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Tester128
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Posted - 2011.06.28 16:23:00 -
[31]
what i would like to know 1. MT for gameplay affecting stuff - clear yes or no. Preferrably written in blood or something, not the smooth stuff like "there will be no golden ammo bcouse our art team made them green already" 2. Put the old dock back, 'disembark' button to go to CQ 3. Percentage of manpower and funds that goes to eve development at the moment. 4. Some longterm plans for eve would be nice to know, it seems there is no clear vision at the moment
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Coco Caine
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Posted - 2011.06.28 23:27:00 -
[32]
Hey CSM, if you want to speak for me, this is it:
- There's plenty of content and game mechanics like missions, pos & industry that is full of potential yet in dire need of a major rework (not just random removal of complexity). Prevent them from releasing even more, half-baked features! CQ is a nice tech demo, but useless and annoying.
- No MT a la NEX, no vanity items that have not been earned through some kind of honest grind.
- PLEX for ISK is perfect, the concept can and should be refined - e.g. split PLEX into 10 units, and offer different types of 'Pilot Licenses' for cruisers, BS and Caps, see my proposal in Jita Speaker Corner. That way new players could play for less effort than old megabillionaires and multititan/supercap owners.
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Ra Vhim
Black Bag Ops
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Posted - 2011.06.28 23:47:00 -
[33]
I have given this MT business a little more thought.. I think I actually could accept all kinds of items if they were at reasonable prices and if they were blueprints (bpo and/or bpc). If that is done then I wouldn't care if they further down the line placed every NPC bpo in the NEX (as long as the price is about the same as now). NEX would become the market for blueprints. The problem for CCP is of course that bpo for clothes would be very cheap, they can't sell a t-shirt for millions and millions of ISK.
The drawback is that new players rarely would buy any bpo. Anyway, it is IMO worth for CSM and CCP to ponder if this could lead to anything acceptable.
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Orzgor
Aliastra
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Posted - 2011.06.29 04:12:00 -
[34]
I agree with EVERYTHING the OP has laid out. Get it done
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HyperFaggas
The Official Hyperdallas Fanclub
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Posted - 2011.06.30 21:10:00 -
[35]
In the assmbly hall there was made a topic about ships and what was broken to that. There also was a voting topic about what was needed fixed the most. I remember some issues came up pretty high. Until now nothing happend to it, has it become a dead horse? evently if u keep pushing this forward it is not going anywere...
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Lunce
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Posted - 2011.07.01 08:06:00 -
[36]
I think it's pretty clear what the player base wants the CSM to attempt in their upcoming meeting with CCP. I won't add any more to that list.
I will add this viewpoint to the CSM members: Although you have no real power with CCP, you still wield a rather heavy club (if you are brave enough to swing it.) If you are not given satisfying responses from CCP, you can yell loudly about it to the community. CCP may ban you from the game for doing so, but that's where the bravery part comes in. Stay strong. The community is counting on your not taking any crap.
Slightly off topic:
Originally by: Napoleon Baleine true to the nature of the sandbox, anything purchased in the NEX that is related to either your character or ship should be destructable i.e. when podded you lose your clothes, when fancy painted ship is destroyed you don't get to apply the paint again to another ship.
I don't know if anyone else has noticed the flaw in the logic of worn vanity items being destroyed when the character is podded. Before we undock, our clones climb naked into a goo-filled pod. These clothes and other worn vanity items are left in our quarters.
Just saying.
I do agree that ship skins would be destroyed.
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