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Author |
Thread Statistics | Show CCP posts - 63 post(s) |
Tippia
Sunshine and Lollipops
9521
|
Posted - 2012.09.18 23:00:00 -
[751] - Quote
Awesome! GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Salmon Ella
Exolon Trading
1
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Posted - 2012.09.18 23:00:00 -
[752] - Quote
Seleene wrote:
Grath Tekllin for CSM 8.
Why does he talk as much shite as the rest of you do? If so I'm a voting. |
Misanth
RABBLE RABBLE RABBLE
719
|
Posted - 2012.09.18 23:01:00 -
[753] - Quote
Asmodes Reynolds wrote:confirming that ccp is to incompetent to balance their game properly, instead of having unique in vastly different mechanics for their weapons systems and tanking modules to make the game exciting and engaging, where the meta-game is constantly changing and they have decided to make every tanking type, and every weapons system at virtually the same. . A couple patches back in Inferno, they wanted to change shield/armor function virtually the same. Favoring passive/active changing as your choice. Needless to say that's a very bad idea. They started by trying to change the rigs. https://forums.eveonline.com/default.aspx?g=posts&t=99872 ( CCP bouncing ideas, are as close to good , as fire is to ice .because none of them actually play it again besides missioning/mining in high-sec ). Now they're trying to change missiles to match the turret-based weapons, claiming that it'll make it easier for new players.. all it will do is dumbed down eve even more. It is gotten so bad that there is very little difference between the races, Beyond what slots they used to tank, and what flavor of gun they put in their high slots. well I admit there is problems with most of the missile boats in the game at the moment I think that is more wrong with ships themselves than the actual missile mechanic. what is going to make this thing easier for new players, is more mechanics built in that facilitates experienced players teaching the new players. Here's some ideas off the top of my head. Reworking the certificate system so that players, make and share certificates among the corporation mates and their alliance mates easily. The certificates could be used for anything such as an easy to look up new player training plan. All the way up to figuring out if you have enough skills to qualify for reimbursement on a particular ship. Because God knows none of the CCP staff are qualified to teach someone how to properly fit a ship or the skills required to properly fitted anymore. I'm going to hazard a guess and say no CCP dev is playing the way the average player does since the T2 lottery scandal. THE FACT THAT NO Dev plays the game the way the majority of pvper play. They have no clue about balancing past they care bearing in hisec. so I urge you to put new player training in the hands of current players and give usThe tools to do it. Instead of dumbing down eve to the lowest of dominator
I want your space-babies.
AFK-cloaking in a system near you. |
Omega Sunset
Caldari Roughnecks
41
|
Posted - 2012.09.18 23:03:00 -
[754] - Quote
Ah well, guess I'll stock TD's, queue that last tier of marketing, wait for the right time to contract 80% of my useless t2 and missile boat fleet, and wait for WiS to launch before I ever get out of CQ again (not that I want WiS or even use CQ until now). Park my butt in hisec. I guess some gw2 time between now and then is my only viable option. Hope they change their path before my current sub year is up. |
Dato Koppla
Blue Republic RvB - BLUE Republic
58
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Posted - 2012.09.18 23:03:00 -
[755] - Quote
Yeah, HAM tengus are already decent for missions and can gain some pretty good range, with the option of TE and TCs you'd get ALOT more range/damage application.
6 slots for L4 tank is too much, I've always run with T2 AB + Pithi C-Type Small + 2 T2 Hardeners and my tank has never even been in danger, some missions need care like Mordus Headhunters cause of tons of webbers on top of you but even then. |
baltec1
Bat Country
2155
|
Posted - 2012.09.18 23:03:00 -
[756] - Quote
John Ratcliffe wrote:
No. I'll ******* moan until CCP realise they are stupid and leave things as they are.
QQ, cry more blah blah blah.
Whats stupid is a cruiser with a BS tank, the range of a sniper and the DPS of a brawler BC.
This nerf should have happened years ago. |
Seranova Farreach
DEEP-SPACE CO-OP LTD Exhale.
