Ship 3_...... Jump drive 1.... etc etc New skill that goes above the rorqual. The other skills are optional!
Can't think of anything else. Besides...
The new device is a massive matter transmission system(aka matter to energy or energy transport device.) The high slot device when turned on allows you to capture all Fleeted Mining drone yeilds and overrides their normal behavior to go back to their ship. It's put into your ore bay(Then normal cargo bay by default)! if it's off and you solo mine they act as normal.
The second devices are mid slots. Transmitters and recievers. Only this carrier can use the transmitter. Anything that can fit it can use the receiver. It sends 10-20k or the max availabe Ore from ore bay to another ship. Goes default into the ore bay then into cargo of receiving ship(manual select of reveiver device and confirmatoin by other end or whatever). Self explanatory but slighty versatile when used with different ships. It can only auto collect drones yeild. The rest will have to be put in manually by something else(orca... cough). It can transmit matter to the ships maximum range(300km. Notice this makes a matter node and a travel highway. an easier one!)
Out of room.
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Velator Nador
Gallente Center for Advanced Studies
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Posted - 2011.06.18 14:18:00 -
[11]
Edited by: Velator Nador on 18/06/2011 14:24:37 Edited by: Velator Nador on 18/06/2011 14:20:01 Combat/defense abilities and stats should start out like or near a normal carrier then at max be near or the same as a supercap. but it will have little offense(but very good ranged sentries etc and other small drones)
Edit to skills:
I was going to add that the Ore carrier skill added: +500m/s Micro warp drive to drones per level. (so plus 2500 total to all drones. Making it a very good small drone ship!) This is except for sentries which will stay still still! 8p
Any offense that leads to true supercap status shouls be in the normal carrier skill bonsuses. The rest should be an above average normal carrier to slightly above a naked carrier! Only completely maxed out equipment should get the equivilent of a full supercap. All of the sheild cap and armor armmounts need to be hashed out still. It should have lots of options though.
The transmiter/receiver duo could also be setup totally to the users preferences. The sender can pick whoever he wants(if accepted) and the reciever can choose if it goes into normal cargo or ore if needed. Or pause or anything like it if needed if it's not too complicated.
The ship should have some combat use. But like a fat little rolly polly with a large tongue.
And if it gets supercap size it will be supercap without immunity to Electronic Warfare. That should help balance it out.
It should still cost the same as a normal carrier. That is so it is more affordable for mining and can be payed off.
It's mining abilities should max out at the max of a hulk or around 3k -4k(I forget) And it can only pull out 10 combat or other drones. The full 25 can only be mining drones!!
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Malcorath Sacerdos
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Posted - 2011.06.18 14:24:00 -
[12]
Edited by: Malcorath Sacerdos on 18/06/2011 14:26:07 how would the hulk yeald be transported to the node carrier?
i might have missed that but unless i havent why not add some bonuses for tractor beams on there?
/support
edit: make this buildable in wh too . like normal carriers
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Velator Nador
Gallente Center for Advanced Studies
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Posted - 2011.06.18 14:27:00 -
[13]
I left the turrets yeild to be dealt with by orcas. It only optimized drone yeilds by taking it remotely so the drones can stay at the roids!
The orcas and other ships will still need to collect and place stuff into it or transport. This is assuming you can place into the Ore hold bay!
Also forgot! Use of the High slot matter controller stops the ship completely. No movement whatsoever. Not even alligning. And it must be on in order to use a medium slot transmitter system!
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Malcorath Sacerdos
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Posted - 2011.06.18 14:55:00 -
[14]
so a fleet set up to use this carrier shuld have a orce in it to haul ore cans from hulks to the carrier.
is ok.
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Velator Nador
Gallente Center for Advanced Studies
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Posted - 2011.06.18 15:05:00 -
[15]
Yea at least one per carrier or enough to get the turret yeild into the carrier. I didn't want to nullify the orca. I thought people would complain.
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Robert Caldera
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Posted - 2011.06.18 15:07:00 -
[16]
I'd like to see an afk cloak sanctum blocker carrier ingame
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Velator Nador
Gallente Center for Advanced Studies
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Posted - 2011.06.18 15:52:00 -
[17]
I was also thinking of having a special ability so that Any ORE ship can dock while manned either at normal volume or at packaged volume but without packaging. This would probably mean a very reduced ship maintanence bay. Plus it would only allow mining materials. But that would mean no ammo for normal combat. So, it would probably be just for ORE ships and at normal unpackaged numbers while in the ship still. So you can escape into the ship. but into a ship with no warp scramble immunity! 8p It would be horrible to let 250 piloted hulks sit in a special ship maintanence bay and be killed in the carrier. Especially if it means getting shot out in your pod and then podded...
