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Giglioronanomicon
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Posted - 2011.06.25 03:44:00 -
[1]
I have a few specific questions about it for people who own them or have owned them.
What skills affect fighter damage and durability? Evemon says just fighters and carriers under change affecting skills. Because I thought that skills like Gallente Drone Spec would increase the damage.
How much strontium clathrates does it take per cycle of the triage module after tactical logistics reconfig 4?
Is large drone durability enhancer II worth using for 25% more?
Are the modules like the Capital Inefficient Armor Repair Unit worth the extra cost?
Thats all I can think of off the top of my head. Thanks in advance for answering.
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Rania Serlia
Endless Destruction Imperial 0rder
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Posted - 2011.06.25 09:01:00 -
[2]
Edited by: Rania Serlia on 25/06/2011 09:04:15 AFAIK nothing effects fighters except the fighters skill and ship damage bonus. They're already quite good vs larger targets, but drop one fighter to carry smaller drones for different situations. Off the top of my head, I carry: T2 Sentries, at least 2 flights of 10, pref. two different kinds. 20+ berzerker II, 20+ ogre II, 50+ Warrrior II, 50+ ECM Wasps, and 50+ T2 heavies for using on gates/stations in lowsec.
The TLR skill gives a flat 25 unit/level reduction, starting at a base of 225 units at level 1(well, 250 at skill level 0, but you can't fit the module then right?). Thus a carrier pilot with TLR IV will consume 150 units/cycle strontium. I suggest carrying at 5-6 cycles in your corp hangar. That's 30 minutes of constant triage for the math impaired.
Don't rig your carrier for anything but combat, unless you plan to lose it. Drone rigs are totally useless, put them on your ratting domi.
Meta capital modules are IMO not worth the extra cost in lowsec/0.0, but may be worth it in WH space and on supercaps depending on the situation. In general, the extra expense isn't worth it. If it impairs your ability to replace your carrier after insurance, do not use meta capital mods, as minor faction pimpage(AN EANMs, faction CPRs/PDUs etc.) can have greater impact for less isk.
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Giglioronanomicon
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Posted - 2011.06.28 12:02:00 -
[3]
The carrier ill be flying will be in c4 WH space. I've not checked on warfare links but do they affect the ship using the module? Another question I have is can the carrier be refueled via corp hanger by fleet members in triage mode with strontium?
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Hekira Soikutsu
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Posted - 2011.06.28 15:19:00 -
[4]
Edited by: Hekira Soikutsu on 28/06/2011 15:21:59 Yes you can refuel the carrier and TBH you should be carrying sufficient fuel to last clear the site but if you are putting a triage carrier on the field I suggest you find a c6 to live in.
2 dreads, triage carrier, armor buffer rapier and small t3 fleet will clear the combat anoms very quickly.
Vanilla modules are fine.
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Giglioronanomicon
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Posted - 2011.06.28 18:22:00 -
[5]
What I'm thinking is for if a gank fleet comes in the wh and long duration triage for defensive purposes for myself. But my main concern isn't the sites but intruders into the wh.during sites. Well have people posted on the wormholes but you never know. Also I'm gonna use 2 CCCs for rigs but I cant decide between anti-explosive pump or aux nano pump.
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Velator Nador
Gallente Center for Advanced Studies
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Posted - 2011.06.29 00:21:00 -
[6]
Doesn't drone interfacing affect it. I figured both would.. How do you know?
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Giglioronanomicon
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Posted - 2011.06.29 00:31:00 -
[7]
Drone Interfacing V is required for Fighters to begin with so you would have to have it to 5 anyways.
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Headerman
Minmatar Quovis Shadow of xXDEATHXx
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Posted - 2011.06.29 01:20:00 -
[8]
I would suggest conducting some research on logging off.
Do your modules appear to remain active? If your corpies are helping you test, they can shoot the carrier and monitor active reps and resist.
If both triage, shield boosting and shield hardeners remain active for up to the full 14-15 minutes if you have agro when logging out, i think any small WH would be very hard pressed to shoot you
In regards to CARs, remember they don't take alot of cap to run at all, so consider fitting 2
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Giglioronanomicon
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Posted - 2011.06.29 01:46:00 -
[9]
my current fit I am cap stable with 2 capital armor reps and triage module running for pure defense. EVE fitting tool says 10,245 defense and I could hold 2 hrs 40 mins of fuel so I wouldnt go down without a fight.
