Pages: 1 2 3 [4] 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ris Dnalor
Minmatar Fleet of Doom RaVeN Federation
|
Posted - 2011.06.29 08:03:00 -
[91]
+1 Jade... actually +1 million. well done.
|
Jade Constantine
Gallente Jericho Fraction The Star Fraction
|
Posted - 2011.06.29 10:04:00 -
[92]
Originally by: Alpheias I strongly disagree that making the stuff in the NeX store into tradable BPOs and BPCs would be the right direction. It is called vanity items for a reason, if you want to shell out real cash on dolling your character up, do it. It is after all your money and while some will disagree with your purchase(s) it is ultimately yours to make.
I think if you go with a BP solution where they can be traded, you could potentially end up with something that brings more problems to the table than it solves.
Out of interest can you tell me what problems you see with a BluePrint solution to this that allows the vanity items to be priced very highly as bpos (keeping exclusivity) and allows the vanity purchases to simply buy of the market for PLEX coverted to ISK as and when they choose?
Join the Revolution!
|
Aodha Khan
Minmatar Deviance Cartel Hedonistic Imperative
|
Posted - 2011.06.29 10:26:00 -
[93]
I would like to see Eves lack of resources for development addressed.
Power is not something that is granted - it is something to be taken. |
MaiLina KaTar
|
Posted - 2011.06.29 10:38:00 -
[94]
Edited by: MaiLina KaTar on 29/06/2011 10:40:34
Originally by: Jade Constantine
I think we are sailing into uncharted waters right now and CCP is in serious danger of losing its community over this stuff. End of the day we'd like the game to continue and CCP would certainly like it to be successful - these aspirations are not terribly far apart. ... This is truth and its fortunate I think there are at least four CSM's capable of doing this. I hope my faith in them proves justified.
To each his own.
To me the belief that a bunch of dubiously elected fanboys are going to have any sort of impact on a multimillion dollar globally operating company of 600+ employees by way of a few days of meet and greet is naive at best. Looking at the facts makes it pretty clear that this is nothing but PR and marekting at work trying to minimize the financial & media impact of CCP's latest shenanigans. Also, I'm arguing that a CSM shouldn't even be neccessary for CCP to pin down the severe and painfully obvious mistakes in gamedesign, customer relations, etc they've been doing ever since and especially with Incarna. If they can't do this on their own, then there's no future for them and Eve.
It takes professionals and real, tangible measures and management effort to bring about the paradigm shift required for this company to move Eve forward the way they should. CSM ain't gonna get jack**** done here. Especially not through arrogant little wannabes like Mittani.
And as far as spreading the love goes: Been there done that. I was amongst the first to come here and repeatedly warn CCP about the massive outrage they're going to produce if they release Incarna as is. And mind you I'm not taking credit here. I was only one amongst dozens if not hundreds of people doing so while sharing ideas, suggestions and reasoning for CCP to take and apply. I did it before Incarna, and I did it before pretty much every previous expansion to date. The fact that things played out exactly the way I told CCP it would does in fact give me a strange satisfaction. But it also made me realize that giving CCP input as a player is a useless endeavour and a waste of time. The only real chance of affecting CCP's method comes through bad press and a decline in subs.
|
Tvastar
|
Posted - 2011.06.29 11:00:00 -
[95]
Thanks again Jade you've got you eye on the ball, wholehearted agreement +1
|
buck herrick
SS-20
|
Posted - 2011.06.29 11:11:00 -
[96]
Edited by: buck herrick on 29/06/2011 11:11:58 i wholeheartedly agree with Jade.
BPCs (no more originals and T20's please) should be available, for many aur. limited runs to limit production.
over time as WiS (allegedly) becomes the norm - the whole station that is (and you get second eve life), more will see and desire and demand will increase.
this way the investments made will return a profit.
these boc's should have a high cost to manufacture - as per existing prices at minimum.
this way, the economy is still player driven, demand is created and such.
whilst i have a monocle, it to me is a gamble on an investment (should i return after my last sub expires). it may rise, it may fall - it may even be reimbursed if the nex goes away or ccp relent on the current model. either way its a choice i have.
however, the market for items will become static and irrelevant as current model produces them out of thin air and has unlimited supply - there is no inherent value for the RL cost (hats in tf2 are pocket change - monocles and boots in eve are not.
the current model is doomed to failure in the sandbox as it removes all that the sandbox endeavours to create.
