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DeftCrow Redriver
Gallente Best Path Inc. Cascade Imminent
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Posted - 2011.06.23 08:10:00 -
[1]
It is understandable that CCP wants the users to appreciate the new features the company as a whole was working on for the last few years. It is a huge accomplishment that every single character in New Eden now have the ability to move out of the pod and walk on his/her own feet, for the first time in Eve history. However, by forcing the users to abandon the previous "ship spinning" hangar in favor of the Captain's Quarters, CCP has already cost one of the main goals of introducing CQ in the first place; immersion.
Immersion, simply put, is an emotional state achieved by interacting with a virtual world that consistently makes sense. Immersion is a fragile emotional state that can be broken by any number of things that does not, or feels like it does not, make any sense. The lore and events that take place within the world should coincide with previously established lore and events without stretching the logical progression. Events that are physically impossible must be prefented from taking place at all. Maintaining immersion is a difficult task, but it is a task CCP has performed remarkably well... until now.
Then, what does not make sense about the CQ?
It does not make sense for a capsuleer, who is always protected by shields and armor plates even when inside a pod, to willingly get reduced to an "easily replacable, carbon based, piece of meat," every time s/he docks up to a station to get more ammo or switch to another ship. This directly contradicts CCP's own stance in 2009, as shown in this footage (http://www.youtube.com/watch?v=NlSRI9uCDo8).
It does not make sense for a capsuleer, always submerged in ectoplasm while in space, to get out of the ship in a pod, slowboat at least a kilometer toward the balcony with speed of less than 200 m/s, open the pod, jump out of the pod, climb up the stairs, wash out the ectoplasm, and perfectly suit up in less than 5 seconds after the ship is towed to the docking bay.
It does not make sense for a capsuleer inside the CQ, clearly outside of the ship, to receive a message that s/he can't use jump clones because s/he is still inside a ship.
All these seemingly minor issues stand out as glaring inconsistencies that hurt the immersion, rendering the captain's quarters as nothing more than a replacement to the previous "ship spinning" ship hangar, and the full body avatars as nothing more than puppets that respond to WASD controls (something the new target playerbase has already encountered coutless times before).
Then, how can this disasterous situation be salvaged? My answer basically a four-step process:
1. Bring the old "ship spinning" hangar back. Make this hangar the default environment when docking a ship. Allow jump clone usage only when user is in pod and in the "ship spinning" hangar.
2. Add station service buttons that is used for entering/exiting the CQ.
3. Add a cutscene that depicts the capsuleer being ejected from the pod. Play the "ejection" cutscene when the player is entering the CQ, while loading the CQ environment at the same time. Utilize preexisting art assets!
4. Add another cutscene that depicts the capsuleer being inserted to the pod. This cutscene will be played while the original station environment is being loaded and the CQ resources are being offloaded. Both cutscenes can be skipped, in case the user will be redirected to a loading screen.
Once this is done, the station environment will look like this: (link: http://imageshack.us/photo/my-images/17/fixincarna.jpg/)
Pros: => Aids immersion by removing discrepancy. => Makes it easier to explain the concept of "Capsuleers" to newcomers. => Takes off the heat from graphics cards. => Slower burn-out for CQ content. => Cool cutscenes.
Cons: => Increased workload for creating two new cutscenes and rewiring the CQ.
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kala Alar
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Posted - 2011.06.23 09:01:00 -
[2]
+1
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FellRaven
Macabre Votum Morsus Mihi
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Posted - 2011.06.23 09:11:00 -
[3]
Agreed the current Immersion makes no sense.
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1 Inch Deeldo
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Posted - 2011.06.23 09:46:00 -
[4]
-1 |
Laxyr
Chamsin Freight Logistics
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Posted - 2011.06.23 09:58:00 -
[5]
Why is it that CCP has so little self-confidence? They always feel they have to stuff new features down our throats instead of making them optional. I certainly do want the hangar back. WIS might be a nice feature for some but not for me (I'm not alone with that, am I?). I know, the game evolves etc. but if CCP keeps forcing me to LIKE their new features simply because I can not get around them then our ways will part sooner than later.
I could get around that new pve content called "incursion" by not participating in it. Why can't I just toggle that buggy walking in stations expansion?
Regards, Lax
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Soden Rah
EVE University Ivy League
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Posted - 2011.06.23 10:37:00 -
[6]
+1
I fully support this (cut scenes should be optional though) makes much more sense and allows Incarna to actually be immersive. --------
By Grfmsv÷tn, Eyjafjallaj÷kull, Vatnaj÷kull, and Hekla itself... THIS is my sig.
Support Optional CQ
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Xander Hunt
Dead Rats Tell No Tales
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Posted - 2011.06.23 11:43:00 -
[7]
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TatooHead
KINGS OF EDEN Sev3rance
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Posted - 2011.06.23 15:02:00 -
[8]
+1
CCP please give us back ship spinning option, I don't want to look at my avatar all day. Ships look alot nicer. Timing is everything, always try to be fashionably late |
Val'Dore
Word Bearers of Chaos Word of Chaos Undivided
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Posted - 2011.06.23 15:18:00 -
[9]
Edited by: Val''Dore on 23/06/2011 15:17:52 Indeed. Although EVE has hardly been immersive before now with ships magidocking and the entire session change system being basically a pop up message box.
~No matter what happens, somebody will find a way to take it too seriously.~
Tiericide |
Sakura Zendragon
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Posted - 2011.06.23 16:06:00 -
[10]
Edited by: Sakura Zendragon on 23/06/2011 16:06:01 +1
Current implementation of CQ aims to increase immersion and fails miserably because of this immersion breaking issue. Completely at odds with backstory.
I could easily accept it with no cutscenes, give that there are none when docking/undocking or changing ships, for instance.
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Drakemore
Gallente Boats 'n Hoes WE FORM VOLTRON
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Posted - 2011.06.23 16:09:00 -
[11]
Me wants
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DeftCrow Redriver
Best Path Inc. Cascade Imminent
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Posted - 2011.06.23 16:39:00 -
[12]
Thank you everyone for your support.
The cutscenes I am proposing serve two purposes. To add a reasonable time buffer during the transition between the hangar and CQ, and to explain how capsuleers are different from the humanoid avatars of other MMOs. Once the user knows what it means to be a capsuleer, it would be cumbersome to watch the same cutscene every time s/he gets into the CQ. So the cutscenes should be optional.
In order to accomodate those who choose to skip the cutscenes, the loading screen must be revamped as well. The current "LOADING" message is uninspiring and out of character (i.e. you don't "LOAD" the environment when you get outside), so the screen should show messages that makes sense in-game, such as "decontamination in process" "adjusting to sensory input" "injecting muscular stimulants" and so forth. Add the sound of flushing out the ectoplasm (and give the sound department actually some stuff to do) to give some more fluff. The end result will be a million times better than that obstinate "LOADING" message.
I support myself, as usual.
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Herping yourDerp
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Posted - 2011.06.23 16:41:00 -
[13]
i could care less about the eve lore, i incarna, and all MT should be restricted to WIS and incarna, which should have no impact on he game itself. eve and incarna are 2 differnt things, one is internet space ships, the other is a laggy piece of fluff that should be optional at all times
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JamesCLK
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Posted - 2011.06.23 16:57:00 -
[14]
Well slap me in the face with a Stabber and call me a Fedo, a thread about CQ with an actual LOGICAL and fully fledged alternative to the current mess.
Sir, I applaud you for not exploding like a faulty piece of cheap Nuclear XL ammuntion in the storage bay of a shuttle; Bravo! I must support it! /signed
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K Rev
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Posted - 2011.06.23 16:58:00 -
[15]
+1
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Aeril Malkyre
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Posted - 2011.06.23 18:44:00 -
[16]
+1
Minus the cutscenes, or have them optional. I'm fine with a loading screen. Or even better, they put marginal effort into the undock/switch ship text that tells you Scotty the docking manager isn't ready yet. Extend that to the loading screens, pop a message about extracting you from your pod, or something.
Agree with the general sentiment though. Space -> Clothes in 5 seconds is silly. Spinning hangar -> choosing to undock to CQ -> loading screen about "Drying you off" or whatever -> standing in CQ, all makes sense.
