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Kyra Felann
Gallente The Scope
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Posted - 2011.06.26 21:00:00 -
[1]
I think a problem many people, including myself, have with the current Aurum store is that it bypasses the player-based economy and creates stuff out of thin air. Now, clothing for characters as an in-game item is completely new, so there exists no precedent for it. Obviously most people are against the idea of non-vanity items being directly for sale in the Aurum store also, but let's talk about vanity items only for a moment.
I think it would be better for blueprints (BPC or BPO) for vanity items only were on the Aurum store instead of items. That way it would involve the economy. Players would have to acquire the materials and make them and sell them on the market and CCP can still make money from its mega"micro"-transaction scheme. It would basically be another way for people to exchange real money for ISK and would also add more choice for clothing for the players who don't have billions or ISK or $60 to blow on a virtual monocle.
Original blueprints are already created out of thin air when bought from NPCs, so that wouldn't be any different. The only difference would be that you spend Aurum for them instead of ISK. Players could even buy PLEX with ISK, convert them to Aurum and go that route, probably making a profit on it without having to spend real cash.
So, for instance, I could buy a monocle blueprint for some arbitrary amount of Aurum, manufacture monocles and sell them for ISK. CCP talked about players designing and making their own clothes and selling them in Incarna. This would be closer to that than a lame real-cash store for ridiculously overpriced clothes and implants.
Opinions?
PS: I'm as irritated at CCP as the rest of you, but a little rational discussion of alternatives can't hurt. -----WARNING SIGNATURE BELOW-----
Bring back the NeoNeoCom! |
Nikita Alterana
Risen Angels
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Posted - 2011.06.26 21:02:00 -
[2]
I actually like that.
/signed
Nikita's Graphic Arts Studio
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Max Kolonko
Caldari Worm Nation Ash Alliance
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Posted - 2011.06.26 21:02:00 -
[3]
/signed Max Kolonko |
Surfin's PlunderBunny
Minmatar The Python Cartel. The Defenders of Pen Island
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Posted - 2011.06.26 21:03:00 -
[4]
Should be BPCs like the LP store has
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Solstice Project
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Posted - 2011.06.26 21:04:00 -
[5]
I like your idea, but wouldn't this mean that the buyers of these blueprints have additional costs ?
Minerals are NOT for free ... they have to be mined or bought !
I believe that's diametral to "i buy that because i want to have it ... now".
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RougeOperator
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Posted - 2011.06.26 21:04:00 -
[6]
Edited by: RougeOperator on 26/06/2011 21:04:27 Thats not a bad idea.
But the type of person the NEX store is supposed to appeal too wants INSTANT goods. If its BPCs then there would be no complaints cause its then more like plex in that it has to use the player economy to work.
But said character would have to have building skills etc.
Eve Players wouldnt mind a store that gave out BPCs and still used in game mechanics.
But again the type that CCP is trying to get to use the store wants their ship ASAP and not 6 hours from when its put in a manufacture slot.
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Llambda
Space Llama Industries
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Posted - 2011.06.26 21:05:00 -
[7]
Edited by: Llambda on 26/06/2011 21:04:57
Quote: Original blueprints are already created out of thin air when bought from NPCs, so that wouldn't be any different. The only difference would be that you spend Aurum for them instead of ISK.
While I agree with most of what you said, this is incorrect. Yes, when you buy a BPO from an NPC it is "created out of thin air". However, an associated amount of ISK - currency which is both created and consumed solely within the game world itself - was destroyed at the same time. So, while the "only difference would be that you spend Aurum for them instead of ISK," that difference is much more significant than you are giving it credit for.
And, TBQH, BPOs would be silly. BPC only.
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Govinda Sertan
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Posted - 2011.06.26 21:06:00 -
[8]
Still, i dont understand why i could not access everything in the game, even when i am paying a monthly subscription.
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Ded Moroz
Caldari
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Posted - 2011.06.26 21:07:00 -
[9]
If it was BPCs just like the LP stores, I don't think anybody would have a problem, even if there were ammo bpcs available for AUR.
In fact, as long as the stuff is made from regular player-acquired/made materials and goods, it might possibly create a new niche in the market, while giving CCP the ISK/PLEX sink they seem to desire.
