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DeftCrow Redriver
Gallente Best Path Inc. Cascade Imminent
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Posted - 2011.06.23 08:10:00 -
[1]
It is understandable that CCP wants the users to appreciate the new features the company as a whole was working on for the last few years. It is a huge accomplishment that every single character in New Eden now have the ability to move out of the pod and walk on his/her own feet, for the first time in Eve history. However, by forcing the users to abandon the previous "ship spinning" hangar in favor of the Captain's Quarters, CCP has already cost one of the main goals of introducing CQ in the first place; immersion.
Immersion, simply put, is an emotional state achieved by interacting with a virtual world that consistently makes sense. Immersion is a fragile emotional state that can be broken by any number of things that does not, or feels like it does not, make any sense. The lore and events that take place within the world should coincide with previously established lore and events without stretching the logical progression. Events that are physically impossible must be prefented from taking place at all. Maintaining immersion is a difficult task, but it is a task CCP has performed remarkably well... until now.
Then, what does not make sense about the CQ?
It does not make sense for a capsuleer, who is always protected by shields and armor plates even when inside a pod, to willingly get reduced to an "easily replacable, carbon based, piece of meat," every time s/he docks up to a station to get more ammo or switch to another ship. This directly contradicts CCP's own stance in 2009, as shown in this footage (http://www.youtube.com/watch?v=NlSRI9uCDo8).
It does not make sense for a capsuleer, always submerged in ectoplasm while in space, to get out of the ship in a pod, slowboat at least a kilometer toward the balcony with speed of less than 200 m/s, open the pod, jump out of the pod, climb up the stairs, wash out the ectoplasm, and perfectly suit up in less than 5 seconds after the ship is towed to the docking bay.
It does not make sense for a capsuleer inside the CQ, clearly outside of the ship, to receive a message that s/he can't use jump clones because s/he is still inside a ship.
All these seemingly minor issues stand out as glaring inconsistencies that hurt the immersion, rendering the captain's quarters as nothing more than a replacement to the previous "ship spinning" ship hangar, and the full body avatars as nothing more than puppets that respond to WASD controls (something the new target playerbase has already encountered coutless times before).
Then, how can this disasterous situation be salvaged? My answer basically a four-step process:
1. Bring the old "ship spinning" hangar back. Make this hangar the default environment when docking a ship. Allow jump clone usage only when user is in pod and in the "ship spinning" hangar.
2. Add station service buttons that is used for entering/exiting the CQ.
3. Add a cutscene that depicts the capsuleer being ejected from the pod. Play the "ejection" cutscene when the player is entering the CQ, while loading the CQ environment at the same time. Utilize preexisting art assets!
4. Add another cutscene that depicts the capsuleer being inserted to the pod. This cutscene will be played while the original station environment is being loaded and the CQ resources are being offloaded. Both cutscenes can be skipped, in case the user will be redirected to a loading screen.
Once this is done, the station environment will look like this: (link: http://imageshack.us/photo/my-images/17/fixincarna.jpg/)
Pros: => Aids immersion by removing discrepancy. => Makes it easier to explain the concept of "Capsuleers" to newcomers. => Takes off the heat from graphics cards. => Slower burn-out for CQ content. => Cool cutscenes.
Cons: => Increased workload for creating two new cutscenes and rewiring the CQ.
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kala Alar
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Posted - 2011.06.23 09:01:00 -
[2]
+1
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FellRaven
Macabre Votum Morsus Mihi
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Posted - 2011.06.23 09:11:00 -
[3]
Agreed the current Immersion makes no sense.
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1 Inch Deeldo
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Posted - 2011.06.23 09:46:00 -
[4]
-1 |
Laxyr
Chamsin Freight Logistics
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Posted - 2011.06.23 09:58:00 -
[5]
Why is it that CCP has so little self-confidence? They always feel they have to stuff new features down our throats instead of making them optional. I certainly do want the hangar back. WIS might be a nice feature for some but not for me (I'm not alone with that, am I?). I know, the game evolves etc. but if CCP keeps forcing me to LIKE their new features simply because I can not get around them then our ways will part sooner than later.