----------------------- They called us fierce marauders Warp riders and guns for hire Before the sky cried tears of fire. |
Alec Freeman
Minmatar Deadspace Knights Matari Visionary Coalition
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Posted - 2011.06.24 00:38:00 -
[17]
+1
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Egilmonsc
Massively Mob
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Posted - 2011.06.24 00:38:00 -
[18]
Nothing too belligerent; just the option to check out my sexy hangar from time to time. Also, aforementioned (skippable) canned cutscene to cover up the captain's quarters loading screen would be nice.
Supported~ --- Where we're going, we won't need eyes to see. |
Mirabi Tiane
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Posted - 2011.06.24 00:54:00 -
[19]
+1 |
Jack Viresi
Point of No Return Waterboard
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Posted - 2011.06.24 01:11:00 -
[20]
Spoken like a True Capsuleer. +1
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Soapy5
BlackStar Innovations
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Posted - 2011.06.24 01:37:00 -
[21]
Edited by: Soapy5 on 24/06/2011 01:37:27 +1
CCP should not shove new content down players' throats. I wasnt forced to enter a wormhole or join an incursion, and I shouldn't be forced leave my pod. The players should *want* to get out of the pod and into the incarnia environment.
If I can be diplomatic: maybe CCP is forcing incarnia on everybody so they have a large audience that can essentially bugtest the environment until the next expansion. Hopefully, by then the WIS addon will have actual incentives for players to leave their pods, and then CCP will no longer be need to force people out of their pods.
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Sephiroth CloneVII
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Posted - 2011.06.24 03:44:00 -
[22]
the old hanger is good in that it is much less lag or slowness of performance. Currently the barbies in space makes my game run slow, so being in a ship is much less laggy.
This becomes more of a problem when you have multiple account running and one of them is in station. If it could be turned off (or not turned on) on chars it would give better performance when doing important stuff on multiple accounts.
Maybe have it default that you are inside your pod, and the camera hovers around it until you hit the enter captains quarters button.
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DeftCrow Redriver
Gallente Best Path Inc. Cascade Imminent
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Posted - 2011.06.24 08:15:00 -
[23]
Edited by: DeftCrow Redriver on 24/06/2011 08:19:01 Although the recent turn of events is discomforting, I continue to hope that CCP will listen to the voice of reason and make things "make sense." The users, including myself, care for the game, and keep writing on forums to show that. Otherwise they would just quit and buy more beer with the subscription fee.
John Turbefield was his name. Go forth and let it be known.
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marinko26210
4S Corporation
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Posted - 2011.06.24 08:18:00 -
[24]
+1
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Pneumon Blaster
Quondam Souls of the Universe corporation THE R0NIN
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Posted - 2011.06.24 08:31:00 -
[25]
+1
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Lisandra Riraille
Federal Defence Union
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Posted - 2011.06.24 08:35:00 -
[26]
So much want. Come on CCP don't take the easy road about this.
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Arethanerielle Xhiril
Umbrella Chemical Inc.
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Posted - 2011.06.24 08:36:00 -
[27]
+ 1
--- read and evaluate new propulsion-models at preview.tinyurl.com/3j8shhq |
Martc
Aliastra
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Posted - 2011.06.24 08:39:00 -
[28]
+1
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Dav Varan
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Posted - 2011.06.24 09:13:00 -
[29]
Do you really want to have to wait and watch while your large breasted female avatar has to take a shower to wash off the ectoplasm every single time you dock ??
Oh Wait..
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Kersh Marelor
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Posted - 2011.06.24 09:43:00 -
[30]
Definately a 'yes!'
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John McCreedy
Eve Defence Force
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Posted - 2011.06.24 09:58:00 -
[31]
Agreed. A perfectly sound comprimise. Whilst they're at it, fix the damn avatars in CQ. Shadows are projected where a light source is present, the textures look like I'm made of clay, when wearing a jacket your arm magically apears through the sleeve and to top it off I walk like I've a pole stuck up my arse. I like CQ, I like the potential it brings, I just don't like the fact it's not fit to have been released in its current state.
Across the galaxy there is only war. [center] Website Forums [ur |
WolfSchwarzMond
Martyr's Vengence Test Alliance Please Ignore
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Posted - 2011.06.24 10:47:00 -
[32]
Edited by: WolfSchwarzMond on 24/06/2011 10:51:32 Incarna was a great idea, just not for Eve. It doesn't fit with the whole ethos of the game, and has ruined the game IMHO. As the intro says we are Gods. Gods shouldn't have to walk around to do common tasks. A large part of your player base is not at all happy with the changes you made. A large part of your player base cannot play the game anymore. This is not a in line development this is a change to the game that in no way improves the game play. It's merely a gimmick that at best is a attempt to draw in more casual players, and a worst a change to a more World of Warcraft type of game. Please resize your signature, as per the Forum Rules. Maximum height 120 pixels, maximum width 400 pixels, maximum file size 24,000 bytes. Shadow. |
Niwena Mendelen
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Posted - 2011.06.24 13:17:00 -
[33]
@Wolf,
i just hope you are wrong about what u sad.
Anyway i belong to the people who have to buy a new Laptop for sth i dont want. INCARNA.
i was playing EVE perfectly with nice grafics... argh, whatever wrong topic...
+1 N.M.
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BLACK-STAR
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Posted - 2011.06.24 16:03:00 -
[34]
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DeftCrow Redriver
Gallente Best Path Inc. Cascade Imminent
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Posted - 2011.06.25 01:05:00 -
[35]
Bump.
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Morwen Lagann
Veto Corp
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Posted - 2011.06.25 03:58:00 -
[36]
Edited by: Morwen Lagann on 25/06/2011 03:58:12 Cutscenes would be cool, but they would have to be done properly - ie, not generic cutscenes for everyone, but actually have them rendered with your own avatar - for them to really work well.
Supported regardless, though.
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Mattio11
Quantum Cats Syndicate
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Posted - 2011.06.25 04:10:00 -
[37]
Yes, Captain's Quarters needs to be optional - a player should be able to choose for his character to get out of his pod.
We don't NEED cutscenes however, although they would be a nice addition for many players i'm sure. _____________________________________
"NO! TRY NOT!... Do. Or do not. ...There is no try!" |
Fizzie Kaufman
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Posted - 2011.06.25 04:15:00 -
[38]
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Lahha
Lahha Kata
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Posted - 2011.06.25 04:26:00 -
[39]
This is exactly how I imagined it would be.
+1
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.06.25 04:58:00 -
[40]
Support. ... Return the Old Hangar Back... for Immersion.
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Roonia
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Posted - 2011.06.25 08:09:00 -
[41]
+982098102938
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Bruce Kemp
Minmatar Old Farts Rest Home
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Posted - 2011.06.25 08:19:00 -
[42]
+1
Originally by: Lady Spank Minmatar born, Minmatar bred, Strong in the arm, Thick in the head.
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Tatanka Marcussen
Gallente Core Impulse Auctorita Alliance
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Posted - 2011.06.25 08:34:00 -
[43]
+1
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Senjo Ling
The League of Extraordinary Mentlegen
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Posted - 2011.06.25 11:10:00 -
[44]
Sounds good, doesn't remove it, but doesn't force it upon you.
-Senjo
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CyberGh0st
Blue Republic RvB - BLUE Republic
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Posted - 2011.06.25 19:47:00 -
[45]
Well done post OP.
I support this, this is what needs to be done!
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE / EVE Pre-Incarna |
Drifnir
Mnemonic Enterprises
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Posted - 2011.06.25 20:49:00 -
[46]
+1
Excellent idea.
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Ruihi
RUUKKI
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Posted - 2011.06.26 09:40:00 -
[47]
I would like to see the old hangar view again, to spin my ship and easily open the ships cargo bay etc ... I want to play a space ship game and not a walk around in stations game where you can fly with a spaceship to another station to walk around ...
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Kripnlock
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Posted - 2011.06.26 14:19:00 -
[48]
Edited by: Kripnlock on 26/06/2011 14:21:39 im trying to follow your point , but i believe the new hanger we have today is a good idea..its an anvenue you have when you have to station spin , or when no one is on to run with. hopefully when we get to explore the station we are actually have things to do like sit at tables, drink a cocktail or two , or just roam around doing buissness as usual .
if you noticed , you dont have to walk at all when you dock up . everything can still be done by menue alone . you can undock from anywhere
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Conifold
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Posted - 2011.06.26 19:12:00 -
[49]
Step between space and CQ is definitely a must.
