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LLoyd Thomson
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Posted - 2011.07.12 12:37:00 -
[1]
Edited by: LLoyd Thomson on 12/07/2011 13:08:15
Quote: Conversation then took a bit of a tangent, and Arnar mentioned that local as we know it is going to change in a Winter expansion. The CSM was taken aback by this and let fly a torrent of questions about this new ôno localö. Local, as it was explained, had to change because of changes to EVEÆs infrastructure needed for future Incarna development. However, it would be replaced by a new, yet-to-be-designed intelligence gathering tool. Local would not simply just ôturn offö and turn into delayed mode, such as in wormhole space. It is worth a repeat û local will NOT be simply turned off and/or turned into delayed mode. Arnar and Torfi both emphasized the importance of not feeling alone in space; they reasoned that the game has fifty thousand players and that it shouldnÆt feel as though youÆre alone. The CSM will be kept in the loop regarding this design when more is known.
Well, well ... what will it be?
What's your thought about it?
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Cashcow Golden Goose
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Posted - 2011.07.12 12:38:00 -
[2]
It'll cost 50 Aurum per letter to type in local.
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Zagdul
Gallente Shadowed Command Fatal Ascension
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Posted - 2011.07.12 12:43:00 -
[3]
new radar thingy on the screen that alerts you when none blues enter system.
the new radar works in conjunction with d-scan to give relative positions from your current location like radar should over 9000 years into the future.
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Harisdrop
Gallente Vindicate and Deliverance
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Posted - 2011.07.12 12:44:00 -
[4]
Your corp alliance will have to pay 50 AUR a month to keep you off local.
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Kevric
Lament of the Phoenix The Covenant.
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Posted - 2011.07.12 12:56:00 -
[5]
Alright! More improvements for 0.0 space!
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BuckStrider
Nano-Tech Experiments
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Posted - 2011.07.12 13:18:00 -
[6]
Quote: Local would not simply just "turn off" and turn into delayed mode,such as in wormhole space.
There is no 'delayed' mode in WH space because local does not exist unless you type something in chat.
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Uncanny Valley
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Posted - 2011.07.12 13:21:00 -
[7]
Originally by: BuckStrider
Quote: Local would not simply just "turn off" and turn into delayed mode,such as in wormhole space.
There is no 'delayed' mode in WH space because local does not exist unless you type something in chat.
Umm, thats what "Delayed Mode" means, silly. Ever notice that when you are in a corp chat, private chat room, or alliance chat with more than 50 people? It stops tracking. The only chat window that ISNT like that is Local currently.
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Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.07.12 13:26:00 -
[8]
What minutes were these part of? do you have a link? I don't see the May ones yet.
Originally by: CCP Soundwave
I'll tell you what I believe we should never sell; Anything that messes with the competitive balance of the game. No + stat ammo, no + stat ships and anything of that type. |
LLoyd Thomson
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Posted - 2011.07.12 13:29:00 -
[9]
Originally by: Apollo Gabriel What minutes were these part of? do you have a link? I don't see the May ones yet.
http://www.eveonline.com/council/transcripts/2011/CSM_CCP_Meetings_18-20_05_2011.pdf, page 7
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Furb Killer
Gallente
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Posted - 2011.07.12 13:29:00 -
[10]
Edited by: Furb Killer on 12/07/2011 13:33:15 While in principle I am in favour of this, it does mean CCP doesnt have a clue what they want yet and good chance it is absolutely horrible.
And after release it will cause all POS's to jump to jita 4-4 and have a thunderdome. (yes I meant POS's)
@uncanny, you do realise after a few minutes in a delayed mode chat channel you can see who is in there?
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Coco Caine
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Posted - 2011.07.12 13:36:00 -
[11]
A conversation I overheard in the CCP cantine:
A > You know, in WoD we won't need a local chat, it doesn't make sense as a mechanic B > Well, then get rid of it in Eve, like with the hangar view A > Lol, the hangar view in WoD, lol B > Yeah, rofl, what about the Vampire teeth for the NeX? Ready for deployment?
