Clara Xavier
Orion's Fist Test Alliance Please Ignore
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Posted - 2012.09.12 19:15:00 -
[1] - Quote
Yes. I am 100% ready to be flamed out of the forums. Bring it girls!
So eveyone says "OMG POS's are terrible and need to be revamped, etc... etc...". I have an option that I think would really make a lot of people very happy.
1. New POS Modules:
Personal Hangar Array (Lower CPU, Powergrid than Corporate Hangar Array, Lower storage and not tabbed based on corporation) Personal Ship Maintenance Bay (Lower Powergrid than Ship Maintenance Bay, Lower storage, maybe take away the fitting option aka require a regular SMA for ship refits)
2. Access Control Lists.
This is partially implented in theory. If you access the management window of a POS you can go to the Structures tab then the Access tab and you can set Corporation Roles that have 3 basic functions for using a POS mod. Those include: View, Take, Use. My main issue with this is that they are tied to corporation roles. This creates major security issues if you want to lock down how ships or resources are stored or used because it because a corporation wide item (with the exception of tabs within a CHA.
Currently the only way to bypass this is strictly control Config Starbase roles in a corporation and setup a unique POS per access group (or person) and give them there own tower with a password only they know.
So If I have your interest I will explain a little farther. In the computer world we have these things called access lists. Access lists are populated with a unique ID that represents a user or group in a system or directory (AD, LDAP, local users/groups). Why not take that system and adapt it how corporation roles are allocated (like titles almost currently) and how functions of a tower are controlled.
Ok that was a lot. Let's look at this piece by piece. Let's go back to our tower and under the Access tab. Imagine instead of having the basic options of Config Starbase, Starbase Fueling, Alliance, and Corporation you could go one step further and specify a list of groups or corporation members to have that function? OMG that would be great right. I would also like a little UI redesign so you could specify more than 1 user or group per View, Take, Use role. This would allow a high degree of granularity if necessary or still give the blanket option that a CEO could have a Directors or Everyone group that he just drops in to allow more generic access to something.
3. Ok so what does that have to do with #1 and new POS modules again ...
So we implement some stuff that can use less grid (aka therefore a few of them per small tower). And each wormholer or remote system liver can be given permissions to his one little piece of storage that is sizeable enough to actually make life decent along with the piece of mind that his **** won't go walking off to any random person in the corporation with no logging.
4. O s**t he said "logging"
Wouldn't it be great to have logging on POS modules if you wanted. CCP says o well don't risk what you can't lose. This is 2012 and your users are intelligent. You can implement systems that keeps say the last 24 or 48 hours of access to a POS module. Make it an option that has to be explcitly turned on for all I care but give us the option. Purge the data without a backup after the said small window as well. At least give leadership a leg to stand on when trying to identify a thief.
5. Some Minor Adjustments.
A. You are able to refine items in refining arrays.
This would allow trash loot to be refined in a POS and provide those few alternate minerals a remote corporation might need to produce replacement ammunition or drones without relying on mining alone. (I'm neither for or against adjusting the refinement amount. Personally I think with max skills you should get at most 80% in a POS and 100% of ice).
B. Allow the production of all types of everything in a POS
In particular I only know of not being able to build POS mods in a POS. This would greatly help a corporation or small group of players getting themselves established in any space. It's easy to sneak a BPC around. It's not so easy trying to sneak 20 medium gun batteries, 2 warp disruptor batteries, 2 stasis web batteries around. If there is any other things you can't produce in a tower fix it so you can. That is the only one I now of right now.
C. Allow POS services to be rented out easier.
Tie production and research modules to the new Personal Hangar Array and also allow research to be started from a persons local hangar. This would secure blueprints to a person. It also would allow corporations to have a unique tax on research or production services that may not otherwise be available. This would be amazing across the board. Imagine if you could have a research POS that instantly can be rented out to pubbies in high-sec looking for a slot. You set the price. If they're willing to pay for it so be it otherwise they wait for a slot to become available. In 0.0 - lowsec it simply allows a player to accomplish something they would already be able to do but with theft security that normally requires a lot of layers to effectively protect against. All in all if you have a director level spy I think it should still be able to access stuff like this via changing a tower password, cancelling the job and taking from the array or the corp hangar ins station or however you would have secured it before.
D. Can T3's refit in POS's yet? I'm not in a position to test this at the moment.
6. Final and mostly un-related gripe. Take sov mechanics away from Starbase Config and give them new roles.
In Closing ...
All in all I don't think a complete POS replacement is necessary just a major dose of TLC. I also do not think that you need to implement some nature of psedo outpost that needs to be probed down by hostiles. POS's are annoying enough for an alliance of any size to bash and they are relatively easy to setup and affordable to run even the most remote of systems. |