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Ras Blumin
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Posted - 2005.11.21 20:34:00 -
[61]
Originally by: prisoner 0013674 hey, didnt realy read all the setups so sry if this is a repeat.. lemmie know what u think of this setup plz just sumit i threw together..
5x T2 425mm named nos T2 10mn AB medium T2 sheildbooster + shieldboost amp named webb 4x gyro T2 local hull convo overdrive
go with d180's or 220's instead, improve your tank , nano > OD. All imo ofc.
p - l - u - r |
Ras Blumin
0utbreak
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Posted - 2005.11.21 20:34:00 -
[62]
Originally by: prisoner 0013674 hey, didnt realy read all the setups so sry if this is a repeat.. lemmie know what u think of this setup plz just sumit i threw together..
5x T2 425mm named nos T2 10mn AB medium T2 sheildbooster + shieldboost amp named webb 4x gyro T2 local hull convo overdrive
go with d180's or 220's instead, improve your tank , nano > OD. All imo ofc.
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prisoner 0013674
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Posted - 2005.11.27 23:53:00 -
[63]
for sum reaon when using 425/220's i have a hella lotta trouble hitting frigs and such and that can mean certain death... how can i make a pvp setup that has no accuracy issues?
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prisoner 0013674
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Posted - 2005.11.27 23:53:00 -
[64]
for sum reaon when using 425/220's i have a hella lotta trouble hitting frigs and such and that can mean certain death... how can i make a pvp setup that has no accuracy issues?
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Anjerrai Meloanis
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Posted - 2005.11.28 01:54:00 -
[65]
Edited by: Anjerrai Meloanis on 28/11/2005 01:56:37
Originally by: prisoner 0013674 for sum reaon when using 425/220's i have a hella lotta trouble hitting frigs and such and that can mean certain death... how can i make a pvp setup that has no accuracy issues?
fit a webber?
EDIT: just looked at your setup, if you cant hit a frig webbed and nossed move away from it to about 8km or so and you should be fine, failing that slow down if youre going any faster then 400m/s.. uh.
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Anjerrai Meloanis
Minmatar Omerta Syndicate
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Posted - 2005.11.28 01:54:00 -
[66]
Edited by: Anjerrai Meloanis on 28/11/2005 01:56:37
Originally by: prisoner 0013674 for sum reaon when using 425/220's i have a hella lotta trouble hitting frigs and such and that can mean certain death... how can i make a pvp setup that has no accuracy issues?
fit a webber?
EDIT: just looked at your setup, if you cant hit a frig webbed and nossed move away from it to about 8km or so and you should be fine, failing that slow down if youre going any faster then 400m/s.. uh.
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Gu'doff Mochow
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Posted - 2005.12.14 04:49:00 -
[67]
minmatar pilots
Here is 1 sheild tank setup that has worked well for me. Warning though that you must have elite engineering skills or you will be disapointed
to get 7.7k Sheild
Med slots: 2 large sheild exstender II's, 1 kinetic sheild hardner II, 1 large sheild booster II Low slots:3 SD II's, CPR's or stabs (what ever you like)
I didn't include high slots because if you can fit all this just fine then you probably already have a preference of what type of guns you like to use such as gatling or artillery.
the kinetic hardner II should give you 73% resistance pretty much making you a tank
P.S DON'T GET NOSSED!!!!!
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Gu'doff Mochow
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Posted - 2005.12.14 04:49:00 -
[68]
minmatar pilots
Here is 1 sheild tank setup that has worked well for me. Warning though that you must have elite engineering skills or you will be disapointed
to get 7.7k Sheild
Med slots: 2 large sheild exstender II's, 1 kinetic sheild hardner II, 1 large sheild booster II Low slots:3 SD II's, CPR's or stabs (what ever you like)
I didn't include high slots because if you can fit all this just fine then you probably already have a preference of what type of guns you like to use such as gatling or artillery.
the kinetic hardner II should give you 73% resistance pretty much making you a tank
P.S DON'T GET NOSSED!!!!!
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Randuin MaraL
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Posted - 2005.12.14 06:49:00 -
[69]
Originally by: Chee PVP
5 x 220mm II 1 x Medium Nosferatu II
1 x afterburner II Web/scrambler or 2 x web (what you prefer) 1 x sensor booster
1 x medium armor rep II 1 x thermal hardener 2 x kinetic hardener 1 x cap relay
this is what I use good vs frigs, cruisers and most important: amarr hac and armageddons/apocs!