Immersion +1 |
Ydnari
Estrale Frontiers
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Posted - 2011.06.26 19:17:00 -
[50]
+1
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CCFAIL
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Posted - 2011.06.26 19:19:00 -
[51]
+1
and also fix the messages....
It doesn't make sense to change a ship and afterwards get a session change timer message telling "You're already have way abord", when in reality standing in front of the control pannel in your quarter.
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Swren1
Muppet Ninja's Ninja Unicorns with Huge Horns
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Posted - 2011.06.26 19:21:00 -
[52]
BRING BACK THE OLD STATION VIEW!!!!
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Runawaypally
24th Imperial Crusade
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Posted - 2011.06.26 19:24:00 -
[53]
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Ceaser Chavez
The Roaches S I L E N T.
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Posted - 2011.06.26 19:57:00 -
[54]
Bring back old hangar view. Make CQ optional
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Nerd Factory
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Posted - 2011.06.26 20:12:00 -
[55]
Bring back the old hangar and restore usability
make cq optional, the automatically leave the ship when docking is immersionbreaking, as is the locked door on every station
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Xia Long
Two Brothers Mining Corp. R.A.G.E
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Posted - 2011.06.26 20:26:00 -
[56]
Edited by: Xia Long on 26/06/2011 20:26:11 +1 absolutely
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Gloria Stitz
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Posted - 2011.06.26 20:50:00 -
[57]
Definitely
+1 ------------- 'Don't try to learn Eve all at once, otherwise your brain will explode' - Albert Einstein ------------ |
Rui Morin
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Posted - 2011.06.26 22:00:00 -
[58]
Supported up to points 3 and 4, cutscenes are uneccessary and should not e any longer than the session timer should they exist at all.
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Six Echo
Amarr
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Posted - 2011.06.26 22:04:00 -
[59]
+1
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DeftCrow Redriver
Gallente Best Path Inc. Cascade Imminent
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Posted - 2011.06.26 22:22:00 -
[60]
Main post has been edited to make it clear that the cutscenes should be optional, similar to the introduction movie that is played when EVE is installed for the first time.
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Zarlis
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Posted - 2011.06.26 22:36:00 -
[61]
Agree
Chlorine, coming to the space pool near you. Get your goggles at the Aurum store. Greed is good.pdf |
Cage Shadownsun
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Posted - 2011.06.26 22:40:00 -
[62]
Very well worded and thought out. Yes.
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Imuran
Zentor Industries
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Posted - 2011.06.27 08:50:00 -
[63]
yes
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Mag Theron
Open University of Celestial Hardship Art of War Alliance
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Posted - 2011.06.27 08:55:00 -
[64]
Yes, this makes sense to me from both a performance perspective and an RP/immersion perspective too.
The NPE could still start in the CQ then move on to either the hangar view/in space. Undocking directly from the CQ should be an option, as should switching back and forth between the CQ and hangar view (e.g. via a 'Leave Pod'/'Enter Pod' button). You could even make the pod on the CQ balcony interactive so it's possible to enter it from there...
o7 Mag
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Echo Mande
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Posted - 2011.06.27 09:03:00 -
[65]
+1
I could even live with a variant of the old 'do not load station environment' mode, where a static pic of the current ship was shown, as the non-CQ setting. Maybe something akin to the Incarna splash screen.
I typically run 3-4 clients. Running CQ on all of them is IMO not an option.
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Ra Vhim
Black Bag Ops
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Posted - 2011.06.27 09:09:00 -
[66]
+1 Good idea.
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xo3e
The Deliberate Forces HYDRA RELOADED
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Posted - 2011.06.27 09:15:00 -
[67]
YES maim, kill, burn! |
Hecater
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Posted - 2011.06.27 09:16:00 -
[68]
+1
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Sedilis
Lead Farmers Kill It With Fire
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Posted - 2011.06.27 09:43:00 -
[69]
No
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mimori
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Posted - 2011.06.27 10:34:00 -
[70]
+1
The 'loading' screen is immersion breaking.
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Miss Primium
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Posted - 2011.06.27 12:27:00 -
[71]
Edited by: Miss Primium on 27/06/2011 12:28:54
+1 ( I donÆt like to be forced to use something I canÆt use )
They already forced me to make a face for my MAIN characters, it took me 2 hours to finish then. My Geforce 6200 just canÆt handle it.
===============================================
Yes I want the old hanger back !
I donÆt know why but I like to sit in station and just look at my ship in all its glory. Sometimes I buy new en expensive ships just to look at them, and spin them around. Even fitting them out makes me happy, that way I can check out the guns and stuff.
Why I donÆt like the current inside of the station: 1.My PC cant handle the character creation engine and station environment 2.I donÆt like looking at a rusty wall in the station.
When I am in the station it feels like I am not really in the station. I even feel disconnected from the game and my precious ships.
PS: I play this game on a Geforce 6200, if I would upgrade my PC to run EVE properly, then I would stop playing EVE and go back to RPGÆs and play other DX11 games.
LOL, and NO ONE would get my stuff so donÆt ask for it, I keep it until the game gets a proper hanger, If I even return. |
Vortana
Caldari
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Posted - 2011.06.27 12:33:00 -
[72]
I like WIS I do. But as a mission runner, docking and undocking alot and being forced to get out of my ship to hand in the mission every time! is just not needed. A cutscene with the option to make it skipable to disembark from your ship and venture out into the station would be perfect.
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Mongo Edwards
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Posted - 2011.06.27 13:54:00 -
[73]
@OP: I do not think ship spinning should come back for the station view, if you want to spin your ship do it in space! So I guess for number 1 I would prefer the old hanger view with "load station environment" off.
Some ideas to make Incarna not quite optional but not so mandatory all the time either:
1) You should have to get out of your pod to hand in/pick up a mission/contract. Also maybe make it so that you need to leave your pod to set up market orders and R&D jobs - i.e. you need to speak with people and the picture of a pod doesn't work for your researchers/brokers.
2) I don't think I should have to leave my ship/pod to load and unload things from my hanger into my ships.
3) I shouldn't have to leave my pod to purchase items, complete jobs, or repair my ship.
4) I also shouldn't have to leave my pod to switch ships
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Sylthi
Coreward Pan-Galactic Holy Empire of The Unshaven
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Posted - 2011.06.27 14:12:00 -
[74]
CQ should DEFFINATELY be a further step that the podpilot takes from the old docking/hanger station. Why this wasn't done from inception I'll never know.
So yes, thumbs up. *
* |
Torsten Hjaltland
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Posted - 2011.06.27 17:06:00 -
[75]
+1 Yes Yes Yes
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Ketria Saine
Gallente Federal Navy Academy
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Posted - 2011.06.27 17:25:00 -
[76]
Excellent post, OP. Everything that CQ could and should be. +1.
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Dracoth Simertet
Red Federation RvB - RED Federation
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Posted - 2011.06.27 17:31:00 -
[77]
+1
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Mehta Mezhan
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Posted - 2011.06.27 18:29:00 -
[78]
+1
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Slayer Girl
Interstellar Brotherhood of Gravediggers The 0rphanage
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Posted - 2011.06.27 18:49:00 -
[79]
I approve +1
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Natalie Cerulean
Arekin Piggy Bank Arekin Syndicate
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Posted - 2011.06.27 19:31:00 -
[80]
Edited by: Natalie Cerulean on 27/06/2011 19:31:59 Not sure about the cutscenes as it might increase loading times. Which are already terrible and make low/nullsec station strategy greatly crippled.
Sorry didn't finish, +1 about the Space>Ship Spin>CQ thing. Though I think there should be an option to go straight from CQ to space.
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Dav Varan
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Posted - 2011.06.27 19:46:00 -
[81]
+1 CQ is immersion breaking.
Having controls seen through over the shoulder perspective that open up windows as a first person perspective hud is extremelly disorientating.
I find the whole Incarna CQ experiance a bit "out of body experience" ish , if that makes any sense.
I should need to eject from my pod while in station in order to get to my CQ and then have no windows avaialble in fps only on displays in the Virtual world.
Until Incarna can be done without destroying immersion it should be a beta option.
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Jessy Berbers
Gallente
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Posted - 2011.06.27 20:31:00 -
[82]
I support this thread to, except the part where i would need to watch my pilot coming out the pod and all that each time i want to enter the station walking enviroment.
As for over the shoulder FPSish view i think it is fine the way it is no need to throw out Dev time just because some people find that still a point.