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jackaloped
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Posted - 2011.07.12 13:39:00 -
[12]
Ok incarna breaks local.
No doubt ccp will try to paint fixing local that incarna broke time spent on the FIS part of the game.
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Ghoest
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Posted - 2011.07.12 13:46:00 -
[13]
Hopefully there will just be a notice when someone enters the system and a separate notice when someone leaves.
Wherever you went - Here you are.
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Gwenywell Shumuku
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Posted - 2011.07.12 13:49:00 -
[14]
lol, for YEARS we wanted a change in local..and now Incarna does the trick? the irony.
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Kunming
Amarr T.H.U.G L.I.F.E
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Posted - 2011.07.12 13:53:00 -
[15]
I was writing up something about removal of local and replacing it with constellation channel but then realized the expolitablity of it which would be counter productive to the intended purpose.
I wouldnt know how CCP wants to solve this, it is truely a difficult matter.
The criterias are as following:
- Needs to show there are pilots other than you in the space around you [the "you're not alone" feeling] - Needs to remove the insta intel functionality of local - Cant be delayed - Shouldnt hinder FCs to keep track of their fleet
So I came up with this:
* How about ppl coming into your local simply have a random serial number (instead of name) which changes with each jump (simply an assigned number by ur ship to sort out signals), you can see the person behind the number if he's in you gang, otherwise its just some unknown, could be your corp/alliance buddy, some neutral or your enemy.
* You decypher the serial number the moment you have visual contact (this decyphering would extend to your gang if you are in one atm), which makes sense since you then know the signal belongs to 'that' ship flown by 'that' guy.
* Now you could extend the gang-only functionality to alliance space by anchoring a radar structure in a system you have SOV, but not near a POS. It should be a cheap module which would be frequently destroyed by smaller groups if left unattended. This would help 0.0 alliance pvp tremendeuosly IMO, breaking fights into smaller engagements rather than one big SC stand off.
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Kerrisone
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Posted - 2011.07.12 13:59:00 -
[16]
Originally by: Kunming I was writing up something about removal of local and replacing it with constellation channel but then realized the expolitablity of it which would be counter productive to the intended purpose.
I wouldnt know how CCP wants to solve this, it is truely a difficult matter.
The criterias are as following:
- Needs to show there are pilots other than you in the space around you [the "you're not alone" feeling] - Needs to remove the insta intel functionality of local - Cant be delayed - Shouldnt hinder FCs to keep track of their fleet
So I came up with this:
* How about ppl coming into your local simply have a random serial number (instead of name) which changes with each jump (simply an assigned number by ur ship to sort out signals), you can see the person behind the number if he's in you gang, otherwise its just some unknown, could be your corp/alliance buddy, some neutral or your enemy.
* You decypher the serial number the moment you have visual contact (this decyphering would extend to your gang if you are in one atm), which makes sense since you then know the signal belongs to 'that' ship flown by 'that' guy.
* Now you could extend the gang-only functionality to alliance space by anchoring a radar structure in a system you have SOV, but not near a POS. It should be a cheap module which would be frequently destroyed by smaller groups if left unattended. This would help 0.0 alliance pvp tremendeuosly IMO, breaking fights into smaller engagements rather than one big SC stand off.
I think in space genre those are called sensor readings, in sight meaning on grid is when you 'id' the signal, I'd rather the id happen farther out but obviously you don't want it doing that at infinite range. It could even be limited 'id' farther out like ship class, type, etc but not pilot information.
Originally by: Ghoest Ill watch what you do not what you say.
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Ghoest
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Posted - 2011.07.12 14:16:00 -
[17]
Edited by: Ghoest on 12/07/2011 14:17:45 They never going to remove what some people call insta intel.
It favors hunter too much.
The hunter scans as soon as he enters the system - but for the target if you have to scan nonstop it is tedious and ruins the fun of playing the game.
You gankers can cry all you want about intel but CCP is not going to make 0.0 unplayable just to make you happy.
The infomation than can be removed is -you dont need to know who is already in a system when you enter -you dont need to know who or what is entering you system - you just need to know to start scanning.