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Majuan Shuo
Gallente Sons Of 0din Fatal Ascension
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Posted - 2011.06.26 21:08:00 -
[10]
Edited by: Majuan Shuo on 26/06/2011 21:09:48 /signed
yes to vanity BPCs (assuming they are VANITY ONLY and provide NO EDGE)
(assuming like the poster above me said: EVE based minerals are used to make them and not some Aurum/NEX only mineral ****...not one ounce) "All your monies AUR belong to us." -- CCP |
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Llambda
Space Llama Industries
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Posted - 2011.06.26 21:09:00 -
[11]
Quote: If it was BPCs just like the LP stores, I don't think anybody would have a problem, even if there were ammo bpcs available for AUR.
No, that would not be cool.
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Kyra Felann
Gallente The Scope
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Posted - 2011.06.26 21:09:00 -
[12]
Originally by: Llambda While I agree with most of what you said, this is incorrect. Yes, when you buy a BPO from an NPC it is "created out of thin air". However, an associated amount of ISK - currency which is both created and consumed solely within the game world itself - was destroyed at the same time. So, while the "only difference would be that you spend Aurum for them instead of ISK," that difference is much more significant than you are giving it credit for.
Well, yes, it wouldn't be an ISK sink, but look at the Aurum store we have now--it isn't either. In fact, my idea might lead to more ISK being destroyed due to the market transactions (taxes, broker fees) required to make and sell these items instead of them just appearing in your hangar.
I'm proposing this as a replacement of the current Aurum store, not "normal" blueprints.
But yeah, you're technically right. -----WARNING SIGNATURE BELOW-----
Bring back the NeoNeoCom! |
Solstice Project
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Posted - 2011.06.26 21:09:00 -
[13]
Okay, i gained a second POV on this.
An INDUSTRIALIST could buy the BPC for a MONO****LE (sorry) and produce it, which could be sold for insane amount of ISK.
Would that work ? Well ... prices would drop until there's almost no profit to be made. Prices would drop ? Yes, sure ... others would buy them too, produce and try to sell a bit cheaper.
This would lead to "no or almost no profit" which would ruin the whole concept.
Sorry if i sound like i'm all against the idea ... i am not. Just stating my worthless oppinions.
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Mr Mickey
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Posted - 2011.06.26 21:10:00 -
[14]
Originally by: Kyra Felann I think a problem many people, including myself, have with the current Aurum store is that it bypasses the player-based economy and creates stuff out of thin air. Now, clothing for characters as an in-game item is completely new, so there exists no precedent for it. Obviously most people are against the idea of non-vanity items being directly for sale in the Aurum store also, but let's talk about vanity items only for a moment.
I think it would be better for blueprints (BPC or BPO) for vanity items only were on the Aurum store instead of items. That way it would involve the economy. Players would have to acquire the materials and make them and sell them on the market and CCP can still make money from its mega"micro"-transaction scheme. It would basically be another way for people to exchange real money for ISK and would also add more choice for clothing for the players who don't have billions or ISK or $60 to blow on a virtual monocle.
Original blueprints are already created out of thin air when bought from NPCs, so that wouldn't be any different. The only difference would be that you spend Aurum for them instead of ISK. Players could even buy PLEX with ISK, convert them to Aurum and go that route, probably making a profit on it without having to spend real cash.
So, for instance, I could buy a monocle blueprint for some arbitrary amount of Aurum, manufacture monocles and sell them for ISK. CCP talked about players designing and making their own clothes and selling them in Incarna. This would be closer to that than a lame real-cash store for ridiculously overpriced clothes and implants.
Opinions?
PS: I'm as irritated at CCP as the rest of you, but a little rational discussion of alternatives can't hurt.
this idea rocks
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Aiwha
Caldari 101st Space Marine Force Nulli Secunda
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Posted - 2011.06.26 21:10:00 -
[15]
Originally by: Solstice Project
I like your idea, but wouldn't this mean that the buyers of these blueprints have additional costs ?
Minerals are NOT for free ... they have to be mined or bought !
I believe that's diametral to "i buy that because i want to have it ... now".
Ah, but you're not buying the minerals, you're buying the blueprint. This means that the player market isn't circumnavigated. It's not perfect, but its much better than selling navy scorps for 200$ a pop. I can't heal stupid
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Chandler Urandom
Minmatar Native Freshfood
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Posted - 2011.06.26 21:10:00 -
[16]
There are hundred ways CCP could have implemented MT where it would create much less of a cluster**** that it did, this is possibly one of those ways. +1
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Maken Cheese
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Posted - 2011.06.26 21:11:00 -
[17]
I've always wanted a pair of pants fashioned out of morphite.