4
|
Posted - 2012.09.18 23:04:00 -
[757] - Quote
Two step wrote:Thash Hirarashi wrote:I recently just trained for a tengu. If these changes are implemented, can I get sp refunded? Sure. Just send the 500 million ISK skill refunding fee to me, and I will be happy to refund your SP. w how about a fist full of rusty corncob holders where the sun dont shine? |
School Nickname Worldmonkey
GoonWaffe Goonswarm Federation
38
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Posted - 2012.09.18 23:06:00 -
[758] - Quote
Welp. A proposition CCP. Make all Gurista rats orbit at ~20-25k and I'll forget this whole thing ever happened. HelI I might even train gallente to compensate you! Or at least T2 Blasters. |
Seranova Farreach
DEEP-SPACE CO-OP LTD Exhale.
4
|
Posted - 2012.09.18 23:08:00 -
[759] - Quote
School Nickname Worldmonkey wrote:Welp. A proposition CCP. Make all Gurista rats orbit at ~20-25k and I'll forget this whole thing ever happened. HelI I might even train gallente to compensate you! Or at least T2 Blasters.
what about EOM and other LONG RANGE rats? :P |
Laura Dexx
Snuff Box
16
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Posted - 2012.09.18 23:10:00 -
[760] - Quote
School Nickname Worldmonkey wrote:Welp. A proposition CCP. Make all Gurista rats orbit at ~20-25k and I'll forget this whole thing ever happened. HelI I might even train gallente to compensate you! Or at least T2 Blasters.
Or start using battleships like it was intended. If you're that dead set on using a cruiser, you're going to have to deal with having to get in range like all the other cruisers do. |
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James1122
Aperture Harmonics K162
33
|
Posted - 2012.09.18 23:10:00 -
[761] - Quote
These changes are awesome and will bring much needed balance to alot of game play. (especially when combined with the other medium guns changes) Please do not listen to the knee jerk whinners. Two Step for CSM |
Hatsumi Kobayashi
Sniggerdly Pandemic Legion
203
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Posted - 2012.09.18 23:10:00 -
[762] - Quote
Seranova Farreach wrote:Two step wrote:Thash Hirarashi wrote:I recently just trained for a tengu. If these changes are implemented, can I get sp refunded? Sure. Just send the 500 million ISK skill refunding fee to me, and I will be happy to refund your SP. w how about a fist full of rusty corncob holders where the sun dont shine?
I'll sell those to you for 500 million ISK.
That or keep demanding for a SP refund, it's really entertaining for most of us to see people flailing around ITT when they're too short-sighted to make the best of these changes and instead resort to stomping their feet like self-entitled children. CAUTION
SNIGGS |
Veryez
Pator Tech School Minmatar Republic
34
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Posted - 2012.09.18 23:11:00 -
[763] - Quote
The nerf to heavy missiles is about time, but you seriously can't fix 1/2 the missiles and not the others. How about a range and explosive velocity/radius buff to HAMs and Torps (hams velocity, torps need both)? Does the fact that they have practically the same range not bother you in the least? Why are you doing 1/2 the job?
Hams are supposed to be cruiser sized weapons, yet the average cruiser takes less than full damage against them due to their slow explosion velocity (and you're even buffing base cruiser speed - nice job). Torps are supposed to be battleship weapons, yet suffer in both the explosion velocity and radius. They both need their base range increased (congratz on having the only cruiser and battleship sized weapons with the same range) by 50 to 100% on unbonused ships (like the Sac and the Phoon) which are obviously suppose to use them. Feel free to nerf the range bonus on other ships to balance this out.
Nerfing heavy missiles is fine, but not giving missile based ships an other option (i.e. usable hams) further puts missile ships in the dustbin.
The reduction in PG on cruiser artillery has huge consequences, ones I'm not sure are so good for all ships. However if you're thinking this change will make the Muninn useful, that won't happen w/o a layout change, as far as nerfing the cane, meh, I still prefer the harb. |
James Ogeko
Templar Battalion Kraken.
