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Enil Eromeno
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Posted - 2011.07.06 18:20:00 -
[1]
The tittle is pretty self explanatory.
If when ever a ship blows up it deals damage to its neighboring ships, you will get two effects:
Discourage blobs, and make blobs have to spread out, giving small gangs a chance to fight "one end" of the blob.
Damage dealt by a ship explosion should depend on the size of the ship exploding (and be significant as to mean something) and the signature size of the ship that's receiving it (much like bombs), so your small ships gangs don't all just go up in flames when all are orbiting tight to outrun tracking on larger ships.
how about it?
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shadowace00007
Amarr Beyond The Gates
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Posted - 2011.07.06 19:17:00 -
[2]
So basically you want a new way to do PVP in high sec. Just saying. ----------- Born Amarr, Raised Minmatar.
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Comodore John
Gallente Trixi IFI
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Posted - 2011.07.06 19:21:00 -
[3]
Privateers/Orphanage kill a freighter on Jita 4-4 undock, freighter does AoE damage to all undocking ships. Now who gets Concorded and loses sec status, the victim or the people who killed him?
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Enil Eromeno
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Posted - 2011.07.06 21:39:00 -
[4]
Originally by: Comodore John Privateers/Orphanage kill a freighter on Jita 4-4 undock, freighter does AoE damage to all undocking ships. Now who gets Concorded and loses sec status, the victim or the people who killed him?
I'm sure there can be a way to make it so AoE damage from a ship explosion does not trigger concord. After all ship blowing up != pilot activating smartbomb.
As for AoE damage on jita 4-4 undock all I can say is lol.
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Robert Caldera
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Posted - 2011.07.06 23:24:00 -
[5]
Edited by: Robert Caldera on 06/07/2011 23:24:25
Originally by: Enil Eromeno
I'm sure there can be a way to make it so AoE damage from a ship explosion does not trigger concord.
yeah, nice way to circumvent highsec rules and kill innocent people without concord intervention. AWESOME IDEA
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Mfume Apocal
Minmatar Origin. Black Legion.
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Posted - 2011.07.07 07:24:00 -
[6]
Originally by: Enil Eromeno Damage dealt by a ship explosion should depend on the size of the ship exploding (and be significant as to mean something) and the signature size of the ship that's receiving it (much like bombs), so your small ships gangs don't all just go up in flames when all are orbiting tight to outrun tracking on larger ships.
how about it?
This suggestion literally makes blasters worse than cruise missiles. What the hell man?
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Ciar Meara
Amarr Virtus Vindice
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Posted - 2011.07.07 13:38:00 -
[7]
I like it, exploding ships should have an effect. Just like torpedoes used to be AoE and Bombs are no
Jita 4-4 questions aside, well nobody is safe is he.
- Hilmar getur ekki tala= vi= ¦ig n·na, hann er a= fara ß japanska Tfskuverslun.
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Robert Caldera
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Posted - 2011.07.07 14:09:00 -
[8]
Originally by: Ciar Meara
Jita 4-4 questions aside, well nobody is safe is he.
would you like being blown up on 4-4 undock all the time?
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Enil Eromeno
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Posted - 2011.07.07 15:04:00 -
[9]
Originally by: Robert Caldera Edited by: Robert Caldera on 06/07/2011 23:24:25
Originally by: Enil Eromeno
I'm sure there can be a way to make it so AoE damage from a ship explosion does not trigger concord.
yeah, nice way to circumvent highsec rules and kill innocent people without concord intervention. AWESOME IDEA
You really see people self destructing big, expensive ships (which takes ages and give warnings to everyone in local) to kill others in high sec? after insurance nerf? rather than using arty suicide gankers?
As for jita 4-4, you'd have to have people permanently killing/self destructing BS and up to do any meaningful damage and would likely only kill un-tanked haulers, dessies, and frigs anyway. Seems more likely to have t1 arty fits suicide ganking.
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Makko Gray
Nexus Aerospace Corporation
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Posted - 2011.07.07 15:10:00 -
[10]
Originally by: Enil Eromeno You really see people self destructing big, expensive ships (which takes ages and give warnings to everyone in local) to kill others in high sec? after insurance nerf? rather than using arty suicide gankers?
As for jita 4-4, you'd have to have people permanently killing/self destructing BS and up to do any meaningful damage and would likely only kill un-tanked haulers, dessies, and frigs anyway. Seems more likely to have t1 arty fits suicide ganking.
You wouldn't need to self destruct, just blow up a corp mate in a cheap fully insured BS with no mods. Or blow up one abandoned by a corp mate.
That said I think if the AOE wasn't so big it wouldn't be worth using for that purposes but could still be an interesting dynamic for fleet fights. But does potentially disadvantage some weapon types such as blasters and drones who due to short range would suffer more damage this way.
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Vice Admiral Spreadsheet
Caldari
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Posted - 2011.07.07 15:28:00 -
[11]
....or maybe this whole Jita 4-4 undock explosion nonsense could be averted by having ship explosion radii nonexistent in highsec.
It would be another nerf to blasters, though.... But who uses blasters? What if the detonation was delayed? Long enough for a blaster boat to escape?
Damage should be scaled like missiles. If an explosion deals 600 damage to a battleship, it'd deal more like 20 to a frigate.
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Enil Eromeno
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Posted - 2011.07.08 14:44:00 -
[12]
Originally by: Makko Gray
You wouldn't need to self destruct, just blow up a corp mate in a cheap fully insured BS with no mods. Or blow up one abandoned by a corp mate.
its still a lot of work/isk to pop random small stuff of which you have no idea of whats inside. Compared to, say, t1 aplha ruppie or cane.