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Velator Nador
Gallente Center for Advanced Studies
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Posted - 2011.06.18 22:35:00 -
[18]
Originally by: Malcorath Sacerdos Edited by: Malcorath Sacerdos on 18/06/2011 14:31:14
edit: make this buildable in wh too . like normal carriers
It's modeled after the normal carrier hull. It is by story gutted(specifically of combat drones) to make room for more stuff. So it has Some aspects of a Super Cap! It should be buildable anywhere a normal carrier is.
It even acts like a normal carrier in being able to dock.
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Roosterton
Internet SpaceCraft Raiding Fleet
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Posted - 2011.06.19 00:15:00 -
[19]
Originally by: Robert Caldera I'd like to see an afk cloak sanctum blocker carrier ingame
You seem mad, since your opinion on the main thread got shot down, so now you're making idiotic posts on other threads. Just stop trying. -------- Enemy corps raided into disbandment: Three.
Originally by: Tarminic
OH MY GOD WHAT HAVE YOU DONE?! |
Velator Nador
Gallente Center for Advanced Studies
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Posted - 2011.06.19 00:43:00 -
[20]
Better than my thread dieing. 8)
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Yanshee
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Posted - 2011.06.19 00:49:00 -
[21]
One thing...use normal gates? I really don't think capitals should be able to use gates at all... anythign large should be consigned to low/nul imo.
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Velator Nador
Gallente Center for Advanced Studies
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Posted - 2011.06.19 01:15:00 -
[22]
Edited by: Velator Nador on 19/06/2011 01:22:53 Yea, I think I was going to remove that. It can do whatever a normal carrier can do.
BTW Post #10 is the most updated stats configuration. Partial but a beginning glance.
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Velator Nador
Gallente Center for Advanced Studies
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Posted - 2011.06.19 03:50:00 -
[23]
Can anyone run me the maxed out shield tanks from Post #10 using the 116k number for shield amount. I'm not sure what they are as other tanks. It has ridiculous tanking atm at like 99? But there are a lot of ways to run it so I'm not sure how it comes out ehp or active tank wise.
BTW for a name what would be an homage to the ninja turtles and the artists they were named after. Since this is a giant turtle! 8p
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Velator Nador
Gallente Center for Advanced Studies
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Posted - 2011.06.21 01:05:00 -
[24]
Does anyone have anything that explains the reasonings behind the different base armor types? If you don't know what I am talking about the base armor is:
EM/TH/KN/EX 50/35/25/10
And each empire has 10 added to a different slot. I think usually one that is of the other empire.
Gallente has:
50/35/35/10 which then can be made to either have a higher bonus to Explosive and EM or Kinetic and Thermal. AKA Strong inside or outside. Strong against gallente or against the other two.
Armarr has:
50/35/25/20 which I beleive is almost even and has high thermal. I'll assume this is to stop gallente drones etc.
But they all may have more setups and purposes. I'm not sure what they are and I'm trying to figure them all out to see how they go with ship design and how they affect combat. I'm assuming the other two aid more in shield combat since it is caldari and minmitar but I don't know in what specific way. And seeing the numbers helps. Is there a guide showing the full design reality of those different armor setups?
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impli
Singularity. Talon Alliance
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Posted - 2011.06.21 10:27:00 -
[25]
Originally by: Avrien Ok here is my idea:
Ore mining Carrier:
Skills: Any Carrier skill - +3 mining drones per level >> yes sure to mine with 1000 + drones.. idiotic Exhumer - +5% mining drone yield per level; Normal defense skills for exhumer from the hulk >> yes sure to drone mining the belt in 5minutes.. Idiotic Barge - +5% mining drone yield per level; other barge skills from the hulk >> pls see above .. idiotic
Can use the Energy transmitter module with no cap use >> yeah No energy, no CPU .. like fusion or blackhole energy income.. sorry again .. idiotic Immune to all Electronic warfare >> yes of course .. maybe warpcore stab integrated .. idiotic +200% drone control range Can fit drone control units for free.(unless it could fit anyway. I'm forgetting how they are fitted. goes with the below statement about reduction in certain base resources.) >> and again to get 1000 miningdrones ? idiotic Can fit Jump drives >> hae ? did u ever fit a jumpdrive ?
It would basically have the EHP/basic fittings of a basic carriers and the same basic type of layout like the hulk but bigger. Except the capaciter or CPU would be reduces to a lower amount than can run foreman modules. It would basically be a long range node ship with supplies and an instant transmission to central rorqual!
High slots: 6 (5 for extra drones 1 for the high slot matter transmitter) Medium slots: 5-7 not sure low slots: 5-7or8 not sure again! Upgrade slots: 3 _ 400 calibration .....
The transmitter would be graphic heavy and be a white light transmitting between all viable entities(drones/rorquals selected).