I ignore explosive damage, since I dont run often into minnies and missileboats like raven/scorp are too much to solo anywayz and frigs/cruisers just pop so quick its no thread even if they do explosive dmg
My girl! And, you all should buy my vulcan II autocannons.
Never be in the company of anyone with whom you would not want to die. MEDUSA veteran, Khumaak Award winner, kills in an ogre space suit |
Randuin MaraL
Minmatar Encina Technologies Namtz'aar k'in
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Posted - 2005.12.14 06:49:00 -
[70]
Originally by: Chee PVP
5 x 220mm II 1 x Medium Nosferatu II
1 x afterburner II Web/scrambler or 2 x web (what you prefer) 1 x sensor booster
1 x medium armor rep II 1 x thermal hardener 2 x kinetic hardener 1 x cap relay
this is what I use good vs frigs, cruisers and most important: amarr hac and armageddons/apocs!
I ignore explosive damage, since I dont run often into minnies and missileboats like raven/scorp are too much to solo anywayz and frigs/cruisers just pop so quick its no thread even if they do explosive dmg
My girl! And, you all should buy my vulcan II autocannons. Never be in the company of anyone with whom you would not want to die. MEDUSA veteran, Khumaak Award winner
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Kuningatar
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Posted - 2005.12.14 13:51:00 -
[71]
Post patch for lows, 3x gyroa 1 PDS 1 DMU ?
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Kuningatar
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Posted - 2005.12.14 13:51:00 -
[72]
Post patch for lows, 3x gyroa 1 PDS 1 DMU ?
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jamiro vancald
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Posted - 2006.01.19 14:07:00 -
[73]
any idea for lvl4 missions setup or 0.0 NPC? is vagabond able to kill BS anyway?
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Hotice
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Posted - 2006.02.02 20:42:00 -
[74]
You can use it for lvl 4 and 0.0, works well against sasha and blood raiders. However, it eats through a lot of ammo which could be a problem in 0.0 if you don't have a base. It can kill BS pretty nicely just matter of how many rounds of ammo you use.
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Mad2relog
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Posted - 2006.02.03 03:04:00 -
[75]
I've used a vagabond for a long time, and it does l4 missions ok (caldari missle spam can really hurt it), and with the autocannons, it hurts hurts hurts NPC BS. Here is the NPC setup I used 5x 425mm autocannons 2 1 heavy missle launcher (t2, arbalest or DG if possble)
1 10mn AB II, t2 or f-s9 regolith (I know I spelled it wrong) large shield extender, kinetic hardener t2(for guristas) or t2 invulnerability for everyone else. Large shield booster 2.
lows 4x pds2, 1 gyro stab. If you want the extra dmg, add a extra gyro stab.
Drones 5 x racial weakness small ones or 1 heavy webber drone (keep those BS in place)
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The Boogyman
Old Galactic Earth Regiment Interstellar Starbase Syndicate
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Posted - 2006.11.06 01:38:00 -
[76]
Well I don't know about the rest of you but I try to keep my shp as apposed to being able to kill someone faster. So with that in mind...here is my setup.
HI:
4 x 420mm AutoCannon II 2 x 'Arbalest' Heavy Missile Launcher
MED:
1 x 10MN Afterburner II 1 x Fleeting Warp Scrambler I 2 x Cap Recharger II
LOW:
1 x Medium Armor Repair II 1 x Armor Thermic Hardener II 1 x Armor Kinetic Hardener II 1 x Armor Explosive Hardener II 1 x Power Diagnostic System II
DRONES:
5 x Hobgoblin II
With high enough skills you should be able to maintain your tank forever.
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Aurican Tetro
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Posted - 2006.11.06 02:58:00 -
[77]
HIGH: ...
MED: ...
LOW: WCS x5
You shouldn't dance around the issue, change the topic title. "How many stabs should I fit?"
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Fencer Acrux
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Posted - 2006.12.22 00:45:00 -
[78]
What's with all the afterburer setups for PvP? Speed is the vagabonds main weapon, so you need a MWD for to really make it count!
