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Svalinn
SOMER Blink Cognitive Development
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Posted - 2011.06.18 11:10:00 -
[1]
Had some thoughts on the two subjects and would like to share what my ideas were.
[Assault Ships] In my opinion, Assault Ships should be the premier frigate sized combat craft, that are improvements on their T1 counterparts, but at the same time should have some role in larger fleets besides that of cannon fodder. More specifically, the 'Assault' aspect of their name should imply certain advantages that allow them to assault other targets. The advantages are racially specific and imply resistance or immunity to defenses other ships may use against them. I've also included suggestions for the 4th bonus that is missing from these ships.
Ilatics implies suggested new bonuses.
<Jaguar> Frigate: 5% bonus to Small Projectile Turret Damage per level 5% bonus to all shield resistances per level.
Assault Ships: 10% bonus to Small Projectile Turret Optimal Range per level 5% bonus to Small Projectile Damage per level
Role Bonus: 25% reduction in signature radius
<Wolf> Frigate: 5% bonus to Small Projectile Turret Damage per level 5% improved ship velocity per level.
Assault Ships: 5% bonus to Small Projectile Turret Damage per level 10% bonus to Small Projectile Falloff Range per level
Role Bonus: Immune to Stasis Webifiers.
<Vengence> Frigate: 5% bonus to Rocket Damage per level 5% bonus to missile launcher rate of fire per level
Assault Ships: 5% bonus to Armor Resistances per level 5% bonus to Capacitor Recharge Rate per level
Role Bonus: 25% bonus to Armour hit points.
<Retribution> - Changed slot layout to 4,2,4 Frigate: 10% bonus to Small Energy Turret Cap Use per level 5% bonus to Small Energy Turret rate of fire per level.
Assault Ships: 10% bonus to Small Energy Turret Optimal Range per level 5% bonus to Small Energy Turret Damage per level
Role Bonus: Immune to energy neutralizing and Nosferatu.
<Ishkur> Frigate Skill: 5% bonus to Small Hybrid Turret damage 5% bonus to all armor resistances per level.
Assault Ships: 10% bonus to Small Hybrid Turret Optimal Range per level 5m3 Drone Bay Capacity per level
Role Bonus: +1 Warp Core Strength
<Enyo> Frigate: 5% bonus to Small Hybrid Turret Damage per level 5% bonus to Small Hybrid Turret Rate of Fire per level
Assault Ships: 10% bonus to Small Hybrid Turret Optimal Range per level 7.5% bonus to Small Hybrid Turret Tracking Speed per level
Role Bonus: Micro-warpdrives cannot be disabled by warp scrambling.
<Hawk> Frigate: 10% bonus to Missile Kinetic Damage per level 5% bonus to missile launcher rate of fire per level
Assault Ships: 10% bonus to Missile Velocity per level 7.5% bonus to Shield Boost Amount per level
Role Bonus: 25% bonus to shield hitpoints.
<Harpy> Frigate: 10% bonus to Small Hybrid Turret Optimal range per level 7.5% bonus to Small Hybrid Turret Tracking per level
Assault Ships: 10% bonus to Small Hybrid Turret Optimal Range per level 5% bonus to Small Hybrid Turret Damage per level
Role Bonus: Immune to ECM
[Blasters] Blasters damage is great, but the range means they are only best used camping, or at point blank. This shouldn't change, but my idea is to increase the range slightly by the following formula. [> New Optimal= old optimal+old falloff. New Falloff=old optimal <] This has the effect of increasing the effect of blasters within their range while not overly extending them.
Tracking should also be improved about 5% globally, but damage should be retained. Blasters aren't bad - it's just the ships that use them rarely get into range enough. I'd also suggest blasters have their turret signature resolution decreased by 10% for greater accuracy.
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2011.06.18 11:18:00 -
[2]
CCP hates gallente ships and modules, so they will stay nerfed. The AF have a missing 4th bonus, but is also ongoing for ages and I doubt it will ever get fixed.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Zarnak Wulf
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Posted - 2011.06.18 14:21:00 -
[3]
AF and blasters?!? Pretty ambitious. Anyways, your AF proposals come across as "wouldn't it be cool if...?"
K.I.S.S - keep it short and simple. The best solution is the most straightforward. Take Minmatar for example. The rifter is a 4-3-3 configuration. The Jaguar adds on to it with a 4-4-3 setup. The Wolf is something completely foreign with it's 5-2-4. Here is what I would do:
Change the wolf to a 5-3-3 setup. Slightly increase it's CPU. It becomes a rifter with lots of teeth.
Give the Wolf and Jag a tracking bonus. Make it 5% per AF level rather then the 7.5% per frigate level of the rifter.
Make them slightly faster then the rifter with just a bit more mass.
The role bonus should be increased T2 resists.
At the end of the day you want a viable ship w/o breaking the game.
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Tyme Xandr
Gallente United Eve Directorate
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Posted - 2011.06.18 18:42:00 -
[4]
Originally by: Zarnak Wulf AF and blasters?!? Pretty ambitious. Anyways, your AF proposals come across as "wouldn't it be cool if...?"
The Harpy is actually a pretty mean ship for small gangs. A harpy/hawk duo can also be a nice fast roaming team.
With small blasters tracking doesnt play much of an issue (as ive never had trouble hitting anything except maybe dramiels and firetails on occassion, but hats more of a in and out range issue). I think if Harpy gets a second bonus it should be for speed or agility for closing range with said blasters and remaining in optimal.
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