No keep the FPS view, It is fine.
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CyberGh0st
Minmatar Blue Republic RvB - BLUE Republic
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Posted - 2011.06.27 20:43:00 -
[83]
I suggest supporting follwing Petition as it was created earlier and we need to consolidate :
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1516746&page=1
The cutsenes would be nice, but really, we would turn them off anyway, so a bit overkill I think. Perhaps a loading screen showing going in and out of the pod ...
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE / EVE Pre-Incarna |
Spirulina Laxissima
TotalControl Inc.
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Posted - 2011.06.27 21:27:00 -
[84]
- - - This signature intentionally left both short and blank. - - -
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Faith Clothos
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Posted - 2011.06.27 23:04:00 -
[85]
+1
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Renan Ruivo
Hipernova Vera Cruz Alliance
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Posted - 2011.06.27 23:11:00 -
[86]
Agreed. Plus, let me leave this piece of information here. CSM, i beg you please, sit on CCP's meeting room floor, and don't leave Iceland unless CCP agrees to the following:
Quote: Halp! My computar blewed up!
One of the main worries with the captain's quarters was that they may take longer to load than the current ship hangar. These fears were initially dismissed with a promise that it would be just as fast to do anything after the patch as it would be after. While the Incarna environment loads asynchronously in the background and the full UI and neocom are available immediately, the loader does cause computers to stutter, slow, and stall momentarily. Some players have reported lower frame rates in captain's quarters than they get in Crysis II on full graphics, and the forums are filled with reports of overheating GPUs and system shutdowns.
I personally found the captain's quarters to be extremely cool and newbie-friendly for the two minutes mine worked before switching off my graphics card and causing a bluescreen. Anticipating these issues, CCP temporarily added the option to disable the captain's quarters. Management had to be convinced to let this option exist even on a temporary basis, and CCP has stated several times that it has no intention of letting players opt out of Incarna forever. CCP intends Incarna to be as integral a part of EVE as mission-running or fleet warfare and perhaps worries that if players aren't forced to use it, they'll opt out of the new paradigm.
This attitude mirrors that seen during the launch of EVE Gate, the web-based social networking platform for EVE. When EVE Gate launched, all player information and profiles were made public by default. CCP worried that if the system didn't opt players in by default, nobody would use it and it wouldn't be useful as a social networking tool. When the service went live, a surprising number of players logged in just to turn it off and make their details private. We've seen the same thing with the captain's quarters, with a huge section of the forum community opting to make use of the temporary off switch.
Incentivising Incarna
When EVE was young, development focused on helping players to do what they wanted to. When players began forming ad-hoc alliances, CCP introduced formal alliances. When players began using secure containers and logged off industrial pilots as supply depots in deep space, CCP introduced modular starbases. Somewhere along the line, this changed and CCP began cultivating an adversarial relationship with the EVE playerbase on a strategic level. EVE players have shown little enthusiasm for Incarna, EVE Gate, and other recent projects, and CCP's response has been to try to force players to use them.
These are all things that should have been optional but incentivised, for example by the inclusion of skill changing in EVE Gate and station-only content for Incarna. We could have reduced broker fees for transactions created while we're in our captain's quarters, automatic shipping of PI goods to the station, or remote access to agents within the region. We could even have special Incarna-only black market services like standings-based manufacturing slots and refineries with lower tax. It doesn't take a genius to come up with viable incentives for using Incarna, and yet CCP seems adamant that we should just be forced to use it.
From here. ____________
Originally by: CCP Guard Nobody gets to ruin EVE but us!
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Kile Kitmoore
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Posted - 2011.06.27 23:47:00 -
[87]
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Toros Revoke
Revoke Foundation
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Posted - 2011.06.27 23:57:00 -
[88]
Completely agree with op, having just read Zulu's blog part deux I'm a little concerned this might not be addressed as he was mainly talking about aurum, have any devs actually acknowledged the station issue?
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Tir Zhik
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Posted - 2011.06.27 23:59:00 -
[89]
+1
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Guiddeaux
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Posted - 2011.06.28 00:19:00 -
[90]
+1
Cut scene should be optional or non existent.
I work in space, play in space and explore space. And if truth be known, I prefer to sleep in my ship. Why do I want a huge room with nothing in it? Give me options and let me be as simple or as complex as I want. Isn't this a game of limitless options?<sorry small rant>
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Darik Jita
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Posted - 2011.06.28 00:42:00 -
[91]
+1
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Ilandrin Yona
Allied Harvesting
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Posted - 2011.06.28 00:51:00 -
[92]
I like this idea, although I always imagined clone jumping to take place in it's own special facility on station. ------------------------------------- Ilandrin Yona - Intaki Industrialist
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jimmybeech
The Graduates Morsus Mihi
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Posted - 2011.06.28 01:51:00 -
[93]
MASSIVE +1
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Flamespar
|
Posted - 2011.06.28 03:09:00 -
[94]
Dear god no. Terrible idea.
People are whinging about load times as it is, and you want to insert cutscenes?
Great intent though.
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Ilandrin Yona
Allied Harvesting
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Posted - 2011.06.28 03:19:00 -
[95]
Originally by: Flamespar Dear god no. Terrible idea.
People are whinging about load times as it is, and you want to insert cutscenes?
Great intent though.
Well, the OP proposes making the cut scenes optional. I'd love to see them at least occasionally. ------------------------------------- Ilandrin Yona - Intaki Industrialist
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diaufop
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Posted - 2011.06.28 05:26:00 -
[96]
Supported.
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Rip Minner
ARMITAGE Logistics Salvage and Industries
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Posted - 2011.06.28 06:16:00 -
[97]
+1 Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
Shea Amara
ARMITAGE Logistics Salvage and Industries
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Posted - 2011.06.28 06:17:00 -
[98]
+1 Are we there yet? |
John Tanashima
ICS-762 Drunken Butterflies
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Posted - 2011.06.28 07:10:00 -
[99]
+1, great and probably cheap idea.
I feel bad thinking of all the showers that are wasted on stations games. |
Antadark
The Black Legionnares Fidelas Constans
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Posted - 2011.06.28 07:42:00 -
[100]
This would be much nicer compared to the current CQ. However, the ability to undock directly from the CQ to save time should be kept Brazil |
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Laechyd Eldgorn
Hikivirta Test Alliance Please Ignore
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Posted - 2011.06.28 08:50:00 -
[101]
because CQ interface is below any standards
also i like ship spinning, it's what I've paid for these last 3-4 years. at least it spins smoothly.
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Cletus Graeme
North Eastern Swat Pandemic Legion
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Posted - 2011.06.28 13:54:00 -
[102]
I like the look of CQ and I think Incarna has potential. However there are times when I need to do internet spaceships stuff and not be distracted by RP stuff. The current approach make this a hassle when it doesn't have to be. Please see the sense in returning to us the features we love while still adding new ones we will (hopefully) come to love.
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Captain Bevier
Danneskjold Heavy Industries
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Posted - 2011.06.28 13:58:00 -
[103]
Supported
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Whooricane
Fallen Angel's White Noise.
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Posted - 2011.06.28 14:09:00 -
[104]
+1 CCP please do so!!!!!
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I eat shiit
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Posted - 2011.06.28 14:23:00 -
[105]
definitely YES
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Jester Elm
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Posted - 2011.06.28 14:24:00 -
[106]
Yes, please do this
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Show Info
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Posted - 2011.06.28 14:24:00 -
[107]
supported
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Jok Montoya
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Posted - 2011.06.29 00:42:00 -
[108]
Edited by: Jok Montoya on 29/06/2011 00:41:50 Thanks for this great apport.
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Jiix Zix
Erasers inc. Controlled Chaos
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Posted - 2011.06.29 10:18:00 -
[109]
+1 -J
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eocsnesemaj
Keskerakond
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Posted - 2011.06.29 12:04:00 -
[110]
I want to spin my ship.. thats the only reason i even played eve http://tinyurl.com/EostSig |
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Whezker
Next Stage Initiative Trans-Stellar Industries
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Posted - 2011.06.29 12:35:00 -
[111]
I love CQ and Incarna features. But as the author says. For inmersion. A lot of times I only dock to full my shield and cap so my char doesn't need to leave the ship
+1 I support yhis [i]-Safe the Carebears/i] |
Nude Thought
White Nova Industries AAA Citizens
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Posted - 2011.06.29 13:47:00 -
[112]
+1
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Serpents smile
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Posted - 2011.06.29 14:07:00 -
[113]
Yep. Get that insulting door out of my sight and bring back the old hangar. I *will* use CQ, but at my own free choice.