Holly **** .. did you ever got a thougth about that ? ... are you drunk ? dont use forum if you are drunk or stoned ... and pls .. stfu..
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Velicitia
Open Designs
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Posted - 2011.06.21 12:57:00 -
[26]
Edited by: Velicitia on 21/06/2011 13:00:03
OH GOD NO!!
Hulk is already a badass mining ship. Properly boosted in low/null (i.e. perfect Rorq) you top out at 2950 m3/minute (sans drones). With a flight of drones, IIRC you get up somewhere around 3200+.
We already have an "ORE Carrier" -- it's called the Rorqual.
EvE is not a single-player game with a single "I win" ship.
If you can't mine in low/null because it's "too dangerous" for you flying solo -- everything is working as intended. Get into a PLAYER corporation so you have backup. If the corporation you get into doesn't have combat pilots... work to get some. If your corporation can't get combat pilots, look to an alliance needing indy corporations.
If you can't do any of that... perhaps you're in the wrong corporation... or the wrong game entirely.
edit -- fixed the link...
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Suiginryou Hitaiga
Caldari
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Posted - 2011.06.21 14:25:00 -
[27]
First, a Rorqual can't fly in hisec, effectively being prohibited from personal use. So it doesn't count as a mining ship. It's just a corporate mobile refinery, nothing more. Second, hulk is insanely overpriced, therefore being a justified expense only if used for macromining which makes ISK irrelevant.
We miners need something in between. Say, a 7% more effective exhumer than a covetor, but only twice as expensive (and, please, with at least 50% more capacitor; hauling your ass for 30 jumps in a covetor really sucks, 'cause it runs dry in 6 or 7). ___ Remove insurance payouts for concord kills Make wardecs expensive and declinable Make SS go -1.0 per offense Remove L4 agents from hisec Allow non-corp hisec POS and moon mining |
Velicitia
Open Designs
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Posted - 2011.06.21 15:45:00 -
[28]
Edited by: Velicitia on 21/06/2011 15:50:31
Originally by: Suiginryou Hitaiga First, a Rorqual can't fly in hisec, effectively being prohibited from personal use.
Can't mine either. Not really sure what you mean by "personal use", since it's meant to be a corporate/fleet boost platform...
If you mean that you can't really move it solo ... same holds for nearly every capship in the game. The only five exceptions are the four freighters, and the Orca. (To everyone who's gonna complain about that, they are because you need cap components and the "capital ship construction" skill to build them)
Originally by: Suiginryou Hitaiga
So it doesn't count as a mining ship. It's just a corporate mobile refinery, nothing more.
It's not so much a refinery as a platform that allows for more efficient transport of raw ore through the compression processes that it can perform. Yes, I do agree that it is intended as nothing more than a (mining) support vessel. The same holds for the Orca.
Originally by: Suiginryou Hitaiga
Second, hulk is insanely overpriced, therefore being a justified expense only if used for macromining which makes ISK irrelevant.
... guess if ~200m is "insanely overpriced" then you probably feel the same about the 3-400m for an orca, or the 1,5-2bn for a rorqual. I guess I shouldn't mention that it literally costs ~175mil or so to build the damn thing, huh?
Yes, it's not something you want to take somewhere where getting blown up is guaranteed (low sec, w-space...).
T2 is expensive when compared to the T1 variant, same goes for every ship class in the game with T2 variants... For example, a Kestrel is ~300k whereas a Manticore is ~21 million (70x more expensive). Covetor is ~18-20, and a hulk is ~180-200 (10x more expensive....)
Originally by: Suiginryou Hitaiga
We miners need something in between. Say, a 7% more effective exhumer than a covetor, but only twice as expensive (and, please, with at least 50% more capacitor; hauling your ass for 30 jumps in a covetor really sucks, 'cause it runs dry in 6 or 7).
No, we don't need any more mining ships. We have some very good tools at our disposal as it stands.
Hulk is 9% more effective than an Covetor (base skills in the Hulk), and 15% better maxxed out... assuming no fleet bonuses anyway (I think the numbers will stay close to those points though).
solo Covetor = 1345 m3/min (T2 crystals, no drones, max skills) solo Hulk = 1547 m3/min (T2 crystals, no drones, max skills)
Yeah, 200 million for a whopping 202 m3/minute increase... but we also get the ability to fit a relatively strong (for a non-combat ship anyway) tank.
as for flying the covetor 30 jumps: 1. why? Barges are slow... there are better ways to move things 2. repackage, and haul in an industrial. 3. don't repackage, and haul in an Orca. 4. if all else fails, perhaps you need more cap skill?