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Kyra Felann
Gallente The Scope
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Posted - 2011.06.26 21:11:00 -
[18]
Originally by: Govinda Sertan Still, i dont understand why i could not access everything in the game, even when i am paying a monthly subscription.
Technically, you could. ISK->PLEX->Aurum->BPC->monocle.
The thing is, these blueprints would only be introduced into the game world when someone spend Aurum, which is only created when someone buys a PLEX with real money. So someone would have to spend cash for these vanity items to exist in the game world, but not necessarily you. -----WARNING SIGNATURE BELOW-----
Bring back the NeoNeoCom! |
Solstice Project
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Posted - 2011.06.26 21:14:00 -
[19]
Edited by: Solstice Project on 26/06/2011 21:17:12
Originally by: Aiwha
Originally by: Solstice Project
I like your idea, but wouldn't this mean that the buyers of these blueprints have additional costs ?
Minerals are NOT for free ... they have to be mined or bought !
I believe that's diametral to "i buy that because i want to have it ... now".
Ah, but you're not buying the minerals, you're buying the blueprint. This means that the player market isn't circumnavigated. It's not perfect, but its much better than selling navy scorps for 200$ a pop.
Yes, but stated like this it won't work, because it's not "i buy it because i want it ... now". It's guys who think like this who will pay cash for that crap.
There's additional cost/work involved which will keep people from buying these BPCs.
Edit: To clarifiy ... somebody who thinks before he buys will probably not buy it, because he will realize it's totally unnecessary. Those who buy that stuff just buy, because they want to have it ... and they want to have it NOW.
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Ded Moroz
Caldari
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Posted - 2011.06.26 21:17:00 -
[20]
Originally by: Kyra Felann
Originally by: Govinda Sertan Still, i dont understand why i could not access everything in the game, even when i am paying a monthly subscription.
Technically, you could. ISK->PLEX->Aurum->BPC->monocle.
The thing is, these blueprints would only be introduced into the game world when someone spend Aurum, which is only created when someone buys a PLEX with real money. So someone would have to spend cash for these vanity items to exist in the game world, but not necessarily you.
I think this is the point. The main motivation behind AURUM is to provide a PLEX sink that is different from game-time. There is probably a huge amount of PLEX currently in the circulation/storage. This makes it a huge liability to CCP. If all of a sudden, all this PLEX was dumped on the market, and price got very cheap, nobody would pay for subscriptions any more. This would mean that oxygen flow to CCP would be suddenly cut, and company would lose real money due to a virtual mechanic (PLEX is paid up-front for, so money spent on it is already considered spent).
CCP need a PLEX sink badly, however their current implementation sucks.
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Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.06.26 21:22:00 -
[21]
Originally by: Kyra Felann I think a problem many people, including myself, have with the current Aurum store is that it bypasses the player-based economy and creates stuff out of thin air.
The reason it does this is because it's the only thing it can do in its current state.
Among the things it cannot do is give out BPCs.
The amount of fixing that is needed to let it give out BPCs is also required to make a NeX that gobbles up materials, so going for the BPC route serves no special purpose (beyond giving the ability to provide BPCs).
Moreover, the whole "bypassing the economy" comes in two parts ù one which can be avoided and one which cannot.
The first part is the issue the NeX has now: it can only accept AUR and it can only deal out complete, finished items. If those items can then be reprocessed and used for something else, you have bypassed the whole mining/manufacturing/trading industry. This is the part that could be fixed in numerous ways, be it by giving BPCs or by requiring materials as part of the store. But again, the NeX doesn't support either method in its current iteration.
