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Thread Statistics | Show CCP posts - 2 post(s) |
who shat themselves
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Posted - 2011.07.13 17:30:00 -
[1]
hi discuss bugs and stuff silly :)
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CCP Habakuk
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Posted - 2011.07.13 17:55:00 -
[2]
Edited by: CCP Habakuk on 13/07/2011 17:59:18 Oh yeah, short update from our side:
- Many bug fixes
- The drake is no longer a "drake of doom"
- No feature changes (as far as I know)
Known issues (as far as I know at the moment):
- Modules show as offline in the HUD in some cases
- Some values are not updated correctly in "show info" and in fitting screen
- Fitting too many items of the same kind to a ship
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2011.07.13 21:45:00 -
[3]
When are we getting a look at the other three CQs? If you intend to release them in August you're going to need to get a lot of testing done on them. ----- Andreus Ixiris CEO, Mixed Metaphor
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Gazgkull
Cursed Inc. Not Found.
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Posted - 2011.07.13 23:01:00 -
[4]
Well i logged on for a few minutes, WIS UI is still broken, big red flashy thingy still there.
I'm really concerned about the number and the importance of bugs on the test server (and still there on the main server) since incarna.
But now that CCP is not promising excellence but to deliver, i guess this was to be expected.
Fake edit : and don't tell me that i shouldn't complain if i can't do better, i may be a terrible cook, but when i'm paying for a meal it's in my rights to expect a good one.
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Raid'En
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Posted - 2011.07.14 00:03:00 -
[5]
Edited by: Raid''En on 14/07/2011 00:04:58
Originally by: Gazgkull Well i logged on for a few minutes, WIS UI is still broken, big red flashy thingy still there.
incarna UI is still totally broken yeah... however i don't see the red thing anymore edit : ah no yo'ure right red is still here, but hidden ^^
agree for others CQs, it's really time to see them now if you plan them for august :/
also given this branch is about docking time, can you explain us why we often have pretty different timing when undocking ? sometimes it's pretty fast, sometimes extremly long (talking about TQ here, without the anser hard to test this here :p)
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Ephiel
Gallente Hello Kitty Space Marines Ev0ke
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Posted - 2011.07.14 05:48:00 -
[6]
Originally by: Raid'En
also given this branch is about docking time, can you explain us why we often have pretty different timing when undocking ? sometimes it's pretty fast, sometimes extremly long (talking about TQ here, without the anser hard to test this here :p)
That happens if you just switched your ship and want to undock immediately. After switching your ship a 30 seconds timer gets activated after you can du another ship switch or get out back in your pod. The lore says "Waiting while your pod is transfered to your ship". So if you undock after login or sitting in your ship some minutes before you don't have a timer and get thrown into space immediately. But if you still have timer left you have to wait this timer while watching on a pretty slow loading space bar :)
Back to topic: @CCP: Its really great to see the little List of things you did in this patch. Seems the CSM have helped allot. Keep this up please :)
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Spacemiezi
Caldari
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Posted - 2011.07.14 11:14:00 -
[7]
Originally by: CCP Habakuk
Known issues (as far as I know at the moment):
- Modules show as offline in the HUD in some cases
Confirmed on this version. (Incarna V.: 7.11.277965) And they not only shown as offline. They are offline. And I cant reproduce it. Seems to be random.
I was docking on a station with all modules online -> refitted the ship -> undocked -> 2 Med-Slots are offline -> docked -> removed the 2 modules and fitted again -> undocked -> modules are online. ____________________ Dare to be bold, pilot ...
My YouTube Channel |
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CCP Tuxford
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Posted - 2011.07.14 11:22:00 -
[8]
Originally by: Spacemiezi
Originally by: CCP Habakuk
Known issues (as far as I know at the moment):
- Modules show as offline in the HUD in some cases
Confirmed on this version. (Incarna V.: 7.11.277965) And they not only shown as offline. They are offline. And I cant reproduce it. Seems to be random.
I was docking on a station with all modules online -> refitted the ship -> undocked -> 2 Med-Slots are offline -> docked -> removed the 2 modules and fitted again -> undocked -> modules are online.
yes that was my experience as well that the modules were indeed offline but the fitting window would show them as online. _______________ |
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2011.07.14 12:37:00 -
[9]
Tuxford! Please reset this patch's excellence! ----- Andreus Ixiris CEO, Mixed Metaphor
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Spacemiezi
Caldari
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Posted - 2011.07.14 14:53:00 -
[10]
Originally by: Andreus Ixiris Tuxford! Please reset this patch's excellence!
Very constructive. ____________________ Dare to be bold, pilot ...
My YouTube Channel |
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Palovana
Caldari Inner Fire Inc.
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Posted - 2011.07.14 15:15:00 -
[11]
My alt's body is now fully visible, she's no longer rendered as a floating pony tail and sunglasses.
----- CCP is still under the misconception that by waving a bunch of (NeX store items) in our faces, we'll give in to our urges and (buy) them. Bring back the hangar view and its functionality! |
Seondar Moleck
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Posted - 2011.07.15 20:42:00 -
[12]
I'm having a problem with modules going offline as well. I've only seen in in my Maelstrom and it pretty much happens whenever I go through a gate or dock/undock on that ship. Did not see the problem on my Proteus or Domi. |
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