Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
LiquidDreams
Legion of Anarchy
1
|
Posted - 2012.09.14 20:24:00 -
[1] - Quote
first of all.. i love doing missions.. they are relaxing and so on but the variation is SO little !? Now im talking about combat missions..
There is only a small handfull of missions where you have to kill a huge structure .. and 90% of them is kill pocket 1-2-3 and group 1-2-3 and then go salvage The payout varies from people to people depending on how they do the missions and that is of course allright..
i just got a few easy SUGGESTIONS to make missionrunning more interesting..
-Kill a huge base (Station sized with less hp ) wile defending off spawning groups of ships. More eyecandy and explosions please
-Require skills like Hacking , cracking to complete missions some missions
-Solve small puzzles ?
-Add two player missions that has to enable/disable stuff together ..
-Make mission runners able to find stuff like rare materials / Components and reactions
-High sec level 5 missions ?
-More storyline missions with loads of steps.
rewards and difficulty should ofcourse be dependent on the level of the mission. But most of all.. i just want missionrunning to be more exiting.. not rewarding
Sorry about my ****** grammar.. |
Le'Mon Tichim
Imperial Shipment Amarr Empire
34
|
Posted - 2012.09.14 20:29:00 -
[2] - Quote
Exciting =/= relaxing.
You want exciting? Tell me you're taking your officer fit Navy Raven into low to run fives.
You want variety added to the blandest part of Eve. Putting barbeque sauce on wheat bread is still going to taste like dirt. Legion is best T3 |
LiquidDreams
Legion of Anarchy
1
|
Posted - 2012.09.14 20:33:00 -
[3] - Quote
dude either you support the idea of making missionrunning better.. or you tell why you want to keep it as it is now.. :)
me and ccp cant really use anything else. |
Zhilia Mann
Tide Way Out Productions
660
|
Posted - 2012.09.14 21:37:00 -
[4] - Quote
LiquidDreams wrote:-Kill a huge base (Station sized with less hp ) wile defending off spawning groups of ships. More eyecandy and explosions please
Umm. Yeah, that would be fine.
LiquidDreams wrote:-Require skills like Hacking , cracking to complete missions some missions -Make mission runners able to find stuff like rare materials / Components and reactions
No. If you want that, do exploration.
LiquidDreams wrote:-Add two player missions that has to enable/disable stuff together ..
No. Mission running caters to the solo demographic. Keep it that way.
LiquidDreams wrote:-High sec level 5 missions ?
Nope. Been there done that. Nothing but tag farming all day and all night.
LiquidDreams wrote:-More storyline missions with loads of steps.
Meh. Not thrilled with the idea. If you want that, try exploration. Escalations offer this content.
As for puzzles... you'd have to describe how that would work and then sell me on it. Tentative no there as well but open to the remote possibility of good design.
Edit to add: anything that further skews income towards high sec is bunk. So new content? Sure, I guess, though I think other areas need it more. But anything to make MOAR ISK without so much as risking a jump out of concord protection? Hell no. |
LiquidDreams
Legion of Anarchy
1
|
Posted - 2012.09.14 21:51:00 -
[5] - Quote
i think that rewards for doing missions are just fine :) also those special missions like two player could perhaps be a storyline mission ( every 16 ) not something common.. just for variation :) people can allways decline them and just because people can do escalations and complexs.. why not use it in normal missions aswell : )
|
Daniel Plain
Science and Trade Institute Caldari State
351
|
Posted - 2012.09.14 22:01:00 -
[6] - Quote
leave missions alone!
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Zhilia Mann
Tide Way Out Productions
660
|
Posted - 2012.09.14 22:08:00 -
[7] - Quote
LiquidDreams wrote:also those special missions like two player could perhaps be a storyline mission ( every 16 ) not something common.. just for variation :) people can allways decline them
I tend not to run missions anymore, but if I do, the very last thing I want to be bothered with is recruiting someone else to complete a storyline. Especially since all I'm really doing is grinding standings while getting a touch of income on the side. |
Hakaimono
Seekers of a Silent Paradise
14
|
Posted - 2012.09.15 04:20:00 -
[8] - Quote
Want something new? NPC fleets.