The second, unavoidable, part is that the NeX always adds value to the economy on demand and in response to an injection of out-of-game funds. No matter what you do, this kind of bypassing the in-game economy cannot be changed because it is, in fact, the whole point of the AUR store. It generates value out of nothing (wellà out of RL cash, which in in-game terms is out of nothing). The only fix to this would be to remove its reliance on AUR, but then it wouldn't be an AUR store either, so that's not going to happen. ùùù ôWe want to try this thing called micro-transactions, but we don't know what it is. Can anyone explainà aw screw it, let's just do it! What could go wrong?ö ù ÇÇP |
Imuran
Zentor Industries
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Posted - 2011.06.26 21:22:00 -
[22]
If it was for vanity items would love to see the BPC route - it should be fairly easy for the vanity ships such as the Ishukune Watch Scorp to duplicate the current scorp bpc with diferent IDs
For things like the clothing would require a bit more work but could be a usefull additional use for PI materials perhaps - maybe in time
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ALLYOURMONEY BELONGTOUS
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Posted - 2011.06.26 21:28:00 -
[23]
Honestly...this isn't a bad Idea
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Ayieka
Caldari
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Posted - 2011.06.26 21:30:00 -
[24]
Edited by: Ayieka on 26/06/2011 21:30:27 but then we would have to deal with the fact that a pair of pants takes 10k m3 of minerals to make.
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Raid'En
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Posted - 2011.06.26 21:33:00 -
[25]
Edited by: Raid''En on 26/06/2011 21:34:49 was already discussed before, but i'll say it again : BPC vanity items IS the way it has to go.
that is the correct way to add MT to a game like EVE.
BPC only, as selling BPO would be ridiculous for CCP ; they need something destructible. what is funny is that that part of greed of good was pretty correct.
i would btw suggest CCP to add another way to get current monocles and co : this stuff will stay available as they are currently ; instantaneous and indestructible, but expensive. BUT AT THE SAME TIME, add another way to get them, with BPCs for AUR, at like 10x cheaper, BUT these will be so included on production and so need time, and be destructible.
if they really want to stick with current system with clothes, add this.
i suggest the same for painting ; buy a BPC with AUR, then manufacture it, but here with a normal item included, like we do for tech2. you can even add the tornado this way, as a special repaint of the myrmidon (same stats, different skin, more expensive due to AUR BPC).
incarna can come from thin air for vanity, not much importance, but better if integrated like "flying in space" , hey it's what you said on greed is good also.
vanity on space MUST be totally integrated and require the basic stuff on it. switching 1 ships + AUR for a repaint ship is okay, but switching AUR for a BPC of the ships that you produce with normal ships + mats + time is how EVE works. that add the shiny stuff, that add your money, and that add GAMEPLAY as bonus. = triple WIN, for both side.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.06.26 21:33:00 -
[26]
BPCs have been the plan all along for items where it is applicable.
If you expect them to cook up new skills and tons of resources so you can live out your dream of becoming a virtual seamstress, I fear you may be disappointed though.
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Azure Moonlight
Atomic Core Industries and Science
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Posted - 2011.06.26 21:34:00 -
[27]
/signed
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Viibl Triibl
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Posted - 2011.06.26 21:36:00 -
[28]
Edited by: Viibl Triibl on 26/06/2011 21:37:13 A step in the right direction. I also presented this idea:
Collect player $ and PLEX as "votes" for new content. For example, CCP might create a cowboy pack of apparel with $1000 buy-in. Once players contribute enough dollars and PLEX (at a certain exchange rate) then the content is created/completed and plugged into the game in the form of BPs.
Works for ships, too, as CCP might propose a series of Serpentis ships (say, frigate/cruiser/BS) with a $10,000 donation goal. If enough players contribute money then the ships are created, coded and introduced as BPs.
The beauty of this is that a) players can vote for content they want by donating to the projects that interest them most b) all items are still made by players and c) CCP can get compensated for any additional content they add. They set the donation goals based on what is profitable for them.
This creates a virtuous cycle of player feedback, extra revenue for CCP and preservation of the in-game economy.
I'd expect CCP to continue with free expansions, but this will help generate more revenue and content in the interims periods.
PLEX would be cashed in for $xxx which can be put toward projects.
Ideas are posted with stats and sketches, or possibly early renders, so players can understand what they'll be getting.
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Maplestone
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Posted - 2011.06.26 21:37:00 -
[29]
Edited by: Maplestone on 26/06/2011 21:38:15 Do you need the NEX in the first place?
Say you wanted to add a monacle worth three PLEX. Why not simply add an ordinary NPC blueprint to the game with enough material and manufacturing costs to require 3 person-months of industrial activity to construct it? Then through the magic of the market, if someone wants to buy the monacle, they spend the three PLEX or spend three months on their subscription. Either way, CCP gets those three months of payment and players get three months of gameplay.
The only thing the NEX does is eliminate any actual gameplay between the PLEX and the products being introduced.
