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Teo Deo
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Posted - 2011.06.28 18:23:00 -
[1]
IÆm training to fly rifters for PvP.á Nothing else.á I just want to max out this character to fly rifters.á So I have followed the famous ôRifter Skill Planö and have everything up to level 3 with some level 4 and four skills at level 5 now.á á But IÆve gotten to the point where the next level of training is taking more than a few hours û weÆre now talking days or weeks for some of them.á I need to prioritize.
Below are listed the relevant skills (except for Electronics, Energy Systems Operation, Engineering, and Small Projectile Turret which I have at level 5 already). á Please let me know which 5 skills you think are most important to get to level 5 for flying a rifter. á Thanks! á Acceleration Control Advanced Weapon Upgrades Afterburner Energy Management Evasive Maneuvering Fuel Conservation Gunnery Hull Upgrades Jury Rigging III Long Range Targeting MechanicÆ Minmatar Frigate Missile Bombardment Missile Launcher Operation Missile Projection Motion Prediction Navigation Projectile Weapon Rigging Propulsion Jamming Rapid Firing Rapid Launch Repair Systems Rocket Specialization Sharpshooter Shield Management Shield Operation Signature Analysis Small Autocannon Specialization Spaceship Command Surgical Strike Tactical Shield Manipulation Target Navigation Prediction Thermodynamics Trajectory Analysis Warhead Upgrades Warp Drive Operation Weapon Upgrades á
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Jennifer Starling
Imperial Navy Forum Patrol
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Posted - 2011.06.28 20:52:00 -
[2]
Energy Management +Energy Systems Operation Gunnery +Small Projectile Turret Hull Upgrades MechanicÆ Minmatar Frigate Navigation Repair Systems Shield Management Shield Operation
Get good navigation skills, to IV except Navigation to V. Speed is important. Your capacitor skills are important too as MWDs, webs, scrams, repair systems all require cap. Also train some shield/armor rigging skills for your tank. Frigate V will get you max ship bonusss which are very good on the Rifter. Repair systems are for armor tanking option I guess? Get T2 autocannons (Small Projectile Turret V) as Barrage S is a great asset with its range bonus. Energy Tranfer IV for the Nos option. Train rockets later. |
Khysanth Onyx
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Posted - 2011.06.29 00:37:00 -
[3]
tesy\t
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Teo Deo
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Posted - 2011.06.29 02:30:00 -
[4]
Thanks Jennifer - that helps sort out the options. I hope to get them all to 5 eventually, but the best route there is my current focus. |
miniCarl
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Posted - 2011.06.29 09:25:00 -
[5]
What Jennifer said - but also Evasive Maneuvering V to help you accelerate faster
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