Missions in which you join with an NPC fleet for support against a swarm of rats that can't be solo'd. Bigger battles, but similar rewards. |
General Isk
Aquaholics
1
|
Posted - 2012.09.15 06:05:00 -
[9] - Quote
How about after every 16 or so missions instead of having a storyline, have a really challenging one that would require 5 people one of them being a logistics pilot, and have a Quere to instantly find a group and make it in high sec i know i know it sounds wow-ish and you can already do this in 5s in low, but it would be better than a storyline that 99% decline anyway because they dont want the standing hit. |
Turelus
Caldari Independent Navy Reserve The Fourth District
45
|
Posted - 2012.09.15 06:34:00 -
[10] - Quote
I think the problems that came up when I was at fanfest in '09, was that people want more engaging missions but they also want to keep the easy reliable income.
Making missions harder/different from what they are right now would upset a lot of people who use them as their primary source of income.
TBH I would like to see a new generation of missions with a new separate pool. Ones that require more thinking, skills, tactics etc. but are not the "grind for ISK" kind. Defence missions where you need a remote rep module on your ship to keep an ally alive or fail the mission (failures with less of a standing hit for these maybe) "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |
|
Mina Sebiestar
Mactabilis Simplex Cursus
87
|
Posted - 2012.09.15 06:46:00 -
[11] - Quote
There are many agents that are unused or used rarely just turn them in elite l3 and l4 agents that give multy player missions that pay similar to l4's but not in isk maybe more LP or even fancy tags just a few.
So people that want to die slowly over the years farming regular missions can do so in peace .
Make em scalable more people more enemies or objective to accomplish,more high end gear and ships harder they go.so it is to cater to younger players that are not so much skilled to fly or have high end gear without borrowing moms credit card that is.
Example t1 logy and 2 canes + maelstorm =manageable crapstorm of enemies to deal and you need to know how to do it.
t2 logi+3 nightmares=brainwashed mad pigeons strapped to ballistic missile that are trying to bite your ballz off type of hard.
You know scalable not just in a way of rewards.
Also focus on scraming and thus preventing frigs to warp of or holding pointed NPC Super or something..you know something useful to do except shooting dots.
..ok im done. |
Ravenal
The Fated E.Y
5
|
Posted - 2012.09.15 13:12:00 -
[12] - Quote
First and best change to missions would be to make the npc groups that spawn be more random.
Say for example a "normal" group in some current mission is 1 BC and 3 cruisers. A group like this has certain amounts of offense and defense - so, it is "easy" enough to create another random group of ships that has a different composition but about the same offense/defense.
For example (not exact science):
- 2 cruisers and 5 frigates
- 3 assault frigates, 3 frigates
- 2 assault cruisers
- 1 battleship, 3 frigates
- ...
Now, in addition to this there are offensive/defensive templates that can be randomly distributed among various groups.
- DPS group (+offense -defense)
- Tank group (+defense -offense)
- EW group (various different types; +EW -offense)
- Logistic group (-offense, +defense to all other ships)
- Leadership group (small +offense or defense to all ships, -offense for leadership ship)
- Elite (2+ templates)
- ...
So a mission that currently has 5 groups of npc groups:
- 3 Assault frigates
- 5 Cruisers
- 2 Assault cruisers
- 4 BC
- 2 BS
Might instead spawn something like:
- 10 frigates (DPS)
- 1 BS (TANK)
- 6 Assault frigates (EW - Warp)
- 1 BS (Logistics)
- 1 Elite (DPS + EW - Neutralizing)
While the "base" random spawn might have similar offense/defense - the combination of various templates will make the group ... interesting. Think Elite leadership tank Assault cruiser ... that'd be something similar to a t3 ship.
