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Bagehi
Association of Commonwealth Enterprises
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Posted - 2011.07.12 16:53:00 -
[1]
I think one major thing is missing in the NPE: timers (docking,GCC, aggression).
I recently ran through the NPE with a new player and within a day, the confusion of the different timers and more importantly the noob-gank cans inevitably cropped up. The NPE should have a section explaining these different timers and the player interactions surrounding them. If for no other reason than the noob rage a lack of understanding about these mechanics can cause.
This signature is useless, but it is red.
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Drake Draconis
Minmatar Shadow Cadre Shadow Confederation
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Posted - 2011.07.12 18:10:00 -
[2]
Not supporting until CCP fixes the damn timers in the first place.
I'm fed up with the denial and refusal to acknowledge they have a invisible aggression counter. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |
Bagehi
Association of Commonwealth Enterprises
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Posted - 2011.07.12 19:13:00 -
[3]
Honestly, I think that if more new players knew what was going on, they'd be able to identify the hidden timer instances (been there, been impacted by those, but it is rare for me). Being the bright-eyed, bushy tailed noobs that they are, there would likely be a flood of bug report info that could eventually bring about a fix. Where as bittervet/jadedplayers like myself don't even bother to send in a bug report unless we see it multiple times in a row and can assemble overwhelming evidence to convince the person who opens the report to not "cannot reproduce" it into oblivion.
This signature is useless, but it is red.
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Drake Draconis
Shadow Cadre Shadow Confederation
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Posted - 2011.07.12 19:31:00 -
[4]
Edited by: Drake Draconis on 12/07/2011 19:31:34 You cant reproduce what you can't see.
I'll support it on principle but my reservations remain the same.
PS: It's happened to me twice. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |
Laechyd Eldgorn
draketrain
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Posted - 2011.07.12 22:08:00 -
[5]
it's because not even ccp knows what all those timers are
basically expect that you have some surprise timer for everything
in dark dark mmorpg like eve it makes sense that noobs die because someone touched the can they just threw out of airlock... wait
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Just Another Toon
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Posted - 2011.07.12 22:40:00 -
[6]
..
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XIRUSPHERE
The 8th Order
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Posted - 2011.07.13 01:44:00 -
[7]
Plenty of people have spent years in the game before truly understanding session mechanics from stations, actions, to pvp and fleets. Yeah it's nice to have nubs flying around without a clue but people honestly should know some of the underlying mechanics of their game.
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Raid'En
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Posted - 2011.07.13 02:21:00 -
[8]
i will never forget this transport full of shiny lost due to a mistunderstanding of the timers... and i was far from being a noob at this time...
more infos is really needed
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Lykouleon
Wildly Inappropriate Goonswarm Federation
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Posted - 2011.07.13 03:37:00 -
[9]
Lykouleon > CYNO ME CLOSER SO THAT I CAN HIT THEM WITH MY SWORD |
Seldinger
Association of Commonwealth Enterprises Strategic Operations Brigade
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Posted - 2011.07.13 21:25:00 -
[10]
Support.
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Jon Helldrunk
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Posted - 2011.07.14 07:57:00 -
[11]
signed.
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Furb Killer
Gallente
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Posted - 2011.07.14 09:33:00 -
[12]
Small issue is that no one, including CCP, now actually understand how all the timers work in eve.
Anyway even if someone would manage the impressive task of figuring out eve timers, I got a much better plan B: simplify timers so it doesnt require a tutorial. Start by removing idiotic stuff like npcs in belts giving an agro timer. Then remove stuff like extending agro timers by shooting someones cans, which dont actually show on the victims screen that his agro timer is extended, etc.
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Vislor Amatin
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Posted - 2011.07.14 09:49:00 -
[13]
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Bagehi
Association of Commonwealth Enterprises
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Posted - 2011.07.14 17:00:00 -
[14]
Originally by: Furb Killer Small issue is that no one, including CCP, now actually understand how all the timers work in eve.
Anyway even if someone would manage the impressive task of figuring out eve timers, I got a much better plan B: simplify timers so it doesnt require a tutorial. Start by removing idiotic stuff like npcs in belts giving an agro timer. Then remove stuff like extending agro timers by shooting someones cans, which dont actually show on the victims screen that his agro timer is extended, etc.
Even simplified timers and aggro will still need to be explained to new players. In no other game that I'm aware of can players bait other players into PVP in such a dizzying array of different ways quite like Eve. A new player shouldn't be forced to learn every possible way that can happen, but the tutorial should give them the basic knowledge that taking from someone else allows them to shoot you, the difference between yellow boxing and red boxing, and GCC. Also, the basics of the aggro counter that doesn't allow docking/jumping for 30 seconds should be explained to new players.
If CCP wants to retain new players, they need to do a better job of giving those players the information they need (in a game when losses really hurt) to not lose ships left and right to other players until the quit in confusion. When they lose their first ship it should be to a "crap, I forgot about that" rather than a "why can he do that? Why can't I do this? How did I just die?!?"
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