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HELLBOUNDMAN
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Posted - 2011.06.21 16:50:00 -
[29]
I'm wondering though if you could do this without the matter transmitter.. Like, say perhaps, instead of a matter transmitter in the extra high slot you have a
Drone systems override: This module allows you to take control of mining drones placed out in the field by fleet members, as well as allowing your drones and the overridden drones to recalibrate their warp drives to allow for full warp. This module must remain active for control and warp drive.
The only way the drones are able to use the warp drive is if the carrier is outside of approach range which is 150km. So as long as you're 150km or further away from the drones then they will warp to you. If you're within 150km they will approach you normally just like our ships do. Also, due to the override it reprograms the drones and tell them to use their mining lasers to their full potential as well as completely filling their hulls, which in normal use mining drones will not do for safety reasons. (kinda like a govenor on a car). So anyway, that takes care of the control, the boosted mining amount and the boosted carrying amount of the drones, as well as adding a method for ore retrieval from the drones. This also adds a layer of complexity requiring the pilot to have his ship positioned further than 150km away.
While this ship is a carrier, it is a smaller version, thus not allowing it to field fighters and such. It can only field the same drones as base ships such as light, medium, heavy, and sentry drones, as well as mining drones.
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Avrien
Gallente Center for Advanced Studies
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Posted - 2011.06.21 20:39:00 -
[30]
Edited by: Avrien on 21/06/2011 20:40:19
Originally by: impli
Originally by: Avrien Ok here is my idea:
Ore mining Carrier:
Skills: Any Carrier skill - +3 mining drones per level >> yes sure to mine with 1000 + drones.. idiotic Exhumer - +5% mining drone yield per level; Normal defense skills for exhumer from the hulk >> yes sure to drone mining the belt in 5minutes.. IdioticI'm still working out the defense skills. None of this are final. I'm just showing where I'm at. I haven't figured out all combat possiblities yet. It is suppose to have a combat mode when not using mining stuff. But haven't worked it out yet! It just depends on the EHP needed. Barge - +5% mining drone yield per level; other barge skills from the hulk >> pls see above .. idiotic
Can use the Energy transmitter module with no cap use >> yeah No energy, no CPU .. like fusion or blackhole energy income.. sorry again .. idioticNo that is becuase it's built around having a machine in the ship that is hooked to the CApacitor and is generating most of it. The MTRD is only the on button. It will use stratium fuel or something most likely to limit it and the turtle. but be long enough to use for mining in large scale use.(have to work it out still) the 50% bonus to all res will be because of how the machine works. Immune to all Electronic warfare >> yes of course .. maybe warpcore stab integrated .. idiotic +200% drone control range Can fit drone control units for free.(unless it could fit anyway. I'm forgetting how they are fitted. goes with the below statement about reduction in certain base resources.) >> and again to get 1000 miningdrones ? idioticIt maxes out at 25 like a super carrier but only for mining drones. It is already worked out to have the same stats as a Hulk for yeild at max. Harvestors can do 3230yeild ideally and T2 can do 2690. It is to be a utilitarian thing like the rorqual. YOu'd need like 1 per25-50 hulks and can mine so to not loose a Hulks spot in max mining yeild in a full fleet. It just gets the max easier in some ways than the hulk.(this is presuming the two 1.05 drone yeild implants exist) Can fit Jump drives >> hae ? did u ever fit a jumpdrive ?
It would basically have the EHP/basic fittings of a basic carriers and the same basic type of layout like the hulk but bigger. Except the capaciter or CPU would be reduces to a lower amount than can run foreman modules. It would basically be a long range node ship with supplies and an instant transmission to central rorqual!
High slots: 6 (5 for extra drones 1 for the high slot matter transmitter) Medium slots: 5-7 not sure low slots: 5-7or8 not sure again! Upgrade slots: 3 _ 400 calibration .....
The transmitter would be graphic heavy and be a white light transmitting between all viable entities(drones/rorquals selected).
Holly **** .. did you ever got a thougth about that ? ... are you drunk ? dont use forum if you are drunk or stoned ... and pls .. stfu..
I don't think I"m the one not thinking. You are awfully angry for no reason. Maybe you need to go do something intellectual and train your mind a bit more. Then you won't get angry at things as easily that you possibly don't understand. If not at least not so irrationally. You shouldn't be getting angry at things you don't understand let alone a simple idea. And as the guy making the ship I can tell you you aren't understanding the point from the statistics. You are misunderstanding them.
And that is the original post on the stats. The newer ones are on post 10! If you can't read that far and get angry why not avoid posting, like you should, since it is against the rules.
And you seem to be the one who is drunk or stoned. Don't come in peoples threads in the ideas area and act like this. It is against the rules again. A Bill of Rights is what the people are entitled to against every government, and what no just government should refuse, or rest on inference.Thomas Jefferson
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