|
Jenshae Chiroptera
|
Posted - 2011.06.29 11:19:00 -
[97]
The first good game that has some contract to not have micro-transactions will get my full support. EVE has me because I have been with Anarchy so long and I need some difference and spice in my life Greetings and salutations all who reside here. May your flames be warm and your trolls tasty. |
Hirana Yoshida
Behavioral Affront
|
Posted - 2011.06.29 11:28:00 -
[98]
NeX: Sell prints and let the materials used be based on player market/actions alone. - Vanity items will have to be destructible lest market become saturated = zero NeX sales. Once saturated the only way for the NeX store to make sense is if CCP assigns a bunch of people to perpetually create new stuff for it which is a waste of Dev time as far as I am concerned. Seeing how they started out with PLEX being invulnerable and later made them fully fledged members of the Eve item list does give me hope that vanity items will become destructible in due time.
CSM needs to know (under NDA due to time) how they plan to weave Dust into the sovereignty system. Reason: If it is possible to seriously affect sov from the surface, then yes MT will have a noticeable impact. If on the other hand it is only a supplement/booster to what goes on in space then effect is marginal and MT impact negligible.
|
Jade Constantine
Gallente Jericho Fraction The Star Fraction
|
Posted - 2011.06.29 11:28:00 -
[99]
Originally by: buck herrick Edited by: buck herrick on 29/06/2011 11:20:29 Edited by: buck herrick on 29/06/2011 11:11:58 i wholeheartedly agree with Jade.
BPCs (no more originals and T20's please) should be available, for many aur. limited runs to limit production.
over time as WiS (allegedly) becomes the norm - the whole station that is (and you get second eve life), more will see and desire and demand will increase.
this way the investments made will return a profit.
these boc's should have a high cost to manufacture - as per existing prices at minimum.
this way, the economy is still player driven, demand is created and such.
whilst i have a monocle, it to me is a gamble on an investment (should i return after my last sub expires). it may rise, it may fall - it may even be reimbursed if the nex goes away or ccp relent on the current model. either way its a choice i have.
however, the market for items will become static and irrelevant as current model produces them out of thin air and has unlimited supply - there is no inherent value for the RL cost (hats in tf2 are pocket change - monocles and boots in eve are not.
the current model is doomed to failure in the sandbox as it removes all that the sandbox endeavours to create.
edit:
also create a method to exchange currency. a forex type affair woudl potentially add a new dimension - perhaps even some of the imersion that is so missing right now
Well done Sir!
Thats the first sensible post from a monocle-wearer I think I've ever seen
Join the Revolution!
|
Skippermonkey
Suddenly Ninjas Tear Extraction And Reclamation Service
|
Posted - 2011.06.29 11:43:00 -
[100]
Originally by: Jade Constantine What Vanity sales via Nex does is short-circuit player industry in Eve. The goods on offer are not made by players, they donÆt take input from in-game resources, they donÆt need blueprints, and they donÆt (in short) add anything to the economic simulation.
While i might not agree with all the aspects of the Nex shop, it is a much needed PLEX sink, and so your comment here is wrong. - - - - - - - - - - - - - - - - - - - - - EVE: TESTING GROUNDS FOR WoD & DUST SINCE 2011 |
|
Jade Constantine
Gallente Jericho Fraction The Star Fraction
|
Posted - 2011.06.29 11:49:00 -
[101]
Originally by: Skippermonkey
Originally by: Jade Constantine What Vanity sales via Nex does is short-circuit player industry in Eve. The goods on offer are not made by players, they donÆt take input from in-game resources, they donÆt need blueprints, and they donÆt (in short) add anything to the economic simulation.
While i might not agree with all the aspects of the Nex shop, it is a much needed PLEX sink, and so your comment here is wrong.
Wouldn't you agree that such an artifical PLEX sink is inferior to simply improving general gameplay and making more expensive ships explode? I take your point certainly. It is an ISK sink - but I hardly think that the glut of moon-goo funded mega capitalists on the frontier will see their profits disappearing into monocles. What we need to deal with that aspect of the economy is more supercapital ships exploding and less reliable profits for AFK landlords.
But granted you have a point.
Join the Revolution!
|
Brainless Bimbo
Minmatar
|
Posted - 2011.06.29 11:55:00 -
[102]
good points Jade..
but... CCP¦s VC¦s will want WiS to provide a revenue stream that's why its not optional, they see it as an opportunity as its to them a second but connected game that has a captive player base.
Quote: Basically, we gave them subs to pay for eve and its ongoing development on a fraudulent presentation by CCP.
