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Levi Crawford
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Posted - 2011.07.08 18:38:00 -
[1]
Capsuleers. Immortal
But what about their crews? all those windows on ships? All those explosions and death and destruction. Are crewmen so expendable? Why does the Dust soldier fight without fear just as the capsuleer does?
Because while the capsuleer is an elite in the EVE universe, limited immortality is available to many, thanks to the technologies of new eden.
Limited immortality?
Yes. While the capsuleer uses the Jovian technology of the pod to essentially broadcast real time memory and sensation to a multiply cloned 'self', the average crewman or soldier may access more rudimentary 'backup' clones that store their 'self' at a specific place in time. Like a saved copy of existence as it was when the clone was made, just in case the crewman or soldier dies. Of course not all could afford even these technologies. But even those might gamble for their chance to earn a 'recall point' clone after some number of missions in space or on the harsh worlds of New Eden.
No technology would be equal to the perfection of the jovian pod and not all would even rival the near perfect memory simulacra of the ground forces elite but to varying degrees these forms of limited immortality would console the fragile humans in harms way.
Of course, scholars would still debate the philosophical issues of true identity continuity but for the most part EVE society would come accept a new set of categories and conceptualizations regarding self and existence.
Capsuleers and industrial giants would seek to preserve the expertise of their personnell with the best 'recall' clones and these personnel would in turn act with courage and a sense of destiny. The meek impoverished would dream of their own rise and defeat of death and would risk their finite lives to achieve it. And yes, some would die doing so. And some clones would fail. Eve is harsh and dystopian in many ways. But some also would live.
And so the Capsuleer ((player)) and the ground forces elite ((player)) perseveres through death ((is revived continuously or semi-continuously through death in the game))
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There CCP. I just explained why Dust514 soldiers also are immortal. You knew you were gonna have to do it eventually |
Roga Dracor
Caldari Mental Disorders Inc. Apex United
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Posted - 2011.07.08 18:52:00 -
[2]
Succinct.. Good job.. I have always thought it rather underdeveloped in the fiction. My own ideas have always included backups of my "key personnel", in my mindset of who Roga is. I have always tried to keep developed characters around him in stories I have written (not alot actually posted). It only makes sense.
My thoughts on the tech 3 stuff was that the subsystems might be linked through 5 individuals linked through me, after all response time would be cut down if I had 5 human drones hardwired into my systems. A possible reasin to lose skill points. But, noone that mattered picked up on the wetware possibility.. |
Viktor Fyretracker
Caldari Emminent Terraforming O.G.-Alliance
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Posted - 2011.07.12 05:27:00 -
[3]
Actually the survival of crews is always a hot issue.
but one thing to remember is while ships simply pop in game, in Lore odds are they do not simply just explode but instead take tons of damage and there is time for much of the crew to get to escape pods .. now there will always be loss of life but id bet ships are designed to minimize it as well as minimize loss of the spaceframe itself. But the game lacks any mechanic for disabling a vessel so it only has Kaboom, but the lore side of things likely allows for someone to disable a vessel.
one reason I always state that ships go from alive to pop in game is because nobody wants to play "Sink the Bismark" chasing a battleship around a system for the next several days. in game if warp scrambled for example you cannot warp because your navigational systems are being messed with, odds are in Lore a ship's engineer could pull a hail mary and give the ship a minor even half and AU warp to break out of the combat allowing then a more proper long distance warp.
the hardest thing I think is that in Lore things are more survivable because it does not impact gameplay. certain concessions are made for gameplay purposes in game though.
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