0
|
Posted - 2012.09.18 23:11:00 -
[764] - Quote
Roime wrote:Schmell wrote:Uhm...cough...did you check on armor cane fittings when you were working out that PG nerf? Because armor cane will be hit really hard by this, there wasn't so much free pg left even with 220mm guns
Aside this, pretty cool changes 1600mm + 220 IIs + Medium Neut IIs + MWD II without a single fitting mod is tight for you? 1600mm + 425 IIs + HML IIs + meta MWD also too tight? Do you need to have free PG left even with all slots filled? These minmatards so after the change an armor cane with 1600mm meta plate + 180 IIs + meta medium nuets + meta MWD is going to be 5% PG over with perfect skills?
smallest guns and meta the rest of my mods and i still need a fitting rig or implant to fly an armor cane? |
James Amril-Kesh
4S Corporation RAZOR Alliance
711
|
Posted - 2012.09.18 23:11:00 -
[765] - Quote
Laura Dexx wrote:School Nickname Worldmonkey wrote:Welp. A proposition CCP. Make all Gurista rats orbit at ~20-25k and I'll forget this whole thing ever happened. HelI I might even train gallente to compensate you! Or at least T2 Blasters. Or start using battleships like it was intended. If you're that dead set on using a cruiser, you're going to have to deal with having to get in range like all the other cruisers do. Except the Tengu isn't strictly a cruiser. http://themittani.com/features/local-problem A simple fix to the local intel problem |
Daniel Plain
Science and Trade Institute Caldari State
358
|
Posted - 2012.09.18 23:12:00 -
[766] - Quote
Laura Dexx wrote:School Nickname Worldmonkey wrote:Welp. A proposition CCP. Make all Gurista rats orbit at ~20-25k and I'll forget this whole thing ever happened. HelI I might even train gallente to compensate you! Or at least T2 Blasters. Or start using battleships like it was intended. If you're that dead set on using a cruiser, you're going to have to deal with having to get in range like all the other cruisers do. confirming that a sandbox game must follow rigid boring rules with no exceptions.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Laura Dexx
Snuff Box
16
|
Posted - 2012.09.18 23:14:00 -
[767] - Quote
Daniel Plain wrote:Laura Dexx wrote:School Nickname Worldmonkey wrote:Welp. A proposition CCP. Make all Gurista rats orbit at ~20-25k and I'll forget this whole thing ever happened. HelI I might even train gallente to compensate you! Or at least T2 Blasters. Or start using battleships like it was intended. If you're that dead set on using a cruiser, you're going to have to deal with having to get in range like all the other cruisers do. confirming that a sandbox game must follow rigid boring rules with no exceptions.
It's not because it's as agile as a frigate, as tanky as a battleship and as offensively capable as a battlecruiser that it isn't a cruiser-class ship using cruiser-class weapons. You're a ******* idiot. Go stick it to 'the man' somewhere else. |
Seranova Farreach
DEEP-SPACE CO-OP LTD Exhale.
4
|
Posted - 2012.09.18 23:16:00 -
[768] - Quote
Laura Dexx wrote:School Nickname Worldmonkey wrote:Welp. A proposition CCP. Make all Gurista rats orbit at ~20-25k and I'll forget this whole thing ever happened. HelI I might even train gallente to compensate you! Or at least T2 Blasters. Or start using battleships like it was intended. If you're that dead set on using a cruiser, you're going to have to deal with having to get in range like all the other cruisers do.
caracal.. cerberus and im sure im forgetting some others. |
Dato Koppla
Blue Republic RvB - BLUE Republic
60
|
Posted - 2012.09.18 23:17:00 -
[769] - Quote
It's confirmed that TE, TC, and TD will effect both guided and unguided missiles, doesn't this logically suggest that rig limitations should be removed as well? It makes no sense to be able to give up mids/lows for range/damage application but not rigs slots on HAMs/Rockets/Torps and just arbitrarily limits the options of boats that fit said weapons (gun boats already get more rig options with algid administration and I feel its unfair to missiles). |
James Amril-Kesh
4S Corporation RAZOR Alliance
711
|
Posted - 2012.09.18 23:17:00 -
[770] - Quote
Laura Dexx wrote:It's not because it's as agile as a frigate It isn't.
Laura Dexx wrote:as tanky as a battleship It isn't.
Laura Dexx wrote:and as offensively capable as a battlecruiser It isn't.
None of these apply unless you use faction modules all over the place. http://themittani.com/features/local-problem A simple fix to the local intel problem |
|
Seranova Farreach
DEEP-SPACE CO-OP LTD Exhale.
4
|
Posted - 2012.09.18 23:20:00 -
[771] - Quote
Dato Koppla wrote:Yeah, HAM tengus are already decent for missions and can gain some pretty good range, with the option of TE and TCs you'd get ALOT more range/damage application.
6 slots for L4 tank is too much, I've always run with T2 AB + Pithi C-Type Small + 2 T2 Hardeners and my tank has never even been in danger, some missions need care like Mordus Headhunters cause of tons of webbers on top of you but even then.
that sounds paper thin and wouldnt ever handle bonus room in angels extrav 4 or comparable missions. |
Wolfstorm
Knights of Free Space Tribal Band
18
|
Posted - 2012.09.18 23:21:00 -
[772] - Quote
Misanth wrote:Asmodes Reynolds wrote:confirming that ccp is to incompetent to balance their game properly, instead of having unique in vastly different mechanics for their weapons systems and tanking modules to make the game exciting and engaging, where the meta-game is constantly changing and they have decided to make every tanking type, and every weapons system at virtually the same. . A couple patches back in Inferno, they wanted to change shield/armor function virtually the same. Favoring passive/active changing as your choice. Needless to say that's a very bad idea. They started by trying to change the rigs. https://forums.eveonline.com/default.aspx?g=posts&t=99872 ( CCP bouncing ideas, are as close to good , as fire is to ice .because none of them actually play it again besides missioning/mining in high-sec ). Now they're trying to change missiles to match the turret-based weapons, claiming that it'll make it easier for new players.. all it will do is dumbed down eve even more. It is gotten so bad that there is very little difference between the races, Beyond what slots they used to tank, and what flavor of gun they put in their high slots. well I admit there is problems with most of the missile boats in the game at the moment I think that is more wrong with ships themselves than the actual missile mechanic. what is going to make this thing easier for new players, is more mechanics built in that facilitates experienced players teaching the new players. Here's some ideas off the top of my head. Reworking the certificate system so that players, make and share certificates among the corporation mates and their alliance mates easily. The certificates could be used for anything such as an easy to look up new player training plan. All the way up to figuring out if you have enough skills to qualify for reimbursement on a particular ship. Because God knows none of the CCP staff are qualified to teach someone how to properly fit a ship or the skills required to properly fitted anymore. I'm going to hazard a guess and say no CCP dev is playing the way the average player does since the T2 lottery scandal. THE FACT THAT NO Dev plays the game the way the majority of pvper play. They have no clue about balancing past they care bearing in hisec. so I urge you to put new player training in the hands of current players and give usThe tools to do it. Instead of dumbing down eve to the lowest of dominator I want your space-babies.
This again! |
I'm Down
Macabre Votum Against ALL Authorities
80
|
Posted - 2012.09.18 23:22:00 -
[773] - Quote
Grath Telkin wrote:
Thats it Yaay, rage because you're in an alliance that had one viable fleet comp that just got nerfed into the ground.
You've already been destroyed by Fozzie in the other thread with all your made up ****. Here, let me help, finish you off:
Missile ships will now be forced to make the same sacrifices as turrnet ships to extend the range of their weapons, giving up tank and utility slots to achieve their longest ranges. So while the Nighthawk got a little gimped on its overall range, it can give up a low and or mid and easily get that range back, with the added bonus of being able to hit smaller targets harder if they want.
Also please stop flinging out 4 damage mod fits that nobody but you would ever undock and use in a fight, it makes you look dumb when you post.
Missiles got nerfed and now AAA has no viable doctrines outside of Arty Loki's (you remember, the ship you claim in your post that nobody uses only thats not true and multiple alliances are currently using alpha lokis as a part of a doctrine) and you're mad about it, we get it, but you just keep posting this stupid outright false bullshit to try and save you from that fate. You're like the Fox News of fitting Yaay.
Actually, I came right back at Fozzie with proof pudding.
As for rage about the Tengu, you are obviously Illiterate as I've stated 100s of times that the ship, and all t3s need to be nerfed to hell and back. But I said hammer that ship for it's own design, not for missiles in general, which only had an issue with range.
But then again, it's Grath, a clueless emo **** who doesn't know jack **** about this game even though he talks a big game since he's in "PL"
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Marlona Sky
D00M. Northern Coalition.
1330
|
Posted - 2012.09.18 23:24:00 -
[774] - Quote
Man those 100mn afterburner fit Proteus are dangerous...
Remove local, structure mails and revamp the directional scanner! |
John Ratcliffe
Sausy Sausages
18
|
Posted - 2012.09.18 23:24:00 -
[775] - Quote
baltec1 wrote:Whats stupid is a cruiser with a BS tank, the range of a sniper and the DPS of a brawler BC.
This nerf should have happened years ago.
I couldn't give a **** about the Tengu, I was talking from the perspective of the Drake. Yes, happy for the Tengu to have a nerf - it should never have been allowed to fit HMLs in the first place, but nerfing HMLs on the Drake is so ******* ******** I can't think even straight.
****. The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |
Hatsumi Kobayashi
Sniggerdly Pandemic Legion
203
|
Posted - 2012.09.18 23:24:00 -
[776] - Quote
I'm Down wrote:But then again, it's Grath, a clueless emo **** who doesn't know jack **** about this game even though he talks a big game since he's in "PL"
Sounds awfully like you, except you don't get to claim the last part anymore, thankfully. CAUTION
SNIGGS |
Misanth
RABBLE RABBLE RABBLE
720
|
Posted - 2012.09.18 23:27:00 -
[777] - Quote
Daneel Trevize wrote:D3vastator wrote:Aaron Greil wrote:Please post the fits where an ishkur out dps and out tanks a tengu.
Then we'll laugh at how failfit your tengu must be to be outclassed by an assault frig.
Level 4s are meant to require battleships. Tengus were never supposed to replace BSs. Fly a CNR like everyone else. This is as much a buff to torps as it is a nerf to HMLs. Now torp navy scorps will rock. Ah, my bad. IshTAR :P https://forums.eveonline.com/default.aspx?g=posts&m=1938285#post1938285Seriously, your more expensive tech3 is meant to be a stepping stone to the superior specialised t2 ship for the particular role. Because you can get isk faster than SP. Tengus are brokenly overpowered, they need nerfs.
Yes and no. You're right about the stepping stone, and t2 ship role, and you're right that the Tengu performs very (probably too) well. But you're wrong that the Tengu needed the nerf. Tengu in non-dps subsystem is fine and very much in-line with other cruiser hulls. So the issue is not with the Tengu itself, but rather with a particular subsystem (especially combined with the engineering one that gives +1 launcher).
The funky thing is that that particular Tengu configuration, still have a decent balance between the +kinetic bonus and the other damage types. The bonuses applies goes in-line with Caldari in general too. There's two possible solutions to tweak this to make it more reasonable: either a) tweak the RoF bonus, or b) tweak the raw damage bonus itself (preferably keep the separated +kin bonus, to suit the Caldari damage bonus that goes on other ships too).
Tengu is fine. Its damage subsystem is not. Drake is fine. In blobs they die too slow. Poems are cool. I can't write em.
AFK-cloaking in a system near you. |
I'm Down
Macabre Votum Against ALL Authorities
80
|
Posted - 2012.09.18 23:28:00 -
[778] - Quote
Hatsumi Kobayashi wrote:I'm Down wrote:But then again, it's Grath, a clueless emo **** who doesn't know jack **** about this game even though he talks a big game since he's in "PL" Sounds awfully like you, except you don't get to claim the last part anymore, thankfully.
I honestly don't know whose more thankful. |
Seranova Farreach
DEEP-SPACE CO-OP LTD Exhale.
4
|
Posted - 2012.09.18 23:28:00 -
[779] - Quote
John Ratcliffe wrote:baltec1 wrote:Whats stupid is a cruiser with a BS tank, the range of a sniper and the DPS of a brawler BC.
This nerf should have happened years ago. I couldn't give a **** about the Tengu, I was talking from the perspective of the Drake. Yes, happy for the Tengu to have a nerf - it should never have been allowed to fit HMLs in the first place, but nerfing HMLs on the Drake is so ******* ******** I can't think even straight. ****. if the missle nerf goes ahead then tengu is gonna be the Nighthawk of the TIII's useless ****. |
baltec1
Bat Country
2158
|
Posted - 2012.09.18 23:29:00 -
[780] - Quote
John Ratcliffe wrote:baltec1 wrote:Whats stupid is a cruiser with a BS tank, the range of a sniper and the DPS of a brawler BC.
This nerf should have happened years ago. I couldn't give a **** about the Tengu, I was talking from the perspective of the Drake. Yes, happy for the Tengu to have a nerf - it should never have been allowed to fit HMLs in the first place, but nerfing HMLs on the Drake is so ******* ******** I can't think even straight. ****.
The drake is also far too good. |
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