All in all, add bit more "color" to missions please. |
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
29
|
Posted - 2012.09.16 00:39:00 -
[13] - Quote
Whilst it would be nice to have more content added the game, built using the new(ish) mission building tool they have.
I'd rather see CCP prioritising other tasks like
Ships - Roles, Slots & Fitting Options. FW & LoSec - It does 'need' something else. |
Exploited Engineer
Creatively Applied Violence Inc.
86
|
Posted - 2012.09.16 20:22:00 -
[14] - Quote
LiquidDreams wrote:-More storyline missions with loads of steps.
I'd definitely second more "Kidnappers Strike" and less "Materials for war preparation". |
Huttan Funaila
222 EVE 2 2 2
17
|
Posted - 2012.09.16 21:01:00 -
[15] - Quote
Spore added an expansion called Galactic Adventures that let players create missions that other players could rate. Players could also create their own creatures and buildings, but EA had to develop tools to prevent the place from being drowned in flying pink penises (Second Life had this problem from time to time). In any player-generated content, it would require some sort of administrative burden to prevent monty haul problems from occurring (or to reduce the rewards to the point where it was irrelevant to the sort of min-maxing that lead to the faction war LP scam earlier this year). I can imagine that some folks will be creating parodies of missions that belong in our version of Stay Tuned (or "you must mine this asteroid belt with a herring").
There are already a lot of missing little pieces in the mission system, so I suspect it takes a lot lower priority than making things that explode (for example, Interbus is missing a storyline mission for their agents - could be fixed in an afternoon, but has not been). |
LiquidDreams
Legion of Anarchy
1
|
Posted - 2012.09.18 22:57:00 -
[16] - Quote
Another thing about giving mission running an overhaul.. is that new newcommers and carebears have more to do. and might keep playing..
im one of those.. and grinding mission A and mission K .. .with hardly any difference between changing 2-4 hardners .. is just boring ! i know there is alot of people that says .. buhu i want to be able to afk mission running.. well i wont change that .. i just want it to contain more .. uhm Action and more thinking..
make this a sort of level 4.5 ? cmon CCP :)
ps my Avatar is single... anyone up for a date ? |
Sati Kerensky
SEA Industries SEA Empire
1
|
Posted - 2012.09.19 00:34:00 -
[17] - Quote
Le'Mon Tichim wrote:You want variety added to the blandest part of Eve. Putting barbeque sauce on wheat bread is still going to taste like dirt. If you think missioning is boring, why are you against making it more interesting?
Since even a (major? minor?) part of the more PvP-oriented playerbase is using them as the main source for income, not to mention the part that does little else, I'd be all for making it less of a chore and more entertaining. Some damn good suggestions so far (though yeah, I have to agree with Zhillia, don't mix exploration rewards into them - unless you add an exploration challenge to it as well of course, see below)
My ideas so far (yeah, repeating one or two previously mentioned, but I had them too ;)
- Missions where you need to prevent a rat from escaping -> warp scrambler needed obviously (might even be interesting in terms of ninja salvagers, at least in some cases) - Make them less static, right now, I bet most know the ideal fitting and trigger rats by heart or just look them up. Ravenal's idea might be worth a closer look there. (might need some missions to be a tad simpler, though certainly not each and every one - or at the very least it would encourage running them with other players, and you can always decline a mission that you don't want to handle solo) - Other EWAR/support/mixing in tactics options. Repping a ship or structure, escorting (might make ECM useful - jam the one or two frigs that have the escorted ship tackled) ...