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Amanda Keyes
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Posted - 2011.06.29 15:38:00 -
[114]
Edited by: Amanda Keyes on 29/06/2011 15:37:55 +1
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CyberGh0st
Minmatar Blue Republic RvB - BLUE Republic
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Posted - 2011.06.29 20:16:00 -
[115]
Edited by: CyberGh0st on 29/06/2011 20:18:46
I don't know if it has been already listed here, but we want the station hangar back for being able :
- to click our ship and open our cargohold. - to click our ship and open our bays ( drones etc ). - to see our active ship at a glance. - to spin ships. - to drag and drop ships from hangar. - to run several clients on mid range computers. - for immersion, it is not logical we have to go thru to pains and sickness of getting out of our pods every time we want to change ammo or whatever. - for not getting forced into the item shop or tv adds. - not cutting any slack to CCP for not being able to provide content good enough so that players actually WANT to get inside Incarna. - everything I forgot.
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE / EVE Pre-Incarna |
yhh
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Posted - 2011.06.29 20:22:00 -
[116]
Edited by: yhh on 29/06/2011 20:23:49 This would make me very happy to see.
When running 5+ Clients having each of them show captains quarters and trying to quickly swap ships between them is a slower process.
Does CCP want me to cancel my 8 accts and just use 1 ? Based on the latest release my guess is yes.
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CyberGh0st
Minmatar Blue Republic RvB - BLUE Republic
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Posted - 2011.06.29 20:24:00 -
[117]
I forgot a nice suggestion I read somewhere.
In addition to a neocron "disembark" button in the station hangar, there could be following right click options in space : "enter station and disembark ship" "enter station"
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE / EVE Pre-Incarna |
Nero Czan
New Haven Enterprises Celestial Imperative
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Posted - 2011.06.29 20:34:00 -
[118]
/signed
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Philii
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Posted - 2011.06.30 03:03:00 -
[119]
+1
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Asptar Monastair
Adventurers Matari Visionary Coalition
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Posted - 2011.06.30 05:48:00 -
[120]
+1
It might make CQ underutilized if implemented now, but this is definately something I would like to see when multiplayer WiS comes out. |
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Diomedes Calypso
Aetolian Armada
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Posted - 2011.06.30 06:37:00 -
[121]
Edited by: Diomedes Calypso on 30/06/2011 06:37:29 only reason why not is because CCP wants to grief us showing us the door
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Ranita Drell
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Posted - 2011.06.30 07:03:00 -
[122]
Forcing us to deal with CQ is definitely immersion-breaking. Of course it has other problems as well.
It may be easier to sell NEX goods when we have to look at our avatars every time we dock, but compromising the gaming experience to tell us stuff is a goodwill-eroding maneuver on CCP's part. Incarna 1.0 is basically a fluff-only expansion. I love fluff, but immersion-breaking fluff is self-defeating and ultimately pointless, in my view.
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Zulf BesGUowy
Amarr
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Posted - 2011.06.30 14:23:00 -
[123]
+1
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Orb Vex
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Posted - 2011.06.30 15:16:00 -
[124]
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Jul1a
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Posted - 2011.06.30 15:27:00 -
[125]
+1 for what it shoudl have been
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Valor D'eglise
Red Cross Of Gallente Federation
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Posted - 2011.06.30 19:39:00 -
[126]
+1
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Hekira Soikutsu
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Posted - 2011.06.30 21:33:00 -
[127]
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Mourn
asde solutions
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Posted - 2011.07.01 01:15:00 -
[128]
Edited by: Mourn on 01/07/2011 01:15:19 Want to see my ship and have easy access to cargohold NOT A DOOR +1
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Venorati
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Posted - 2011.07.01 01:56:00 -
[129]
I care not for spinning my ship, but the lack of functions while docked right now is horrible... no double clicking to open cargo, right clicking to open drone bay, etc... everything just takes SO MUCH MORE TIME...
So... +1
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The Cole Train
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Posted - 2011.07.01 02:56:00 -
[130]
+1
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SocomTedd
Gunshi Kuroi Doragon Huzzah Federation
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Posted - 2011.07.01 16:12:00 -
[131]
+1 That's how it should have been done off the bat. ------------------------------------------------
Not Another tarp -.- |
Exie
The Suicide Express Sobriety Test Failures
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Posted - 2011.07.01 16:19:00 -
[132]
Love it E...
We be Jammin' |
Jellan
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Posted - 2011.07.01 16:20:00 -
[133]
I'm Commander Shepard, and this is my favourite idea on the forum.
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Linoa Hiroshi
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Posted - 2011.07.01 16:21:00 -
[134]
+1 Incarna must be more fondamental. Eve isn't a free to play or a new game without history, communities and spirit. I hope CCP will open his eyes in a better way for us.
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Morar Santee
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Posted - 2011.07.01 16:30:00 -
[135]
Supported.
Very thoroughly drafted idea. This would be an ideal solution and I might actually use CQ if this was to be implemented.
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Sajuukkar
The Littlest Hobos En Garde
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Posted - 2011.07.01 16:41:00 -
[136]
Edited by: Sajuukkar on 01/07/2011 16:42:38 Edited by: Sajuukkar on 01/07/2011 16:41:57 Agreed. Would show off not only the concept of a capusleer but the lovely internal station environments that we have gotten to love and are now foggy and washed out. Yes, needed to showe scale, but why waste any of this games beauty.
Supported!
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Draconis Hellfire
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Posted - 2011.07.01 17:07:00 -
[137]
Awesome Idea. The CQ makes no freaken sense.
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Merch BAYLOR
|
Posted - 2011.07.01 18:25:00 -
[138]
+1
Totally agree with this. A great idea, it offers a lot more immersion into Eden.
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Mag's
the united Negative Ten.
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Posted - 2011.07.01 19:41:00 -
[139]
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Mortvvs
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Posted - 2011.07.01 20:34:00 -
[140]
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Yuna Hiroshi
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Posted - 2011.07.01 20:38:00 -
[141]
+1 100% ok. I hope the CSM and CCP read this proposal. Eve isn't a "free to play" game without background and stories. Too much mistakes for this 13th update. I want an Immersion, not a new incarnation.
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GhostOnline
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Posted - 2011.07.01 22:45:00 -
[142]
+1
Couldn't agree more on this topic
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Shaira Skatan
Serenity Prime Cascade Probable
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Posted - 2011.07.01 22:59:00 -
[143]
+1 iff cutscenes are optional. _____________________ "we deployed Incarna - which by the way is one of our more smooth and successful expansions, not to mention absolutely gorgeous"
**insert-double-face-palm-here** |
Name Family Name
|
Posted - 2011.07.02 02:43:00 -
[144]
Edited by: Name Family Name on 02/07/2011 02:43:45 +1
Maybe have a fee of 1 AUR each time you decide to leave the pod, so CCP is happy.
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count sporkula
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Posted - 2011.07.02 03:22:00 -
[145]
yes!
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Georn
VIRTUAL LIFE VANGUARD Strategic Operations Brigade
|
Posted - 2011.07.02 06:09:00 -
[146]
I fully support this One should be able to choose between old hangar screen and the new CQ (for those who like it the door can be included as well... ) ____________ nerf metagaming, boost fun |
panterus29
Blame The Bunny The Dark Nation
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Posted - 2011.07.02 17:55:00 -
[147]
Edited by: panterus29 on 02/07/2011 17:58:29 Yeah, only makes sense to have the station hanger and then exit to CQ. otherwise a big waste of time for a pilot in war or doing quick dock drop/pickup type operations which is most times the way we are. I can see in the future of Incarna the likelihood of spending more time in stations (bars, dancing girls, games, etc...) but even then the day to day functions are quick docking and undocking for mission, ammo, market drops, and other quick business. Maybe, i go to the CQ while a blob sits outside, have a drink, and play the pac-man table game, heheh.
Seriously, the way it should be! +1
edit: just realizing they said the hangar view will be put back in the new dev blog after CSM meeting, makes me happy :) hopefully it will be done similar to what you say with the cutscenes though.
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Stoned Dragonias
Southern Cross Empire Flying Dangerous
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Posted - 2011.07.02 18:26:00 -
[148]
Hopefully CCP will consider this.