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Khamelean
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Posted - 2011.06.26 21:42:00 -
[30]
The only problem i see with this is that every item that is created by players is destroyed by players. This creates a constant need for production. Vanity items on the other hand are persistent, once a player buy a particular set of jeans, they won't ever buy another set of the same pair. CCP could change them to be destructible on pod death, but then who would ever wear them if they offer no competitive advantage, cost real money and are easily destroyed? There may be some, but thats a very small crowd indeed, and I doubt they would keep it up for long.
The other reason is that vanity items by their nature demand a wide variety, true there isn't that much variety in the store at the moment, but i'm sure no one doubts that the number of items in that store will grow. There simply isn't the market volume required to sustain a reasonable variety of player generated items.
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Herman Menderchuck
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Posted - 2011.06.26 21:47:00 -
[31]
Let's not forget this simple fact:
When a player purchases a BPO from the market, it is "created out of thin air" since there is an infinite supply and yet that is what drives the economy.
Vanity Item BPCs would be a brilliant solution to all of this hullabaloo.
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RougeOperator
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Posted - 2011.06.26 21:49:00 -
[32]
Originally by: Maplestone Edited by: Maplestone on 26/06/2011 21:38:15 Do you need the NEX in the first place?
Say you wanted to add a monacle worth three PLEX. Why not simply add an ordinary NPC blueprint to the game with enough material and manufacturing costs to require 3 person-months of industrial activity to construct it? Then through the magic of the market, if someone wants to buy the monacle, they spend the three PLEX or spend three months on their subscription. Either way, CCP gets those three months of payment and players get three months of gameplay.
The only thing the NEX does is eliminate any actual gameplay between the PLEX and the products being introduced.
Cause you can grind isk. YOu cant grind aur. |
Khamelean
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Posted - 2011.06.26 21:51:00 -
[33]
Selling BPC's for equivalent ships but with prettier hulls would give a money making advantage to manufacturers willing to spend money on the custom BPC's.
Obviously a ship with a customised paint job or visual hull modification would be worth more than the standard model. It would likely even drive the value of the standard ship down. You would then have items bought off the noble exchange directly effecting the income of players who aren't willing to spend cash in the store.
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Khamelean
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Posted - 2011.06.26 21:53:00 -
[34]
Originally by: RougeOperator
Cause you can grind isk. YOu cant grind aur.
Grind isk, buy plex with isk, translate plex to aur. How is that not grinding aur?
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Solstice Project
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Posted - 2011.06.26 22:01:00 -
[35]
Excuse me, but maybe i missed a point here.
It simply can not work with blueprints, because nobody would buy them, because that means there's additional cost/work involved !
It's diametral to "i want it and i want it ... now !".
I'm all for everything that involves the community/economy, but this idea simply doesn't work in my eyes.
Did i miss anything ?
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Maplestone
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Posted - 2011.06.26 22:03:00 -
[36]
Originally by: RougeOperator Cause you can grind isk. YOu cant grind aur.
If you grind ISK, CCP still gets its money because it still took 3 months of industry to manufacture that thing you are buying.
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wardson
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Posted - 2011.06.26 22:05:00 -
[37]
Edited by: wardson on 26/06/2011 22:06:13
Originally by: Khamelean
Grind isk, buy plex with isk, translate plex to aur. How is that not grinding aur?
The problem isn't with this part. It's the manufacturing wich would be ignored totally.
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Ilmunel
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Posted - 2011.06.26 22:10:00 -
[38]
Edited by: Ilmunel on 26/06/2011 22:12:03 Edited by: Ilmunel on 26/06/2011 22:09:51 bad idea, ccp may think that it is a legit way to sell non vanity items, and with non vanity there still will be imbalance, there will be danger that only ships or ammo from such bpcs will be worth to use, and as well there is problem with want it now factor
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RougeOperator
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Posted - 2011.06.26 22:13:00 -
[39]
Edited by: RougeOperator on 26/06/2011 22:13:58
Originally by: Khamelean
Originally by: RougeOperator
Cause you can grind isk. YOu cant grind aur.
Grind isk, buy plex with isk, translate plex to aur. How is that not grinding aur?
Cause someone needs to buy the plex to begin with.
Its not hard to figure out how its not the same thing. Before in game you can get anything with ISK. Now there is something that can only be bought with plex.
Its lightyears different. As they are items that can only be had with Real MONEY in some form. While other items require no money.
