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Empress Chimera
Supervillains
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Posted - 2011.07.09 14:42:00 -
[1]
I recently trained the skills to put up a colony. I watched (youtube) and read several how-tos before beginning but I am still getting a weird result. To explain; I set up on a gas planet to make Oxhygen. I set up one Extractor with 5 beams extacting. Then a Silo a Factory and finally a Launchpad. I routed the output from the Extraxtor to the Factory, through the Silo, and started up the process. Now I come back 20 hours later my Extractor is harvesting 3400 units/15 minutes, my Factory refines 3000 units/30 minutes and my Silo is empty?? Shouldn't all that excess be stored in the Silo? |
Cahal Arbosa
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Posted - 2011.07.09 14:55:00 -
[2]
Because you are not routing your produced resources anywhere, you need to route them to either a Command Center or a Launch Pad.
So your actual routing should look something like this:
Extractors > Launch Pad > Refinery > Launch Pad
Anything that isn't a storage facility cannot maintain an inventory. So you need to route everything into/out of storage locations.
Right now you aren't routing the finished product to a storage facility, so they are getting deleted. |
Empress Chimera
Supervillains
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Posted - 2011.07.09 15:03:00 -
[3]
Oh, I didn't mention that since it didnt have anything to do with my problem. The Factory is routed to a Launchpad. And the Launchpad has finished products in it. So some produce is getting through. The question was why is the Silo empty when my extractors produce more then my Factory can handle? |
Linda Shadowborn
Gallente Dark Steel Industries
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Posted - 2011.07.09 15:10:00 -
[4]
If you send more to a factory then it can hold the overflow is gone, it doesnt move on to a secondary storage. You need to route it first to the storage, then to the factory and back to the storage. |
Empress Chimera
Supervillains
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Posted - 2011.07.09 15:33:00 -
[5]
Current: Ex -> Si -> Fa -> Lau
Suggested: Ex -> Si -> Fa -> Si -> Lau
Is that correct? |
Cahal Arbosa
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Posted - 2011.07.09 15:36:00 -
[6]
Yes that's right, but you don't need a silo. A launch pad has a good amount of storage space and that frees up cpu/power grid if you route everything through a single launch pad:
Extractors > Launchpad > Factories > Launchpad
Unless you have too many extractors running for the factories, you shouldn't have to worry about running out of storage space. |
Empress Chimera
Supervillains
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Posted - 2011.07.09 15:42:00 -
[7]
Edited by: Empress Chimera on 09/07/2011 15:47:39 I still dont understand why the excess Noble Gas isnt stored in the Silo. Currently 3900 units/15 minutes while Factory handles 3000 units/30 minutes.
Please visit your user settings to re-enable images. |
Ashgoz Kouvo
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Posted - 2011.07.09 15:55:00 -
[8]
When you open the routes tab from your extractor there should be 3000 units routed to the factory and the excess to the launchpad (or silo). Is that so? |
Konniver
Minmatar
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Posted - 2011.07.09 15:56:00 -
[9]
Originally by: Empress Chimera The question was why is the Silo empty when my extractors produce more then my Factory can handle?
One thing I can't remember if it's covered in most guides is that every factory effectively has it's own mini-storage. The orange bar around a factory tells you how full this storage is, once this orange bar is full it then moves the resources into production and the orange bar empties allowing you to stockpile more resources for the next cycle. This is where your overflow was "hiding".
In a nutshell, each factory can hold enough resources for up to two complete cycles; the one active cycle and the one storage cycle. If you have an active cycle running and you storage cycle becomes full too, only then will resources start stockpiling further up the chain in your CC/SF/LP.