A Sand Box or Litter Tray. |
Jade Constantine
Gallente Jericho Fraction The Star Fraction
|
Posted - 2011.06.29 12:48:00 -
[103]
Originally by: Brainless Bimbo good points Jade..
but... CCP¦s VC¦s will want WiS to provide a revenue stream that's why its not optional, they see it as an opportunity as its to them a second but connected game that has a captive player base.
Quote: Basically, we gave them subs to pay for eve and its ongoing development on a fraudulent presentation by CCP.
You catch more flies with honey than you do with vinegar (basically)
Locking us into a broken CQ creates bad vibe and makes people less likely to buy into the idea. When delivering new content expansions its important not to force people to adopt something against their will - but much better to lure them in with new shiny things and interesting gameplay.
Join the Revolution!
|
Grimster
Reikoku Cascade Imminent
|
Posted - 2011.06.29 12:57:00 -
[104]
Finally. A positive thread.
<3 Jade. I just hope CCP read this. It's not yet all lost, and I really don't want to unsub. (OK I have already but it runs until August but I'll happily renew)
Fingers crossed they'll see the light.
:bittervet: _______________________________
|
Hyperforce99
Gallente The Scope
|
Posted - 2011.06.29 13:04:00 -
[105]
Edited by: Hyperforce99 on 29/06/2011 13:04:16
Ironically, I have grown used to walking around the captains Quarters. And i'm not sure if I like that or not. (didn't feel like staring at a door for much longer).
Though it should still be made optional, with the hangar view making a return. For the obvious performance, immersion and gameplay reasons. --------------------------------------------- Somewhere beyond happyness and sadness, I need to calculate what creates my own madness o/
|
Jade Constantine
Gallente Jericho Fraction The Star Fraction
|
Posted - 2011.06.29 13:57:00 -
[106]
Originally by: Aodha Khan I would like to see Eves lack of resources for development addressed.
Agreed. That would also be high the list questions I'd be asking. At this point it would be good to see some hard numbers of active eve-focused devs and development budgets so we can see what kind of proportion of our subs are going towards improving Eve Online.
Join the Revolution!
|
Neridah Tanz
Masuat'aa Matari Ushra'Khan
|
Posted - 2011.06.29 14:58:00 -
[107]
+1
if this info goes to the CSM from the general forums, with some input on market, industry and financial questions from Akita T, Tippia and Varo Jan it hits all the right bases. There are of course even more good ideas and information that have been discussed throughout the forums. But frankly its like wading through 10 pages of rubbish to find 1 of content right now.
|
CLONE 9
Amarr Viziam
|
Posted - 2011.06.29 15:04:00 -
[108]
Jade .. you used to be such a pretty little thing. Look what the ravages of space and warfare have done to your once appealing demeanour.
Hopefully youÆll be able to buy a glitter wig and a meal with some AUR.
9. |
Jade Constantine
Gallente Jericho Fraction The Star Fraction
|
Posted - 2011.06.29 15:09:00 -
[109]
Originally by: CLONE 9 Jade .. you used to be such a pretty little thing. Look what the ravages of space and warfare have done to your once appealing demeanour.
Hopefully youÆll be able to buy a glitter wig and a meal with some AUR.
Its the evils of greedy idiocratic groupthink that drive honest hearts to protest against the tyranny of statist monopoly and matari child-labour in the NeX factories on Amarr Prime.
Be careful about describing my looks as "once-appealing" though. My lover might kill you.
Join the Revolution!
|
Viibl Triibl
|
Posted - 2011.06.29 15:18:00 -
[110]
Here's a better framework for microtransactions:
The need for additional revenue is clear, as is the need to maintain the integrity of our player run economy. While this concept does not generate the amount of profit associated with a traditional microtransaction model, it fits more responsibly with Eve's unique economy and can be tuned for scalability and margin by CCP based on headcount costs.
I've worked through and adapted a system similar to kickstarter.com for Eve Online. For the sake of this write-up, we'll call it the Eve Project Incubator (EPI).
Overview of EPI workflow:
- CCP creates a project proposal with sketches, early renders and statistical information on a new item for Eve - This project proposal includes a target investment goal in order for the work to be executed in full and integrated into the game - Players use aurum (purchased with dollars and PLEX) to contribute to the proposed project. For each proposal, a reward structure is created for donors, awarding them one of the proposed items based on amount donated. (Note: Since aurum is 100% managed by CCP, it's only officially deducted when a project reaches its goal, and donations can be retracted by players at any time prior to the project closing.) - Once the project reaches its donation goal, the work is executed/completed and integrated into the game in the form of blueprints. Complete items are given to the donors who met contribution requirements at the same time the BPs are seeded.