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Van Muchbetterer
EVE University
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Posted - 2011.07.02 18:46:00 -
[149]
+1 I was talking about it somewhere myself.
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Sgt Maru
Shadowed Command Fatal Ascension
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Posted - 2011.07.02 19:23:00 -
[150]
+1
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Langbaobao
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Posted - 2011.07.02 19:26:00 -
[151]
A bigass +1 on this
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Maurok Ortega
Universal Army
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Posted - 2011.07.02 19:38:00 -
[152]
This was one of the biggest issues I had with incarna and something that annoyed me immediately when I tried it on Sisi.
The old hangar view needs to be returned. Not replaced with something of "similar functionality".
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Phaedra Stargazer
Capital Destruction
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Posted - 2011.07.02 19:42:00 -
[153]
All for it, both for the sake of immersion and that it was hell of a lot faster.
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Liva Daril
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Posted - 2011.07.02 20:37:00 -
[154]
+1
Originally by: Liva Daril Why do we have to wait for CCP¦s already stretched thin coding/design resources (bare bone MT store, only single CQ finished, actual station environs ...) coming up with a new "SHIPSPIN OF OZOM"-Hangar, when we already had a perfectly good working one for the last 8 years?
Quote:
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Smoking Blunts
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Posted - 2011.07.02 20:45:00 -
[155]
i dont want and have never wanted to use incarna/station barbie crap. i want a client like the one from 3 weeks ago, a client that actually works
you said it woudl be optional and now your ****ing about implementing something that could be easily sorted with a button to enter qc in the old station view.
why didnt you add a button in the first place? are you really that dumb?
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Frozen Pyress
|
Posted - 2011.07.02 21:05:00 -
[156]
+1 There is nothing to do in CQ right now. They should just revert to pre-incarna, until they fix CQ.
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Lemming Lass
Lemmings Online
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Posted - 2011.07.02 21:45:00 -
[157]
+1 (with amendment)
I've argued elsewhere that forced decanting to change ammo is stupid. As for "old hanger back", frankly I don't really want it back if an even faster-loading alternative with the same basic functionality can be created. "Ship spinning"? I can do that for any ship in the game via info buttons > preview. I just want to be able to see the ship I'm in, change ship, load/unload cargo, refit, and deal with agents as quickly and with as few clicks as possible.
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Blutomus Maximus
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Posted - 2011.07.02 22:23:00 -
[158]
Just sick and tired of things added which make this game too much like hard work. Docking, session timer, switching ships, session timer, undocking, session timer, was frustrating enough without this new crapolla station environment that adds more time to doing anything with your ship. What's next? Geting dressed, brushing teeth, and eating breakfast before undocking? http://www.ezy-english.com/ |
Ianus
Caldari Geminus Gateway
|
Posted - 2011.07.02 22:39:00 -
[159]
+1
And never forget it. |
Solhild
|
Posted - 2011.07.02 22:41:00 -
[160]
Yup, immersion should be at the core of everything.
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Sylar McIntyr
Konstrukteure der Zukunft The Initiative.
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Posted - 2011.07.03 00:04:00 -
[161]
+1
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smernoff
AUS Corporation CORE.
|
Posted - 2011.07.03 09:09:00 -
[162]
+1
Its all about Immersion. _________ This would require me to be sober |
Vizirion
The Deliberate Forces
|
Posted - 2011.07.03 13:49:00 -
[163]
+100
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vassarh
|
Posted - 2011.07.03 15:44:00 -
[164]
+1 What is the total +1 total here?
On a related note, I would hope this could be a step toward Dust 514 in a PC platform.
Out of the pod and into the station, tanks, body armor, drop ships, low altitude command centers, and troops. I know Sony is the console provider next summer but I think eve players should be able to step out and get on the surface, in dust 514 on a PC platform.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.07.03 19:43:00 -
[165]
You guys doing a +1 please don't forget to check the 'support' box when you post. Thx. ... Return the Old Hangar Back... for Immersion.
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killmc
Navajo commandos
|
Posted - 2011.07.03 20:14:00 -
[166]
+1
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iNfeck7ed
|
Posted - 2011.07.03 20:28:00 -
[167]
Originally by: vassarh +1 What is the total +1 total here?
On a related note, I would hope this could be a step toward Dust 514 in a PC platform.
Out of the pod and into the station, tanks, body armor, drop ships, low altitude command centers, and troops. I know Sony is the console provider next summer but I think eve players should be able to step out and get on the surface, in dust 514 on a PC platform.
Obviously +1. Kudos to CCP for trying, although CQ must be reworked in a way that keeps all the old performance and like-ability. Keep ship spinning with the option of entering CQ when desired - a necessity when able to walk in station.
Gladly the CSM emergency meeting had good results. The latest Dev blog mentioned returning ship spinning soon!!!!
Apparently, everyone got CCP's attention. This is a big lesson for them to talk about exactly what patches will be doing before implementing them.Also, the community at-large should be involved in thread discussions before development on big patches starts just so that CCP never finds itself going in the completely wrong direction.
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Sha Dar
eXceed Inc. No Holes Barred
|
Posted - 2011.07.03 22:31:00 -
[168]
Damn Right we want it back. |
Milonia
APEX Unlimited APEX Conglomerate
|
Posted - 2011.07.04 01:06:00 -
[169]
+1 ============================== Milonia Aranon Logistics Director of APEX Unlimited
"Talent is a gift... training opens the Box." |
Lakshmii
Dreddit Test Alliance Please Ignore
|
Posted - 2011.07.04 07:46:00 -
[170]
Edited by: Lakshmii on 04/07/2011 07:53:27 Edited by: Lakshmii on 04/07/2011 07:50:33
Quote: It does not make sense for a capsuleer, who is always protected by shields and armor plates even when inside a pod, to willingly get reduced to an "easily replacable, carbon based, piece of meat," every time s/he docks up to a station to get more ammo or switch to another ship. This directly contradicts CCP's own stance in 2009, as shown in this [Fanfast Footage].
It does not make sense for a capsuleer, always submerged in ectoplasm while in space, to get out of the ship in a pod, open the pod, jump out of the pod, climb up the stairs, wash out the ectoplasm, and perfectly suit up in less than 5 seconds after the ship is towed to the docking bay.
It does not make sense for a capsuleer inside the CQ, clearly outside of the ship, to receive a message that s/he can't use jump clones because s/he is still inside a ship.
I feel very strongly for these points. For me it has nothing to do with computer power as many people are emphasizing, it's just the integrity of the game that matters. I actually really like CQ! I just don't like how trivial it is for the capsuleer.
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Darius Mordecai
|
Posted - 2011.07.04 10:54:00 -
[171]
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Dyvim Slorm
|
Posted - 2011.07.04 13:31:00 -
[172]
+1
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sten mattson
1st Praetorian Guard
|
Posted - 2011.07.04 22:19:00 -
[173]
i support this ____________________________ you wanna piece of me , boy? |
Tammar
Dawnwalkers
|
Posted - 2011.07.04 23:08:00 -
[174]
I support this. I don't need the cutscenes, even though they would be nice as long as you could skip through them. To bad that the recent csm meetting has revealed that even if they put some sort of hanger/spinning view back in a couple months, which we may have to access from the CQ for all we know.
It and this is the big part will only be temporary until they fine tune the preformance issues. CCP's view on this point of forced CQ kinda tells me all I need to know about where they're heading and how they feel about us :( |
Billy Stevens
Psykotic Meat
|
Posted - 2011.07.05 00:12:00 -
[175]
---------------------------------------------
\\o o// \o/ |
Daldreg
|
Posted - 2011.07.05 02:48:00 -
[176]
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Aodha Khan
Minmatar Deviance Cartel Hedonistic Imperative
|
Posted - 2011.07.05 11:56:00 -
[177]
+1 bring back immersion!
Power is not something that is granted - it is something to be taken. |
Thresh Avery
Best Path Inc. Cascade Imminent
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Posted - 2011.07.06 19:25:00 -
[178]
+1 Deftcrow, you're spot-on with this statement!
It's such a simple thing really, for three reasons:
1. Players that want to experience WIS can and generally won't be the impatient type, whereas players that don't want to aren't forced to, just like wormholes, incursions etc.
2. It doesn't really create much extra work for CCP and it will stop players getting bored of the limiting aspects of CQ.