Originally by: Maplestone
Originally by: RougeOperator Cause you can grind isk. YOu cant grind aur.
If you grind ISK, CCP still gets its money because it still took 3 months of industry to manufacture that thing you are buying.
You do get that you are being double billed in that case. A monthly sub is not the same as buying with Aur.
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Khamelean
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Posted - 2011.06.26 22:15:00 -
[40]
Originally by: RougeOperator Edited by: RougeOperator on 26/06/2011 22:13:58
Originally by: Khamelean
Originally by: RougeOperator
Cause you can grind isk. YOu cant grind aur.
Grind isk, buy plex with isk, translate plex to aur. How is that not grinding aur?
Cause someone needs to buy the plex to begin with.
Its not hard to figure out how its not the same thing. Before in game you can get anything with ISK. Now there is something that can only be bought with plex.
Its lightyears different. As they are items that can only be had with Real MONEY in some form. While other items require no money.
Originally by: Maplestone
Originally by: RougeOperator Cause you can grind isk. YOu cant grind aur.
If you grind ISK, CCP still gets its money because it still took 3 months of industry to manufacture that thing you are buying.
You do get that you are being double billed in that case. A monthly sub is not the same as buying with Aur.
There is always plex.
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Brac Mingan
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Posted - 2011.06.26 22:16:00 -
[41]
Originally by: Tippia
The first part is the issue the NeX has now: it can only accept AUR and it can only deal out complete, finished items. If those items can then be reprocessed and used for something else, you have bypassed the whole mining/manufacturing/trading industry. This is the part that could be fixed in numerous ways, be it by giving BPCs or by requiring materials as part of the store. But again, the NeX doesn't support either method in its current iteration.
How about this. Changing the NeX Store to a rent out produktion slot,a second (mini) subscription, like a 7 day license for pink pants?
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wardson
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Posted - 2011.06.26 22:34:00 -
[42]
Originally by: Khamelean There is always plex.
Not everyone can grind that much, also if someone can't they are completely separated from those items.
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Grey Griff
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Posted - 2011.06.26 22:44:00 -
[43]
it does not matter if those items made from bpo/bpc or bought instantly, cus you still have to pay money for those items to appear in game
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El Muerte Vitae
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Posted - 2011.06.26 22:48:00 -
[44]
Originally by: Kyra Felann Edited by: Kyra Felann on 26/06/2011 21:21:50 I think a problem many people, including myself, have with the current Aurum store is that it bypasses the player-based economy and creates stuff out of thin air. Now, clothing for characters as an in-game item is completely new, so there exists no precedent for it. Obviously most people are against the idea of non-vanity items being directly for sale in the Aurum store also, but let's talk about vanity items only for a moment.
I think it would be better for blueprints (BPC or BPO) for vanity items only were on the Aurum store instead of items. That way it would involve the economy. Players would have to acquire the materials and make them and sell them on the market and CCP can still make money from its mega"micro"-transaction scheme. It would basically be another way for people to exchange real money for ISK and would also add more choice for clothing for the players who don't have billions or ISK or $60 to blow on a virtual monocle.
Original blueprints are already created out of thin air when bought from NPCs, so that wouldn't be any different. The only difference would be that you spend Aurum for them instead of ISK. Players could even buy PLEX with ISK, convert them to Aurum and go that route, probably making a profit on it without having to spend real cash.
So, for instance, I could buy a monocle blueprint for some arbitrary amount of Aurum, manufacture monocles and sell them for ISK. CCP talked about players designing and making their own clothes and selling them in Incarna. This would be closer to that than a lame real-cash store for ridiculously overpriced clothes and implants.
Opinions?
PS: I'm as irritated at CCP as the rest of you, but a little rational discussion of alternatives can't hurt.
EDIT: I posted this in the Assembly hall forum in hopes of CSM attention and thus CCP attention. Go there to read and vote.
clothes no, ships or ammo etc YES 1 run BPCs
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Amenotep Polo
Caldari
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Posted - 2011.06.27 00:09:00 -
[45]
This is a good idea.
But it's the least bad option. The whole MT thing is bad. BAD!
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The Offerer
Minmatar
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Posted - 2011.06.27 02:03:00 -
[46]
Spawn non-vanity item BPCs and you've destroyed: researching, POSes, Ice mining (POS fuel), Planetary Interaction (POS fuel + POS modules are made of PI materials), Dust 514 (based on planetary interaction) Depending on the quality of the item (if it's in range or better than t2) the list includes: invention, COSMOS exploration (materials for data interfaces), moon mining
Basically, everything except ore mining goes down the toilet.