Example projects (using estimated aurum amounts based on exchange rate):
Cowboy hat - Investment goal: 200,000 aurum - Free cowboy hat given to donors at 900 aurum, 1800 and 2700 aurum (max three) - Approximate cost in-game: 75,000,000 ISK
Unique EoM Frigate - Investment goal: 2,000,000 aurum - Free frigate given to donors at 1500, 3000 and 4500 aurum - Approximate cost in-game: 110,000,000 ISK
Benefits:
- Players can vote for content they want by donating (dollars or PLEX as aurum) to the projects that interest them most, and they receive something for their donations - All items can still be made by players and purchasable by all for ISK - Players who want to spend real money on items can do so by donating and receiving the items when the project go into the game, or continue to buy PLEX, sell it and buy the items for ISK down the road - CCP can get compensated for additional content they add outside of expansions. They set the donation goals based on what is profitable for them
Down the road, CCP might release a content development kit to allow players to create the content for a % cut of the cost (paid out in dollars, aurum or ISK). This further enhances the content stream and increases CCP profit margin.
|
|
Kirgan
Caldari Old Spice Syndicate Sailors of the Sacred Spice
|
Posted - 2011.06.29 15:37:00 -
[111]
Though this post is basically a re hash of the few intelligent posts already made, Jade does add ideas and expands on options already given. Well done +1
|
Arch Widowmaker
Cry Wolf.
|
Posted - 2011.06.29 15:42:00 -
[112]
Great idea, Viibl Triibl. I'd even support it by cashing in on the occasional item that suits me - and i'm one of those that never would have used the MT store in its current state/direction.
Also agree with the OP.
|
Jade Constantine
Gallente Jericho Fraction The Star Fraction
|
Posted - 2011.06.29 16:37:00 -
[113]
Originally by: Viibl Triibl Here's a better framework for microtransactions:
The need for additional revenue is clear, as is the need to maintain the integrity of our player run economy. While this concept does not generate the amount of profit associated with a traditional microtransaction model, it fits more responsibly with Eve's unique economy and can be tuned for scalability and margin by CCP based on headcount costs.
I've worked through and adapted a system similar to kickstarter.com for Eve Online. For the sake of this write-up, we'll call it the Eve Project Incubator (EPI).
Overview of EPI workflow:
- CCP creates a project proposal with sketches, early renders and statistical information on a new item for Eve - This project proposal includes a target investment goal in order for the work to be executed in full and integrated into the game - Players use aurum (purchased with dollars and PLEX) to contribute to the proposed project. For each proposal, a reward structure is created for donors, awarding them one of the proposed items based on amount donated. (Note: Since aurum is 100% managed by CCP, it's only officially deducted when a project reaches its goal, and donations can be retracted by players at any time prior to the project closing.) - Once the project reaches its donation goal, the work is executed/completed and integrated into the game in the form of blueprints. Complete items are given to the donors who met contribution requirements at the same time the BPs are seeded.
Example projects (using estimated aurum amounts based on exchange rate):
Cowboy hat - Investment goal: 200,000 aurum - Free cowboy hat given to donors at 900 aurum, 1800 and 2700 aurum (max three) - Approximate cost in-game: 75,000,000 ISK
Unique EoM Frigate - Investment goal: 2,000,000 aurum - Free frigate given to donors at 1500, 3000 and 4500 aurum - Approximate cost in-game: 110,000,000 ISK
Benefits:
- Players can vote for content they want by donating (dollars or PLEX as aurum) to the projects that interest them most, and they receive something for their donations - All items can still be made by players and purchasable by all for ISK - Players who want to spend real money on items can do so by donating and receiving the items when the project go into the game, or continue to buy PLEX, sell it and buy the items for ISK down the road - CCP can get compensated for additional content they add outside of expansions. They set the donation goals based on what is profitable for them
Down the road, CCP might release a content development kit to allow players to create the content for a % cut of the cost (paid out in dollars, aurum or ISK). This further enhances the content stream and increases CCP profit margin.
That is an interesting idea, need to get my head round the implications but first thought is pretty good.
Join the Revolution!
|
Revan Neferis
Amarr Propaganda Due
|
Posted - 2011.06.29 16:40:00 -
[114]
Originally by: Jade Constantine Be careful about describing my looks as "once-appealing" though. My lover might kill you.