3. Everybody wins!
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Bobby2Sox
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Posted - 2011.07.07 01:03:00 -
[179]
Supported ! |
Mara Rinn
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Posted - 2011.07.07 03:18:00 -
[180]
I'm one of those filthy RPers that insists on the immersion of the game being immersive. No jarring transitions from flying spaceships to walking in stations please!
[ Australian players join channel ANZAC ] |
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K'tanno
Intentionally Dense
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Posted - 2011.07.07 06:53:00 -
[181]
I'm with you on the roleplaying thing. Immersion is important. Right now it feels disjointed and broken. It does NOT feel "seamless" as they try to describe it.
+1 for this. I support this thread. ------------------- @evemerc on Twitter Author of EVE Merc |
foksieloy
Rockets ponies and rainbows
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Posted - 2011.07.07 06:55:00 -
[182]
Do it right the first time. _______________________ The best thing in EvE is Barrage M. |
Sevarus James
Meridian Dynamics
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Posted - 2011.07.07 08:14:00 -
[183]
I'd add: OPTION FOR FIRST PERSON PERSPECTIVE. If you wanna know what the very definition of an immersion breaker is for me, just read back: "WASD controlled puppets".
I want to see the world through my eyes, not some micro camera whirling about the back of a cartoon's head, ala WOW, Evercrack, etc., etc. ad nauseum, infinitum.
The camera view while IN POD...gotcha', and it even makes sense from the pod-lore. The camera view OUT of pod...give me an everloving 'gamey' break. If I want to look at "me", I'll find a mirror.
my 2 cents.
Updated Arch64 Compiz-Linux Desktop Who is John Galt? |
Oxeu
D.R. Incorporated Genesis Invictus
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Posted - 2011.07.07 09:31:00 -
[184]
Fully supported, It never made sense to me that Iw ould go out of my pod every time I docked in a station.
To give a idea from the last EVE book the Capsuleer that had to go out of hit pod HATED it. It made him feel weak very weak because he no longer had access to his ship all the data you name it. __________
We ask you kindly to note that any and all opinions, thoughts and similar items given here are solemnly my own and cannot be seen as the view points of my corporation, alliance or other |
Saithe
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Posted - 2011.07.07 11:01:00 -
[185]
I was about to make a topic about just this.
Personally, I feel eve is an extremely fast paced game. But it can also be very very slow.
A few things I have noticed (as I am certain most of you have as well) you cannot drag and drop a ship to change active ships, nor can you simply double click the 'hangar area' to open your cargo bay. This is extremely detrimental to piracy, and other forms of fast paced action. I'm sure there's other things that have also affected the speed of combat, but I have not discovered them yet.
I would personally love it if we automatically loaded the original station environment, with an added option to enter CQ. I mean, the ship has to dock somehow. As the OP stated, there is also a deep emotional attachment to 'ship spinning', but chillin' on a couch could also gain an emotional attachment when nothing else is going on.
Personally, I just want to be able to enjoy fast paced combat without having to load CQ, and focus on combat when I want to. Eve is, after all, a sandbox.
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James Vayne
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Posted - 2011.07.07 11:18:00 -
[186]
+1
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DeftCrow Redriver
Gallente Best Path Inc. Cascade Imminent
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Posted - 2011.07.08 05:37:00 -
[187]
Edited by: DeftCrow Redriver on 08/07/2011 05:37:41 A small bump on my part.
So far, there are a total number of 175 posts that clearly supports my suggestion (including my shameless support). Once again, thank you for spending your time providing both your support and constructive criticism.
One thing I'm worried about is how the design team of Incarna was disembodied from the rest of the player base and the content team within CCP. It is entirely possible that Incarna would have stayed in this current incarnation if it were not for the uproar from the player base. Check out Nyphur's interview with CCP Zulu(Arnar Gylafson):
--Start-- Nyphur: CCP has made it clear that its current strategy involves forcing player to dock into the captain's quarters (performance permitting). Can you explain the reason behind that strategy? More specifically, would Incarna-only gameplay and incentives not be enough to get people to use it?
Arnar: Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. It's not so much about forcing people to dock into the captain's quarters or forcing people to use features, it's more about making it a fully integrated seamless part of the world. --End--
I am truly disappointed to see Arnar using the word "seamless" as a mere buzz word. By definition, the word "seamless" means being consistent and coherent to preexisting surroundings, laws and ideas. For a new feature to become a "fully integrated seamless part of the world," it must follow the fundamental laws that dictate that world (i.e. "All EVE Online users are pod pilots"), and produce outputs that fit in within the laws of the established world (i.e. "I am a pod pilot, but sometimes I want to stretch my feet for a while"). Otherwise, it will neither be "consistent" nor "coherent."
Simply put, for a new feature to seamlessly integrate, it has to make sense to the average user who knows the rules of the world.
It especially worries me that CCP seems to have given little thought about how the introduction of CQ would affect the general populace, more so considering the effort it put during the last four years to lay the technological foundation for CQ and Walking in Stations. To see CCP making mistakes that single handedly lashes out to the three foundations of MMORPGs, the core concept, technological foundations and the user community, does not make things much better.
I sincerely hope this whole mess be a lesson to CCP's future endeavors. -----------------------------------------------
Originally by: CCP Zulu It is CCPæs plan that the Noble Exchange (NeX store) will be used for the sale of vanity items only.
...... We'll see. |
Faragher
|
Posted - 2011.07.09 10:30:00 -
[188]
Supported ! |
Ranka Mei
Caldari
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Posted - 2011.07.09 11:21:00 -
[189]
All y'all do understand that the whole pod thingy was originally just created to have an 'excuse' not to have a ship interior design (like a cockpit view), or an in-station view, right?
Those days have changed. You dock at a station, you disembark, you find yourself in your quarters: doesn't get more immersive than that.
Not supported. |
Nieero
|
Posted - 2011.07.09 13:32:00 -
[190]
Edited by: Nieero on 09/07/2011 13:31:57 yes please! |
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Marcinb2
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Posted - 2011.07.09 22:53:00 -
[191]
Dear CCP Being a Veteran PC gamer with over 20 years exp and counting there is something I would like to point out - good game is about gameplay, not fancy graphics.For me, just like I think for many other Capsulers, Incarna is nothing more then a graphical pain. It's like a cut scene with no "skip" button - very nice, but only for the first time, 2nd time is boring and the 3rd time it ****es you off. Having seen your interviews and reviews of incarna made me feel like I was 5 again ( no offence intented to younger generation ) and not over 30. What makes you think you know what is good for us - Players ? Can't you see, that it is actually us - PAYING customers, who are ultimately paying your wages ? As your Client i shouldn't say "Please", but I'm also polite, so PLEASE - listen, read and respond. Do NOT assume - just ask before you force anything upon THE COMMUNITY. Go out of your comfy offices and ask if someone actually likes your new ideas and "improvements". Please bring OLD HANGARS BACK and add an opition for CQ. Best Regards to All Players. No Regards to CCP. |
Toovhon
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Posted - 2011.07.10 06:18:00 -
[192]
I'd settle for the old hanger being returned simply because it was highly functional, and ran fast. |
Barnes Wallis
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Posted - 2011.07.10 15:00:00 -
[193]
Supported |
Kaelie Onren
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Posted - 2011.07.10 15:14:00 -
[194]
I would be also happy with a modified (non- navigatable) model of the ship hanger from the view from the CQ. I know many here are adamant on the old ship spin, but I personally would be okay with the CQ view with no character model, overlooking the hanger. I personally like the sense of scale of the ships is the CQ perspective better.
anything is better than the 'door' |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.07.12 15:49:00 -
[195]
Originally by: Ranka Mei All y'all do understand that the whole pod thingy was originally just created to have an 'excuse' not to have a ship interior design (like a cockpit view), or an in-station view, right?
Those days have changed. You dock at a station, you disembark, you find yourself in your quarters: doesn't get more immersive than that.
Not supported.
Are you saying we'll have ships interiors soon? Not bloody likely. And even if we did, there is still no reason to disembark at every dock, as all in-station activities can be performed remotely.
Anyway, being against this is like being against the option not to run missions, or the option not to go to 0.0, or the option not to mine. Why would you? ... Return the Old Hangar Back... for Immersion.