- A probably too big change that I guess has been suggested before anyways, but I'll throw it out here nontheless: "Solid" structures that actually block gunfire and missiles. Would add quite a nice tactical aspect to a lot of missions :)
|
nahjustwarpin
Imperial Academy Amarr Empire
37
|
Posted - 2012.09.19 01:45:00 -
[18] - Quote
Sati Kerensky wrote:Le'Mon Tichim wrote:You want variety added to the blandest part of Eve. Putting barbeque sauce on wheat bread is still going to taste like dirt. If you think missioning is boring, why are you against making it more interesting? Since even a (major? minor?) part of the more PvP-oriented playerbase is using them as the main source for income, not to mention the part that does little else, I'd be all for making it less of a chore and more entertaining. Some damn good suggestions so far (though yeah, I have to agree with Zhillia, don't mix exploration rewards into them - unless you add an exploration challenge to it as well of course, see below) My ideas so far (yeah, repeating one or two previously mentioned, but I had them too ;) - Missions where you need to prevent a rat from escaping -> warp scrambler needed obviously ( might even be interesting in terms of ninja salvagers, at least in some cases) - Make them less static, right now, I bet most know the ideal fitting and trigger rats by heart or just look them up. Ravenal's idea might be worth a closer look there. (might need some missions to be a tad simpler, though certainly not each and every one - or at the very least it would encourage running them with other players, and you can always decline a mission that you don't want to handle solo) - Other EWAR/support/mixing in tactics options. Repping a ship or structure, escorting (might make ECM useful - jam the one or two frigs that have the escorted ship tackled) ... - A probably too big change that I guess has been suggested before anyways, but I'll throw it out here nontheless: "Solid" structures that actually block gunfire and missiles. Would add quite a nice tactical aspect to a lot of missions :)
nullsec alliance members using hisec missioning to grind isk. you're funny. I think you'll never know what's the income of doing nullsec plexes ratting in carriers or vindicators. Have fun in your hisec |
Sati Kerensky
SEA Industries SEA Empire
2
|
Posted - 2012.09.19 03:13:00 -
[19] - Quote
nahjustwarpin wrote:Sati Kerensky wrote:Since even a (major? minor?) part of the more PvP-oriented playerbase is using them as the main source for income, not to mention the part that does little else, I'd be all for making it less of a chore and more entertaining. nullsec alliance members using hisec missioning to grind isk. you're funny. I think you'll never know what's the income of doing nullsec plexes ratting in carriers or vindicators. Have fun in your hisec Read again - I said PvP players, not nullsec. And apart from that - your post doesn't exactly contribute to the missionrunning debate, does it? (I know, neither does this one from me, but I couldn't stop myself, so sue me ;))
|
Risien Drogonne
Aliastra Gallente Federation
1
|
Posted - 2012.09.22 05:42:00 -
[20] - Quote
Le'Mon Tichim wrote:
You want variety added to the blandest part of Eve. Putting barbeque sauce on wheat bread is still going to taste like dirt.
Wouldn't simple logic say that it's the blandest part of Eve that needs excitement added the most? |
|
Creedling
Black Omega Industrial
5
|
Posted - 2012.09.22 05:49:00 -
[21] - Quote
OP your neck?
I do like the idea of puzzle solving though - that could be tied into hacking and analysing mechanics very nicely and provide some more depth to the gameplay. |
Josef Djugashvilis
The Scope Gallente Federation
594
|
Posted - 2012.09.22 19:55:00 -
[22] - Quote
Risien Drogonne wrote:Le'Mon Tichim wrote:
You want variety added to the blandest part of Eve. Putting barbeque sauce on wheat bread is still going to taste like dirt.
Wouldn't simple logic say that it's the blandest part of Eve that needs excitement added the most?
That'll be mining then. You want fries with that? |
Daniel Plain
Science and Trade Institute Caldari State
373
|
Posted - 2012.09.22 20:33:00 -
[23] - Quote
Risien Drogonne wrote:Le'Mon Tichim wrote:
You want variety added to the blandest part of Eve. Putting barbeque sauce on wheat bread is still going to taste like dirt.
Wouldn't simple logic say that it's the blandest part of Eve that needs excitement added the most? some people like stale bread.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
543
|
Posted - 2012.09.23 18:24:00 -
[24] - Quote
Le'Mon Tichim wrote:Exciting =/= relaxing.