Signed.
Erotic Evil: Sexy and Dirty, Dirty Rich. |
Jade Constantine
Gallente Jericho Fraction The Star Fraction
|
Posted - 2011.06.29 17:06:00 -
[115]
Originally by: Neridah Tanz +1
if this info goes to the CSM from the general forums, with some input on market, industry and financial questions from Akita T, Tippia and Varo Jan it hits all the right bases. There are of course even more good ideas and information that have been discussed throughout the forums. But frankly its like wading through 10 pages of rubbish to find 1 of content right now.
Yep that there is some good stuff inbetween the monocle-trolls that is worth reading. We can all help by directing the CSM guys to the right threads (I've done a bit of this already.)
Join the Revolution!
|
Jonathan Malcom
Gallente Test Alliance Please Ignore
|
Posted - 2011.06.29 17:14:00 -
[116]
Couldn't have said it better myself.
Make all CQ items manufactured my players.
Create quality, worthwhile content.
Let PLEX be your MT.
Watch your playerbase grow.
It's literally that simple ___________________
|
Alpheias
Euphoria Released HYDRA RELOADED
|
Posted - 2011.06.29 17:42:00 -
[117]
Originally by: Jade Constantine
Originally by: Alpheias I strongly disagree that making the stuff in the NeX store into tradable BPOs and BPCs would be the right direction. It is called vanity items for a reason, if you want to shell out real cash on dolling your character up, do it. It is after all your money and while some will disagree with your purchase(s) it is ultimately yours to make.
I think if you go with a BP solution where they can be traded, you could potentially end up with something that brings more problems to the table than it solves.
Out of interest can you tell me what problems you see with a BluePrint solution to this that allows the vanity items to be priced very highly as bpos (keeping exclusivity) and allows the vanity purchases to simply buy of the market for PLEX coverted to ISK as and when they choose?
First of all, there is alarming need for a PLEX sink and secondly, I am of the opinion that the market would saturate in an instant and lead to a total and complete collapse which in turn could upset the PLEX market and a potential plummet.
And to be fair, I do think it would be even better if certain vanity items (ie. the now infamous monocle) that are meant to be something of a exclusive luxury item was priced even higher than its current price of 12,000 Aurum.
But I do agree with you that it is a better idea to share our thoughts and ideas with CCP and discuss them than baseless, subjective accusations.
♫ When your ship gets blown to bits ♫ And you lose your Faction fits \☻/ Don't worry ♪ ♫ ♪ ♫ ♫ ♪ ♫ ♪ Be Happy \☻/ |
Viibl Triibl
|
Posted - 2011.06.29 17:58:00 -
[118]
Originally by: Jade Constantine
Originally by: Viibl Triibl Here's a better framework for microtransactions:
That is an interesting idea, need to get my head round the implications but first thought is pretty good.
I'll outline a few of the implications not mentioned in the initial write-up:
- Players do get a chance to purchase items outside of the normal Eve economy as part of the reward mechanic for donating. This is a temporary and limited opportunity, and is counter-balanced by the fact that these players are bankrolling new content for everyone else to buy with ISK. Since many of the items are destructible (ships) or have usage caps (paint cans), those players will have to buy from other players if they want the same items later.
- There will be a delay between the time that players "donate" and the time that they receive the reward items. This delay is less appealing than "pay now get it now" gratification as found in other schemes, but donating aurum does net you first dibs on the items when they are introduced as you don't have to wait for someone to product them in-game.
- A potential tweak is to allow players to donate beyond the project goal, allowing players who may not have donated in time to still purchase the items in question with aurum up until the items are officially introduced into the game, at which point the only way to buy is ISK. This adds revenue for CCP. Note that the donating players do not receive their rewards until the item is in the game, so, in theory, it offers no appreciable head start on non-aurum-spending players.
|
Bloodpetal
Mimidae Risk Solutions
|
Posted - 2011.06.29 18:18:00 -
[119]
I agree very much that now all the promises of "Incarna" features will be tainted by the idea that they will be NEX.
Want to open an establishment? Only $5 a month in rental.
Want to open a gaming casino? Only $50 a poker table.
Want to sell these "new boosters" they promised - only $10 a dose (more than real drugs).
No thanks CCP.
|
Vaju Katru
|
Posted - 2011.06.29 18:32:00 -
[120]
Amen.
|
|
|
|
|
Pages: 1 2 3 [4] 5 :: one page |
First page | Previous page | Next page | Last page |