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Cpt Greagor
Caldari Liquid Relief
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Posted - 2011.07.12 16:36:00 -
[196]
Originally by: 1 Inch Deeldo -1
Why the -1? Not going to say you are wrong for it, but give reasoning for it at least.
Also, +1
------------------------------ Inclina ad gigas turtur, qui tenet universum. |
Kingdon Brunel
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Posted - 2011.07.13 17:39:00 -
[197]
Supported |
Money Drone
|
Posted - 2011.07.21 13:01:00 -
[198]
+1
One PLAYER currency and dont force this upon me
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Lady Spank
Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.07.21 17:31:00 -
[199]
I don't believe I have supported this yet.
Station environments really need to be seperated from the old hanger environment properly so that we have the old functionality and hanger environment, then a new station environment where those that choose to deploy to station don't have to minimise chat, hanger, station windows in order to see anything. ~~~
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John Mousefeet
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Posted - 2011.07.21 22:54:00 -
[200]
Awsome idea
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Angelica Dominus
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Posted - 2011.07.22 02:02:00 -
[201]
This is what I thought incarna would be from the beginning. I was disappointed. That doesn't mean I think it was a bad step. I just think they skipped a lot of the finer details. This is a perfect idea!
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Crime Zero
Mega Builders
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Posted - 2011.07.26 20:18:00 -
[202]
+1
Brilliant Idea! CCP, please read OP :)
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Karl Axelman
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Posted - 2011.07.26 20:22:00 -
[203]
Originally by: Lemming Lass +1 (with amendment)
I've argued elsewhere that forced decanting to change ammo is stupid. As for "old hanger back", frankly I don't really want it back if an even faster-loading alternative with the same basic functionality can be created. "Ship spinning"? I can do that for any ship in the game via info buttons > preview. I just want to be able to see the ship I'm in, change ship, load/unload cargo, refit, and deal with agents as quickly and with as few clicks as possible.
+1 to the OP and +1 to this amendment :)
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Jint Hikaru
OffWorld Exploration Inc
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Posted - 2011.07.29 23:50:00 -
[204]
Oh my god yes!
When CCP release a full WIS multiplayer environment, people will use it. However it still needs to be optional as suggested by the OP.
Why would i go through all the process of having my pod removed from the center of my ship, go through the annoyance of being ejected from my pod, showering off the goo and getting dressed in my $1000 Japanese Boutique jeans, to get a bit of ammo put into my cargo hold.
--- Jint Hikaru - Miner / Salvager / Explorer / SpaceBum I can tell you that this is one of the moments when we look at what those at CCP will do and less of what they say. |
rensmonkee fred
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Posted - 2011.08.03 14:31:00 -
[205]
I miss spinning my ship
I can live without walking into the back of the sofa
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Charlie Jacobson
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Posted - 2011.08.03 16:39:00 -
[206]
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Grey Stormshadow
Starwreck Industries
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Posted - 2011.08.04 00:29:00 -
[207]
I want station enviroment what has at least same functionality than the original "station spinner" and isn't demanding to cpu/gpu, because station is the most common place where people do their non flying related "stuff" and chatting.
In the end it is more about having the same functionality in hangar and having some cpu/gpu friendly place in station than having both in same place. Having said that - hangar would be the most convient place to use for these actions.
--- This is one of the moments where we look at what CCP does and less of what they say. Innovation takes time to set in and the predictable reaction is always to resist change |
P0NY
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Posted - 2011.08.05 14:33:00 -
[208]
+1 I loved the hangar, spinning my ship etc. I loved the feeling of just docking and doing your stuff. I really dislike the whole walking around concept. Not only does it make my fps drop pretty badly on low while the rest of the game runs perfectly fine on high settings, but it also has no use...
I only came back to Eve today after a break of more then a year and I couldn't believe they've done this.
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Dawnmist
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Posted - 2011.08.07 01:01:00 -
[209]
+1 |
Ryan Starwing
Cryptonym Sleepers Test Alliance Please Ignore
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Posted - 2011.08.07 04:48:00 -
[210]
Give me back my ship spinning. I would like getting out of your pod to be optional.
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Alex Sinai
Mining And Probing Specialists
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Posted - 2011.08.07 13:56:00 -
[211]
+1
Full support.
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Forum Alt Shaishi
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Posted - 2011.08.07 19:35:00 -
[212]
+1 |
Gabriel Karade
Noir. Noir. Mercenary Group
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Posted - 2011.08.07 20:14:00 -
[213]
Edited by: Gabriel Karade on 07/08/2011 20:14:37 +1 While I appreciate what CCP are trying to do, CQ was released way too early and too unfinished. --------------
Video - 'War-Machine' |
Lex Xero
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Posted - 2011.08.07 22:14:00 -
[214]
+1
I don't mind keeping the CQ, but let's bring back the old hangar as the middle step between docking and entering the CQ.
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heyItradestuff
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Posted - 2011.08.08 03:18:00 -
[215]
the only solution is to give us old hanger.
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Niskin
Handsome Millionaire Playboys
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Posted - 2011.08.10 17:00:00 -
[216]
+1
I quit the game back when they threw my avatar pic in the trash and made me create a new one. That was about 6 months ago. I've recently come back and jumped through that hoop only to find that being docked in a station is laggier than an old school 50 vs. 50 fleet fight. If I didn't love spaceships I'm not sure why I'd keep coming back with all these useless changes.
Whether for the purposes of immersion or performance or keeping players happy the current implementation fails. We told you we didn't want WIS, you kept us happy by saying it would be optional. Now all you have to do is keep your word... ------------- I am the n00b that time forgot. |
Commanderette Zircon
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Posted - 2011.08.11 21:54:00 -
[217]
My 3 accounts say bring back the old hanger, CQ is fine as an option.
I wont be useing it though... The only view of me I'm worried about is the one where I'm shooting a target. I didn't join this game to dance around in a station.
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mxzf
Minmatar Shovel Bros
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Posted - 2011.08.12 15:44:00 -
[218]
+1
I currently have the station environment disabled. Not because of a particular hatred of it, simply because all I need in a station is my Items and Ships and the station services (Fitting, Market, Reprocessing), I don't need to walk around to do stuff. I prefer to just hop into a station, refit, and leave again, no need for walking around every time.
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Spartis Reave
Gallente Applied Creations
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Posted - 2011.08.13 01:24:00 -
[219]
+1
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Josefine Etrange
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Posted - 2011.08.13 07:30:00 -
[220]
+1 Why a forum in the year 2011 still has no automatic double post merge which can be done even with javascript mostly is beyond my understanding. |
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Barbelo Valentinian
Gallente The Scope
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Posted - 2011.08.14 17:49:00 -
[221]
+1
A thousand times yes. *****
"To wake up is to wake the world up" - D.E. Harding |
SGT FUNYOUN
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Posted - 2011.08.22 21:43:00 -
[222]
+1 @ Deftcrow Yargh. I be SGT Funyoun. King of the Pirates!!! |
Amaradus Caligula
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Posted - 2011.08.23 04:10:00 -
[223]
While I like the captains quarters, and I would love to see it expanded even to where you could meet other people on the station. I also think people should have a choice on what they want, so i support this as long as the in station quarters and future developments do not suffer for it.
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keval4
|
Posted - 2011.08.26 19:00:00 -
[224]
sup
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Hakuja
|
Posted - 2011.08.28 20:31:00 -
[225]
FULL SUPPORT
After three months, still waiting... CQ must be optional. Now.
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Captain CarlCosmogasm
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Posted - 2011.08.28 21:41:00 -
[226]
In addendum, while in CQ, I want to be NAKED! Why does CCP fear genitalia?
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Artamis Kane
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Posted - 2011.08.29 17:13:00 -
[227]
Supported. Not that anyone is listening. ----- Don't move ... or I'll fill you full of ... little yellow bolts of light!- JC
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Kitty Meow
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Posted - 2011.08.30 03:55:00 -
[228]
Supported.
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ghost st
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Posted - 2011.08.30 12:22:00 -
[229]
+1
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Cpt Wisdoom
|
Posted - 2011.08.31 09:39:00 -
[230]
Edited by: Cpt Wisdoom on 31/08/2011 09:55:51 +1 supported
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Sutskop
PILSGESCHWADER Monkey Circus
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Posted - 2011.09.01 14:14:00 -
[231]
Totally +1
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Krystal Flores
Missions Mining and Mayhem Northern Coalition.
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Posted - 2011.09.05 04:07:00 -
[232]
supported
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