I hope that made sense, but I just woke up x.x |
Empress Chimera
Supervillains
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Posted - 2011.07.09 15:58:00 -
[10]
No. It says Origin: This structure 3000 units. Destination: Gas Basic Industrial Factory. |
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Ashgoz Kouvo
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Posted - 2011.07.09 16:10:00 -
[11]
So the only route from your extractor is 3000 units to the factory? If yes then you just have to go to the products tab and route the excess to the silo. |
Velicitia
Open Designs
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Posted - 2011.07.09 16:49:00 -
[12]
Edited by: Velicitia on 09/07/2011 16:51:47
Originally by: Empress Chimera Current: Ex -> Si -> Fa -> Lau
Suggested: Ex -> Si -> Fa -> Si -> Lau
Is that correct?
no, your current (from reading this) sounds like
Ex -> BIF -> ? -> Launchpad
routing everything to the BIF from the extractor (regardless of what it goes through first) means that everything will be sent to the BIF, regardless of whether or not there is room.
As has been suggested, your layout should look like Ex -> Launchpad -> BIF -> Launchpad.
this works because of two things: 1. the Extractor -> Launchpad link is a "PUSH" link. That is, the Extractor will push all of the output into the launchpad (as long as there is room). 2. the launchpad -> BIF link is a "PULL" link. That is, provided there is input material (noble gas) in the launchpad, the BIF will only pull out what is needed (i.e. 3k units).
note that the link for the output (Oxygen) of the BIF -> Launchpad is also a 'push' link.
for all "push" links, the full amount is sent, regardless of whether or not there is available room in the destination. for all "pull" links, if the factory (or factories) are empty, they will have the appearance of "push" links until the local storage in the factory has been filled(i.e. 3k units + the currently in progress job).
edit -- Easiest fix to this would be take out the silo and launchpad. Put a new launchpad where the silo was and lay down the links.
now, set up three (3) delivery routes: 1. Extractor to Launchpad (Noble Gas), 100% of output 2. Launchpad to BIF (Noble Gas), 100% (remember, BIF will only pull what it needs) 3. BIF to Launchpad (Oxygen) |
Linda Shadowborn
Gallente Dark Steel Industries
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Posted - 2011.07.09 19:23:00 -
[13]
as said you have to tell it to go to the storage and then to the factory from the storage so 2 stages. If you tell it to go straight to the factory (even if that link passes through the storage that doesnt work). The end of each link has to be to where it is supposed to go.
so Link from extractor to storage. make a new link from the storage to the factory, then link back to the storage. |
Julien Brellier
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Posted - 2011.07.10 00:54:00 -
[14]
Extractor -> Launchpad -> Basic Factory -> Launchpad.
All excess is then stored in the Launchpad as well as the finished products from the factory, ready for everything to be launched in one click of the mouse.
Route everything TO the launchpad and not THROUGH it. |
Tau Cabalander
Retirement Retreat
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Posted - 2011.07.10 01:23:00 -
[15]
To break it down a bit more:
Route #1 from Extractor to Spaceport. Route #2 from Spaceport to factory. Route #3 from factory to Spaceport.
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Empress Chimera
Supervillains
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Posted - 2011.07.10 05:27:00 -
[16]
Thanks for the help everyone. The routes was indeed the problem as they went through the Silo, not to then from. Now I have a new problem, the excess is buiding up. I have added 2 new factories, for a total of 3, and I still extract more then I can process :) |
Ian Isk
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Posted - 2011.07.10 07:59:00 -
[17]
You have two options then. Either you make more processors, or, if you don't have the powergrid for that, you reduce the number of extractor heads and then make more processors. If your Command Center skill is low, you should invest some time in that to get more powergrid to allow for more processors. |
Empress Chimera
Supervillains
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Posted - 2011.07.10 08:48:00 -
[18]
See, still learning. I didn't know the extractor heads used PG/CPU. I thought they came "free" with the Extractor. With a bit of fiddeling and an extra Factory I got the In/Out ratio to 26k/24k, give or take due to the ups and downs in the program. Thanks to everyone, now I think I have the gist of this PI thing and once I have more skills I can churn out those robotics and nanite paste with the best of ya :)
Please visit your user settings to re-enable images. |
Linda Shadowborn
Gallente Dark Steel Industries
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Posted - 2011.07.10 14:54:00 -
[19]
A few comments on that last picture :)
1. if you changed your storage unit to the launch pad you will save some fittings :)
2. You have separate routes from the factories to the launchpad, you really only need one. If you stick with the current configuration you can instead route back to the storage, remove all but one of the links to the launchpad and then route it all from the storage to the pad, again saving some pg/cpu.