Wherever you went - Here you are.
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Trebor Daehdoow
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Posted - 2011.07.12 14:35:00 -
[18]
CSM was provided with a very early design document for the changes, and has provided some feedback, but it is understood that nothing has been locked down yet. We expect to get more details soon.
Basically, the idea is to split off the intel functions of local into something new, so that local chat is just that -- chat.
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jackaloped
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Posted - 2011.07.12 14:46:00 -
[19]
Edited by: jackaloped on 12/07/2011 14:46:47
Originally by: Gwenywell Shumuku lol, for YEARS we wanted a change in local..
Not really- at least not for pvp. People who don't want local can go to wormholes now. Based on the Economic quarterly very few pvpers go to wormholes. No local makes eve a real hassle to play.
edit: trebor I'm not sure what your post means. Are they going to take out local and replace it with an auto scanner function that basically works exactly the same way as local?
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Shepard Book
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Posted - 2011.07.12 14:50:00 -
[20]
Originally by: Trebor Daehdoow CSM was provided with a very early design document for the changes, and has provided some feedback, but it is understood that nothing has been locked down yet. We expect to get more details soon.
Basically, the idea is to split off the intel functions of local into something new, so that local chat is just that -- chat.
Sounds very interesting. I know several friends who will be very excited if there is no longer a free warning system in 0.0. Can't wait!
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Kunming
Amarr T.H.U.G L.I.F.E
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Posted - 2011.07.12 14:55:00 -
[21]
Originally by: Kerrisone
Originally by: Kunming I was writing up something about removal of local and replacing it with constellation channel but then realized the expolitablity of it which would be counter productive to the intended purpose.
I wouldnt know how CCP wants to solve this, it is truely a difficult matter.
The criterias are as following:
- Needs to show there are pilots other than you in the space around you [the "you're not alone" feeling] - Needs to remove the insta intel functionality of local - Cant be delayed - Shouldnt hinder FCs to keep track of their fleet
So I came up with this:
* How about ppl coming into your local simply have a random serial number (instead of name) which changes with each jump (simply an assigned number by ur ship to sort out signals), you can see the person behind the number if he's in you gang, otherwise its just some unknown, could be your corp/alliance buddy, some neutral or your enemy.
* You decypher the serial number the moment you have visual contact (this decyphering would extend to your gang if you are in one atm), which makes sense since you then know the signal belongs to 'that' ship flown by 'that' guy.
* Now you could extend the gang-only functionality to alliance space by anchoring a radar structure in a system you have SOV, but not near a POS. It should be a cheap module which would be frequently destroyed by smaller groups if left unattended. This would help 0.0 alliance pvp tremendeuosly IMO, breaking fights into smaller engagements rather than one big SC stand off.
I think in space genre those are called sensor readings, in sight meaning on grid is when you 'id' the signal, I'd rather the id happen farther out but obviously you don't want it doing that at infinite range. It could even be limited 'id' farther out like ship class, type, etc but not pilot information.
that would be the fine tuning part, I put that out as a rough concept not a fully thought out and number crunched idea.
It adds gameplay, doesnt necesarily remove something but changes it. FCs need the local to keep track of their own fleet, so you keep that functionality.
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Diomedes Calypso
Aetolian Armada
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Posted - 2011.07.12 14:55:00 -
[22]
Originally by: LLoyd Thomson Edited by: LLoyd Thomson on 12/07/2011 13:31:52
Quote: Conversation then took a bit of a tangent, and Arnar mentioned that local as we know it is going to change in a Winter expansion. The CSM was taken aback by this and let fly a torrent of questions about this new ôno localö. Local, as it was explained, had to change because of changes to EVEÆs infrastructure needed for future Incarna development. However, it would be replaced by a new, yet-to-be-designed intelligence gathering tool. Local would not simply just ôturn offö and turn into delayed mode, such as in wormhole space. It is worth a repeat û local will NOT be simply turned off and/or turned into delayed mode. Arnar and Torfi both emphasized the importance of not feeling alone in space; they reasoned that the game has fifty thousand players and that it shouldnÆt feel as though youÆre alone. The CSM will be kept in the loop regarding this design when more is known.