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Matuk Grymwal
Firebird Squadron Terra-Incognita
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Posted - 2011.06.29 03:35:00 -
[10]
Personally I found that fighters do a surprisingly low amount of damage (even in a thanny). Generally it's best to concentrate on being a good logistics platform. The standard cookie cutter setup is all CCC's for rigs. Generally T1 rigs though as carriers are cheap enough to be disposable, although being in a C4 you can't just get a new one in if it blows up since you have to build it in the WH.
When things get hairy it's good to have as much cap as you can, either in pvp or pve. We accidentally double cap escalated in a C5 a few weeks ago, and I was getting pretty low on cap when I was being neuted by two waves of BS and perma-running two reps while in triage. Any capable pvp force that wants to kill your carrier will be bringing neut ships.
Also as others have mentioned, bring plenty of regular drones. I have around 600+ drones in my thanny. Regular combats of all sizes, sentries, ECM, web, neut, shield/armor rep.
Don't use drone control units. Put heavy neuts and large smart bombs in spare highs.
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Giglioronanomicon
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Posted - 2011.06.29 15:41:00 -
[11]
I have gallente carrier and fighters both to lv 5 and have 400 drones besides the 18 fighters I'll have in the drone bay. I'll try to remember the setup off the top of my head of what I'll probably be using although its not done building for another 4 days.
Triage Module I Capital Remote Armor Repairer I Either more reps or DCU's for the remaining 3 havn't decided
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
True Sansha Energized Adaptive Nano Membrane True Sansha Energized Adaptive Nano Membrane Damage Control II True Sansha Cap Power Relay Capital Armor Repairer I Capital Armor Repairer I
Large Capacitor Control Circuit II Large Capacitor Control Circuit II Large Anti-Explosive Pump I
It's cap stable at 32% with triage module and 2 self reppers going for defense when I need it. I havn't seen or used a carrier in action in a class 4 WH and I don't know if its going to be overkill on the sites yet. If it is I'll probably run with the triage off and 2 remote reppers along with drones to help dps.
Also another question I have is does anyone use capital energy transfer arrays? Because I havnt seen any good fits that include it.
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Aamrr
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Posted - 2011.06.29 15:49:00 -
[12]
Originally by: Giglioronanomicon
Also another question I have is does anyone use capital energy transfer arrays? Because I havnt seen any good fits that include it.
That's because there are none. The Capital Energy Transfer only has a 15km base range, and the Thanatos lacks a range bonus for it.
On the other hand, that module essential for creating a proper spider-tanking Archon fleet, so I can't complain much.
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Giglioronanomicon
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Posted - 2011.06.29 15:54:00 -
[13]
Yeah didn't think about the range on it, now it sounds even more useless for me.
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Aamrr
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Posted - 2011.06.29 17:58:00 -
[14]
The real attraction is the ability to mutually exchange them. You know how guardians will generate capacitor by swapping a large energy transfer between each other? Archons and Chimeras can do the same thing.
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Giglioronanomicon
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Posted - 2011.06.29 18:17:00 -
[15]
Yeah I've done that with a few battleships doing sites. But ill be the only capital for probably a month or so.
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Hekira Soikutsu
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Posted - 2011.06.29 18:36:00 -
[16]
Edited by: Hekira Soikutsu on 29/06/2011 18:36:58 The range bonus is not strictly a prereq for you to fit energy transfers on the thanatos. If it was a bonus to cap use or transfer amount then it would be an issue. All it means is that you are restricted to the short ranges and if the situations you would use it in permit, its fine.
2 capital reppers are overkill in C4 sites.
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Giglioronanomicon
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Posted - 2011.06.29 18:40:00 -
[17]
Howabout 2 capitals not in triage mode for c4 sites. Howabout 1 not in triage but 2reppers.
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Aamrr
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Posted - 2011.06.29 18:41:00 -
[18]
Originally by: Hekira Soikutsu Edited by: Hekira Soikutsu on 29/06/2011 18:36:58 The range bonus is not strictly a prereq for you to fit energy transfers on the thanatos. If it was a bonus to cap use or transfer amount then it would be an issue. All it means is that you are restricted to the short ranges and if the situations you would use it in permit, its fine.
2 capital reppers are overkill in C4 sites.
I wouldn't rely on it in a PvP context, though. It's way too easy for someone to bump you out of range, and needless to say, Carriers aren't exactly the most nimble ships in the fleet.
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