Highs: 5 x 220mm autocannon T2s 1 x Medium Nos T2
Mids: 1 x 10mn MWD T2 (Gistum A-type if you are very rich!) 1 x 20km scram 1pt (or 7.5km warp disruptor 2pt) 2 x Large Shield Extender T2
Lows: 2 x Gyrostab IIs 3 x Local Hull Nanofibers
Rigs: 2 x Aux Thruster Is
This PvP setup is deadly against cruisers and frigs. Its all speed and damage, with about 9000 shield points being the only tank, this setup is for hit and run attacks on carefully chosen targets. It also works well in a gang. If you can't fit the nos, an arbalest or T2 assault launcher is a nice substitute. You don't really need a webber because this ship is so fast, nothing can get away from you, not even interceptors. Remember, the fastest ship decides whether there will be a fight or not.
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Blind Man
Kemono.
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Posted - 2006.12.22 00:50:00 -
[79]
thread necro.. idiot.
SOLO PVP SETUPZ: RAVEN/DRAKE |
Fencer Acrux
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Posted - 2006.12.22 13:37:00 -
[80]
Fencer Acrux Posted - 2006.12.22 00:45:00 - [72] - Edit - Quote What's with all the afterburer setups for PvP? Speed is the vagabonds main weapon, so you need a MWD for to really make it count!
Highs: 5 x 220mm autocannon T2s 1 x Medium Nos T2
Mids: 1 x 10mn MWD T2 (Gistum A-type if you are very rich!) 1 x 20km scram 1pt (or 7.5km warp disruptor 2pt) 2 x Large Shield Extender T2
Lows: 2 x Gyrostab IIs 3 x Local Hull Nanofibers
Rigs: 2 x Aux Thruster Is
This PvP setup is deadly against cruisers and frigs. Its all speed and damage, with about 9000 shield points being the only tank, this setup is for hit and run attacks on carefully chosen targets. It also works well in a gang. If you can't fit the nos, an arbalest or T2 assault launcher is a nice substitute. You don't really need a webber because this ship is so fast, nothing can get away from you, not even interceptors. Remember, the fastest ship decides whether there will be a fight or not.
BTW, I switched from nanofibers to local hull inertial stabilizers and got an extra 300 m/s in speed, plus you can warp away quicker due to extra agility! BTW, if you are as ugly as the above author, don't post your picture on the web! It just makes other people puke.
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Exogene
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Posted - 2006.12.22 13:55:00 -
[81]
Edited by: Exogene on 22/12/2006 13:56:56 Generally a shield tank is better for a vagabond due to resistances being spread out more evenly. The armor tank has too many holes. Also this way you keep your lows free for speed and damage mods. However if you know you'll be fighting Amarr, i'd go for an armor tank, higher resistances and laser do less damage on armor. Tracking distruptors ftw
edit: You'll prolly go faster using inertia stabs than nanofibers and at the same time have better acceleration.
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velocoraptor
Art of War Anarchy Empire
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Posted - 2006.12.22 14:07:00 -
[82]
Nice thread... I'll necro it
Kali IS the goddess of destruction after all |
Clatita
Minmatar United Warriors Interstellar Starbase Syndicate
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Posted - 2007.04.22 11:26:00 -
[83]
i think the most encountered Vaga setup for pvp atm is:
5*220mm Vulcan AC II's 1*Medium Nos
1*10MN MWD II 2*Shield Extender II's 1*Warp Disruptor II
2*Overdrive thingies for a bit more speed 3*Gyrostabilizer II
for a perfect PVE experience, while allways being able to kill of some belt pirates (i use it for sanshas) just swap a shield extender for a Gistii A-Type Small Shield Booster, which you can run forever.
For a PVE overkill i was ratting with my corpmate in 2 of those ships and each of us had 5 fighters assigned. it was funny :P but we spent more time warping from one belt to another then actually shooting.
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VanNostrum
The Legion. Requiem-Aeternam
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Posted - 2007.04.22 12:30:00 -
[84]
Weekend at Bernie's II
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Wolf96
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Posted - 2007.05.07 23:40:00 -
[85]
Edited by: Wolf96 on 07/05/2007 23:39:30 Edited by: Wolf96 on 07/05/2007 23:37:35 5x 220 Vulcan II's 1x Med nos II or Good named
2x Large Shield Ext II's 1x 10mn mwd II web/10k+ scram
in lows either 4x gryo II's and a PDU II or 4x gryo II's and an intertia stab II.