Will streamline it a little bit more. |
No Moar
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Posted - 2011.07.10 15:02:00 -
[20]
Originally by: Empress Chimera See, still learning. I didn't know the extractor heads used PG/CPU. I thought they came "free" with the Extractor. With a bit of fiddeling and an extra Factory I got the In/Out ratio to 26k/24k, give or take due to the ups and downs in the program. Thanks to everyone, now I think I have the gist of this PI thing and once I have more skills I can churn out those robotics and nanite paste with the best of ya :)
That's still not the best setup, has some room to improve. first, don't ever use silos. They use the same PG and have much less storage and can't launch. also don't use the command center (you are doign that right) second, minimize link distance. place buildings right next to each other, one pixel here or there doesn't make a difference, but a huge gap between building does. last, never use more links than you need. at maximum, you should have 1 link for each working instalation on a planet. so with 7 instalations, 7 links maximum (actully you can do with 6). You have 9, that's 3 links that eat pg/cpu that don't have to be there. You can route a loto f stuff through the same links, both ways.
the last two are double important on gas planets, because there, links cost a LOT of cpu/pg. check these two setups (on a gas planet), you can see that the difference in placement makes a 1300 PG difference. That is for example one more extractor head and one more basic factory. Please visit your user settings to re-enable images. |
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Cahal Arbosa
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Posted - 2011.07.10 15:14:00 -
[21]
Originally by: No Moar second, minimize link distance. place buildings right next to each other, one pixel here or there doesn't make a difference, but a huge gap between building does.
This comes in play a lot when you have extremely large planets. It you view the information on various planets, you will discover that every planet has a different size, which isn't really evident when you are doing PI. Bigger sized planets = link distances cost WAY more event thought they don't look like it.
A tiny link on a small planet may only be 20-30km long, but on another planet a link that looks about the same size may actually be 150+kms, which sucks up a ton of CPU and powergrid.
Also - you can upgrade links if they are getting used too much. Double-click on any link that is hitting 100% or higher and you can upgrade it. Upgrading 1 link is usually cheaper than running 2 separate links. |
Velicitia
Open Designs
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Posted - 2011.07.10 15:16:00 -
[22]
Originally by: No Moar
Originally by: Empress Chimera See, still learning. I didn't know the extractor heads used PG/CPU. I thought they came "free" with the Extractor. With a bit of fiddeling and an extra Factory I got the In/Out ratio to 26k/24k, give or take due to the ups and downs in the program. Thanks to everyone, now I think I have the gist of this PI thing and once I have more skills I can churn out those robotics and nanite paste with the best of ya :)
That's still not the best setup, has some room to improve. first, don't ever use silos. They use the same PG and have much less storage and can't launch. also don't use the command center (you are doign that right) second, minimize link distance. place buildings right next to each other, one pixel here or there doesn't make a difference, but a huge gap between building does. last, never use more links than you need. at maximum, you should have 1 link for each working instalation on a planet. so with 7 instalations, 7 links maximum (actully you can do with 6). You have 9, that's 3 links that eat pg/cpu that don't have to be there. You can route a loto f stuff through the same links, both ways.
the last two are double important on gas planets, because there, links cost a LOT of cpu/pg. check these two setups (on a gas planet), you can see that the difference in placement makes a 1300 PG difference. That is for example one more extractor head and one more basic factory.
you could even take out that second Launchpad to save a bit more PG/CPU if you needed to (BUT that would mean that you're also losing the 10k storage space for outputs, and would likely need to launch stuff more frequently). |
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