You want exciting? Tell me you're taking your officer fit Navy Raven into low to run fives.
You want variety added to the blandest part of Eve. Putting barbeque sauce on wheat bread is still going to taste like dirt.
Its not bland, people are just min maxers and run the same **** over and over.
There's 4 empires and tons of missions.
Part of the fun of missions is improving your skills, changing your loadout to see what gets you the best completion time etc etc.
People get in their comfort zone and never leave.
Take the training wheels off your BS and up the DPS and lower the tank. Overheat. Play it like its PvP. We now return you to your regularly scheduled **** poast. |
bufnitza calatoare
Snap Crackle Pop. AAA Citizens
0
|
Posted - 2012.09.24 04:21:00 -
[25] - Quote
Dear OP...
If you want to make missions more "interesting"
Make all high sec missions anti faction only. low sec and null sec missions get missions vs pirates. |
Selena 001
HV Holdings
0
|
Posted - 2012.09.24 12:56:00 -
[26] - Quote
You know what... I'd be happy with something as simple as a CHOICE of available missions...
I'm tired of having to decline a [ In the midst of Deadspace 1 of 5 ] or [ Smash the Supplier ] only to have it pop up in 2 missions time again... leaving me with roughly 2-3 hours of sitting about waiting to decline it again.
Or, if thats to much trouble, a toggle so that I'm not even offered navy missions. |
Idris Helion
University of Caille Gallente Federation
86
|
Posted - 2012.09.25 03:52:00 -
[27] - Quote
My main beef with the current missioning system is that it doesn't trasmit game lore very well (or at all, really). That should be the main non-ISK *reason* for missions: to tell the story of the races and factions in the game. Yet all you get are the same lame cookie-cutter missions, over and over and over, regardless of whose space you're in. (And the writing is atrocious. I'm sorry if that offends anyone at CCP, but it's a good example of why letting programmers write exposition is a bad idea. Lame, lame, lame dialog.)
For most, mission running has become so programmed and routine that it's not even really gameplay any more -- it's just another kind of mining, only you're farming rats instead of roids. There's no challenge, no surprise, no excitement at all.
And the so-called "epic arcs" are nothing of the kind. They're just the same lame missions you run ordinarily, tied together with the most fragile of framing mechanisms. (Can anyone explain to me what the story behind the "Blood Stained Stars" was? I've run that arc about five times now, and I still couldn't tell you what the backstory was about.)
Missioning should be a marquee feature of EVE, but instead it's the most outdated and lame part of the game. Unfortunately, it's hard to avoid missioning because of the ISK and standings requirements a player needs to progress. It would be bad enough to have such a poor missioning system that was optional; to make it more or less mandatory adds insult to injury.
So here are my recommendations for better missions:
1. Transmit the lore of the game in the missions. Hire professional writers and invest some money into the process. For the epic arcs, make the stories mean something. Tell me why the Amarr and the Minmatar hate each other. Tell me why the Gallente and the Caldari are at war. Who are the Jove? Who are the Sleepers? Tell the story behind the game in the missions.
2. For the Epic Arcs, invest some money and do a proper job of it. Cutscenes and voice-acting, the works. No one wants EVE to be a theme-park MMO, but I think the Epic Arcs would benefit from a more dramatic presentation.
3. Randomize the combat missions. Missioning is boring because it is so predictable -- you know exactly what the rats are going to do, exactly what kind of ship to bring and what ammo, and pretty much exactly what kind of rewards or salvage you'll get. Mix it up. Randomize it. Have random escalations where rats gain Sleeper-level AI.
4. Diversify the missions. Instead of just courier or kill missions, set up some fun things like frigate races, exploration missions where you have to scan sites down, or "fugitive" missions where you have to run from hostile and powerful NPC forces in a cloaky vessel.