Besides, can make it simple and have the undock invul period work vs AoE damage. Lore-wise you can say you're protected by station shield and stuff. done deal. |
Gallion
Amarr
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Posted - 2011.07.08 14:46:00 -
[13]
see my suggestions here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1547813 |
Utremi Fasolasi
Gallente The Jagged Edge Disciples of Crom
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Posted - 2011.07.10 21:56:00 -
[14]
Originally by: Enil Eromeno The tittle is pretty self explanatory.
If when ever a ship blows up it deals damage to its neighboring ships, you will get two effects:
Discourage blobs, and make blobs have to spread out, giving small gangs a chance to fight "one end" of the blob.
Damage dealt by a ship explosion should depend on the size of the ship exploding (and be significant as to mean something) and the signature size of the ship that's receiving it (much like bombs), so your small ships gangs don't all just go up in flames when all are orbiting tight to outrun tracking on larger ships.
how about it?
There is no medium in space to carry the force of such an explosion.
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Jon Helldrunk
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Posted - 2011.07.10 22:58:00 -
[15]
Edited by: Jon Helldrunk on 10/07/2011 22:58:25 @Robert Caldera here's an idea, stop craping onto others idea's like that and go to the cry-me-a-river forum. point out the problem you see, maybe think about it for once and add a solution?
@Topic I realy like the idea. It may be a good start to add this to caps / supercaps / titans. After all, it would make sence that they blow up the way they should. However probably with the exception of NPCs?
I'm afraid that's one of those ideas that could effectivly go against blobs. But just like the 'no local-chat' idea some people are "TOO AFRAID" to change stuff.^^
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Roosterton
Internet SpaceCraft Raiding Fleet
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Posted - 2011.07.10 23:41:00 -
[16]
Edited by: Roosterton on 10/07/2011 23:46:34 Create some RP fluff about how stations and gates in highsec have blast-supression fields whithin 10km of them to prevent the AoE ship explosion damage.
Everywhere else, including other places in highsec, is fair game, and it's your fault if you don't get out of the way sooner.
This could also pave the way for some new skills (+20% damage/range from ship explosion per level?) and new ships (Suicide bombers: fast desty hulls with the explosion damage and range of a battleship, increasing per level ) -------- Enemy corps raided into disbandment: Three.
Originally by: Tarminic
OH MY GOD WHAT HAVE YOU DONE?! |
Jon Helldrunk
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Posted - 2011.07.10 23:45:00 -
[17]
Originally by: Roosterton Edited by: Roosterton on 10/07/2011 23:41:22 Create some RP fluff about how stations and gates in highsec have blast-supression fields whithin 10km of them to prevent the AoE ship explosion damage.
Everywhere else, including other places in highsec, is fair game, and it's your fault if you don't get out of the way sooner.
nice workaround. got an idea to safe npc wrecks?
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Roosterton
Internet SpaceCraft Raiding Fleet
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Posted - 2011.07.10 23:47:00 -
[18]
Edited by: Roosterton on 10/07/2011 23:48:13
Originally by: Jon Helldrunk
nice workaround. got an idea to safe npc wrecks?
What do you mean by that?
EDIT: Nevermind, I re-read your post. Hmm. Why would this be a problem for NPCs? -------- Enemy corps raided into disbandment: Three.
Originally by: Tarminic
OH MY GOD WHAT HAVE YOU DONE?! |
Jon Helldrunk
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Posted - 2011.07.11 10:59:00 -
[19]
Originally by: Roosterton Edited by: Roosterton on 10/07/2011 23:48:13
Originally by: Jon Helldrunk
nice workaround. got an idea to safe npc wrecks?
What do you mean by that?
EDIT: Nevermind, I re-read your post. Hmm. Why would this be a problem for NPCs?
wrecks pop pretty fast, in missions or other NPC related encounters ships happen to explode close to wrecks. If the easy way "just simulate a smart bomb when the ship blows up" would kill wrecks it could be bad for mission experience or making isk in other npc related stuff.
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Desirsar
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Posted - 2011.07.11 11:13:00 -
[20]
Originally by: Jon Helldrunk Edited by: Jon Helldrunk on 10/07/2011 22:58:25 @Robert Caldera here's an idea, stop craping onto others idea's like that and go to the cry-me-a-river forum. point out the problem you see, maybe think about it for once and add a solution?
@Topic I realy like the idea. It may be a good start to add this to caps / supercaps / titans. After all, it would make sence that they blow up the way they should. However probably with the exception of NPCs?
I'm afraid that's one of those ideas that could effectivly go against blobs. But just like the 'no local-chat' idea some people are "TOO AFRAID" to change stuff.^^
Problem? It's a bad idea. Solution? Don't implement it.
Actually, adding this effect for massive ships sounds cool, but only if it damages ships (smaller than the exploding ship type only?) and drones, and no types of structure. It would also need some delay for ships to pretend to get out of range... but not much.
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Kalia Masaer
Amarr Border Defense Consortium
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Posted - 2011.07.11 13:49:00 -
[21]
I do have to laugh at the no medium in space to carry an explosion. A chunk of metal hurled from an explosion in space is actually far more dangerous as there is no atmosphere to slow it down. Any radiation released from an exploding ship has no atmosphere help absorb it. Any super heated objects hurled from the explosion will not simply burn up or cool down quickly from exposure to an atmosphere. Even the force of an explosion could be transferred in space if enough expansion of gas occurred during the explosion same principle of as a rocket engine.
That being said ship explosions doing damage is probably not in the best interests of game play unless the damage was quite low and a single ship blowing up wasn't that big a deal. A large smartbomb explosion wouldn't be a big deal.
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