I could get around that new pve content called "incursion" by not participating in it. Why can't I just toggle that buggy walking in stations expansion?
Regards, Lax
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Soden Rah
EVE University Ivy League
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Posted - 2011.06.23 10:37:00 -
[6]
+1
I fully support this (cut scenes should be optional though) makes much more sense and allows Incarna to actually be immersive. --------
By Grfmsv÷tn, Eyjafjallaj÷kull, Vatnaj÷kull, and Hekla itself... THIS is my sig.
Support Optional CQ
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Xander Hunt
Dead Rats Tell No Tales
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Posted - 2011.06.23 11:43:00 -
[7]
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TatooHead
KINGS OF EDEN Sev3rance
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Posted - 2011.06.23 15:02:00 -
[8]
+1
CCP please give us back ship spinning option, I don't want to look at my avatar all day. Ships look alot nicer. Timing is everything, always try to be fashionably late |
Val'Dore
Word Bearers of Chaos Word of Chaos Undivided
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Posted - 2011.06.23 15:18:00 -
[9]
Edited by: Val''Dore on 23/06/2011 15:17:52 Indeed. Although EVE has hardly been immersive before now with ships magidocking and the entire session change system being basically a pop up message box.
~No matter what happens, somebody will find a way to take it too seriously.~
Tiericide |
Sakura Zendragon
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Posted - 2011.06.23 16:06:00 -
[10]
Edited by: Sakura Zendragon on 23/06/2011 16:06:01 +1
Current implementation of CQ aims to increase immersion and fails miserably because of this immersion breaking issue. Completely at odds with backstory.
I could easily accept it with no cutscenes, give that there are none when docking/undocking or changing ships, for instance.
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Drakemore
Gallente Boats 'n Hoes WE FORM VOLTRON
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Posted - 2011.06.23 16:09:00 -
[11]
Me wants
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DeftCrow Redriver
Best Path Inc. Cascade Imminent
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Posted - 2011.06.23 16:39:00 -
[12]
Thank you everyone for your support.
The cutscenes I am proposing serve two purposes. To add a reasonable time buffer during the transition between the hangar and CQ, and to explain how capsuleers are different from the humanoid avatars of other MMOs. Once the user knows what it means to be a capsuleer, it would be cumbersome to watch the same cutscene every time s/he gets into the CQ. So the cutscenes should be optional.
In order to accomodate those who choose to skip the cutscenes, the loading screen must be revamped as well. The current "LOADING" message is uninspiring and out of character (i.e. you don't "LOAD" the environment when you get outside), so the screen should show messages that makes sense in-game, such as "decontamination in process" "adjusting to sensory input" "injecting muscular stimulants" and so forth. Add the sound of flushing out the ectoplasm (and give the sound department actually some stuff to do) to give some more fluff. The end result will be a million times better than that obstinate "LOADING" message.
I support myself, as usual.
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Herping yourDerp
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Posted - 2011.06.23 16:41:00 -
[13]
i could care less about the eve lore, i incarna, and all MT should be restricted to WIS and incarna, which should have no impact on he game itself. eve and incarna are 2 differnt things, one is internet space ships, the other is a laggy piece of fluff that should be optional at all times
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JamesCLK
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Posted - 2011.06.23 16:57:00 -
[14]
Well slap me in the face with a Stabber and call me a Fedo, a thread about CQ with an actual LOGICAL and fully fledged alternative to the current mess.
Sir, I applaud you for not exploding like a faulty piece of cheap Nuclear XL ammuntion in the storage bay of a shuttle; Bravo! I must support it! /signed
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K Rev
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Posted - 2011.06.23 16:58:00 -
[15]
+1
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Aeril Malkyre
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Posted - 2011.06.23 18:44:00 -
[16]
+1
Minus the cutscenes, or have them optional. I'm fine with a loading screen. Or even better, they put marginal effort into the undock/switch ship text that tells you Scotty the docking manager isn't ready yet. Extend that to the loading screens, pop a message about extracting you from your pod, or something.
Agree with the general sentiment though. Space -> Clothes in 5 seconds is silly. Spinning hangar -> choosing to undock to CQ -> loading screen about "Drying you off" or whatever -> standing in CQ, all makes sense.
----------------------- They called us fierce marauders Warp riders and guns for hire Before the sky cried tears of fire. |
Alec Freeman
Minmatar Deadspace Knights Matari Visionary Coalition
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Posted - 2011.06.24 00:38:00 -
[17]
+1
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Egilmonsc
Massively Mob
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Posted - 2011.06.24 00:38:00 -
[18]
Nothing too belligerent; just the option to check out my sexy hangar from time to time. Also, aforementioned (skippable) canned cutscene to cover up the captain's quarters loading screen would be nice.
Supported~ --- Where we're going, we won't need eyes to see. |
Mirabi Tiane
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Posted - 2011.06.24 00:54:00 -
[19]
+1 |
Jack Viresi
Point of No Return Waterboard
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Posted - 2011.06.24 01:11:00 -
[20]
Spoken like a True Capsuleer. +1
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Soapy5
BlackStar Innovations
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Posted - 2011.06.24 01:37:00 -
[21]
Edited by: Soapy5 on 24/06/2011 01:37:27 +1
CCP should not shove new content down players' throats. I wasnt forced to enter a wormhole or join an incursion, and I shouldn't be forced leave my pod. The players should *want* to get out of the pod and into the incarnia environment.
If I can be diplomatic: maybe CCP is forcing incarnia on everybody so they have a large audience that can essentially bugtest the environment until the next expansion. Hopefully, by then the WIS addon will have actual incentives for players to leave their pods, and then CCP will no longer be need to force people out of their pods.
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Sephiroth CloneVII
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Posted - 2011.06.24 03:44:00 -
[22]
the old hanger is good in that it is much less lag or slowness of performance. Currently the barbies in space makes my game run slow, so being in a ship is much less laggy.
This becomes more of a problem when you have multiple account running and one of them is in station. If it could be turned off (or not turned on) on chars it would give better performance when doing important stuff on multiple accounts.
Maybe have it default that you are inside your pod, and the camera hovers around it until you hit the enter captains quarters button.
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DeftCrow Redriver
Gallente Best Path Inc. Cascade Imminent
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Posted - 2011.06.24 08:15:00 -
[23]
Edited by: DeftCrow Redriver on 24/06/2011 08:19:01 Although the recent turn of events is discomforting, I continue to hope that CCP will listen to the voice of reason and make things "make sense." The users, including myself, care for the game, and keep writing on forums to show that. Otherwise they would just quit and buy more beer with the subscription fee.
John Turbefield was his name. Go forth and let it be known.
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marinko26210
4S Corporation
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Posted - 2011.06.24 08:18:00 -
[24]
+1
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Pneumon Blaster
Quondam Souls of the Universe corporation THE R0NIN
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Posted - 2011.06.24 08:31:00 -
[25]
+1
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Lisandra Riraille
Federal Defence Union
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Posted - 2011.06.24 08:35:00 -
[26]
So much want. Come on CCP don't take the easy road about this.
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Arethanerielle Xhiril
Umbrella Chemical Inc.
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Posted - 2011.06.24 08:36:00 -
[27]
+ 1
--- read and evaluate new propulsion-models at preview.tinyurl.com/3j8shhq |
Martc
Aliastra
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Posted - 2011.06.24 08:39:00 -
[28]
+1
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Dav Varan
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Posted - 2011.06.24 09:13:00 -
[29]
Do you really want to have to wait and watch while your large breasted female avatar has to take a shower to wash off the ectoplasm every single time you dock ??
Oh Wait..
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Kersh Marelor
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Posted - 2011.06.24 09:43:00 -
[30]
Definately a 'yes!'
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