These are just some ideas; other players will no doubt have more. EVE's missioning system is long overdue for a complete overhaul. At present, it's probably my least favorite aspect of the entire game.
|
Bugsy VanHalen
Society of lost Souls
172
|
Posted - 2012.09.25 17:30:00 -
[28] - Quote
LiquidDreams wrote:-Kill a huge base (Station sized with less hp ) wile defending off spawning groups of ships. More eyecandy and explosions please
Would be nice to see the mission sites updated with eye candy, since the ships have already been done.
LiquidDreams wrote:-Require skills like Hacking , cracking to complete missions some missions -Make mission runners able to find stuff like rare materials / Components and reactions
Would be cool to have optional components like this. For example there are many mission sites with antena arrays that can be shot but drop no loot. Make it optional to hack them with a chance of getting bonus loot. But they can not be mandatory.
LiquidDreams wrote:-Add two player missions that has to enable/disable stuff together ..
No. again it would be cool to add optional stuff like a bonus room that takes two to get into, but can not be mandatory.
LiquidDreams wrote:-High sec level 5 missions ?
They used to have high sec level 5 missions. level 5 missions could not be soloed with one toon. They were removed because they were to high reward for the low risk of high sec. Then they added incursions which were basically an equivalent to what I would expect level 6-7 missions to be. So go figure.
LiquidDreams wrote:-More storyline missions with loads of steps.
More rare storylines with above average rewards might be nice. But it makes me think of last time the added more storylines, it made the rare ones players really wanted to get even more rare. Like for example the "shipyard theft" mission is the only source for the mining foreman mindlink and only has a chance to drop it. The mission has become so rare the mindlink is now worth almost 1 billion isk, and is almost impossible to get. Some players have run level 4 missions for a year and not even got the "shipyard Theft" mission. Out of the few who have gotten the mission the chance of the mining foreman mindlink dropping is very low.
As far as puzzles, that could be cool if done right. But would be hard to pull off. Maybe something more like a maze where you could get lost trying to find the right room. This would again have to be optional though. Say for example the mission objective is a named NPC spawn that you kill. Once you kill him you can try to find his hideout through a maze of gates, using hacking skills to access it for a potential of huge loot.
I think since incursions have been added to game there is little reason to not have level 5 highsec missions. Level 5 mining missions needing a mining fleet with ORCA support to be done in a decent amount of time. Level 5 distribution missions requiring a freighter to run. For risk reward balance make them need 3-4 ships to complete and give the NPC's in level 5 security missions full sleeper AI. Make them a high risk for carebears to complete. If they were 3-4 times the work of Level 4 missions with the only additional reward being a higher potential of faction drops, I think that would keep them balanced. |
LiquidDreams
Legion of Anarchy
2
|
Posted - 2012.09.27 12:10:00 -
[29] - Quote
i would love a DEV oppinion about this toppic :) |
Lady Joan
Wabbit's Den
2
|
Posted - 2012.12.12 04:30:00 -
[30] - Quote
sorry for the English, translated automatically in google translator.
changes to the missions become more fun
put some randomness in rats that appear in a group, for example, instead of being defined the ships that are part of this group, set the maximum dps that the group can do, and the reward we receive. thus in a group where they are currently making 3Bs and 2BC 400 dps, can appear only battleships or only cruisers, or fully random mixtures, keeping the value of DPS and bountys received.
moreover withdraw the ships that after being dead call a new group (triguers), as this makes no sense. in a combat situation, the team that is losing calls reinforcements when they see the need, not when a certain unit dies, it may be the last one to die, thus the new group should appear on the battlefield when the dps reached determined value. that is when a certain quantity of vessels present in the group is destroyed
to make things more challenging for older players the size of the groups could be related to the standing we had for that faction. For example if standing for Guristas was -10 when we make a mission against Guristas we had 20% more dps and bounty in groups because the Guristas saw us as a greater threat and respond accordingly.
thus most missions have some variation and increased difficulty for veteran players. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |