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Khira Kitamatsu
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Posted - 2011.07.12 16:55:00 -
[1]
I am curious...what do you think CCP should do to fix 0.0 and low-sec space to get more people to migrate there.? After reading a thread asking people why they do not go there or left there, clearly 0.0 and low-sec needs some attention.
So you players that have characters that live there, what does CCP need to do to fix 0.0 and low-sec space to make it more enticing to players that call high-sec home? Please ensure your signature is within the allowed size of 400 x 120 pixels with a maximum file size of 24,000 bytes. Navigator |
Cooper Anderson Stewart
Caldari
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Posted - 2011.07.12 16:59:00 -
[2]
Aurum drops from rats in o.O
"CCP misjudged what type of customer is loyal to EVE, not an impulse shopper who want to stare in the mirror for hours, they hunt humans. Hours cloaked? Definately." Dr. Garamond Trebuchet |
War Kitten
Panda McLegion
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Posted - 2011.07.12 17:01:00 -
[3]
Charge 10,000 aurum for high sec entrance passes. "Here's your sign..."
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Uuali
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Posted - 2011.07.13 04:41:00 -
[4]
Personally, I think they ought to just drop the per system sec rating and make sec rating a matter of how far away from stations and planets you get.
Make deep space areas 0.0 that are based around anomalies. You scan them down and can setup shop witha POS. Have deep space belts as 0.0 and up and "near" belts that are 1.0.
If you are wanted you can live "off the grid" and jump with bridges from 0.0 to 0.0 between systems.
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Digital Messiah
Oregami Ultd
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Posted - 2011.07.13 04:47:00 -
[5]
I think 0.0 is fine for the most part. You fight for what you keep, and non playable characters/concord isn't there to baby sit you when the bigger stronger kid kicks you out of the sandbox. 0.0 is not entirely for the casual player and it should stay that way. Eve is one of the only MMO's that provides such a distinct bridge between activities for casuals and hardcore gamers.
Don't burn the bridge!
Quote: "Frankly, my dear, I don't give a damn"
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Jonni Favorite
Red Slice Enterprise The Company LLC
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Posted - 2011.07.13 04:49:00 -
[6]
Originally by: Khira Kitamatsu I am curious...what do you think CCP should do to fix 0.0 and low-sec space to get more people to migrate there.? After reading a thread asking people why they do not go there or left there, clearly 0.0 and low-sec needs some attention.
So you players that have characters that live there, what does CCP need to do to fix 0.0 and low-sec space to make it more enticing to players that call high-sec home?
While we're all dreaming, I'd like a Pegasus to take me to work everyday. Make sure there is a climate controlled bubble wrap around him too!! I don't like breaking a sweat before I get to work..
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AMatay
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Posted - 2011.07.13 04:53:00 -
[7]
goign to 0.0 or low sec is more to do with the atitude of the player then what is actually in those systems. people who are not interested in pvp or being at risk of losign ships will simply not go there period no matter what you do to tempt them. people who are not so risk adverse and who are willign to learn how to survive low sec space will go there.
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2011.07.13 04:55:00 -
[8]
Stop f***ing nerfing the crap out of it, work on fixing lag (they're doing this one right), give alliances more tools to improve their space. The quality of space should depend on the work you put into it, not on some RNG decision by CCP.
Most importantly, discuss any significant changes with people who actually leave in 0.0 and have real experience, not just wild expectations. ---
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catinboots
Minmatar Vintage heavy industries
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Posted - 2011.07.13 05:20:00 -
[9]
Remove all moongoo from 0.0space and place them in low sec and a few in highsec
You will repopulate low sec in a instant Merc buisiness will boom and most of all the whine threads will be glorious ________________________________________ Minmatar are like jedi knights, we use ductape as our force, it has a darkside and a sticky side
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Ralack
RalJin Industries
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Posted - 2011.07.13 05:21:00 -
[10]
Edited by: Ralack on 13/07/2011 05:24:19 I personally don't think you can "fix" 0.0 and I for one don't think anyone needs to try. I realize this isn't a completely apples to apples comparison I am about to make because of what Eve is, but it does serve to make my point as the group make-ups of personalities that play Eve are going to somewhat mirror other game populations.
If you compare other MMO's that offer PVP and non-PVP 'Shards' (and I'm not just talking WoW/Evercrack), there are always more subscribers overall on Non-PVP servers. These customers usually have a method of accessing PVP in a controlled environment and do so when they feel the need, but generally they want to be left alone by other players to do what they enjoy in relative piece with their friends or alone.
Since Eve is a single "shard" concept. 0.0/low-sec/hi-sec serve as these boundaries for PVP. There are special cases in Eve that don't exactly fit this example of course (FW, War-decs, etc) but a large portion of the core game play does fit it. It's actually a nice mechanic of Eve IMO because you aren't getting hit with transfer fees and hassle if you want to change the PVP game mechanics you operate in, you just pick up your stuff and hop a few systems in any given direction to change your game mechanics.
IMO, this is just a balance you see in every MMO. The PVP'ers have their place and the non-pvp'ers have theirs. I'm not sure you can do anything to fix that. It's play style and personal preference of the consumer and you aren't going to change that to a high degree with game mechanics or offering free fluffy pink bunnies in 0.0.
Of course without stats from this and other games of player distribution I'm only speculating based on my experiences. There may still be an imbalance compared to other MMO's that I am not aware of.
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Wangston Hughes
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Posted - 2011.07.13 05:40:00 -
[11]
Originally by: Digital Messiah I think 0.0 is fine for the most part. You fight for what you keep, and non playable characters/concord isn't there to baby sit you when the bigger stronger kid kicks you out of the sandbox. 0.0 is not entirely for the casual player and it should stay that way. Eve is one of the only MMO's that provides such a distinct bridge between activities for casuals and hardcore gamers.
Don't burn the bridge!
Yeah, 0.0 is not fine by any means. Sov is mostly worthless, 0.0 mining is a waste of time, sov and cap ship mechanics are utterly idiotic. The game design heavily encourages and rewards alliances supporting themselves through botting. It's a ****ing mess.
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Haruka Ovaert
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Posted - 2011.07.13 05:47:00 -
[12]
CCP should not change anything in low-sec and null-sec... What those places have to offer depends entirely on you, your corp, your alliance and/or coalition. CCP should put a hand in that. Your in control there and your responsible for it. That is the whole idea behind it.
And if you want more people down there try recruiting them and training them in a way that every so often you take them down for a sneak-peek and show them something incredibly awesome that you cant find in high-sec. Like lets say an alliance own tournament of 5v5 or 10v10 from each given corp in ur alliance/coalition.
CCP should NOTchange anything in low-sec null-sec (or even WH space for that matter, even tho the ammount of WH space's should be increased imo).
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Simetraz
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Posted - 2011.07.13 05:55:00 -
[13]
Players don't go to low-sec and 0.0 because of other players actions. What exactly is there to fix.
High-sec has players who like to play one way Low-sec as players that like to play another way. Null sec has players that like to play a third way.
None are wrong, and NOBODY needs to be fixed. People play EVE the way they want
If you look @ the distribution it is actually very normal and very human. Find a physiologist and have her/him analyze the distribution, I bet it falls right in line.
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Wangston Hughes
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Posted - 2011.07.13 05:58:00 -
[14]
Edited by: Wangston Hughes on 13/07/2011 05:58:34
Originally by: Haruka Ovaert What those places have to offer depends entirely on you, your corp, your alliance and/or coalition.
No. That's how it should function, but it quite obviously does not. Moons are just about the only thing that makes sov worth the upkeep prices, but only just barely. |
CLONE 9
Amarr Viziam
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Posted - 2011.07.13 06:03:00 -
[15]
Originally by: Khira Kitamatsu I am curious...what do you think CCP should do to fix 0.0 and low-sec space to get more people to migrate there.? After reading a thread asking people why they do not go there or left there, clearly 0.0 and low-sec needs some attention.
So you players that have characters that live there, what does CCP need to do to fix 0.0 and low-sec space to make it more enticing to players that call high-sec home?
Gates. Lots of people prepared to take the risk of working in low sec but are not prepared to jump in to a bubble or get ganked by some boosted **** of a pirate looking for a quick pop.
If you can get in safely then that's half the battle. 9. |
Simetraz
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Posted - 2011.07.13 06:06:00 -
[16]
Originally by: Wangston Hughes Edited by: Wangston Hughes on 13/07/2011 05:58:34
Originally by: Haruka Ovaert What those places have to offer depends entirely on you, your corp, your alliance and/or coalition.
No. That's how it should function, but it quite obviously does not. Moons are just about the only thing that makes sov worth the upkeep prices, but only just barely.
And the T2 market is the only reason for moons. Change the quantity or the relevance of the moons and now alliances can't use them to create money and they implode or shrink. But @ the same time moons are the reason for most of the fighting in 0.0. So remove them and now you don't have a reason to fight and people get bored. Full circle isn't it.
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catinboots
Minmatar Vintage heavy industries
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Posted - 2011.07.13 07:08:00 -
[17]
I say let them implode or shrink , some of them are acrually bigger than the 2 largest faction combined, something i am not comfortable with and doesn t make sense
It also gives smaller alliances a chance And most of all it gives mining in nul sec a chance, do you realize how hard it is as a industrialist to get recruited in a nul sec corp, If you can t fly a maelstrom blob fitted don t even bother to apply Like i mention mining takes more work and organistion than moon harvesting and it is about time those nul sec sandcastles get teared down in favor of a more equal chance for all proffesions in eve ________________________________________ Minmatar are like jedi knights, we use ductape as our force, it has a darkside and a sticky side
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