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RomeoActual
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Posted - 2011.06.27 02:49:00 -
[47]
Obv. CCP needs a way to destroy PLEX so that people keep buying it and the overabundance of it doesn't kill the market. This would be an acceptable way to kill PLEX but still keep the player market involved. If anyone wanted to buy the things they can just sell more PLEX and get ISK.
+1
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Goremageddon Box
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Posted - 2011.06.27 02:52:00 -
[48]
some what smart.
some what.
_______________________ Hottest Character Ever. |
MeBiatch
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Posted - 2011.06.27 02:54:00 -
[49]
make the storeBPC only!
This is how it should work.
I have a list of items in the store all of them are bpc's (each bpc has 5 runs on it)
lets say this time i pick monocole so i drop $60 bones and get the bpc...
i then have a list of ruff materials that i need to make the awesome monocles...
so i jump in my hauler go over the the planet and start making the base materials i need...
once i have the materials i then go back to the station and open industry and start a run cycle to construct the monocles...
I can then sell this item on contract or market or my store(when i get one) for ISK... $60-$70 = 1.4 BILLION isk = 3 plex for one 5 run monocole bpc... i sell each monocole for one billion isk now i have made 3.6 billion isk...
Do MT this way and i dont think people will have a problem with it...
make the arum store BPC only
Personally i would want my store to be a "west cost choppers" where i install awesome engine trails and paint jobs...
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Sri Nova
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Posted - 2011.06.27 03:46:00 -
[50]
A M/T market based on bpc's is the exact way this should have been handled. (and in reality the under lying infrastructure already exists for this to occur through industry and Planetary Interaction all the devs would have to do would be is to hook it up. )
the Nobel Exchange should be tightly tied to the existing player base market and every item being a bpc would aid in this.
i would like to see it be creatively implemented as well, in that each BPC sold should have a player influenced random attribute that would customize the appearance of the item in the game .
for example : Player A: buys black shoes BPC they gather the items necessary add a bit of morphite to the influnce slot and they get black shoes with red laces
Player B: buys black shoes BPC they gather the items necessary add a bit of isogen to the influnce slot and they get black shoes with blue laces
Player C: buys black shoes BPC they gather the items necessary add a bit of rouge drone components to the influnce slot and they get black shoes with self tying laces that try and trip you ever now and then.
Basically the point is to allow for variety while allowing the players to explore through experimentation thus increasing M/T sells and giving players more variety. The more creative the system the more bpc's sold.
music the paint dance floor the canvas your body the brush |
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Zey Nadar
Gallente Unknown Soldiers B O R G
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Posted - 2011.06.27 04:43:00 -
[51]
Originally by: Ded Moroz
I think this is the point. The main motivation behind AURUM is to provide a PLEX sink that is different from game-time. There is probably a huge amount of PLEX currently in the circulation/storage. This makes it a huge liability to CCP. If all of a sudden, all this PLEX was dumped on the market, and price got very cheap, nobody would pay for subscriptions any more. This would mean that oxygen flow to CCP would be suddenly cut, and company would lose real money due to a virtual mechanic (PLEX is paid up-front for, so money spent on it is already considered spent).
CCP need a PLEX sink badly, however their current implementation sucks.
Kind of an interesting point, but its a problem CCP created themselves. I also don't believe its like that, since the conversion rate of money - gametime is what it is, and it's gametime someones alreayd paid for. If its not used, CCP actually gets more money than they would with just subs since all accounts must have their subscription paid for. Someone pays for all of it, some where.
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Ilmunel
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Posted - 2011.06.27 05:09:00 -
[52]
Edited by: Ilmunel on 27/06/2011 05:09:29
Originally by: The Offerer Spawn non-vanity item BPCs and you've destroyed: researching, POSes, Ice mining (POS fuel), Planetary Interaction (POS fuel + POS modules are made of PI materials), Dust 514 (based on planetary interaction) Depending on the quality of the item (if it's in range or better than t2) the list includes: invention, COSMOS exploration (materials for data interfaces), moon mining
Basically, everything except ore mining goes down the toilet.
this
So non vanity should never be created through bpc from mt store
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