Originally by: Exogene Edited by: Exogene on 22/12/2006 13:56:56 Generally a shield tank is better for a vagabond due to resistances being spread out more evenly. The armor tank has too many holes. Also this way you keep your lows free for speed and damage mods. However if you know you'll be fighting Amarr, i'd go for an armor tank, higher resistances and laser do less damage on armor. Tracking distruptors ftw
edit: You'll prolly go faster using inertia stabs than nanofibers and at the same time have better acceleration.
It already has a shield tank when you assemble it.
Works for 0.0 npcing as well.
Forget the tanks guys, take a look at the resistances...slap a kinetic resist shield rig on it and ur lowest resist will be like 58 or something..ull have like 7k+ shields and ur transversal and close range will render NPC's useless. Works in PvP equally well.
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Fish Brain
Minmatar Empirius Enigmus Navy Dark Matter Coalition
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Posted - 2007.05.15 19:52:00 -
[86]
Noone using 720`s T2 ? Is it really a autos ship ?
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Marine Raider
Minmatar Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2007.05.15 22:37:00 -
[87]
Edited by: Marine Raider on 15/05/2007 22:35:43 Problem with arty is you have to slow down to use them and the vaga doesn't have enough lows to tank well, and not enough mids to tank and keep others from escaping. The falloff bonus and the speed bonus give it the ability to dictate range better than any other ship in eve since it can get in and get out with ease. My current loadout:
5x220 IIs w/ Barrage 1xArby Assault Launcher w/ Explosive
1xNamed MWD 1xWarp Disruptor II 2xShield Extenders
1xGyro II 2xPDU II 1xIstab II (or best named) 1xNano II (or best named)
Rigs: Mass and Agility
VT Hokies Ut Prosim |
monahus
Minmatar United Warriors Interstellar Starbase Syndicate
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Posted - 2007.05.26 07:48:00 -
[88]
High
5x 180 mm T2 / true sansha medium nos
Medium
1xMWD T2 / disruptor T2 / 2x LSE T2
Low
2x Gyro"s T2/ 2x overdrive injector T2 / 1x inertia stab
rigs 2x polycarbon
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Arkinz Noro
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.27 21:52:00 -
[89]
Originally by: Fish Brain Noone using 720`s T2 ? Is it really a autos ship ?
I'd say yes, absolutely. ACs are all about falloff, and the Vaga gets bonuses for falloff. Furthermore, it doesn't have the tracking to speed tank at artillery range; you might be able to do it using an afterburner rather than MWD but then you can be tackled and webbed by a 'ceptor or even t1 frig. In gang warfare, a webbed Vaga is a dead Vaga. This is especially true since the Vaga lacks the powergrid to fit a full artillery loadout and a heavy tank.
With T2 ACs using Barrage ammo, you can hit fairly well at 15km or so (well outside web range) with over 5k shields and incredible speed. The main problem becomes cap; you can't permaMWD and run a 24km scram at the same time very easily, so you either need to turn off the MWD or put things like cap power relays in your lows which will take slots normally given to damage/speed mods.
If you want to use 720s I would strongly recommend the Muninn.
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Arkinz Noro
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.27 22:14:00 -
[90]
My (experimental) fit: 5x 220mm Vulcan Autocannon II 1x Salvager I
1x 10MN MicroWarpDrive II 1x Warp Disrupter II 1x Cap Recharger II 1x Large Shield Extender II
1x Overdrive Injector System II 2x Power Diagnostic System II 2x Gyrostabilizer II
1x Auxiliary Thrusters I 1x empty Rig slot
This gives 1054 cap and 168sec recharge (with my skills). Very nearly enough for permanent MWD, as long as not using warp disrupt.
Base speed is 493m/s, with MWD running it goes to 3748m/s.
Shield is 5659 with resists of 75 EM, 60 Thermal, 40 Kinetic, 60 Explosive. A kinetic resist rig would push the Kinetic up to 58.
Obviously you need the skills for all this t2 gear, but it has a lot of leeway in the PG/CPU so I could probably fit something better (if I had half-decent missile skills I might replace the Salvager with a launcher). With my skills and when loaded with Barrage, the accuracy falloff is 20km.
Suggestions for changes or for a second rig very welcome. Please remember that this is a PvP fit for gangs of 5 to roughly 15 ships - I have ratting setups and I'm not really looking for a fleet ship (I typically use a BS sniper in fleets).
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