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Fournone
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Posted - 2011.06.21 03:15:00 -
[1]
Admit it, they are overpowered. Insane EHP, insane DPS, but its a 20 billion isk ship (without fittings) that is worth every penny and then some. They are being proliferated in 0.0 space becuase they are win and hard to kill. I have no problem with this what so ever. What I do have a problem with is that with the EHP they do have, is it possible for them to log off and ride out the 15 minute timer and disappear. This is becoming somewhat common. In order to stop this, simply not allow supercarriers, or any ship for that matter, disappear at the end of the timer if under fire or bubbled. This way a supercap under fire can not avoid death by logging off. This will not change the game radically or make supercaps unuseable, but will allow a few more to die than currently.
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Slate Shoa
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Posted - 2011.06.21 03:30:00 -
[2]
The purpose of the log off timer is to hedge against players loosing their ships due to legitimately being disconnected through no fault of their own. If a change in the log off timer is to be made, than you have to look at the underlying purpose it has.
Should players be protected from legitimate disconnects? If no, then just remove the timer and let them float in space.
The problem that I see with your proposal is that it will not provide any protection to a player who legitimately disconnects during combat. I think protection of some form should exist, but I'm not sure what form it would take.
Just to be clear, I do agree that logging off to save your ship should be a prohibited tactic.
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Fournone
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Posted - 2011.06.21 03:44:00 -
[3]
Edited by: Fournone on 21/06/2011 03:46:30 @ Slate, I guess petitioning it could help, but most of us will just get the copy/paste 'our logs show nothing' mail. I know the mechanic was added to save peopls ships for legitamte reasons but now that it is being taken advantage of, its annoying. Maybe just remove it for supercaps? I like the idea of supercapital vessels so I don't want to nerf them back to thier useless state.
And glad to see someone agrees. Even Zastrow and Shadoo said they wanted it fixed on the AT9 live feed.
Also to be clear ships should still disappear but not if they are under direct attack.
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cpu939
Gallente Volatile Nature Bloodbound.
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Posted - 2011.06.21 11:31:00 -
[4]
Originally by: Fournone Also to be clear ships should still disappear but not if they are under direct attack.
once any ship is attacked it should not disappear
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Resender
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Posted - 2011.06.21 11:47:00 -
[5]
do titans disappear when logged off
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Robert Caldera
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Posted - 2011.06.21 11:50:00 -
[6]
Edited by: Robert Caldera on 21/06/2011 11:59:08
Originally by: Slate Shoa The purpose of the log off timer is to hedge against players loosing their ships due to legitimately being disconnected through no fault of their own. If a change in the log off timer is to be made, than you have to look at the underlying purpose it has.
Should players be protected from legitimate disconnects? If no, then just remove the timer and let them float in space.
I agree the logoff timer is abused for getting away much more likely than a random disconnect occurs. So they could change it for supers at least, because thats a pretty sure method to get away, while its not for most subcaps. How slight is the chance of a super being tackled by enemy forces while operating alone (whoring sanctums?). And how slight is the chance he will have a real connection issue during that? I would say remove the logoff timer for all supers. It wont hurt the broad mass of usual players but it will maybe balance supers a little bit out, even if not much.
However a possible outcome of such a change could lead to an even stronger imbalance of supercaps, because no party will be ever willing to all-in their supercap fleet against a major powerblock - either you win or (more likely) you loose all of them.
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Gejja Tokan
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Posted - 2011.06.21 12:20:00 -
[7]
Edited by: Gejja Tokan on 21/06/2011 12:20:50 Supercapitals and also capitals were designed as corp/alliance assets. I don't think they should ever logout if they are tackled.
If the connection of said Nyx pilot breaks or he logs of for whatever reason, there should be an alliance notification like:
Quote: "hey this is the crew of Shrike's Titan, we are in KBP-7, we are tackled and our pilot's capsule seems to have a malfunction. Please come and save us. "
Then it's up to the alliance/corp to deal with it.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.06.21 12:32:00 -
[8]
Originally by: Gejja Tokan Supercapitals and also capitals were designed as corp/alliance assets....
Fixed it for you, no charge. Apart from maybe half the Titans in game all supers are probably privately owned by now.
Supers are being nerfed in due time. until we know how badly there is little point in discussing further nerfs to their operation (except if it gets them out of lowsec faster that is )
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Pinky Denmark
The Cursed Navy Important Internet Spaceship League
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Posted - 2011.06.21 12:34:00 -
[9]
I certainly would like the 30 second or 15 minute timers to restart from agression. This is not only a problem with super capitals but also from haulers jumping blindly through a gate and then pulling the plug because you are sitting there waiting. -
I'm a nice guy!! But plz hook me up with some pew pew... |
Juliette DuBois
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Posted - 2011.06.21 13:18:00 -
[10]
This mechanic for all capitals including freighters would by quite a good change.
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Fournone
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Posted - 2011.06.23 02:43:00 -
[11]
Originally by: Juliette DuBois This mechanic for all capitals including freighters would by quite a good change.
I would prefer it be for all ships but capitals and freighters would see the most effect from this.
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Goose99
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Posted - 2011.06.23 04:15:00 -
[12]
Edited by: Goose99 on 23/06/2011 04:23:20
Originally by: Slate Shoa The purpose of the log off timer is to hedge against players loosing their ships due to legitimately being disconnected through no fault of their own. If a change in the log off timer is to be made, than you have to look at the underlying purpose it has.
Should players be protected from legitimate disconnects? If no, then just remove the timer and let them float in space.
The problem that I see with your proposal is that it will not provide any protection to a player who legitimately disconnects during combat. I think protection of some form should exist, but I'm not sure what form it would take.
Just to be clear, I do agree that logging off to save your ship should be a prohibited tactic.
It does not protect any non supercap pilots anyway, since they will pop long before 15 minutes is up. So no, it should either apply to everyone or no one, a specific protection feature for supercap pilots, as we have now, should not exist.
Originally by: Fournone
Originally by: Juliette DuBois This mechanic for all capitals including freighters would by quite a good change.
I would prefer it be for all ships but capitals and freighters would see the most effect from this.
The nature of logoffski with freighter is entirely different. It goes poof because it didn't shoot you and has no aggro. Freight has 200k ehp, which is tiny, and about the same as a buffer tanked BS. It would've taken far less than 15 minutes to kill if it can aggro. The mechanics for nonagressed targets shouldn't change.
If you commit to the fight, you take the risks. If your connection goes, it's you problem, and you shouldn't have committed. If it's CCP's server problem, you can just petition it as usual. Something that wants to kill you does not get the luxury of backing down when the tide turns.
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