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Bunnyy Lebowski
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Posted - 2011.06.24 09:13:00 -
[1]
Edited by: Bunnyy Lebowski on 24/06/2011 09:14:56 This Image I slapped together, in response to the damage control post in the general forums (review the bottom of page 62 for the description) is a valid way to please all sides of the war on CQ. This couldn't take a week or two to implement with the resources available. What say you?
Originally by: Namura Kautsuo Oh man. All these rage tears are tasting so good. I didn't think EVE players could be worse tools than WoW players, but i'm glad to be proven wrong.
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Alexis Sachs
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Posted - 2011.06.24 10:02:00 -
[2]
I say I love it. You've got my vote.
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Roonia
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Posted - 2011.06.24 10:36:00 -
[3]
Cool! Got mine too
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Dutarro
Matari Munitions
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Posted - 2011.06.24 13:22:00 -
[4]
A very elegant solution. I support the proposal 100%
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Val'Dore
Word Bearers of Chaos Word of Chaos Undivided
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Posted - 2011.06.24 14:22:00 -
[5]
Indeed.
~No matter what happens, somebody will find a way to take it too seriously.~
Tiericide |
Orb Vex
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Posted - 2011.06.24 14:27:00 -
[6]
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Civ Zomas
Jazz Associates
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Posted - 2011.06.24 15:08:00 -
[7]
Yeah, that's not bad actually - though TBH I'd rather it wasn't assumed we would disembark from our ships every time we dock. More importantly, this intermediate mode must NOT be the resource hog CQ currently is.
Supported.
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.24 15:11:00 -
[8]
no dice. sorry but no. --------
By Grfmsv÷tn, Eyjafjallaj÷kull, Vatnaj÷kull, and Hekla itself... THIS is my sig.
Support Optional CQ
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.06.24 15:49:00 -
[9]
Open your fittings window, spin ship. Right click on ship and open cargo/drone bay too.
Done.
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Val'Dore
Word Bearers of Chaos Word of Chaos Undivided
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Posted - 2011.06.24 22:12:00 -
[10]
Originally by: Soden Rah no dice. sorry but no.
No to what? The idea of compromising on Incarna one way or the other... or just the idea itself?
~No matter what happens, somebody will find a way to take it too seriously.~
Tiericide |
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Lahha
Lahha Kata
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Posted - 2011.06.24 22:40:00 -
[11]
Gameplay-wise this would be acceptable but against the backstory it's still lacking.
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Malice Redeemer
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Posted - 2011.06.24 22:42:00 -
[12]
this would not solve the all the art assets loading or the immersion breaking aspects that a disembark button could
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Herping yourDerp
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Posted - 2011.06.25 00:28:00 -
[13]
Originally by: Malice Redeemer this would not solve the all the art assets loading or the immersion breaking aspects that a disembark button could
on the assumption that ur wrong, i support disembark is another good idea though
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Goldhopper
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Posted - 2011.06.25 01:45:00 -
[14]
Thanks for idea, this is better than what i had in mind (cq/hangar as a visual setting)
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Dibela Selenium
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Posted - 2011.06.25 03:52:00 -
[15]
Somehow immersive, good one!
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Mattio11
Quantum Cats Syndicate
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Posted - 2011.06.25 04:14:00 -
[16]
Edited by: Mattio11 on 25/06/2011 04:17:24 Wow! This is actually a really good idea!
But it only works if the loading of all the QC assets etc doesn't actually happen UNTIL you choose to do so.
+1 _____________________________________
"NO! TRY NOT!... Do. Or do not. ...There is no try!" |
Bunnyy Lebowski
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Posted - 2011.06.25 05:44:00 -
[17]
Originally by: Mattio11 Edited by: Mattio11 on 25/06/2011 04:17:24 Wow! This is actually a really good idea!
But it only works if the loading of all the QC assets etc doesn't actually happen UNTIL you choose to do so.
+1
That is exactly what I am talking about. The environment for the CQ shouldn't be loaded until choosing to, specifically to avoid the performance hit. Take me quite literally when I say upon entering the station, one would not be able to discern a difference visually, audibly, the responsiveness nor the latency should be touched.
It should be a separation of the two environments in question completely, blended in a way that completely and effectively disguises the fact that there are two unique environments, the old and new. People need to feel like nothing changed, but a brand new player or Incarna fan should neither be separated from the complete experience nor feel like the old environment is somehow encroaching on its perceived space.
A new player should not ever on their own conclude that this system was developed as a bridge between the two. A new player should just dock, say "coooool!" hit the button and say "oh WOW SICK" and see it all as one game/interface/environment.
Functionally, fans of the old stations should be able to play the game just as they had been, with no increase in loading times, suffer no performance hit (while playing the old way) and functionally have no change to speak of.
I think it can be done, and I think this is a quite workable and relatively speaking simple thing to develop. If done with the items above as the requirement for success, I could totally see this being live a month from now. If that, depending on resource allocation.
Originally by: Namura Kautsuo Oh man. All these rage tears are tasting so good. I didn't think EVE players could be worse tools than WoW players, but i'm glad to be proven wrong.
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Commander Imran
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Posted - 2011.06.25 09:10:00 -
[18]
Edited by: Commander Imran on 25/06/2011 09:10:17
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Rjuric
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Posted - 2011.06.25 11:26:00 -
[19]
+1
Make this pretty please, the static door are a bit dull to watch on...
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Swynet
State War Academy
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Posted - 2011.06.25 12:14:00 -
[20]
Edited by: Swynet on 25/06/2011 12:14:31 If that can make all the winners close their beak, I'm all for it.
Unfortunately the major stuff is not CQ's, but how much the plex price will increase once people start using plex for this instead of isk. All those false statements and false disappointment is only about how much it will cost them ig currency to keep playing the game for FREE, nothing else or you're blind.
Edit: support
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Demosai
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Posted - 2011.06.25 13:15:00 -
[21]
Full support... This is definitely one of the more elegant, simple solutions I've seen for this CQ fiasco.
This isn't second life, this is eve, keep it that way.
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