Well, well ... what will it be?
What's your thought about it?
Here's the link: CSM Minutes
I'm very happy about the realization of how important it is for players to get a sense that the space they're in is populated and other Players are there.
I hope the tool is not too difficult and perhaps can be semi-automatic, yet still allow for roaming fleets or pilots to not have their presense immediately disclosed.
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Argus Kell
Gallente Lost Enterprises... SOLAR WING
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Posted - 2011.07.12 14:59:00 -
[23]
If I had to guess itÆd probably be that nobody shows in local unless they speak. Then as a separate thing; when someone enters the system instead of showing in the local sidebar as a face and name they just show as ôUnknown Pilotö. Through scanning or some other malark you can figure who that ôUnknown Pilotö is.
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jackaloped
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Posted - 2011.07.12 15:00:00 -
[24]
Originally by: Shepard Book
Originally by: Trebor Daehdoow CSM was provided with a very early design document for the changes, and has provided some feedback, but it is understood that nothing has been locked down yet. We expect to get more details soon.
Basically, the idea is to split off the intel functions of local into something new, so that local chat is just that -- chat.
Sounds very interesting. I know several friends who will be very excited if there is no longer a free warning system in 0.0. Can't wait!
Yep it will be easier to blob people.
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Ranka Mei
Caldari
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Posted - 2011.07.12 15:01:00 -
[25]
I have some mixed feelings about this. Like, will war targets still be color-coded on this new radar thingy?
Good thing about it, at least, is that we'll finally get rid of all those whiny would-be pirates, scared sh*tless of a single cloaky guy in their system. Boo! :)
-- "All your monies AUR belong to us." -- CCP |
Enuen Ravenseye
Malevolence. Imperial 0rder
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Posted - 2011.07.12 15:04:00 -
[26]
Originally by: Kunming
* How about ppl coming into your local simply have a random serial number (instead of name) which changes with each jump (simply an assigned number by ur ship to sort out signals), you can see the person behind the number if he's in you gang, otherwise its just some unknown, could be your corp/alliance buddy, some neutral or your enemy.
* You decypher the serial number the moment you have visual contact (this decyphering would extend to your gang if you are in one atm), which makes sense since you then know the signal belongs to 'that' ship flown by 'that' guy.
* Now you could extend the gang-only functionality to alliance space by anchoring a radar structure in a system you have SOV, but not near a POS.
You know, that's not bad. Maybe make the "radar structure" a TCU upgrade thingy. Otherwise, your idea is a decent compromise between those who want to get rid of local completely and those who don't.
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Kirkland Langue
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Posted - 2011.07.12 15:04:00 -
[27]
Originally by: Ghoest Hopefully there will just be a notice when someone enters the system and a separate notice when someone leaves.
Jita will be fun. A new type of local spam.
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Kunming
Amarr T.H.U.G L.I.F.E
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Posted - 2011.07.12 18:36:00 -
[28]
Originally by: Enuen Ravenseye You know, that's not bad. Maybe make the "radar structure" a TCU upgrade thingy. Otherwise, your idea is a decent compromise between those who want to get rid of local completely and those who don't.
The idea is to give alliances the ability to have the advantage but also smaller groups to disturb that and take (temporary) tactical advantage of the resulting 'local' chaos. Not everything revolving around SOV mechanics should be involving waiting, more waiting, some more waiting and finally blobs of SCs, IMHO.
Originally by: Kirkland Langue
Originally by: Ghoest Hopefully there will just be a notice when someone enters the system and a separate notice when someone leaves.
Jita will be fun. A new type of local spam.
If the idea is to seperate chat and intel, I dont think anyone with a sane mind would enter Jita chat except scammer, spammers, and maybe hardcore RPers.
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Smoking Blunts
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Posted - 2011.07.12 19:30:00 -
[29]
so local will be removed because of incarna.
worst reason ever.
how about remove incarna and keep local?
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